Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
I like it. It's a nice, subtle way to demote RTR block's multicolored decks. Mutavault is still a good card. Inkmoth Nexus saw play in several decks which had no use for a 1/1 or for Infect. This card is better because the damage it inflicts works with the damage the rest of your deck already inflicts. Flying vs. Tribal Synergies is kind of a wash, IMO, depending on how much the tribe stuff matters.
otoh poison counters can't be negated by revelations and thragtusk
otoh poison counters can't be negated by revelations and thragtusk
Yeah I agree, Inkmoth is better, having a win condition that has very few ways to stop it (poison counters) on an evasive man-land is MUCH better than a 2/2 any creature with no evasion. Now that said I still love Mutavault and think it is one of the best man-lands every printed.
Inkmoth Nexus is better in a lot of decks,
but let's not underestimate the Sliver synergy.
In most decks that want Mutavault,
it becomes something *much* better than a vanilla 2/2
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
I seriously doubt that they'd print Mutavault as a mythic, being that they'd be pegged as wildly hypocritical if they did. They specifically mentioned Mutavault was a good example of a card that they would not print as a mythic in their article introducing the new rarity. I'm excited though! Definitely a last hurrah for Zombies and great support for Humans and Slivers.
You mean a land that doesn't fix mana, a creature that can't block, and a 2/2 creature that is outclassed by everything in the format. Yeah, I can see control wanting that.
You mean a land that doesn't fix mana, a creature that can't block, and a 2/2 creature that is outclassed by everything in the format. Yeah, I can see control wanting that.
Unnecessary anger.
Why wouldn't control want threats that dodge its own mass removal?
Seems like a viable win condition to me.
What do I know, apparently.
Unnecessary anger.
Why wouldn't control want threats that dodge its own mass removal?
Seems like a viable win condition to me.
What do I know, apparently.
On the contrary, yours is an aggro player minded, not control.
Because with control, we will unlikely to play sweeper after we drop our bomb. You already stabilize, why do you want to sweep again?
You played JESUS?!?! I heard none of his guys stay in the graveyard, and once you think you have him beat he ALWAYS comes back to win within three turns. I like...WORSHIP him.
Unnecessary anger.
Why wouldn't control want threats that dodge its own mass removal?
Seems like a viable win condition to me.
What do I know, apparently.
You are playing a card in your control deck that does the exact opposite of controlling any aspect of the game. And that wasn't anger. It was sarcasm at a ludicrous idea.
Unnecessary anger.
Why wouldn't control want threats that dodge its own mass removal?
Seems like a viable win condition to me.
What do I know, apparently.
Control already has two threats that dodge mass removal: Aetherling and Nephalia Drownyard. Both are better for a control deck without tons of tribal synergies.
Only? slivers... ? You realize slivers are the ultimate tribe, and alone are enough reason to include mutavault. Simultaneously, it gives them a cool reprint that can help sell the set. You dont need more reasons than that.
Ultimate? Debateable. A good reason? Sure, why not. Reason enough? Not in my book. If it is, lets just start calling M14 "Premium Decks: Slivers", cause they are about the only exciting thing in it.
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There is buried treasure everywhere...in a graveyard.
Are people really arguing that manlands are not control cards?
No one had argued that. People have argued that this particular man land is no a control card. Factory is a 3/3 on defense, so it's a reasonable blocker. Tar Pit doesn't enter combat with creatures, Collonade rarely does, plus each are reasonable clocks. Tar Pit and Collonade also fix mana, not hurt mana.
Mutavault is none of this things. It's small and fragile. The clock is extremely slow. It can be blocked by nearly everything profitably. In an environment where control decks have to be three colors because there are not enough powerful mono colored cards to go 1 or 2 color, Mutavault's hindrance on your mana is to big of a risk for the minimal upside.
Also, in response to the post above as a control finisher, this would be terrible for that. Sucking with a 2/2 is extremely slow. Creatures can easily get in the way. You turn in opponents removal which previously didn't have a target. That removal is also LD and control hates losing land. And I reiterate my point from above, I think I would rather pass a kidney stone than have my Mutavault A. Charmed.
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Two copies of Mishra's Factory has been the de facto control win-con for 19 years, and is still used alongside Jace in control decks today. Good enough for legacy but not for standard?
(BTW, interesting enough, Factory was not 3/3 on defense when it rose to popularity, more like an 0/3 because tapped blockers didn't do damage. It's one card that has gotten way better over the years.)
Control decks just a year ago played Inkmoth Nexus, often without ANY way to pump its power or ANY other sources of poison damage.
Unless you're completely in control of the game, you don't need to animate the manland, certainly not if he has mana open for instant speed removal.
