Has it ever not been aggro? I guess that's a logical fallacy but there is truth there too. I mean that is RG's traditional place is it not?
Sure, but it could be a control deck if you wanted it to.
Some Jund builds are very controlling-
I don't see why couldn't also play like that at times.
It's not like WU and UB have never been aggro-
each color has potential in each category at various times.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
Clearly his greatest purpose is to fuel large Debt to the Deathlesses.
Immortal Servitude to bring up a couple BTEs, pop him to add the WWBB to your pool, and go to town. Kind of. Needs some work, but with the Satyr Hedonist at 2 mana as well, there might be some sort of super ramp deck in the works.
Clearly his greatest purpose is to fuel large Debt to the Deathlesses.
Immortal Servitude to bring up a couple BTEs, pop him to add the WWBB to your pool, and go to town. Kind of. Needs some work, but with the Satyr Hedonist at 2 mana as well, there might be some sort of super ramp deck in the works.
If this is going to fit into the standard meta anywhere it's going to be as a poor replacement for Huntmaster of the Fells in some sort of post rotation midrange jund deck. Same mana cost, similar type of effect.
Comes down for 4 and makes a 2/2 blocker and a threat to gain a bunch of life (they attack the scary plainswalker instead of you) or generate incremental value in the following turns.
I don't think this is as good as huntmaster at the job, it doesn't have the instant life gain, it can't beat down, it doesn't eat fliers/mana dorks, plus it's a really, really disappointing follow up play to a supreme verdict, but I'm sure the ramp will fuel some really broken turns occasionally.
Wait, did you just say that a permanent which puts a 2/2 haster into play every turn is a *bad* follow-up to a spell that just cleared the board of creatures?
Oh noooo, I didn't rftc enough! Ah well, I'll still get plenty of mileage out of him. Thanks for pointing that out, though. I am indeed looking forward to popping some of his hedonistic followers for mana, but I guess I'll have to settle for in-color solutions. As Green Luthor suggests, Clan Defiance isn't awful.
Seriously, Domri and this? What is it with RG and good planeswalkers recently? (Especially since RTR is still in Standard, and the Gruul are supposed to be too aggressive for this.)
For anyone wondering why we don't have a or planeswalker yet, it's because have the least mechanical overlap of any Gx pair, which makes it harder to make hybrid cards, but easier to make gold cards.
Anywho, this is going straight into my Animar and Ruric Thar EDH decks (for the ultimate). Possibly also Rith or Kresh or another deck that uses tokens heavily (for everything else). (Note: Kresh just pops them for death triggers.) Maybe even that new kobold-making general.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
If this is going to fit into the standard meta anywhere it's going to be as a poor replacement for Huntmaster of the Fells in some sort of post rotation midrange jund deck. Same mana cost, similar type of effect.
Comes down for 4 and makes a 2/2 blocker and a threat to gain a bunch of life (they attack the scary plainswalker instead of you) or generate incremental value in the following turns.
I don't think this is as good as huntmaster at the job, it doesn't have the instant life gain, it can't beat down, it doesn't eat fliers/mana dorks, plus it's a really, really disappointing follow up play to a supreme verdict, but I'm sure the ramp will fuel some really broken turns occasionally.
I dont know about this man... To me it only sounds like a bad huntmaster because you are trying to play him exactly like one.
He is a planeswalker, and he has a mana ability.... Completely different.
This guy seems like a fantastic 4 mana spell in any G/R aggro deck, and lets not forget that he can be played, +1'ed AND you can play domri if you have enough dudes (and the current standard aggro deck almost always has 3+ dudes.
I can't wait to see what this card can do for standard, and even better, older formats! lets see it in a splash in elves.
Birchlore Rangers for 1 red, cast this guy, make like 10+ green mana.
seems like a good play to me.
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Modern! G(W/B) Treefolk G(B/W)
Legacy! G Combo Elves G (Retired)
EDH! GAzusa, Lost but Seeking G GW Captain SissayGW
Reaper King (On the back burner)
Seriously, Domri and this? What is it with RG and good planeswalkers recently? (Especially since RTR is still in Standard, and the Gruul are supposed to be too aggressive for this.)
For anyone wondering why we don't have a or planeswalker yet, it's because have the least mechanical overlap of any Gx pair, which makes it harder to make hybrid cards, but easier to make gold cards.
Anywho, this is going straight into my Animar and Ruric Thar EDH decks (for the ultimate). Possibly also Rith or Kresh or another deck that uses tokens heavily (for everything else). (Note: Kresh just pops them for death triggers.) Maybe even that new kobold-making general.
Ironically, the first R/G walker had no text on his card that would lead you to believe he was green.
Wait, did you just say that a permanent which puts a 2/2 haster into play every turn is a *bad* follow-up to a spell that just cleared the board of creatures?
I's not a great one. You're better off forcing the wipe with Xenagos The Reveler and then following up with a beater you were holding. Verdict is a slip of tempo for control players and more immediate threats are better for closing the game when a window like that presents it's self. I would say it's not exactly a bad play though simply because the tokens have haste but it takes multiple turns to really take effect giving them that much time to recover from the tempo loss.
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I's not a great one. You're better off forcing the wipe with Xenagos The Reveler and then following up with a beater you were holding. Verdict is a slip of tempo for control players and more immediate threats are better for closing the game when a window like that presents it's self. I would say it's not exactly a bad play though simply because the tokens have haste but it takes multiple turns to really take effect giving them that much time to recover from the tempo loss.
