T1 Soldier of The Pantheon followed by an Ordeal of Heliod T2 and another Ordeal of Heliod T3 doubles your life total that turn and leaves you with a 5/4 soldier.
Your T5 Blood Baron gets scary.
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New Standard: WR Heroic Boros Soldiers
EDH: GW Sisay, UB Wrexial, WR Anax and Cymede (Coming soon)
These actually seem rather interesting, but I have reservations about the design with regard to balance among all members of the cycle.
In part by virtue of how Magic as a game is, the black one seems rather nerfed, and the green one's utility is quite limited. Still, they're reasonable cards and even playable.
The black one is not so bad, non targeted discard will usually hit the same cards on a given turn if they see it coming or not. Unless its late in the game and they just dump the one or two cards they were holding back, but forcing plays isn't all that bad either.
I'm sorry people but these cards are great in limited, bad anywhere else.
Yeah there are fancy ways of "OMG I CAN BLOW IT UP TURN 3". But you do not evaluate a card based on the fact that on magical Christmasland you always have it in your opening hand right next to your 1/1 turn 1 hexproof. Not going to happen. Why would you enchant your Gladecover Scout with any of these instead of a Madcap Skills which puts your opponent on a 5 turn clock (and makes the creature very hard to block).
The effects are all "just on curve"? Mind Rot costs 2B. Explosive Vegetation costs 3G. Divination costs 2U. Ordeal of Heliod is the hardest cost to argue, as there isn't a printed spell which just gives you 10 life, but Whitesun's Passage indicates that it would cost more than 1W. The only effect that's "on curve" here is Ordeal of Purphoros, at the same 1R as Searing Spear. That's why the cards make you "jump through hoops" (by which I assume you mean permanently growing a guy whenever he attacks, which isn't a bad bonus) - almost all the effects they give you are undercosted. Please do your research a little more thoroughly before making claims about how new cards have been costed.
Not only is the sac effect efficient but +3+3 for 2 is also above the curve. People hate auras already though, and are also against cards that don't pay off up front. These are both.
I like them, they are efficient auras, what you save in mana you pay with time though. What would the upfront mana cost be for +3+3 draw 2, 2UU, 3UU?
I was rather thinking about T1 Favored Hoplite ; T2 Ordeal => kinda cool to attack with a 3/4 on T2 against red.
Oooh..he gets big quick.
There seems to be several permutations that allows Boros Weenie a very fast start.
T2 White Ordeal, T3 White Ordeal (hold back a Brave the Elements, just in case) T4 Madcap Skills and swing for 10 - if there's no blocks then Boros Charm for doublestrike and 20 damage.
Question is what's the rest of the curve? Precinct Captain for more soldiers? Fencing Ace for doublestrike fun? Phalanx Leader for +1/+1 counters everywhere (also speeds up your Ordeals), the new pegasus to make all your human weenies fly?
Not only is the sac effect efficient but +3+3 for 2 is also above the curve. People hate auras already though, and are also against cards that don't pay off up front. These are both.
I like them, they are efficient auras, what you save in mana you pay with time though. What would the upfront mana cost be for +3+3 draw 2, 2UU, 3UU?
very heavy, I would wager 6 mana as I see each of the effects costing you three. 5 mana if it is multicolored.
With the heroic triggers that give =1/+1 counter, there's a chance that some of these will see play. You get 2 counters the turn you cast the ordeal. Next turn you get to blow it. Not anything format-breaking but still something worthy of consideration.
Black/blue control with the new heroic assassin to slap these on. Make them sac creatures all day long and just keep drawing cards/making them discards cards.
Not only is the sac effect efficient but +3+3 for 2 is also above the curve. People hate auras already though, and are also against cards that don't pay off up front. These are both.
I like them, they are efficient auras, what you save in mana you pay with time though. What would the upfront mana cost be for +3+3 draw 2, 2UU, 3UU?
You have to remember that turns are also an investment. The full effect also has a clause "suspend 3, remove a counter only if a creature attacked this turn"
And it can be stopped by removal of the creature. If the effect was upfront withou any other restriction id say a cost of something like 2 or 3 GU. It would be a decent Simic Card
I've seen a few people make this mistake, so I thought I'd point it out: if you play 1-drop, turn 2 ordeal, attack, turn 3 ordeal, attack, you will not get to sacrifice both ordeals, the first one to resolve will only see 2 counters, then the second will resolve, see 3, and sac. That being said, I think these may have potential, the red on appears to have the weakest effect, but red is best positioned to take advantage of both the creature pump and the free damage, I would not be supprised if it saw play, likely alongside cackler.
