Interesting card. I'm a little disappointed only because I was hoping for something similar at common for Pauper and this probably rules that out entirely.
This is a pure flavor Mythic, and I'm fine with it. Mythics shouldn't be super-chase awesome cards, anyway, or they cause other problems, as we have all seen from the past. This beats Archangel's Light in many ways though - AL just made me groan and go "Oh, lifegain and Reminisce for 8 mana. Sigh..." whereas this makes me smile - it's funny, and janky as all hell, and only diehard weirdos will want it, but hey, it's still better than a lifegain slot-sucker at Mythic.
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Decks
Commander
Ezuri, Renegade Leader (Aggro/Combo - Favorite) Skullbriar, the Walking Grave (Sac and Grave hijinks) Azusa, Lost but Seeking (Landfall hijinks) Kaalia of the Vast (Heavily modded)
Would anything have been wrong with "If you control ten gates, you win the game"?
I don't think so. Theoretically, you're still talking at least three colors and an extremely SLOW mana base/deck. This just makes this even slower, and thus worse.
It's a cute mythic that will be largely forgotten by the player base. Which is sad. Because this could have been really, really awesome.
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Actual Truth:
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Anyone who disagrees with "Jack from NC" is an idiot."-The Dead Weatherman
Isn't Archangel's Light played in Epic Experiment decks - also swear I saw it in another notable deck 2-3 months ago?! And I've seen it win quite a few limited games. These two aren't even close to the same league.
BUT, we still have a whole set to spoil. Obviously the card has a longggg way to go but completely dismissing it is very premature.
It's an instant speed 5/5 trampler for 4. Wtf do you people want seriously? It has applications in populate/ above the curve beats decks, or in Bant control/ flash. I seriously think anyone mad at this card for any reason other than losing an attacker to instant speed wurm, should go home and make their own awesome card game and leave the rest of us alone.
Would anything have been wrong with "If you control ten gates, you win the game"?
I don't think so. Theoretically, you're still talking at least three colors and an extremely SLOW mana base/deck. This just makes this even slower, and thus worse.
It's a cute mythic that will be largely forgotten by the player base. Which is sad. Because this could have been really, really awesome.
That wouldn't have fit the flavor of the Dragon's Maze, which likely interacts with the gates in some way.
Though I think they could have made it come in untapped, and just allowed you to ramp each turn. At 3 mana, and only being able to pull gates, that seems like it still would've been fair. (Unless they come out with some other gates in this set that are more useful...)
So why does it ask for 10 or more gates with different names? Could we see even more gates in this set?
It's probably for the potential that a gate could turn into a creature and be copied by Lazav, Dimir Mastermind or Sakashima the Impostor. Yeah, it's really stupid and will probably never happen, but it's still a corner case.
This is a rules spec based on the way the card reads, but could you play Conspiracy and name gates, and just get some different creatures and some different lands and win?
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Als ich chan
Cogito Ergo Sum
Sapere Aude
Wowzers, bad card is bad. Dead until turn 4 at which point you time walk yourself to sort of ramp? I can't see how this would be good in any format. Why is this at mythic?
This is a rules spec based on the way the card reads, but could you play Conspiracy and name gates, and just get some different creatures and some different lands and win?
In the same way you can tell someone is from the XVIII century because he is arroused by ankles, you can tell someone is from USA because he feels nipples disturbing.
This is a rules spec based on the way the card reads, but could you play Conspiracy and name gates, and just get some different creatures and some different lands and win?
'Gate' is not a valid creature type to choose for Conspiracy.
Amulet of Vigor seems like a fine card for those that try to run this in modern. I'm not gonna worry about how bad this seems right now... Gates are a likely main theme in DGM and I doubt they'd print such a crazy card without giving it support in its own feature set. Right now it's unplayable in Limited since even if you get all 10 gates, Dimir cards murder you. I'd expect some sort of support for the archetype.
Yep its pretty terrible, its not even reliable (and its slow) for scapeshift as if scapeshift couldn't win on 7 or 8 lands anyway. Its not even a fun casual card, it requires massive building around it that even if you ignore the deck moving at molasses, is woefully underpowered and uninteractive. Its terrible on so many levels
If that wording is the final version of the land then it seems quite clear that we will be getting some more Gate interaction spells/creatures in the set; the land would suck if it was the only card that had gate interaction.
With the appropriate amount of support the land could be great, without it it's a 50 cent mythic.
If Crucible or Life from the Loam were legal right now, this would be great because you could just play 1 of each gate and have your 5 color control deck with CIPT lands, but insane color fixing and an impossible to stop wincon, as it is, you either run 20 gates or a single ghost quarter stops the entire plan. So far, there have been cards that works much better with gates in the set, but I think there would have to be some pretty sick cards in dragon's maze that only work with gates to make the plan viable.
You guys are evaluating this card wrong. The alternate win-con is the weakest part of this card and can basically be ignored.
