This is p1p1 material. Screw killing a handful of Mythic Rares. This says kill target creature with Bestow on it. You main this in every deck running green.
Why would you use Scars as an example? There were countless artifact removal spells in it. Remember one of the best - Into the Core? Red not only got to exile like white, but it was a 2 for 1 against almost every deck in the format... for four of five mana (I don't recall).
Your example is ludicrous, not because it's a good answer to infect strategies, but because it completely ruins them any time you use it AND it gets additional value. Infect creatures had answers in multiple colors and artifacts had answers in multiple colors. Gods only had removal answers in one color. Now they have answers in at least two.
Exactly, the printing of a card is based on the set it comes in. Take a look at that set. It was an artifact based set and gave red the only exile an enchantment spell it has ever seen. Hell, the only exile spell red ever saw other than this was Sewing Salts and that was for land and only one set. White had Dispatch to deal with all creatures in that block as well. BTW, Into the Core costs 2RR :).
Why is this thing green? With exile, shouldn't this be white?
I guess they're rationalizing it as 'green is the best at non-creature removal.' That and making sure exile isn't solely in white's color slice, which it should not be.
Wizards print good rares, players complain about cash grab. They print underwhelming rares, players complain that the cards suck. They spoil the best cards first, players complain about the insane prices of preorders. They spoil the meh cards first, players complain that this is the worst set ever.
So. I think I understand now.
As far as these forums are concerned, WotC can never do anything good because:
Card that is new and probably good = "pushed"
Card that is new and probably bad = "EDH/casual fodder"
Card that is a reprint = "lazy"
Card that is a better version of an older card = "power creep"
Card that is a weaker version of an older card = "worthless"
Card types are creature, enchantment, artifact, land and planeswalker. If the permanent has two or more of these, the effect will exile it.
And how many cards exist that have two or more of those types, but not artifact or enchantment? You get Land Creature, of which there is Dryad Arbor, and Creature Planeswalker and Land Planeswalker, both of which will never happen. Therefore, the only card you're hitting "extra" with your version is Dryad Arbor, while losing the ability to hit anything that's just an artifact or just an enchantment. Hence my confusion as to why you consider that better.
Edit: Additionally, you missed Tribal in your list of card types, which, as far as permanents are concerned, only shows up on artifacts and enchantments. So, again, no net gain.
You are hitting the new "Enchantment Creature" and "Enchantment Artifact" cards, as well as "Artifact Creature" cards.
This makes the effect more set specific then having the effect hit artifacts or enchantments. Also doing it this way gives a bit of protection to the single card types and would justify making a card like this when it has already been made in white at a cheaper cost.
And not just that, but exile has become WAY too overused. Things can't be destroyed anymore, they've got to be completely removed from the game. And bury? Pffff, that's so outdated. It's all about the exiling now, even on commons.
I have to agree with this sentiment. I really wish exile were much, much less used.
This is p1p1 material. Screw killing a handful of Mythic Rares. This says kill target creature with Bestow on it. You main this in every deck running green.
This outright Exiles, so you completely negate the trigger clause on Bestow.
This line confuses me. Bestow doesn't care how the creature it's enchanting is removed, it only cares if it's no longer attached to a creature. Exile a creature enchanted by a Bestowed aura, and the aura still transforms into a creature to replace the one that was just removed (the inherent 2-for-1 of Bestow).
Using this card to kill a Bestow aura obviously negates the 2-for-1 aspect, but that's true of any enchantment killing card, so I see nothing special here.
That said, I'm in the dissatisfied camp with this card. With enchantment creatures being a thing in this set, this card is more than just a Naturalize variant; it's a green Murder variant. Green is generally not a color to get flat-out creature removal.
Unless it's a flying creature. Dirty, stupid flyers. Green hateses you!
Why couldn't this have simply read "Exile target non-creature artifact or enchantment"? Mechanically speaking, I think it's still a card that would have a place in many sideboards, if not necessarily main decks, as it answers plenty of troublesome cards in the upcoming limited or standard environments (kill Bestowed auras, get rid of bomby enchantments or artifacts such as the god weapons, etc.). Is the +1 cmc and sorcery speed justified by the exile clause if it doesn't hit artifact creatures or enchantment creatures? I think it would be.
But what strikes me even more is how thematically appropriate a non-creature clause would have been for this card, and once again the argument comes down to the God cards. How can you remove a god by virtue of making it "fade into antiquity" if the people's devotion to that entity is so strong that it allows physical manifestation in the world? Sufficiently reduce a player's devotion to the god's color, cause it to revert to a non-creature enchantment, and THEN strike its existence from the minds and memories of the mortal populace. It just makes much more sense from a flavor standpoint, in my humble opinion.