I've seen a few people make this mistake, so I thought I'd point it out: if you play 1-drop, turn 2 ordeal, attack, turn 3 ordeal, attack, you will not get to sacrifice both ordeals, the first one to resolve will only see 2 counters, then the second will resolve, see 3, and sac. That being said, I think these may have potential, the red on appears to have the weakest effect, but red is best positioned to take advantage of both the creature pump and the free damage, I would not be supprised if it saw play, likely alongside cackler.
Red would probably see play if Madcap Skills wasnt a card. It gives more damge and pseudo evasion. Way better in decks that want to just deal damage fast
When I first saw the red one I was thinking they would print a creature, probably a rare, with the ability to pump itself by sacrificing enchantments. With all the talk about how they don't want to break down the barrier between artifacts and enchantments, I'm going to assume they won't print one in this set.
I do LOVE the synergy these auras have with some of the cards spoiled from this set (white heroic creatures) and cards from the RTR block (Unleash, Evolve, Lotleth Troll).
Oh thats nice!
Hello 19/19 wurm.
Janky fun all around. Even just saccing Ordeal lets you play a 12/12 wurm for 1G.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
Your T5 Blood Baron gets scary.
EDH: GW Sisay, UB Wrexial, WR Anax and Cymede (Coming soon)
Casual: GW Elephants
In part by virtue of how Magic as a game is, the black one seems rather nerfed, and the green one's utility is quite limited. Still, they're reasonable cards and even playable.
I would cast Ordeal of Erebos all day long on the new Agent of Fates!
Yeah there are fancy ways of "OMG I CAN BLOW IT UP TURN 3". But you do not evaluate a card based on the fact that on magical Christmasland you always have it in your opening hand right next to your 1/1 turn 1 hexproof. Not going to happen. Why would you enchant your Gladecover Scout with any of these instead of a Madcap Skills which puts your opponent on a 5 turn clock (and makes the creature very hard to block).
Also, topdecking these is sooooo bad
you must embrace enchantments for this upcoming set, friend.
in other news, hex proof dudes should be amazing for this limited format so we can slap enchantments on them.
the only prize you got was the counters. the abilities only trigger if you sacrifice the enchantment.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
Yes, like from Perilous Research.
Although Idk how good that actually is.
Bident Layers
B Devotion
RG Devotion
UW Control
Modern:
Jund
UW Control
Combo Pod
Legacy:
DeathBlade
RUG Delver
BUG Control
Not only is the sac effect efficient but +3+3 for 2 is also above the curve. People hate auras already though, and are also against cards that don't pay off up front. These are both.
I like them, they are efficient auras, what you save in mana you pay with time though. What would the upfront mana cost be for +3+3 draw 2, 2UU, 3UU?
Oooh..he gets big quick.
There seems to be several permutations that allows Boros Weenie a very fast start.
T2 White Ordeal, T3 White Ordeal (hold back a Brave the Elements, just in case) T4 Madcap Skills and swing for 10 - if there's no blocks then Boros Charm for doublestrike and 20 damage.
Question is what's the rest of the curve? Precinct Captain for more soldiers? Fencing Ace for doublestrike fun? Phalanx Leader for +1/+1 counters everywhere (also speeds up your Ordeals), the new pegasus to make all your human weenies fly?
3 drops? Frontline Medics? Fiendslayer Paladins? Wingsteed Riders?
EDH: GW Sisay, UB Wrexial, WR Anax and Cymede (Coming soon)
Casual: GW Elephants
very heavy, I would wager 6 mana as I see each of the effects costing you three. 5 mana if it is multicolored.
You have to remember that turns are also an investment. The full effect also has a clause "suspend 3, remove a counter only if a creature attacked this turn"
And it can be stopped by removal of the creature. If the effect was upfront withou any other restriction id say a cost of something like 2 or 3 GU. It would be a decent Simic Card
White guys that get counters from Heroic triggers, some decent auras, the Ordeals (namely green and white) and this: Crystal Chimes
this will be quite funny in my kitchen table I'm sure.
Red would probably see play if Madcap Skills wasnt a card. It gives more damge and pseudo evasion. Way better in decks that want to just deal damage fast
I do LOVE the synergy these auras have with some of the cards spoiled from this set (white heroic creatures) and cards from the RTR block (Unleash, Evolve, Lotleth Troll).
Bond Beetle came to mind, hehe. Second turn attack 2/3. Third turn attack 3/4 and get 2 free Rampant Growth? There are better combinations obviously.
But yeah, these cards are interesting design and fun to build with. Lots of possibilities and interactions.
.