i dunno, wasteland is interactive and it keeps in check legacy manabases. sounds like an answer to me. lol at your distinctions though oh god it's like a pretentious high schooler reading walter benjamin for the first time and not realizing what a doofus he sounds like
what's _really_ "beyond dumb" is spraying spit all over an mtgs forum like an angry downie who didn't get a ps4 for christmas
Please tell me how Wasteland can win the game given infinite turns
Wastes is not active, it's proactive. Until they decide to fetch that dual, Wastes do nothing but give mana.
Wastes is an answer for decks that have greedy manabases and bad mulligan choices. It existing promote the existence of midrange (because most midrange are unaffected by it, due to many lands + mana dude, and because midrange is in the best situation to play it), and hose combo (the multi colored ones, albeit in little measure) and control.
Maybe you calling out on others wouldn't look so dumb if you also said something intelligent about the format they're discussing instead of dissing
Come on the source and talk with us of legacy if you're so knowledgeable btw.
Wastes being legal in T2 would make the format creature versus creature because this is the same format where counterspell and Mana leak were deemed too strong to exist and Leak was considered the problem instead of Thiago (because Leak sell no pack i guess). This has nothing to do with wastes, Extended had wastes for the longest times and have been dominated by control its fair share of times.
When Wasteland is hitting dual lands it isn't an answer; It's a tempo play, similar to Remand. Wasteland is an answer when it's being used on manlands and utility lands. That is not the most common use of it, though.
When Wasteland is hitting dual lands it isn't an answer; It's a tempo play, similar to Remand. Wasteland is an answer when it's being used on manlands and utility lands. That is not the most common use of it, though.
Tempo plays are most often answer cards (creature cards that can create tempo, like Goyf or Man'o'war can gain you tempo, but are less common).
Most tempo cards are free counters or free removal. But tempo isn't really a definition of a card in a vacuum, since cards can be tempo plays or not in relation to game state. Late game, for example, tempo become meaningless (suppose a gush on 10 lands).
How would you call a Waste that can't work unless the opponent has 4 or more land? An answer card (Tectonic Edge). Waste being usable on T1 make it much better as a Tempo play, but don't change its nature of being an answer cards, just like a FoW on T1 belcher winning you the game don't change the fact that FoW is an answer card that can't win you the game by itself, while putting you in the most advantageous game situation possible. Or you can call it a proactive card to differentiate from an active one (in which case card draw is active while in the normal threats-answers card draw is neither, like mana), but i don't like that division because it's harder to define what is an active play compared to the simple "if it win you the game given infinite time and no other plays is a threat".
If going too far in nerfing an ability is simple going from 0: to R: then I don't know what to think.
Honestly, this card synergizes with Young Pyromancer very, very, very well and I could see U/R/x having a lot of fun with the two.
Aristocrats, obviously as well, is gonna have a field day with Xathrid Necromancer and this enchantment.
It's an enormous nerf. Free allows for combo potential and also gives a huge tempo swing. One red mana both restricts it to red heavy decks only, and also is a significant cost when you're dealing in tokens.
It's a substantially worse card than Goblin Bombardment but like I said, I'm sure it probably needs to be to be fair in the current standard. If it didn't then they would have just printed the original.
When I read Stoddard's article and saw the announcement of no dual land cycle, but with the spoiling of Encroaching Wastes, I couldn't help but think of the flavor text on this card.
Tempo plays are not themselves answers. They do not answer a threat. They simply slow down your opponent/speed you up. They buy time for you to either win with your threats or draw your answers.
You are not "answering" anything by denying your opponent mana. Island isn't a threat. Does that make it an answer in your eyes? There are more than just threats and answers in magic.
Encroaching Wastes is a complete failure... in a Mutavault - Slivers standard, to need to pay 5 mana to get rid of Mutavault? that land could hit like 5/5 in just 3 turns wih the green slivers... If they were going to reprint Mutavault, they should reprint Wasteland, or at leat Tectonic Edge... the worst is that we will have to play it, not because its good, but because is the only way for some colors to get rid of Mutavault.
Until rotation you have it and Ghost Quarter. You have no idea if there is something else to help deal with it in the next block. Given how excited they are about the new lands in Theros, I can imagine there will be some kind of balanced non-basic hate.
Normally not on weekends. Maybe we will get a couple leaks today and/or tomorrow from a different source. It will all be spoiled on Monday though I believe.
I don't know if anyone else might have said this yet... but maybe Encroaching Wastes is supposed to be weaker than Tectonic Edge.