There are only five God cards in the set, they're mythics, and quite honestly, I do think that cracking one in limited should give you a significant (if luck-based) advantage. Would it really be too much to ask for there to be a devotion-based gating mechanism on a highly versatile common's ability to deal with a set-defining cycle of mythics?
As for standard...meh. See original point about exile being way too overused as a mechanic.
Why is this thing green? With exile, shouldn't this be white?
While Green would probably not be ok with exiling creatures (the whole circle of life thing), I think it's ok for it to exile artifacts and enchantments. It seems like they are using the "exile" clause quite a bit these days (ie Dissipate, Annihilating Fire, Appetite for Brains, etc.) so it's only fair that Green gets it's share as well.
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Exactly, the printing of a card is based on the set it comes in. Take a look at that set. It was an artifact based set and gave red the only exile an enchantment spell it has ever seen. Hell, the only exile spell red ever saw other than this was Sewing Salts and that was for land and only one set. White had Dispatch to deal with all creatures in that block as well. BTW, Into the Core costs 2RR :).
New to Commander? Read the Above article.
I guess they're rationalizing it as 'green is the best at non-creature removal.' That and making sure exile isn't solely in white's color slice, which it should not be.
Does anyone else think that the thing in the picture might be a sliver, and that's the thing that they made?
"Exile target permanent with two or more card types."
I'm not sure what this hits that it currently doesn't? Unless you really have a hate-on for Dryad Arbor, of course.
Card types are creature, enchantment, artifact, land and planeswalker. If the permanent has two or more of these, the effect will exile it.
And how many cards exist that have two or more of those types, but not artifact or enchantment? You get Land Creature, of which there is Dryad Arbor, and Creature Planeswalker and Land Planeswalker, both of which will never happen. Therefore, the only card you're hitting "extra" with your version is Dryad Arbor, while losing the ability to hit anything that's just an artifact or just an enchantment. Hence my confusion as to why you consider that better.
Edit: Additionally, you missed Tribal in your list of card types, which, as far as permanents are concerned, only shows up on artifacts and enchantments. So, again, no net gain.
This makes the effect more set specific then having the effect hit artifacts or enchantments. Also doing it this way gives a bit of protection to the single card types and would justify making a card like this when it has already been made in white at a cheaper cost.
I have to agree with this sentiment. I really wish exile were much, much less used.
This line confuses me. Bestow doesn't care how the creature it's enchanting is removed, it only cares if it's no longer attached to a creature. Exile a creature enchanted by a Bestowed aura, and the aura still transforms into a creature to replace the one that was just removed (the inherent 2-for-1 of Bestow).
Using this card to kill a Bestow aura obviously negates the 2-for-1 aspect, but that's true of any enchantment killing card, so I see nothing special here.
That said, I'm in the dissatisfied camp with this card. With enchantment creatures being a thing in this set, this card is more than just a Naturalize variant; it's a green Murder variant. Green is generally not a color to get flat-out creature removal.
Unless it's a flying creature. Dirty, stupid flyers. Green hateses you!
Why couldn't this have simply read "Exile target non-creature artifact or enchantment"? Mechanically speaking, I think it's still a card that would have a place in many sideboards, if not necessarily main decks, as it answers plenty of troublesome cards in the upcoming limited or standard environments (kill Bestowed auras, get rid of bomby enchantments or artifacts such as the god weapons, etc.). Is the +1 cmc and sorcery speed justified by the exile clause if it doesn't hit artifact creatures or enchantment creatures? I think it would be.
But what strikes me even more is how thematically appropriate a non-creature clause would have been for this card, and once again the argument comes down to the God cards. How can you remove a god by virtue of making it "fade into antiquity" if the people's devotion to that entity is so strong that it allows physical manifestation in the world? Sufficiently reduce a player's devotion to the god's color, cause it to revert to a non-creature enchantment, and THEN strike its existence from the minds and memories of the mortal populace. It just makes much more sense from a flavor standpoint, in my humble opinion.
There are only five God cards in the set, they're mythics, and quite honestly, I do think that cracking one in limited should give you a significant (if luck-based) advantage. Would it really be too much to ask for there to be a devotion-based gating mechanism on a highly versatile common's ability to deal with a set-defining cycle of mythics?
As for standard...meh. See original point about exile being way too overused as a mechanic.
While Green would probably not be ok with exiling creatures (the whole circle of life thing), I think it's ok for it to exile artifacts and enchantments. It seems like they are using the "exile" clause quite a bit these days (ie Dissipate, Annihilating Fire, Appetite for Brains, etc.) so it's only fair that Green gets it's share as well.