I don't think this points to fetch lands at all. Don't ignore the abilities on other cards:
Ajani's Chosen - Triggers from enchantments entering the battlefield.
Liliana's Reaver - Triggers on combat damage.
Ogre Battledriver - Triggers on creatures entering the battlefield. Young Pyromancer - Triggers on instants and sorceries being cast.
Into the Wilds - Basically triggers on lands. Primeval Bounty - Triggers on everything you play. Sporemound - Triggers on lands entering the battlefield. Woodborn Behemoth - Quantity of land matters.
Guardian of the Ages - Triggers on creatures attacking you.
Staff cycle - Triggers on everything you play.
Notice how each color triggers on things it cares about. Only green really cares specifically about lands, while white cares about enchantments, and red cares about spells cast. Blue and black don't have enough cards to determine for sure.
Anyway, these are just in-color abilities, not the return of landfall. Otherwise they'd call it landfall. Slivers are clearly the big focus of the set, not lands.
They can only put evergreen keywords in core sets I believe. The exception being the specific core set mechanics (M13 - Exalted, M12- Bloodthirst). That's why you see cards with Landfall effects but don't have the keyword.
I don't think this indicates that there will be fetches at all.
The number of mythics per color already cannot be even as there is an artifact mythic, therefore it is still reasonable to assume there will be a 5 color sliver mythic as the numbers are already incapable of being even.
Glimpse the Future: How do they justify upping the rarity of Forbidden Alchemy, slowing the speed to sorcery, and getting one less from it? That seems bad (in the simplest of terms).
Jace's Mindseeker is pretty good. It does what blue mill wants. (As someone mentioned before: literally fishing. A fish that fishes. How flavorful.)
Master of Diversion is good stuff for white limited for certain.
Seraph of the Sword: Rare Hill Giant that flies and prevents all combat damage. So, basically a card to combat other fliers. Good if not all that interesting.
Liliana's Reaver seems playable. Its has a bunch of power on the card. A 4/3 for 4 is okay to start with. Then you have Deathtouch on it, which makes it pretty good, and you have if it connects with an opponent he/she discards a card. Then as a finale you make a 2/2 zombie as a second effect after you combat a player.
Young Pyromancer has one of those "play with me" tags on him.
Into the Wilds: Really wizards? Really? Continuous mana ramp for green at 4 cost? Pretty solid.
Primeval Bounty: EDH designed mythics. I think my Trostani deck loves this.
Vial of Poison: Is this going to be a cycle for keywords or just a one of? Because it seems like it would be a cycle.
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The real battle is not one of power but of will.
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Really liking this Core set. Looks like my Sliver EDH deck will get some new friends. Between RTR, M14 and THS there is no telling what will be the dominate deck style will be.
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I kind of understand why blue gets card selection like that from a design perspective - baseline power level yadda yadda. The problem is, much more cost efficient effects don't see play because they can't keep up with the rest of the format.
It's less a baseline and more rock bottom.
Is blue returning to pre-JTMS Zendikar? Has the pendulum swung again?
Glimpse the Future: How do they justify upping the rarity of Forbidden Alchemy, slowing the speed to sorcery, and getting one less from it? That seems bad (in the simplest of terms).
\le.
It was probably bumped up to uncommon because of limited and because core sets have more stringent NWO requirements when it comes to what is printed at common.
On another note, the new Muscle Sliver is going to be awful to play against in limited. It should have been an uncommon or even a rare.
Ajani's Chosen - My highly biased opinion that Theros is finally a real enchantment block continues to gain evidence! :D. He's decent in Commander but nothing to really write home about.
Bonescythe Sliver - Getting this as white's rare sliver is neat. It means that I think we're save from "All Slivers are Indestructible", and it's a better (read: actually playable) version of Fury Sliver for slivers.dec in Modern and Standard.
Charging Griffin - Limited filler, but surprisingly decent limited filler.
Devout Invocation - At least it feels very mythic. Good in Commander token decks? I'm not super interested.
Hive Stirrings - This card is very good in limited and might see play in a standard or even modern Sliver deck. Also: confirms 1/1 Colorless Sliver tokens! My Sliver Queen can finally make real things instead of pennies. We can finally build a Sliver Horde deck without it costing a billion dollars!