If you are running 4-6 gates it's basically a thawing glaciers that cost 2 more to tap in exchange for being able to tap for mana itself. If there is ever a control deck running around in standard running gates this is a great 1-2 of that will do some decent work in control matchups. It does have to compete with nephalia drownyard right now but in other colors, or after innistrad rotates there's a decent chance.
Thawing Glaciers type effects are easy to misevaluate. Journeyer's Kite saw some serious play in it's time and that took up a card slot. Being on a land is a huge benefit.
Also while returning to hand immediately stops untap land shenanigans (this wasn't what made glaciers so good) it gives you a huge benefit in that if you wanted you could search up a land every turn with just one of these, which glaciers couldn't even do.
I understand the skepticism, but when you've recently had decks that win long games (because of, for instance, only milling three cards a turn w/Nephalia Drownyard) then maybe there could be a way to get this going.
No way would it be mainstream, and it'd have to be one of several win-cons, but I'll bet there's a chance that even a three-color control deck could pull this off w/minimal background effort.
This is all barring Ghost Quarter and direct hate, but when was that ever an argument?
This is also not considering, as others have said, any other gate-interaction cards that will most likely be printed. Maybe a straight up gate-fetch sorcery, in addition to Gatecreeper Vine. We already have an Arbor Elf for gates, so its not too far fetched (Greenside Watcher).
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Commander
Ezuri, Renegade Leader (Aggro/Combo - Favorite)
Skullbriar, the Walking Grave (Sac and Grave hijinks)
Azusa, Lost but Seeking (Landfall hijinks)
Kaalia of the Vast (Heavily modded)
Standard
Waiting for Innistrad...
Extended
Hah!
Modern
Living End Cascade (RGB)
Legacy
Burn
Vintage
None
Casual
WB Aggro-Control
Green Stompy
Pink Floyd (UWr Wall Control)
Lunch Box (Fatty ramp)
D-Bag (White Control)
Level 13 Task Mage
I don't think so. Theoretically, you're still talking at least three colors and an extremely SLOW mana base/deck. This just makes this even slower, and thus worse.
It's a cute mythic that will be largely forgotten by the player base. Which is sad. Because this could have been really, really awesome.
Thanks, Heroes of The Planes! You guys are great!
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sig by DarkNightCavalier
Avatar by perv90210.
Currently Running
Cryffyl
BUT, we still have a whole set to spoil. Obviously the card has a longggg way to go but completely dismissing it is very premature.
That wouldn't have fit the flavor of the Dragon's Maze, which likely interacts with the gates in some way.
Though I think they could have made it come in untapped, and just allowed you to ramp each turn. At 3 mana, and only being able to pull gates, that seems like it still would've been fair. (Unless they come out with some other gates in this set that are more useful...)
Club Flamingo Wins: 1!
No, because it's not.
Obviously aggressive decks don't want this, but the win con is just a throw in.
It's probably for the potential that a gate could turn into a creature and be copied by Lazav, Dimir Mastermind or Sakashima the Impostor. Yeah, it's really stupid and will probably never happen, but it's still a corner case.
if the maze was more like Thawing Glaciers it could be sweet and could make a nice combo deck, but the new wording just kills it
Als ich chan
Cogito Ergo Sum
Sapere Aude
Gate is only a subtype found on land permanents.
So no, this wouldn't work.
'Gate' is not a valid creature type to choose for Conspiracy.
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but thankfully so, since if the card was good... imagine the price on it...
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With the appropriate amount of support the land could be great, without it it's a 50 cent mythic.
Modern: UW Spirits
If you are running 4-6 gates it's basically a thawing glaciers that cost 2 more to tap in exchange for being able to tap for mana itself. If there is ever a control deck running around in standard running gates this is a great 1-2 of that will do some decent work in control matchups. It does have to compete with nephalia drownyard right now but in other colors, or after innistrad rotates there's a decent chance.
Thawing Glaciers type effects are easy to misevaluate. Journeyer's Kite saw some serious play in it's time and that took up a card slot. Being on a land is a huge benefit.
Also while returning to hand immediately stops untap land shenanigans (this wasn't what made glaciers so good) it gives you a huge benefit in that if you wanted you could search up a land every turn with just one of these, which glaciers couldn't even do.
No way would it be mainstream, and it'd have to be one of several win-cons, but I'll bet there's a chance that even a three-color control deck could pull this off w/minimal background effort.
This is all barring Ghost Quarter and direct hate, but when was that ever an argument?
This is also not considering, as others have said, any other gate-interaction cards that will most likely be printed. Maybe a straight up gate-fetch sorcery, in addition to Gatecreeper Vine. We already have an Arbor Elf for gates, so its not too far fetched (Greenside Watcher).
—Karn, silver golem
So using Scapeshift is not instant win (It is if you use Amulet of Vigor)