They don't have to worry about keeping things like dual manlands in check right now. Maybe they want something people will consider if a land gets really out of hand, like Mutavault or something they might put in Theros, but they don't want people using it just to blow up shocks.
Maybe the intention is just as a weaker card that functions as an emergency safety valve.
I don't know if anyone else might have said this yet... but maybe Encroaching Wastes is supposed to be weaker than Tectonic Edge.
They don't have to worry about keeping things like dual manlands in check right now. Maybe they want something people will consider if a land gets really out of hand, like Mutavault or something they might put in Theros, but they don't want people using it just to blow up shocks.
Maybe the intention is just as a weaker card that functions as an emergency safety valve.
Point is that no one is interested in seeing worse version of already perfectly fine (well, underpowered) cards. Why not just reprint tectonic Edge then? WotC don't want efficient LD and then print all the kind of manlands, duals and utility land and complain that everyone and their mother plays too easily mutlicolor.
Part of the design of Tec Edge led to "not fun" scenarios where you had to choose between sitting on 3 land or developing your board by playing your forth land and thus turning on all the tec edges your opponent had in play.
Encroaching Wastes is a land that comes into play untapped, taps for colorless mana, and has an extra effect that lends itself more to control decks than aggressive decks. This card is not the end of the world one way or another and will be played.
And by cutting the up front casting cost of the skeleton by half it might actually make it function better than the original in many of the same or similar combo loops. Reassembling Skelton, since it was ideal to bring it back at eot, was a combo card that also appeared to be a control card. This one might be a slightly better combo enabler.
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Point is that no one is interested in seeing worse version of already perfectly fine (well, underpowered) cards. Why not just reprint tectonic Edge then? WotC don't want efficient LD and then print all the kind of manlands, duals and utility land and complain that everyone and their mother plays too easily mutlicolor.
If you're wondering why they might have not reprinted Tec Edge, read my post you were replying to. I think you might have just ignored it.
Can you link to anywhere where Wizards employees have complained about people playing multicolor in the current standard too easily? Because printing very powerful duals and weak land destruction makes it look like the multicolor is intentional, and I'd be very surprised if Wizards wanted it otherwise.
While my main decks are all multicolour, if WotC really doesn't want to saturate the game in multicolour, making land destruction something that targets non-basics at Stone Rain level is probally the way to go.
This is my point exactly, though. They do want to saturate the game in multicolor right now. It's a multicolor block! And a weaker nonbasic-hosing land fits right in a multicolor-friendly standard.
You know its a horrible land when even the artist who did the artwork said its a horrible card
I heard the person who created the font that they use for the card's name also said the same thing.
Not sure how the artist would be more credible towards the power of a card. It's not the best, but it certainly isn't the worst. If we have problem lands then it will probably be used (in Standard of course).
I heard the person who created the font that they use for the card's name also said the same thing.
Not sure how the artist would be more credible towards the power of a card. It's not the best, but it certainly isn't the worst. If we have problem lands then it will probably be used (in Standard of course).
most artist knows what they are painting, not what it does
Yeah, I think we're all pretty butt-hurt that Thoughtseize isn't in M14. I'm really digging Voracious Wurm. Looks like card that would be easy to overlook, but is actually pretty damn strong.
Some folks may think Tenacious Dead is better than Drudge Skeletons, but I gotta say it's probably just as bad. The 1CC is nice, but 2 mana to "regenerate" sorta sucks.
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what's _really_ "beyond dumb" is spraying spit all over an mtgs forum like an angry downie who didn't get a ps4 for christmas
Flaming infraction issued. -viper
When Wasteland is hitting dual lands it isn't an answer; It's a tempo play, similar to Remand. Wasteland is an answer when it's being used on manlands and utility lands. That is not the most common use of it, though.
Tempo plays are most often answer cards (creature cards that can create tempo, like Goyf or Man'o'war can gain you tempo, but are less common).
Most tempo cards are free counters or free removal. But tempo isn't really a definition of a card in a vacuum, since cards can be tempo plays or not in relation to game state. Late game, for example, tempo become meaningless (suppose a gush on 10 lands).
How would you call a Waste that can't work unless the opponent has 4 or more land? An answer card (Tectonic Edge). Waste being usable on T1 make it much better as a Tempo play, but don't change its nature of being an answer cards, just like a FoW on T1 belcher winning you the game don't change the fact that FoW is an answer card that can't win you the game by itself, while putting you in the most advantageous game situation possible. Or you can call it a proactive card to differentiate from an active one (in which case card draw is active while in the normal threats-answers card draw is neither, like mana), but i don't like that division because it's harder to define what is an active play compared to the simple "if it win you the game given infinite time and no other plays is a threat".
