I think in a low to mid curve her 0 ability might be pretty cool, but you'd really need to design the deck around her in order to get the desired synergy going. You'll rarely have motivation to use the 0 the turn she comes into play unless it's later into the game.
+1 is decent but as we've seen before, the 1 damage thing isn't too great. I suppose getting your Chandra's Phoenix's back is still nice.
Ultimate is good, but seems like more often than not might not be that exciting with the current card pool. Who knows, though, could be something interesting on horizon that makes it worthwhile. A mini-Cruel Ultimatum perhaps?
All in all though, jury is still out in my mind. I'm about as excited for her as I am for the new Garruk. Potential, but seems narrow.
New Chandra is a big disappointment to me. Why can't they ever make a good Chandra? She should cost 1RR, the 0 ability is just decent, and her ultimate should cost 6 or even 5. The cost of it is too high to make up for the random effect. Red cards with random effects are supposed to be cheap because they can either work out brilliantly or not work out at all.
I was hoping for so much more out of that Chandra. Although maybe because I don't play standard it doesn't seem all that good to me? I'll have to put some thought into that 0 ability.
So... nobody cares about how much better her +1 is than Chandra, the Firebrand? Instead of one, you get both. And you get a free Panic as well? That's value. When you need someone to win the small game, look no further.
The 0 is interesting, to say the least. Temporary Future Sight makes sense as part of Red's color pie. I think it's a lot more playable than it looks at first glance; in many Red decks, this just reads as "draw a card", which is incredible for them.
The problem is "Better than firebrand" is still not actually good. She might be playable on the back of her 0, but she certainly isn't as good as any of the 4 versions of Jace for example... I think her 0 will just be "draw a card" most of the time, assuming you build and play with it in mind. There's just no real reason she couldn't have cost 3 and actually be good.
+1 is meh, though it is what it is. It could certainly be more powerful, sadly. This ability, I think, is what will make or break chandra in standard -- whether or not the ping will be relevant more often than not in the meta.
+0 is good, I don't care what anybody else says. Yes, there are a lot of awkward situations that can crop up, but a lot of them can be mitigated by how you build your deck. This is not a chandra that is going to get slotted in every deck that runs red. Rather I think of it like Domri's +1. Exiling an instant is kinda awkward because you want to save it, but if you're playing a midrange beatdown deck with mostly creatures she's basically a straight CA machine. I'd be really curious to see proxy her up in the sorts of decks that domri sees play in right now and see how she flies.
Ultimate is an ultimate; ironically it plays horribly in the midrange beatdown deck I was just describing. I don't see ever activating this in a game of standard.
A big test for chandra will be whether she can reliably survive her first turn in play. I don't see her +1 being terribly relevant to protect her.
For those complaining about the zero cost ability, it is in a color that never gets card advantage when it comes to drawing cards. This card is amazing in red deck wins, as it messes combat up for your opponent and gives you a basically free draw each turn, which RDW needs badly.
The ultimate is a win-more, but the threat of it allows you to save some damage when your opponent tries to race you.
This card will help RDW become a great deck in standard, just like Koth did. I might want to get one for my Melek Commander deck.
Actually it's much worse than "draw a card." How frustrating is it to peel a land if you've already played one that turn?
Isn't the right play merely to activate that ability before you play a land?
The ability is less good than "Draw a card," but it's much better than I would have expected out of a mono-red planeswalker. You're drawing an extra card a turn if Chandra flips cards that you want to use. At that point, my question is whether or not a competitive deck could be constructed in a way that would minimize the "Flip a situationally good card in the wrong situation and rage-out" problem I could see Chandra having.
Functional Gemhide Sliver is certainly really good, and Pyromancer's Swath without the drawback is worth looking into. Chandra? She's a little underwhelming for 4cmc double red, don't you think? Repeatable creature removal is pretty stifling on a cheap planeswalker but she cant really even defend herself. Removing a blocker every turn can be handy, and really swing games, especially on a noncreature permanent, but planeswalkers are pretty easy to deal with.