Control already has two threats that dodge mass removal: Aetherling and Nephalia Drownyard. Both are better for a control deck without tons of tribal synergies.
The difference is that Gravecrawler costs one mana... and you don't need a ton of tribal synergy. You just need Mutavault. And Gravecrawler.
Sorry I even suggested it. Didn't realize I was going to hurt feelings over it.
Two copies of Mishra's Factory has been the de facto control win-con for 19 years, and is still used alongside Jace in control decks today. Good enough for legacy but not for standard?
I get the idea that a lot of people are really bad at playing control of they want this particular man land in this particular Standard environment.
Add to Inkmoth, I have one word: Flying. ?
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Infect is not irrelevant to what Inkmoth does- if you have no other infect cards, it's a relatively slow clock, whereas while Mutavault doesn't have evasion, it does get to work in harmony with the other dudes you're smashing in with conventional damage.
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They might give it new flavor text in the vein of Reliquary Tower.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
otoh poison counters can't be negated by revelations and thragtusk
........................
Yeah I agree, Inkmoth is better, having a win condition that has very few ways to stop it (poison counters) on an evasive man-land is MUCH better than a 2/2 any creature with no evasion. Now that said I still love Mutavault and think it is one of the best man-lands every printed.
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Standard Deck:
BUPirates
Modern Deck:
B8-Rack
but let's not underestimate the Sliver synergy.
In most decks that want Mutavault,
it becomes something *much* better than a vanilla 2/2
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
You mean a land that doesn't fix mana, a creature that can't block, and a 2/2 creature that is outclassed by everything in the format. Yeah, I can see control wanting that.
Check out http://www.mtgbrodeals.com/author/john-murphy/ for my EDH articles!
Unnecessary anger.
Why wouldn't control want threats that dodge its own mass removal?
Seems like a viable win condition to me.
What do I know, apparently.
On the contrary, yours is an aggro player minded, not control.
Because with control, we will unlikely to play sweeper after we drop our bomb. You already stabilize, why do you want to sweep again?
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You are playing a card in your control deck that does the exact opposite of controlling any aspect of the game. And that wasn't anger. It was sarcasm at a ludicrous idea.
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Control already has two threats that dodge mass removal: Aetherling and Nephalia Drownyard. Both are better for a control deck without tons of tribal synergies.
Ultimate? Debateable. A good reason? Sure, why not. Reason enough? Not in my book. If it is, lets just start calling M14 "Premium Decks: Slivers", cause they are about the only exciting thing in it.
There is buried treasure everywhere...in a graveyard.
For some reason i didn't think of this. Good catch.
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Apparently they forget what Creeping Tar Pit and Celestial Colonnade are, and what they were/are used in.
No one had argued that. People have argued that this particular man land is no a control card. Factory is a 3/3 on defense, so it's a reasonable blocker. Tar Pit doesn't enter combat with creatures, Collonade rarely does, plus each are reasonable clocks. Tar Pit and Collonade also fix mana, not hurt mana.
Mutavault is none of this things. It's small and fragile. The clock is extremely slow. It can be blocked by nearly everything profitably. In an environment where control decks have to be three colors because there are not enough powerful mono colored cards to go 1 or 2 color, Mutavault's hindrance on your mana is to big of a risk for the minimal upside.
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Two copies of Mishra's Factory has been the de facto control win-con for 19 years, and is still used alongside Jace in control decks today. Good enough for legacy but not for standard?
(BTW, interesting enough, Factory was not 3/3 on defense when it rose to popularity, more like an 0/3 because tapped blockers didn't do damage. It's one card that has gotten way better over the years.)
Control decks just a year ago played Inkmoth Nexus, often without ANY way to pump its power or ANY other sources of poison damage.
Unless you're completely in control of the game, you don't need to animate the manland, certainly not if he has mana open for instant speed removal.
The difference is that Gravecrawler costs one mana... and you don't need a ton of tribal synergy. You just need Mutavault. And Gravecrawler.
Sorry I even suggested it. Didn't realize I was going to hurt feelings over it.
Apples, meet Oranges.
Let's not forget Call to the Kindred! EDIT: NEVERMIND!
Seriously can't wait to get my hands on multiples of this card, finally.
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Add to Inkmoth, I have one word: Flying. ?
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Check out http://www.mtgbrodeals.com/author/john-murphy/ for my EDH articles!
Infect is not irrelevant to what Inkmoth does- if you have no other infect cards, it's a relatively slow clock, whereas while Mutavault doesn't have evasion, it does get to work in harmony with the other dudes you're smashing in with conventional damage.