I wish my 4/4s with haste and first strike that acted as Goblin Warchiefs were better and didn't die to instants and overshadowed all other 4 drops in the format. And that they had evasion too, and some way to dodge wrath effects.
i was thinking how the hydra' chagenge works....
I can be wrong but would be nice to have some thing like this:
the Hydra starts the game with 1 head up and 2 heads down....
whenever we kill a head... we put the other heads up.
At the end or beggining of the hydra' turn: it reveals the top card of its library:
If its a head then the hydra puts it face down.
it its a sorcery then the hydra plays it.
players attack the heads.
Whenever the hydra casts a spell or one of it's heads is cut, the hydra puts it on the botton of its deck.
when all the heads fall the hydra lose...
EDIT:
And for some Hard modes: if a player play as the hydra then he choices what head he or she starts the game with and are face down. Or the Hydra can start the game with more heads or draw more cards per Turn...
i was thinking how the hydra' chagenge works....
I can be wrong but would be nice to have some thing like this:
the Hydra starts the game with 1 head up and 2 heads down....
whenever we kill a head... we put the other heads up.
At the end or beggining of the hydra' turn: it reveals the top card of its library:
If its a head then the hydra puts it face down.
it its a sorcery then the hydra plays it.
players attack the heads.
Whenever the hydra casts a spell or one of it's heads is cut, the hydra puts it on the botton of its deck.
when all the heads fall the hydra lose...
It may just work like Horde magic. The deck flips cards face up and casts every single one until you get to a certain type of card every turn.
Every damage discards a card of the deck like the Dragonball Z TCG. You kill the Hydra by dealing enough damage to mill the whole deck and remove everything on the field, so you will always fight more and more heads.
It may just work like Horde magic. The deck flips cards face up and casts every single one until you get to a certain type of card every turn.
Every damage discards a card of the deck like the Dragonball Z TCG. You kill the Hydra by dealing enough damage to mill the whole deck and remove everything on the field, so you will always fight more and more heads.
Yeah but read this:
The Face the Hydra Challenge Deck—which represents the "boss fight" for the first arc of the Hero's Path—consists of two kinds of cards; these are not Magic cards but they have Magic-like abilities. The first is a head card, which represents one of the many Hydra heads bent on devouring you. The second is a sorcery card, which represents some aspect of the fight where the Hydra powers up or makes a special attack on you.
The way you play against the Face the Hydra Challenge Deck is unique—you take your Standard deck and shuffle up, then the Hydra follows a predetermined sequence of casting cards from its shuffled deck and blasting you for damage. The goal is to eliminate all of the Hydra heads before it eats you. But, of course... when you cut one head down, sometimes more regenerate, which can make this a difficult challenge indeed!
Oh hmm. Maybe it still works the same way but there are a lot of abilities on cards that split the heads when you kill them or something?
Yeah every head (I somewhere read it has 15?) has a unique ability, also maybe some of the sorceries of the hydra have a clause for slaying a head.
"The next time a head leaves play, reveal cards from the hydra deck until you reveal two heads, then put them into play. Shuffle the other cards into the library" ... or something like that.
Yeah every head (I somewhere read it has 15?) has a unique ability, also maybe some of the sorceries of the hydra have a clause for slaying a head.
"The next time a head leaves play, reveal cards from the hydra deck until you reveal two heads, then put them into play. Shuffle the other cards into the library" ... or something like that.
when you cut one head down, sometimes more regenerate
sometimes
Yup, I agree. It could easily be Horde with abilities on some cards, like a head itself or a sorcery, that duplicate heads. WOTC likes Horde and made articles on it, I can see them making an official format like when they took EDH and did it.
They won't make head duplicating a rule of the Challenge games because they are having more Challenge decks than just the Hydra for the other 2 sets (then maybe more if they get popular).
Maybe yours was larger, but there were only about 30 people there. Is it really that hard to believe that there would be 15+ magic players that don't know about Magic branding?
Yeah but when facing the hydra we must kill the heads not the hydra' library..
When they talk about Horde mtg they usually say you have to kill the zombies, so I don't feel like that is definite proof of anything yet. And technically the library IS the Hydra, like your life is you.
Also, you can attack the creatures directly or the deck, which is the life. ...and in the end, you HAVE to kill everything on the field too.
So if Challenge decks are like this, no matter which way you put it, you have to kill the heads on the field.
"Noobs" aside, I bet this is WOTC trying hard to alienate a lot of people from the prereleases in a kind of eugenicistic meddling with the metagame. They have a vision of what they want the prerelease to be, and it could well be that Spike is not welcome in them.
This is probably a good thing though, most spikes have no social skills, are rule nazi's and suck the fun out of pre-releases. Im all for alienating these sort of people as they have always made me NOT want to attend. If they get weeded out systematically I say its for the the benefit of people who want to have fun at these events. Being constantly reminded that they are NOOBS or get looked down upon is bad for newbies and often ends in a not playing this game ever again syndrome (which is why pre-releases are designed to be FUN). Newbies dont have to learn the game or be good at it, they will keep playing as long as they are having fun and will be better players the longer they play.