Master of Diversion - Limited filler
Seraph of the Sword - Limited bomb, fun casual card, not too great overall. Always nice for us Angel Tribal players to get one that doesn't cost seven trillion mana to cast though.
Glimpse the Future - I read this as 1 to the grave, 2 to hand, and thought everyone freaking out about bad it was: it's an incredibly better Divination! Then I reread it. Wow. This is just awful. I sort of get why: any 1 or 2 mana cantrip or filter they print now threatens Modern, but...Forbidden Alchemy was a thing at common in standard for two years and didn't see a terribly large amount of play at all. Why couldn't this have dug four or five deep, or put two into hand?
Jace's Mindseeker - Second best creature type line ever! That's about it though. My blues sorta-milling Commander decks will just keep on playing Diluvian Primordial, and I can't imagine needing two of that sort of effect. I guess if I do though, and if I'm not in black to run Memory Plunder, I'd take Jace's Fisher over Chancellor of the Annex.
Grim Return - Artwork is outstanding. The card is alright: instant helps it a lot, and I think I'd happily play it in Commander and casual.
Liliana's Reaver - That actually seems maybe close enough to see play in Standard! If only Boros Reckoner wasn't going to kick its ass every time. It is a very awesome zombie card though.
Rise of the Dark Realms - I'm glad we finally got a Liliana-flavored spell that really shows her "vast necromancy powers granted by the Veil" ability. This is a very mythic mythic, and for most mono-black EDH decks (and many B/x/y decks) should be a near-auto include. It seems significantly more of a blowout than Plague Wind[/card or Decree of Pain, honestly.
Marauding Mauler - Limited filler with some cute synergy with that elf that was spoiled yesterday.
Molten Birth - Funny, but doesn't seem that strong outside of decks looking to abuse Krark's Thumb.
Ogre Battledriver - In the Web of War on a stick is excellent! Limited bomb, casual powerhouse, EDH staple (Ruric-that in particular is thrilled to seem him). Maybe constructed playable, but it's hard to say and I'm leaning towards no: while his effect is incredibly powerful being just a Hill Giant on the turn he enters the battlefield probably isn't good enough.
Thorncaster Sliver - Wow. Holy crap. I'd imagine most competitive sliver decks aren't super pumped to pay 5 for a 2/2 sliver, but...wow. Turning the team into Hellridering ninja death assassins is absolutely terrifying. Heck of a curve-topper for the sliver army.
Young Pyromancer - Really solid card, although absolutely not in the same vein as Snapcaster, Tarmogoyf, Stoneforge Mystic, and Bob. Those are cards that are basically must-plays in their color and (except Stoneforge who demands 1-3 other slots be equipment) require no real investment on your part, and are so potent they are often worth splashing for in numerous competitive formats. Pyro here is more like Delver of Secrets: a subtle card that must be built around but is potentially very strong in the right deck/format.
Into the Wild - It's okay and I'd play it in most Commander decks. It isn't as awesome as Oracle of Mul Daya, but makes up for it by not being so fragile.
Predatory Sliver - And look, it's a new and improved Muscle Sliver! I honestly wasn't sure that we'd get one. This card puts Slivers on the map for Standard and makes them mean in modern where they have two creatures like this at two mana. Sidenote: All our spoilers are from Duels 2014, where I'd bet the constructed deck is Naya Slivers. I can't imagine we won't see some black and blue ones even if they end up with slightly less. At the very least, I thought it was strongly hinted that we're getting a sister of sorts to Sliver Queen?
Primeval Bounty - six mana is too much to play this outside of EDH, but I love durdly bonus cards like this :). Will likely play it in my Doran deck and, when I get around to building it, my Momir Vig deck.
Rumbling Baloth - Limited filler.
Savage Summoning - Not drawing a card almost makes this worse than Insist and Scout's Warning even though it combines the effects, and a +1/+1 counter isn't enough upshot. We'd need to be living in a truly oppressive 12+counter format for me to want to maindeck or even sideboard this, and that format hasn't existed for nearly fifteen years.
Sporemound - At five mana this is a hard sell in limited and standard. Might be funny with Ghave though, but Ghave combos with: cards so it'd be hard to find room for it.
Woodborn Behemoth - Limited bombish card. A 4/4 for 5 isn't bad, and in a long game an 8/8 trampler is unbeatable.