It's an enormous nerf. Free allows for combo potential and also gives a huge tempo swing. One red mana both restricts it to red heavy decks only, and also is a significant cost when you're dealing in tokens.
It's a substantially worse card than Goblin Bombardment but like I said, I'm sure it probably needs to be to be fair in the current standard. If it didn't then they would have just printed the original.
Rafiq of the Many UWG
Sedris, the Traitor King URB
Kaalia of the Vast RWB
Savra, Queen of Golgari GB
Trostani, Selesnya's Voice GW
Eight-and-a-Half-Tails EquipmentW
A comic about the world's most addictive game, Magic: The Gathering.
You are not "answering" anything by denying your opponent mana. Island isn't a threat. Does that make it an answer in your eyes? There are more than just threats and answers in magic.
Until rotation you have it and Ghost Quarter. You have no idea if there is something else to help deal with it in the next block. Given how excited they are about the new lands in Theros, I can imagine there will be some kind of balanced non-basic hate.
WRGBCombo MillWRGB
???
Modern:
UUWWErayo AffinityWWUU
WWGUEnchantress ControlUGWW
EDH:
GGBBGlissa MultiplayerBBGG
RRRRKazuul, Tyrant of the Cliffs Land DestructionRRRR
Nope. It's a Saturday. DailyMTG updates Mon-Fri.
Normally not on weekends. Maybe we will get a couple leaks today and/or tomorrow from a different source. It will all be spoiled on Monday though I believe.
Nathed
They don't have to worry about keeping things like dual manlands in check right now. Maybe they want something people will consider if a land gets really out of hand, like Mutavault or something they might put in Theros, but they don't want people using it just to blow up shocks.
Maybe the intention is just as a weaker card that functions as an emergency safety valve.
Commander:
R Daretti, Scrap Savant
BR Olivia Voldaren
BRG Shattergang Brothers
GUR Riku of Two Reflections
WBG Karador, Ghost Chieftain
Point is that no one is interested in seeing worse version of already perfectly fine (well, underpowered) cards. Why not just reprint tectonic Edge then? WotC don't want efficient LD and then print all the kind of manlands, duals and utility land and complain that everyone and their mother plays too easily mutlicolor.
Encroaching Wastes is a land that comes into play untapped, taps for colorless mana, and has an extra effect that lends itself more to control decks than aggressive decks. This card is not the end of the world one way or another and will be played.
And by cutting the up front casting cost of the skeleton by half it might actually make it function better than the original in many of the same or similar combo loops. Reassembling Skelton, since it was ideal to bring it back at eot, was a combo card that also appeared to be a control card. This one might be a slightly better combo enabler.
If you're wondering why they might have not reprinted Tec Edge, read my post you were replying to. I think you might have just ignored it.
Can you link to anywhere where Wizards employees have complained about people playing multicolor in the current standard too easily? Because printing very powerful duals and weak land destruction makes it look like the multicolor is intentional, and I'd be very surprised if Wizards wanted it otherwise.
This is my point exactly, though. They do want to saturate the game in multicolor right now. It's a multicolor block! And a weaker nonbasic-hosing land fits right in a multicolor-friendly standard.
Commander:
R Daretti, Scrap Savant
BR Olivia Voldaren
BRG Shattergang Brothers
GUR Riku of Two Reflections
WBG Karador, Ghost Chieftain
* Caiaphas compares the cards' mana costs.
Tenacious Dead: B
Reassembling Skeleton: 1B
You keep using that word, I do not think it means what you think it means.
Was Animated Skeleton so OP that we needed to make it worse?
At midnight we should have it.
I'm actually pretty suprised we didn't get any leaks over this weekend at all.
I heard the person who created the font that they use for the card's name also said the same thing.
Not sure how the artist would be more credible towards the power of a card. It's not the best, but it certainly isn't the worst. If we have problem lands then it will probably be used (in Standard of course).
too bad thragtusk is still around and I don't get my false cure reprint
Standard
RBUGrixis Tutelage
BR Devoid Beatdown
Modern
RAffinity
B 8 Rack
Legacy
0 Dredge
EDH
RBBladewing's Zombie Dragons
BUGRW Sliver Legion's Overrun
most artist knows what they are painting, not what it does
Some folks may think Tenacious Dead is better than Drudge Skeletons, but I gotta say it's probably just as bad. The 1CC is nice, but 2 mana to "regenerate" sorta sucks.