Spikes belong in Tournaments and thrive there. That's where wizards is wants them and where they should stay.
I wouldn't exactly call it a "gift horse." It's a fairly blatant marketing ploy in order to get us to attend all 3 Theros release events (prerelease, launch party, and Game Day), rather than just 1 or 2.
That's still a gift horse. It's like Wizards is saying, "here, have a horse. By the way, if you let me race that horse in these two derbies, I'll give you a cut of the profits. But if you don't, that's cool too." Of course Wizards is going to make money off this -- and more power to them -- but what we're getting is above and beyond what we normally would.
The Hydra deck reminds me of this promotion that Fantasy Flight Games did in the Call of Cthulhu LCG a while back. In that promotion there is a set deck that the tournament manager operates, with special cards made for the deck (in this game purposefully unbalanced to be a great challenge), and you get to take the deck home if you beat it.
This whole Hydra decks reminds me alot of that in the way that Wizards has set it up. Seeing as in the OPs linked article its described as a Boss Battle, and the deck that Call of Cthulhu players got to play against was composed of Yithians (know as "The Great Race") was very Boss Battle to me.
Dave Guskin @davetron6h
It's a 6th unique Hero card (after the 5 prerelease versions) for release weekend and a 7th for Game Day.
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"A card is considered functionally identical to another card if it has the same card type, subtypes, abilities, mana cost, power, and toughness." - Wizards of the Coast Official Reprint Policy
All gimmicky hero cards aside, I'm tired of being forced to pick a color or colors before I open my sealed pool. Luckily RTR block had the mana fixing to play four colors to accommodate for opening a bomb outside of your colors. I doubt Theros will.
I don't get to play many tournaments, and sealed is my favorite format. They're now diluting sealed and making it less skill intensive. And while sealed is less skill intensive than draft, you still end up with the same top 8 nearly every time in my area. This points to skill being a major factor, not luck.
This is probably a good thing though, most spikes have no social skills, are rule nazi's and suck the fun out of pre-releases. Im all for alienating these sort of people as they have always made me NOT want to attend. If they get weeded out systematically I say its for the the benefit of people who want to have fun at these events. Being constantly reminded that they are NOOBS or get looked down upon is bad for newbies and often ends in a not playing this game ever again syndrome (which is why pre-releases are designed to be FUN). Newbies dont have to learn the game or be good at it, they will keep playing as long as they are having fun and will be better players the longer they play.
Spikes belong in Tournaments and thrive there. That's where wizards is wants them and where they should stay.
Spike=/=******** and you sound a bit pretentious yourself.
All gimmicky hero cards aside, I'm tired of being forced to pick a color or colors before I open my sealed pool. Luckily RTR block had the mana fixing to play four colors to accommodate for opening a bomb outside of your colors. I doubt Theros will.
I don't get to play many tournaments, and sealed is my favorite format. They're now diluting sealed and making it less skill intensive. And while sealed is less skill intensive than draft, you still end up with the same top 8 nearly every time in my area. This points to skill being a major factor, not luck.
Stop making me hate you, Wizards!
WotC already said there will be duals in Theros. There is a very good chance that all color combinations will be printed in Theros too.
I'm gonna die laughing if there is some awesome reward at the end and all the people who didn't do all 9 moan.
Collect all nine get a play set of new dual lands of your choice.
I don't mind this being gimmicky and we don't even know what the cards are going to be like, so giving us the option of focusing on a color could be a really good thing. For all we know what we will see is a set that rewards you for playing like colored cards.
So until the spoilers start coming in, which is about over a month away, we can't say which ideas for the start of Theros are in fact bad.
EDIT: And even though I might be a spike, going from the article link, I still love events like pre-releases and there little gimmicks too.
Though they're nice to have nonetheless and draw new blood to the game.
My current decks!
http://tappedout.net/users/ThePhasewalker/
I can be wrong but would be nice to have some thing like this:
the Hydra starts the game with 1 head up and 2 heads down....
whenever we kill a head... we put the other heads up.
At the end or beggining of the hydra' turn: it reveals the top card of its library:
If its a head then the hydra puts it face down.
it its a sorcery then the hydra plays it.
players attack the heads.
Whenever the hydra casts a spell or one of it's heads is cut, the hydra puts it on the botton of its deck.
when all the heads fall the hydra lose...
EDIT:
And for some Hard modes: if a player play as the hydra then he choices what head he or she starts the game with and are face down. Or the Hydra can start the game with more heads or draw more cards per Turn...
It may just work like Horde magic. The deck flips cards face up and casts every single one until you get to a certain type of card every turn.
Every damage discards a card of the deck like the Dragonball Z TCG. You kill the Hydra by dealing enough damage to mill the whole deck and remove everything on the field, so you will always fight more and more heads.
RoblinTheGoblin's Pro M15 Template:
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Also includes M15+ real god stars, promo template, super art template, planeswalker template
Yeah but read this:
http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/257c
i m not saying that Horde magic is not fun but that dont looks to work the same way.
