No, just No. Cavern is way better than this card since it is anti-counter and provides any color of mana you need for your creature type. This is a changling manland that spits out a colorless, at best this will be a $10 card.
Is the number crunch where they confirmed Thoughtseize as well?
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Eventide carried Glen-Elendra, which was not bad for control, at least during standard. Regal Force was not exactly a powercard but it had uses. Stillmoon Cavalier is worth mentioning as well.
I do get that Eventide was probably the lesser set of the mini-blocks but it still carried a few desirable rares.
I'm excited to see Muta return but am in distress to pinpoint its future value. I think the price will drop, no doubt, but to what level, that'll be the question.
Two words, Doom Blade. This card will be much more common and available than Mutavault. So if this man land is going to be such a must have, we then have a two mana land destroyer ready for this bad boy for any one who has a dollar or two to burn.
$10 seems quite reasonable for a target price on mutavault in standard. It is possible that it dips below that towards the end of the print cycle of m14, but then again, if there is a tribal theme in Theros, it could easily be worth more. As it stands right now, mutavault wouldn't be that great in standard as far as I can see. It's best feature is tribal interactions, and there are few things legal in standard right now that care about creature type and are worth playing. The format will certainly change after m14, but I would expect the impact of mutavault to be rather minimal at the get go which will hurt it's initial price.
If any single deck would be the posterchild for where Mutavault will NOT be played, it's Naya Blitz.
As noted by another guy above, w/o tribal synergies, it's just a slightly underpowered Mishra's Factory. That's still fine, but we're in an environment where color requirements are going to be tough for this to shine. Even mono-red aggro is going to want to continue casting Ash Zealots, for instance. A couple copies as win-cons in control is where I'd expect to see it first, and then a lot of hard work on mana-bases will have to be done to work it in anywhere else.
Deck Creatures (32)
3 Boros Elite
4 Burning-Tree Emissary
4 Champion of the Parish
4 Experiment One
4 Flinthoof Boar
4 Frontline Medic
1 Ghor-Clan Rampager
4 Lightning Mauler
4 Mayor of Avabruck
Lands (21)
4 Cavern of Souls
1 Rootbound Crag
4 Sacred Foundry
4 Stomping Ground
2 Sunpetal Grove
4 Temple Garden
2 mutavault
Spells (7)
3 Giant Growth
4 Searing Spear
I definitely want to play Mutavault in a deck that wants both G and W on turn one and some combo of both G and R on turn 2.
Also, in response to the post above as a control finisher, this would be terrible for that. Sucking with a 2/2 is extremely slow. Creatures can easily get in the way. You turn in opponents removal which previously didn't have a target. That removal is also LD and control hates losing land. And I reiterate my point from above, I think I would rather pass a kidney stone than have my Mutavault A. Charmed.
Even mono-red aggro is going to want to continue casting Ash Zealots, for instance.
When Hellion Crucible rotates, Mutavault will be an easy replacement in mono-R. Heck, maybe even before rotation.
An uncounterable 2/2 that dodges sorcery speed removal and helps be a bit of a mana sink late game is exactly what aggro wants. It just needs to be able to afford the colorless slot. Mono-R can do that easily. Naya Blitz can not.
I like it. It's a nice, subtle way to demote RTR block's multicolored decks. Mutavault is still a good card. Inkmoth Nexus saw play in several decks which had no use for a 1/1 or for Infect. This card is better because the damage it inflicts works with the damage the rest of your deck already inflicts. Flying vs. Tribal Synergies is kind of a wash, IMO, depending on how much the tribe stuff matters.
If any single deck would be the posterchild for where Mutavault will NOT be played, it's Naya Blitz.
As noted by another guy above, w/o tribal synergies, it's just a slightly underpowered Mishra's Factory. That's still fine, but we're in an environment where color requirements are going to be tough for this to shine. Even mono-red aggro is going to want to continue casting Ash Zealots, for instance. A couple copies as win-cons in control is where I'd expect to see it first, and then a lot of hard work on mana-bases will have to be done to work it in anywhere else.
You'd have to be crazy to not play mutavault in mono-R, unless you're topping at like 18 land (gotta cast them reckoners).
"We've also decided that there are certain things we specifically do not want to be mythic rares. The largest category is utility cards, what I'll define as cards that fill a universal function. Some examples of this category would be cycles of dual lands and cards like Mutavault or Char. That also addresses a long-standing issue that some players have had with certain rares like dual lands. Because we're making fewer cards per set, in the new world individual rares will be easier to acquire because each rare in a large set now appears 25% more often. "
If Mutavault is a Mythic Rare, I'm going to **** bricks.
