Ordeal of Heliod1W
Enchantment - Aura (U)
Enchant creature.
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod.
When you sacrifice Ordeal of Heliod, you gain 10 life.
Ordeal of Thassa1U
Enchantment - Aura (U)
Enchant creature.
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa.
When you sacrifice Ordeal of Thassa, draw two cards.
Ordeal of Erebos1B
Enchantment - Aura (U)
Enchant creature.
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Erebos.
When you sacrifice Ordeal of Erebos, target player discards two cards.
Ordeal of Nylea1G
Enchantment - Aura (U)
Enchant creature.
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea.
When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
"Gain 10 life"? One of these things is not like the other.
Private Mod Note
():
Rollback Post to RevisionRollBack
EDH: URJhoira of the GhituUR(Under con.) BMaralen of the MornsongB UBLazav, Dimir MastermindUB Standard: UMono U DevotionU Casual: GPrimordial Hydra JankinessG
:symu:Swirl the Paint:symu:
:symb:Relentless:symb:
:symr:Enchantshot:symr:
:symg:Lost in the Woods (You in the wrong neighborhood):symg:
:symg:Persistence:symg:
:symw::symu:Old-Fashioned Seance:symw::symu:
:symw::symu:Treasure Hunting:symw::symu:
:symrw::symwb:Kaalia:symrw::symwb:
I like the green one.
The blue one too - this is probably just because of the synergy with evolve allowing them to sac this after a single attack. (assuming it evolves enough first)
Other than that they're kinda meh.
Ordeal of Erebos on a Lotleth Troll doesn't seem terrible.
It actually seems worse than terrible. This is a Mind Rot that your opponent has multiple turns to play around by casting his or her spells. Unless I'm missing something playing a "6 damage" aura isn't even remotely competitive and the effect is just abysmal because it's telegraphed and avoidable.
The ordeals are all limited jank, clearly narrow in their design. I mean, you look at the sacrifice clause and think hatching plans!... but the effects are all just on the curve for 1B, and having to jump through hoops to accomplish it, whether its by actually fulfilling its quest, which you can forget about outside limited, or as part of a combo- its doing too much for just a baseline reward. Absolutely terrible.
What worries me is that theros is giving us an enchantment theme and a heroic ability, meant to work with enchantments, but we haven't seen the enablers at all so far. Craptastic enchantments in the enchantment block
These are great for limited in my opinion and I could possibly see some in constructed if only due to first few weeks of testing. I like 'em. Ordeal of Thassa the most though.
Seems good in limited. Obviously not good anywhere else. Do people forget the majority of the set is for limited to begin with? Especially towards the end of spoiler season as they run out of rares and mythics to show us it's gonna be mostly "limited jank" or "filler" as some people like to say.
Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
The ordeals are all limited jank, clearly narrow in their design. I mean, you look at the sacrifice clause and think hatching plans!... but the effects are all just on the curve for 1B, and having to jump through hoops to accomplish it, whether its by actually fulfilling its quest, which you can forget about outside limited, or as part of a combo- its doing too much for just a baseline reward. Absolutely terrible.
What worries me is that theros is giving us an enchantment theme and a heroic ability, meant to work with enchantments, but we haven't seen the enablers at all so far. Craptastic enchantments in the enchantment block
This is a problem. We have so far seen no global nonartifact noncreature enchantments, instants and sorceries have the same amount of supporting cards at 1, and there is really nothing that makes an enchantment creature feel different than a normal creature.
These aren't terrible if you think of them as a tempo card. Play gladecover scout turn 1, then the green one on turn 2.
That said - not sure if this is worthy of constructed.
Ordeal of Heliod 1W
Enchantment - Aura (U)
Enchant creature.
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod.
When you sacrifice Ordeal of Heliod, you gain 10 life.
Ordeal of Thassa 1U
Enchantment - Aura (U)
Enchant creature.
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa.
When you sacrifice Ordeal of Thassa, draw two cards.
Ordeal of Erebos 1B
Enchantment - Aura (U)
Enchant creature.
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Erebos.
When you sacrifice Ordeal of Erebos, target player discards two cards.
Ordeal of Nylea 1G
Enchantment - Aura (U)
Enchant creature.
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea.
When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
R Citizen Cane (Feldon of the Third Path)
Many thanks to DNC at Heroes of the Plane Studios
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
URJhoira of the GhituUR(Under con.)
BMaralen of the MornsongB
UBLazav, Dimir MastermindUB
Standard:
UMono U DevotionU
Casual:
GPrimordial Hydra JankinessG
:symb:Relentless:symb:
:symr:Enchantshot:symr:
:symg:Lost in the Woods (You in the wrong neighborhood):symg:
:symg:Persistence:symg:
:symw::symu:Old-Fashioned Seance:symw::symu:
:symw::symu:Treasure Hunting:symw::symu:
:symrw::symwb:Kaalia:symrw::symwb:
The blue one too - this is probably just because of the synergy with evolve allowing them to sac this after a single attack. (assuming it evolves enough first)
Other than that they're kinda meh.
UWBSharuum the HegemonBWU
UAzami, Lady of ScrollsU
UGMomir Vig, Simic VisionaryGU
GAzusa, Lost but SeekingG
GUEdric, Spymaster of TrestGU
It actually seems worse than terrible. This is a Mind Rot that your opponent has multiple turns to play around by casting his or her spells. Unless I'm missing something playing a "6 damage" aura isn't even remotely competitive and the effect is just abysmal because it's telegraphed and avoidable.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
What worries me is that theros is giving us an enchantment theme and a heroic ability, meant to work with enchantments, but we haven't seen the enablers at all so far. Craptastic enchantments in the enchantment block
The white and blue ones are reasonable.
The black one sucks.
If I had to rank them it would go
1. Grenn
2. Blue
3. Red
4. White
5. Black
Storm Crow is strictly worse than Seacoast Drake.
Many thanks to DNC at Heroes of the Plane Studios
http://www.youtube.com/watch?v=SY8h2vp5Xis
http://forums.mtgsalvation.com/showthread.php?t=292409
Tied to the attack, it will get 1 more counter, then sac.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
Draft my cube!
Watch me stream!
I like Thassa's on a Lotleth Troll better; put it on, discard 2 creatures, swing, sac it and draw 2 cards
UW Control (:symu: :symw:)
- To my youngest sister when she was 6.
This is a problem. We have so far seen no global nonartifact noncreature enchantments, instants and sorceries have the same amount of supporting cards at 1, and there is really nothing that makes an enchantment creature feel different than a normal creature.
Storm Crow is strictly worse than Seacoast Drake.
That said - not sure if this is worthy of constructed.