That's true late in the game, but in a more aggressive version of a RG deck, a lot of times you're going to be playing creatures and getting in there on turns 1-3, and when they wrath on their turn 4 to stabilize, I can't think of a card I would rather play on turn 4 immediately after a wrath than this guy.
Turn 5+ I'd of course rather play something like kalonian hydra or even better the new thundermaw replacement.
This card is overrated before it has even been printed. Wtf. Sure it's a good planeswalker, a very good planeswalker. But have you people really been that neutered by underpowered standard for that long that a 4 cmc planeswalker that provides conditional ramp and tokens (that don't happen to add Loyalty) is "one of the best planeswalkers even printed" ??? Really?
What are everyone's thoughts on xenagos and domri together in a naya deck?
My thoughts? I hope people try this because it will make Domri and Xenagos whiff more often and they absolutely have 0 synergy making a deck that goes T3 Domri, T4 Xenagos so easy to beat.
My thoughts? I hope people try this because it will make Domri and Xenagos whiff more often and they absolutely have 0 synergy making a deck that goes T3 Domri, T4 Xenagos so easy to beat.
Even if you are only using say two of each walker rather than the full four? Still allowing to run 25+ creatures??
R/G could be used in Jund builds with mid-range capability, rather than all-out aggro.
Karador EDH
Comments on decks welcome: http://tappedout.net/users/AradonTemplar/
Currently developing Set 1 of 3, 'Shadow': http://forums.mtgsalvation.com/showthread.php?t=436885
Sure, but it could be a control deck if you wanted it to.
Some Jund builds are very controlling-
I don't see why couldn't also play like that at times.
It's not like WU and UB have never been aggro-
each color has potential in each category at various times.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
Ramp decks...
Standard
W.I.P.
EDH
WNorn Tokens
Immortal Servitude to bring up a couple BTEs, pop him to add the WWBB to your pool, and go to town. Kind of. Needs some work, but with the Satyr Hedonist at 2 mana as well, there might be some sort of super ramp deck in the works.
Karador EDH
Comments on decks welcome: http://tappedout.net/users/AradonTemplar/
Currently developing Set 1 of 3, 'Shadow': http://forums.mtgsalvation.com/showthread.php?t=436885
His +1 only generates R and/or G mana.
Many thanks to DNC at Heroes of the Plane Studios
Wait, did you just say that a permanent which puts a 2/2 haster into play every turn is a *bad* follow-up to a spell that just cleared the board of creatures?
He didn't say it had to be in a 2 color deck. Clearly he's splashing Xen to power up the Debt, and I applaud that kind of thinking.
Check out http://www.mtgbrodeals.com/author/john-murphy/ for my EDH articles!
"pop him to add the WWBB to your pool" that's what I was getting at. He can fuel the X like crazy..but not the WWBB
Many thanks to DNC at Heroes of the Plane Studios
Karador EDH
Comments on decks welcome: http://tappedout.net/users/AradonTemplar/
Currently developing Set 1 of 3, 'Shadow': http://forums.mtgsalvation.com/showthread.php?t=436885
For anyone wondering why we don't have a or planeswalker yet, it's because have the least mechanical overlap of any Gx pair, which makes it harder to make hybrid cards, but easier to make gold cards.
Anywho, this is going straight into my Animar and Ruric Thar EDH decks (for the ultimate). Possibly also Rith or Kresh or another deck that uses tokens heavily (for everything else). (Note: Kresh just pops them for death triggers.) Maybe even that new kobold-making general.
On phasing:
I dont know about this man... To me it only sounds like a bad huntmaster because you are trying to play him exactly like one.
He is a planeswalker, and he has a mana ability.... Completely different.
I can't wait to see what this card can do for standard, and even better, older formats! lets see it in a splash in elves.
Birchlore Rangers for 1 red, cast this guy, make like 10+ green mana.
seems like a good play to me.
G(W/B) Treefolk G(B/W)
Legacy!
G Combo Elves G (Retired)
EDH!
GAzusa, Lost but Seeking G
GW Captain SissayGW
Reaper King (On the back burner)
Kirin's Skyfire Help Desk
Trading Post
Ironically, the first R/G walker had no text on his card that would lead you to believe he was green.
Standard: W/R Aggro
I's not a great one. You're better off forcing the wipe with Xenagos The Reveler and then following up with a beater you were holding. Verdict is a slip of tempo for control players and more immediate threats are better for closing the game when a window like that presents it's self. I would say it's not exactly a bad play though simply because the tokens have haste but it takes multiple turns to really take effect giving them that much time to recover from the tempo loss.
That's true late in the game, but in a more aggressive version of a RG deck, a lot of times you're going to be playing creatures and getting in there on turns 1-3, and when they wrath on their turn 4 to stabilize, I can't think of a card I would rather play on turn 4 immediately after a wrath than this guy.
Turn 5+ I'd of course rather play something like kalonian hydra or even better the new thundermaw replacement.
Username: Cabz
Modern : RG Titan Shift RG | RG Revolt Zoo RG | RG Ponza RG | RGW Naya Burn RGW
Legacy : RG Belcher RG
My thoughts? I hope people try this because it will make Domri and Xenagos whiff more often and they absolutely have 0 synergy making a deck that goes T3 Domri, T4 Xenagos so easy to beat.
Even if you are only using say two of each walker rather than the full four? Still allowing to run 25+ creatures??
And Don't forget the people that make their decks to combat that deck.