Guardian of Ages - Meh. Flavorful but largely unplayable artifact creature.
Ring of Three Wishes - I'm a huge fan, and my Karn EDH deck will happily play this instead of Planar Portal. Most of my cards are three card combos max (and Karn is usually a piece of them), and I have a smattering of proliferate and sac + recur cards if I really need more wishes.
Sliver Construct - limited filler
Staff of the Death Magus - The flavor on these are neat, but I really wish we just got Demon's Horn and the other charms back
Vial of Poison - Flavorful limited filler.
Overall, M14 is looking like a very worthy 20th anniversary set.
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I really like Into the Wilds. It's a very simple and elegant effect, and even when you don't need the ramp, it increases the probability that you draw action spells. I hope it sticks around for a few core sets, even if it doesn't end up being very good.
considering the only decent hexproof card in rtr block is a 4 cost i think it is EXTREMLY likely we will see an enchantment based block especially with the good enchanmets in rtr and now the enchantment guy.
Grim Return is an awesome rare... black doesn't get very many of those. But with the Reaver, power creep is bad no matter which color receives it... and can someone elucidate on why a creature with power higher than 3 should get deathtouch? It's so redundant.
considering the only decent hexproof card in rtr block is a 4 cost i think it is EXTREMLY likely we will see an enchantment based block especially with the good enchanmets in rtr and now the enchantment guy.
Just because they don't have Hexproof doesn't mean we won't see enchantments as a theme. I'm pretty sure Wizards is trying to move away from Hexproof since it was easily the most disliked deck archetype.
Grim Return is an awesome rare... black doesn't get very many of those. But with the Reaver, power creep is bad no matter which color receives it... and can someone elucidate on why a creature with power higher than 3 should get deathtouch? It's so redundant.
Kills multiple blockers when you give it a Lure effect (or they multiblock for other reasons).
So.... Guardian of the of Ages is a throwback to Ageless Sentinels. /IseewhatudidthereWizards
I am kinda irked that they essentially just took what Talrand had that made him special and just shoved that ability on other creatures.
1) Both of the white and red "Talrand" are not legendary
2) White Talrand being tougher in terms of power/toughness as well as being much more abusable since enchantments are easier to bounce back. Also has the added bonus as always having an aura target.
3) Red "Talrand" being dirt cheap to cast with a relevant creature type.
Nonetheless... I like these creatures since I been a big fan of Talrand. Just kinda pissed that they essentially improved on them by quite a bit.
Just because they don't have Hexproof doesn't mean we won't see enchantments as a theme. I'm pretty sure Wizards is trying to move away from Hexproof since it was easily the most disliked deck archetype.
you need to re read my post i said that it is LIKELY it is enchantment based because there is no efficient hexproof dude to jsut strap up, there is nothing super safe to do therefore isnt reallly frustrating to play against.
Yes, but probably not in the way you want. Since Sporemound is mandatory, you're left with an endless loop of "Make saproling, forest-saproling triggers sporemound again, make another saproling" without being able to stop it. So unless you have a way of killing one of the two, you draw the game.
Ajani's Chosen - Triggers from enchantments entering the battlefield.
Liliana's Reaver - Triggers on combat damage.
Ogre Battledriver - Triggers on creatures entering the battlefield.
Young Pyromancer - Triggers on instants and sorceries being cast.
Into the Wilds - Basically triggers on lands.
Primeval Bounty - Triggers on everything you play.
Sporemound - Triggers on lands entering the battlefield.
Woodborn Behemoth - Quantity of land matters.
Guardian of the Ages - Triggers on creatures attacking you.
Staff cycle - Triggers on everything you play.
Notice how each color triggers on things it cares about. Only green really cares specifically about lands, while white cares about enchantments, and red cares about spells cast. Blue and black don't have enough cards to determine for sure.
Anyway, these are just in-color abilities, not the return of landfall. Otherwise they'd call it landfall. Slivers are clearly the big focus of the set, not lands.
I don't think this indicates that there will be fetches at all.
Jace's Mindseeker is pretty good. It does what blue mill wants. (As someone mentioned before: literally fishing. A fish that fishes. How flavorful.)
Master of Diversion is good stuff for white limited for certain.