I wish they'd reprint Icy Manipulator instead of just printing planeswalkers that do less.
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The only way I can think of her being any good is if we get some sort of deck manipulation in standard. Otherwise, I'm not terribly optimistic, which is a shame since I was a half hour ago.
Thank you. I would just like to repeat what you're saying to avoid 10 pages of people arguing over how great New Chandra's "free spell" 0 ability is.
It's not a free spell.
It's. Worse. Than. A. Card. Draw.
+1 is decent but as we've seen before, the 1 damage thing isn't too great. I suppose getting your Chandra's Phoenix's back is still nice.
Ultimate is good, but seems like more often than not might not be that exciting with the current card pool. Who knows, though, could be something interesting on horizon that makes it worthwhile. A mini-Cruel Ultimatum perhaps?
All in all though, jury is still out in my mind. I'm about as excited for her as I am for the new Garruk. Potential, but seems narrow.
Cash? Credit? Gold? or Jace?
Except so much better now that Slivers are stingy with their benefits. This new sliver seems very undercosted to me. It should cost 1GG IMO.
There are probably hundreds of designs on this forum alone that are more balanced and playable than this trash. What is wizards smoking these days?
EDH:
Niv-Mizzet
Legacy:
The Rack
Modern
Venser, the Sojourner Control
In RED. The color of card disadvantage. Without losing loyalty. It won't be used as much as the +1, but you'll be happy when you do.
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Which, for the most part, is entirely irrelevant.
The problem is "Better than firebrand" is still not actually good. She might be playable on the back of her 0, but she certainly isn't as good as any of the 4 versions of Jace for example... I think her 0 will just be "draw a card" most of the time, assuming you build and play with it in mind. There's just no real reason she couldn't have cost 3 and actually be good.
Functional reprint of Gemhide Sliver!
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currently playing:
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+0 is good, I don't care what anybody else says. Yes, there are a lot of awkward situations that can crop up, but a lot of them can be mitigated by how you build your deck. This is not a chandra that is going to get slotted in every deck that runs red. Rather I think of it like Domri's +1. Exiling an instant is kinda awkward because you want to save it, but if you're playing a midrange beatdown deck with mostly creatures she's basically a straight CA machine. I'd be really curious to see proxy her up in the sorts of decks that domri sees play in right now and see how she flies.
Ultimate is an ultimate; ironically it plays horribly in the midrange beatdown deck I was just describing. I don't see ever activating this in a game of standard.
A big test for chandra will be whether she can reliably survive her first turn in play. I don't see her +1 being terribly relevant to protect her.
The ultimate is a win-more, but the threat of it allows you to save some damage when your opponent tries to race you.
This card will help RDW become a great deck in standard, just like Koth did. I might want to get one for my Melek Commander deck.
Isn't the right play merely to activate that ability before you play a land?
The ability is less good than "Draw a card," but it's much better than I would have expected out of a mono-red planeswalker. You're drawing an extra card a turn if Chandra flips cards that you want to use. At that point, my question is whether or not a competitive deck could be constructed in a way that would minimize the "Flip a situationally good card in the wrong situation and rage-out" problem I could see Chandra having.
I wish they'd reprint Icy Manipulator instead of just printing planeswalkers that do less.
She definitely seems more like Koth (offensive).
Bident Layers
B Devotion
RG Devotion
UW Control
Modern:
Jund
UW Control
Combo Pod
Legacy:
DeathBlade
RUG Delver
BUG Control
green sliver is redundant and unnecessary!
what is that artifact!
**** THIS SET!
This Chandra's interesting, but I don't think it'll have the impact WotC was hoping for.
That would probably get her banned in legacy, lol
Well, she's not all that bad. She actually seems fun, unlike cards such as the new Gideon and RTR Jace.