Has everyone forgotten about Strionic Resonator? Could be fun to add extra counters with or copy the triggered sacrifice effect. I do know I am going to have fun experimenting with these, resonator and Auramancer. Heck, even Oath of the Ancient Wood seems like it might be some kind of initiator.
Has everyone forgotten about Strionic Resonator? Could be fun to add extra counters with or copy the triggered sacrifice effect. I do know I am going to have fun experimenting with these, resonator and Auramancer. Heck, even Oath of the Ancient Wood seems like it might be some kind of initiator.
Sorry to say but oath of the ancient wood is horrible, even in this situation. You can't play it early on, it takes up your turn 3, and it requires you to have more enchants afterwards.
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Had to make an account just to post this not-hard-to-assemble combo:
Turn 1: Favored Hoplite
Turn 2: Ordeal of Heliod (white one), swing for three
Turn 3: Swing for 4, sac aura and gain ten life. Play Voracious Wurm as a 12/12 with one white mana open to protect it with Gods Willing, or as a way to swing through next turn.
Or if you have gladecover scout in your opening hand, then its turn four instead. But that's cool 'cause you can play angeic accord that turn. Yup, this deck is getting made.
Sorry to say but oath of the ancient wood is horrible, even in this situation. You can't play it early on, it takes up your turn 3, and it requires you to have more enchants afterwards.
Yeah, probably. It's likely bad when you start looking at it with things like Ajani's Chosen and Mana Bloom (X for 1 or 0).
With the heroic triggers that give =1/+1 counter, there's a chance that some of these will see play. You get 2 counters the turn you cast the ordeal. Next turn you get to blow it. Not anything format-breaking but still something worthy of consideration.
Same goes for Unleash. Rakdos Cackler into Ordeal of Erebos means you can make your opponent discard two cards on turn 4, and end up with a 4/4 attacker to boot.
I think that the Red one might have possible Standard playability, but I'm not sure about the other ones.
One way or another, though, I really think that most people are evaluating these cards badly. The point is that you're getting +1/+1 counters, with a bonus at the end. You should probably try evaluating the cards based on the +1/+1 counters, with the effects as gravy, rather than the effects as the main thing.
This still doesn't mean that the cards are good in Standard; in fact, I rather doubt that most of them are. However, I think that for fast decks like RDW, the Red ordeal could be a thing. Turn 1 Unleashed Rakdos Cackler, Turn 2 Ordeal swing for 3 seems fine, as you swing in on Turn 3 with a 4/4 and crack for 3 damage to creature/player. It is certainly arguable that Turn 2 Madcap Skills is a better play, but in the face of removal, Madcap gets you 2 extra damage in (5 vs. 3), while in the case of no removal, Ordeal presents the opportunity of removal for a creature. Madcap presents a better opportunity for damage, but a 4/4 is much harder to remove (in terms of damage options in Standard) than a 5/2.
Finally, on the topic of this being bad as a topdeck with no creatures on board, this can also be said for Madcap Skills. I'm not up to date on what RDW plays right now, but in the event that RDW does play Madcap, I think it would be unfair to dismiss Ordeal as a bad topdeck, as Madcap is also a bad topdeck. There are other fine arguments for that Ordeal is a bad card and should not be played, but I feel that this particular argument is not well-thought out.
Just getting back into magic, and was interested in simic/golgari counters. Came up with this scenario for the green ordeal. Sorry if it has already been suggested.
Turn one, nivmagus elemental
Turn two, ordeal of Nylea
Attack and sacrifice a spell for three counters total (elemental is now a 4/5)
Sacrifice the ordeal and drop two lands
Has everyone forgotten about Strionic Resonator? Could be fun to add extra counters with or copy the triggered sacrifice effect. I do know I am going to have fun experimenting with these, resonator and Auramancer. Heck, even Oath of the Ancient Wood seems like it might be some kind of initiator.
Sorry to say but oath of the ancient wood is horrible, even in this situation. You can't play it early on, it takes up your turn 3, and it requires you to have more enchants afterwards.
Turn 1: Favored Hoplite
Turn 2: Ordeal of Heliod (white one), swing for three
Turn 3: Swing for 4, sac aura and gain ten life. Play Voracious Wurm as a 12/12 with one white mana open to protect it with Gods Willing, or as a way to swing through next turn.
Or if you have gladecover scout in your opening hand, then its turn four instead. But that's cool 'cause you can play angeic accord that turn. Yup, this deck is getting made.
Yeah, probably. It's likely bad when you start looking at it with things like Ajani's Chosen and Mana Bloom (X for 1 or 0).
Same goes for Unleash. Rakdos Cackler into Ordeal of Erebos means you can make your opponent discard two cards on turn 4, and end up with a 4/4 attacker to boot.
One way or another, though, I really think that most people are evaluating these cards badly. The point is that you're getting +1/+1 counters, with a bonus at the end. You should probably try evaluating the cards based on the +1/+1 counters, with the effects as gravy, rather than the effects as the main thing.
This still doesn't mean that the cards are good in Standard; in fact, I rather doubt that most of them are. However, I think that for fast decks like RDW, the Red ordeal could be a thing. Turn 1 Unleashed Rakdos Cackler, Turn 2 Ordeal swing for 3 seems fine, as you swing in on Turn 3 with a 4/4 and crack for 3 damage to creature/player. It is certainly arguable that Turn 2 Madcap Skills is a better play, but in the face of removal, Madcap gets you 2 extra damage in (5 vs. 3), while in the case of no removal, Ordeal presents the opportunity of removal for a creature. Madcap presents a better opportunity for damage, but a 4/4 is much harder to remove (in terms of damage options in Standard) than a 5/2.
Finally, on the topic of this being bad as a topdeck with no creatures on board, this can also be said for Madcap Skills. I'm not up to date on what RDW plays right now, but in the event that RDW does play Madcap, I think it would be unfair to dismiss Ordeal as a bad topdeck, as Madcap is also a bad topdeck. There are other fine arguments for that Ordeal is a bad card and should not be played, but I feel that this particular argument is not well-thought out.
Turn one, nivmagus elemental
Turn two, ordeal of Nylea
Attack and sacrifice a spell for three counters total (elemental is now a 4/5)
Sacrifice the ordeal and drop two lands
Any reason this wouldn't work?