Seraph of the Sword: Rare Hill Giant that flies and prevents all combat damage. So, basically a card to combat other fliers. Good if not all that interesting.
Liliana's Reaver seems playable. Its has a bunch of power on the card. A 4/3 for 4 is okay to start with. Then you have Deathtouch on it, which makes it pretty good, and you have if it connects with an opponent he/she discards a card. Then as a finale you make a 2/2 zombie as a second effect after you combat a player.
Young Pyromancer has one of those "play with me" tags on him.
Into the Wilds: Really wizards? Really? Continuous mana ramp for green at 4 cost? Pretty solid.
Primeval Bounty: EDH designed mythics. I think my Trostani deck loves this.
Vial of Poison: Is this going to be a cycle for keywords or just a one of? Because it seems like it would be a cycle.
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Heh that reminds me the first enchantment-themed block didn't turn out so well for WOTC (Urza's Saga block).
Is blue returning to pre-JTMS Zendikar? Has the pendulum swung again?
It was probably bumped up to uncommon because of limited and because core sets have more stringent NWO requirements when it comes to what is printed at common.
On another note, the new Muscle Sliver is going to be awful to play against in limited. It should have been an uncommon or even a rare.
It was designed with enchantments in mind R&D says. Then they print Tinker, Memory Jar, Smokestack, Grim Monolith, Metalworker, and Tolarian Academy to give artifacts a "chance."
Of course you can! You can wish for a card with proliferate
You mean like this> Aladdin's Lamp?
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If you read the actual story, there was both a ring and a lamp.
Also, Ring of Three Wishes is a D&D magic item. Surprised to see it here.
Bonescythe Sliver - Getting this as white's rare sliver is neat. It means that I think we're save from "All Slivers are Indestructible", and it's a better (read: actually playable) version of Fury Sliver for slivers.dec in Modern and Standard.
Charging Griffin - Limited filler, but surprisingly decent limited filler.
Devout Invocation - At least it feels very mythic. Good in Commander token decks? I'm not super interested.
Hive Stirrings - This card is very good in limited and might see play in a standard or even modern Sliver deck. Also: confirms 1/1 Colorless Sliver tokens! My Sliver Queen can finally make real things instead of pennies. We can finally build a Sliver Horde deck without it costing a billion dollars!
Master of Diversion - Limited filler
Seraph of the Sword - Limited bomb, fun casual card, not too great overall. Always nice for us Angel Tribal players to get one that doesn't cost seven trillion mana to cast though.
Glimpse the Future - I read this as 1 to the grave, 2 to hand, and thought everyone freaking out about bad it was: it's an incredibly better Divination! Then I reread it. Wow. This is just awful. I sort of get why: any 1 or 2 mana cantrip or filter they print now threatens Modern, but...Forbidden Alchemy was a thing at common in standard for two years and didn't see a terribly large amount of play at all. Why couldn't this have dug four or five deep, or put two into hand?
Jace's Mindseeker - Second best creature type line ever! That's about it though. My blues sorta-milling Commander decks will just keep on playing Diluvian Primordial, and I can't imagine needing two of that sort of effect. I guess if I do though, and if I'm not in black to run Memory Plunder, I'd take Jace's Fisher over Chancellor of the Annex.
Grim Return - Artwork is outstanding. The card is alright: instant helps it a lot, and I think I'd happily play it in Commander and casual.
Liliana's Reaver - That actually seems maybe close enough to see play in Standard! If only Boros Reckoner wasn't going to kick its ass every time. It is a very awesome zombie card though.
Rise of the Dark Realms - I'm glad we finally got a Liliana-flavored spell that really shows her "vast necromancy powers granted by the Veil" ability. This is a very mythic mythic, and for most mono-black EDH decks (and many B/x/y decks) should be a near-auto include. It seems significantly more of a blowout than Plague Wind[/card or Decree of Pain, honestly.
Marauding Mauler - Limited filler with some cute synergy with that elf that was spoiled yesterday.
Molten Birth - Funny, but doesn't seem that strong outside of decks looking to abuse Krark's Thumb.
Ogre Battledriver - In the Web of War on a stick is excellent! Limited bomb, casual powerhouse, EDH staple (Ruric-that in particular is thrilled to seem him). Maybe constructed playable, but it's hard to say and I'm leaning towards no: while his effect is incredibly powerful being just a Hill Giant on the turn he enters the battlefield probably isn't good enough.