Oh hmm. Maybe it still works the same way but there are a lot of abilities on cards that split the heads when you kill them or something?
RoblinTheGoblin's Pro M15 Template:
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Also includes M15+ real god stars, promo template, super art template, planeswalker template
Yeah every head (I somewhere read it has 15?) has a unique ability, also maybe some of the sorceries of the hydra have a clause for slaying a head.
"The next time a head leaves play, reveal cards from the hydra deck until you reveal two heads, then put them into play. Shuffle the other cards into the library" ... or something like that.
Yup, I agree. It could easily be Horde with abilities on some cards, like a head itself or a sorcery, that duplicate heads. WOTC likes Horde and made articles on it, I can see them making an official format like when they took EDH and did it.
They won't make head duplicating a rule of the Challenge games because they are having more Challenge decks than just the Hydra for the other 2 sets (then maybe more if they get popular).
RoblinTheGoblin's Pro M15 Template:
RoblinTheGoblin's Pro M15 Template v1.3
Also includes M15+ real god stars, promo template, super art template, planeswalker template
Maybe yours was larger, but there were only about 30 people there. Is it really that hard to believe that there would be 15+ magic players that don't know about Magic branding?
When they talk about Horde mtg they usually say you have to kill the zombies, so I don't feel like that is definite proof of anything yet. And technically the library IS the Hydra, like your life is you.
Also, you can attack the creatures directly or the deck, which is the life. ...and in the end, you HAVE to kill everything on the field too.
So if Challenge decks are like this, no matter which way you put it, you have to kill the heads on the field.
RoblinTheGoblin's Pro M15 Template:
RoblinTheGoblin's Pro M15 Template v1.3
Also includes M15+ real god stars, promo template, super art template, planeswalker template
URThe Joy of Painting with Nin, the Pain Artist!UR
This is probably a good thing though, most spikes have no social skills, are rule nazi's and suck the fun out of pre-releases. Im all for alienating these sort of people as they have always made me NOT want to attend. If they get weeded out systematically I say its for the the benefit of people who want to have fun at these events. Being constantly reminded that they are NOOBS or get looked down upon is bad for newbies and often ends in a not playing this game ever again syndrome (which is why pre-releases are designed to be FUN). Newbies dont have to learn the game or be good at it, they will keep playing as long as they are having fun and will be better players the longer they play.
Spikes belong in Tournaments and thrive there. That's where wizards is wants them and where they should stay.
http://www.wizards.com/magic/magazine/article.aspx?x=mtgcom/daily/mr220b
It's a good idea to brush up on the definitions every now and then.
WotC, please hire me already.
I'm glad someone posted this.
That's still a gift horse. It's like Wizards is saying, "here, have a horse. By the way, if you let me race that horse in these two derbies, I'll give you a cut of the profits. But if you don't, that's cool too." Of course Wizards is going to make money off this -- and more power to them -- but what we're getting is above and beyond what we normally would.
You're in luck; Maro has confirmed the Hydra deck will be purchasable separately:
http://markrosewater.tumblr.com/post/56344203022/will-the-face-the-hydra-challenge-deck-be
I saw a price of $11.99 somewhere, but I forget where, so take that part with a grain of salt.
This whole Hydra decks reminds me alot of that in the way that Wizards has set it up. Seeing as in the OPs linked article its described as a Boss Battle, and the deck that Call of Cthulhu players got to play against was composed of Yithians (know as "The Great Race") was very Boss Battle to me.
Anyone with me?
Trade with me? http://forums.mtgsalvation.com/showthread.php?p=8563919#post8563919 been here a bit at least.
Draft my artifact cube on cubetutor!
http://cubetutor.com/viewcube/1170
It's a 6th unique Hero card (after the 5 prerelease versions) for release weekend and a 7th for Game Day.
I don't get to play many tournaments, and sealed is my favorite format. They're now diluting sealed and making it less skill intensive. And while sealed is less skill intensive than draft, you still end up with the same top 8 nearly every time in my area. This points to skill being a major factor, not luck.
Stop making me hate you, Wizards!
http://forums.mtgsalvation.com/showthread.php?p=11439737#post11439737
Reality is only what man allows it to be. Few shape it so that many may accept it.
Now we wait and see which color looks the most broken(like boros in Gatecrash).
There is... but anyone joining later can still run the last challenger but without (sometimes) older hero cards...
Spike=/=******** and you sound a bit pretentious yourself.
WotC already said there will be duals in Theros. There is a very good chance that all color combinations will be printed in Theros too.
Standard
W.I.P.
EDH
WNorn Tokens
Collect all nine get a play set of new dual lands of your choice.
I don't mind this being gimmicky and we don't even know what the cards are going to be like, so giving us the option of focusing on a color could be a really good thing. For all we know what we will see is a set that rewards you for playing like colored cards.
So until the spoilers start coming in, which is about over a month away, we can't say which ideas for the start of Theros are in fact bad.
EDIT: And even though I might be a spike, going from the article link, I still love events like pre-releases and there little gimmicks too.