No, just No. Cavern is way better than this card since it is anti-counter and provides any color of mana you need for your creature type. This is a changling manland that spits out a colorless, at best this will be a $10 card.
Now... it doesn't really do squat except attack or block for 2.
I don't see this as being a high value card, at least not at this moment.
Wizards could put $100 bills in packs and people would complain about how they were folded.
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Cardfight Capital Name-Code Jordan
Duleing Network Name- Planeswalker-JC
CGC Name- Jordan, Lich Lord
1-Trying to Simic Charm Daes Geist of Saint Traft...while playing Bant Hexproof [6/13/13]
i aways Thought that Shard Volley was good
also having a bear that can survive to a Supreme Verdict or Merciless Eviction
be a target for Vorel of the Hull Clade to make it a beater
play with Gruul War Chant to finish the game
play with Ready (Ready/Willing) for a combat trick
helps Battalion
Mutavault will be a card in RTR -M!4 - Theros standard
Thoughtseize isn't confirmed yet.
I do get that Eventide was probably the lesser set of the mini-blocks but it still carried a few desirable rares.
I'm excited to see Muta return but am in distress to pinpoint its future value. I think the price will drop, no doubt, but to what level, that'll be the question.
this is me
Sig and Avatar Credit: Heroes of the Plane Studios
Standard - RIP Cat
Modern - Death & Taxes
Commander - Mazirek, Trostani, Angry Omnath
3 Boros Elite
4 Burning-Tree Emissary
4 Champion of the Parish
4 Experiment One
4 Flinthoof Boar
4 Frontline Medic
1 Ghor-Clan Rampager
4 Lightning Mauler
4 Mayor of Avabruck
1 Rootbound Crag
4 Sacred Foundry
4 Stomping Ground
2 Sunpetal Grove
4 Temple Garden
2 mutavault
4 Searing Spear
If any single deck would be the posterchild for where Mutavault will NOT be played, it's Naya Blitz.
As noted by another guy above, w/o tribal synergies, it's just a slightly underpowered Mishra's Factory. That's still fine, but we're in an environment where color requirements are going to be tough for this to shine. Even mono-red aggro is going to want to continue casting Ash Zealots, for instance. A couple copies as win-cons in control is where I'd expect to see it first, and then a lot of hard work on mana-bases will have to be done to work it in anywhere else.
I definitely want to play Mutavault in a deck that wants both G and W on turn one and some combo of both G and R on turn 2.
Also, in response to the post above as a control finisher, this would be terrible for that. Sucking with a 2/2 is extremely slow. Creatures can easily get in the way. You turn in opponents removal which previously didn't have a target. That removal is also LD and control hates losing land. And I reiterate my point from above, I think I would rather pass a kidney stone than have my Mutavault A. Charmed.
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When Hellion Crucible rotates, Mutavault will be an easy replacement in mono-R. Heck, maybe even before rotation.
An uncounterable 2/2 that dodges sorcery speed removal and helps be a bit of a mana sink late game is exactly what aggro wants. It just needs to be able to afford the colorless slot. Mono-R can do that easily. Naya Blitz can not.
Standard: lol no
Modern: BG/x, UR/x, Burn, Merfolk, Zoo, Storm
Legacy: Shardless BUG, Delver (BUG, RUG, Grixis), Landstill, Depths Combo, Merfolk
Vintage: Dark Times, BUG Fish, Merfolk
EDH: Teysa, Orzhov Scion / Krenko, Mob Boss / Stonebrow, Krosan Hero
can't say if it's credible though - it's probably a mockup
Thanks. I updated my post accordingly.
I do hope they give it a new piece of artwork
You'd have to be crazy to not play mutavault in mono-R, unless you're topping at like 18 land (gotta cast them reckoners).
"We've also decided that there are certain things we specifically do not want to be mythic rares. The largest category is utility cards, what I'll define as cards that fill a universal function. Some examples of this category would be cycles of dual lands and cards like Mutavault or Char. That also addresses a long-standing issue that some players have had with certain rares like dual lands. Because we're making fewer cards per set, in the new world individual rares will be easier to acquire because each rare in a large set now appears 25% more often. "
If Mutavault is a Mythic Rare, I'm going to **** bricks.
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