Thorncaster Sliver - Wow. Holy crap. I'd imagine most competitive sliver decks aren't super pumped to pay 5 for a 2/2 sliver, but...wow. Turning the team into Hellridering ninja death assassins is absolutely terrifying. Heck of a curve-topper for the sliver army.
Young Pyromancer - Really solid card, although absolutely not in the same vein as Snapcaster, Tarmogoyf, Stoneforge Mystic, and Bob. Those are cards that are basically must-plays in their color and (except Stoneforge who demands 1-3 other slots be equipment) require no real investment on your part, and are so potent they are often worth splashing for in numerous competitive formats. Pyro here is more like Delver of Secrets: a subtle card that must be built around but is potentially very strong in the right deck/format.
Into the Wild - It's okay and I'd play it in most Commander decks. It isn't as awesome as Oracle of Mul Daya, but makes up for it by not being so fragile.
Predatory Sliver - And look, it's a new and improved Muscle Sliver! I honestly wasn't sure that we'd get one. This card puts Slivers on the map for Standard and makes them mean in modern where they have two creatures like this at two mana. Sidenote: All our spoilers are from Duels 2014, where I'd bet the constructed deck is Naya Slivers. I can't imagine we won't see some black and blue ones even if they end up with slightly less. At the very least, I thought it was strongly hinted that we're getting a sister of sorts to Sliver Queen?
Primeval Bounty - six mana is too much to play this outside of EDH, but I love durdly bonus cards like this :). Will likely play it in my Doran deck and, when I get around to building it, my Momir Vig deck.
Rumbling Baloth - Limited filler.
Savage Summoning - Not drawing a card almost makes this worse than Insist and Scout's Warning even though it combines the effects, and a +1/+1 counter isn't enough upshot. We'd need to be living in a truly oppressive 12+counter format for me to want to maindeck or even sideboard this, and that format hasn't existed for nearly fifteen years.
Sporemound - At five mana this is a hard sell in limited and standard. Might be funny with Ghave though, but Ghave combos with: cards so it'd be hard to find room for it.
Woodborn Behemoth - Limited bombish card. A 4/4 for 5 isn't bad, and in a long game an 8/8 trampler is unbeatable.
Guardian of Ages - Meh. Flavorful but largely unplayable artifact creature.
Ring of Three Wishes - I'm a huge fan, and my Karn EDH deck will happily play this instead of Planar Portal. Most of my cards are three card combos max (and Karn is usually a piece of them), and I have a smattering of proliferate and sac + recur cards if I really need more wishes.
Sliver Construct - limited filler
Staff of the Death Magus - The flavor on these are neat, but I really wish we just got Demon's Horn and the other charms back
Vial of Poison - Flavorful limited filler.
Overall, M14 is looking like a very worthy 20th anniversary set.
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Just because they don't have Hexproof doesn't mean we won't see enchantments as a theme. I'm pretty sure Wizards is trying to move away from Hexproof since it was easily the most disliked deck archetype.
Kills multiple blockers when you give it a Lure effect (or they multiblock for other reasons).
I am kinda irked that they essentially just took what Talrand had that made him special and just shoved that ability on other creatures.
1) Both of the white and red "Talrand" are not legendary
2) White Talrand being tougher in terms of power/toughness as well as being much more abusable since enchantments are easier to bounce back. Also has the added bonus as always having an aura target.
3) Red "Talrand" being dirt cheap to cast with a relevant creature type.
Nonetheless... I like these creatures since I been a big fan of Talrand. Just kinda pissed that they essentially improved on them by quite a bit.
http://www.youtube.com/watch?v=SY8h2vp5Xis
you need to re read my post i said that it is LIKELY it is enchantment based because there is no efficient hexproof dude to jsut strap up, there is nothing super safe to do therefore isnt reallly frustrating to play against.
because landfall is not the returning mechanic for m14?
Yes, but probably not in the way you want. Since Sporemound is mandatory, you're left with an endless loop of "Make saproling, forest-saproling triggers sporemound again, make another saproling" without being able to stop it. So unless you have a way of killing one of the two, you draw the game.