[card=Dismal Failure]"Two magi could trade spells all day and never crown a victor.
The real battle is not one of power but of will.
If your confidence breaks, so too shall you." —Venser[/card]
The etb populate card seems like a powehouse if you have a 3/3 centaur, a */*, or a seance token of something cool like a smiter or a Trostani. I like it a bunch.
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My favorite flavor text: Time of Heroes
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Breaking news.
There will be no Tibalt, Tamiyo, Tezzeret, Garruk, Chandra, Liliana, mini-Jace, big-Jace, Garruk again, or Sarkhan in Theros either.
There will also be no Black Lotus.
Scion's wording will probably be "When --- enters the battlefield, if you cast it from your hand, put a 1/1 white Bird token onto the battlefield, then populate."
In the same way you can tell someone is from the XVIII century because he is arroused by ankles, you can tell someone is from USA because he feels nipples disturbing.
The really bad thing about the Dimir Mythic is that by the time you have the mana to get an effect worth your while, your opponent is already down to 1-2 cards, one of them likely a land. Unless you are in a control mirror, where they will just counter your huge mana investment right into the drain.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
I prefer Slaughter IMO. Its used g2 anyways so you know what they are running by then. The dimir card, you have to hope they have something of value in their hand to get rid of to begin with, and by turn5/6 most of their hand should be gone unless its a control deck that just used sphynx's etc. (in which case they could probably counter it anyways)
The really bad thing about the Dimir Mythic is that by the time you have the mana to get an effect worth your while, your opponent is already down to 1-2 cards, one of them likely a land. Unless you are in a control mirror, where they will just counter your huge mana investment right into the drain.
The Dimir mythic is bad/useless? Who could have guessed.
Reap Intellect. That's got to be one of the cruelest ways to win a game, ever. Cast it after Revelation, take out the entirety of their deck... except for the lands. Nothing but lands upon lands.
Obviously, that's a nutty scenario. But a Lobotomy for 5 is by no means unreasonable, and casting it for more (as we've learned from Revelation) isn't an unreasonable task. Against everything but an aggro deck, you basically win if you get it off. Heck, hitting only two things with this is some serious firepower.
The scion doesn't combo with Seance. You only get the token + populate if you cast it from hand.
To be fair, Ninja Bob didn't say that the scion is the target of seance. Getting any 3/3+ from seance on T5 then playing the scion seems damn good to me.
Edit: nathed
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My favorite flavor text: Time of Heroes
Feel free to tell me yours!
The Dimir mythic is bad/useless? Who could have guessed.
I really don't think this card is bad. In midrange matchups, you'll probably cast it for 5-6 after dealing with the first couple threats. They probably have 2-4 cards in hand at this point, and if none of them are threats as a control deck you are actually fine having just wasted most of your turn, because they're in topdeck mode (and that's the worst-case scenario).
If there is a threat in hand there, its probably the one they have saved trying to bait your countermagic and sweepers or because they can't hardcast it yet - the angel of serenity that's in hand because they aren't on 7 yet, or they're waiting for more stuff to go into the yard. These are their highest-impact plays against you, and you'd much rather they were reanimating Thragtusks.
Against control, you'll again cast it for 5-6, but later with counter backup. And again that's pretty much ok, because if you're doing that, one of these things is true:
They're holding open a lot of mana to counter and/or revelation, but revelation in response just lets you take the very best cards from their deck, and not casting it lets you take it.
They tapped out for something and you don't have to cast it with counter backup and you can take a bunch of things
They're totally stalled and you get to take minor stuff unless their hand is just all land.
This card is bad against aggro. Its good against decks that intend to make multiple plays after turn 5-6. Yeah, it can be counterspelled. So can Sphinx's revelation, and you play cards to protect that in mirror matches.
Its one of the few effects in standard that when resolved will probably simply end control games, and a lot of midrange games as well, and like slaughter games its particularly good against the current best deck in standard (reanimator). That deck isn't fast and against control its prone to do things like tap out to cast a thragtusk and etc to bait some counters and removal before going for the throat. That's great, since you can afford to take 5 and cast this for 5 to take their best card on the draw, or 6 and take the best 2, on the play. There are so many things you can hit that just straight up win - if they don't have rites or angel or hoof in their hand, then hitting enablers like salvage and mulch makes it very hard to find them. If they do, you get to exile every copy in the deck, and if you hit angel and/or rites you have probably just straight up won.
The...the spider. I collect spiders...and blue is my worst enemy. It's so purdyful! And it can block blue all day long, no unsummon, no counters, no blue tap down. And if you axe it, HA! You wasted a spell on a 2/2 spider. I suddently want a flash only u/g deck.
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There is buried treasure everywhere...in a graveyard.
The big difference being that with slaughter Games, unless you Gitaxian Probe them, you're guessing... Here, they reveal their hand, then you choose.
This is of course strong against a lot of blue stuff (kill counterspells, Snapcasters, etc.) but exactly those decks will have strong countermeasures. If this had the uncounterable clause like Slaughter Games, it would be quite ridiculous.
I guess the Dimir fans will continue complaining...
Sure Dimir gets something, but we already have a Rakdos's Return which is more less a Blightning on steroids most of the time.
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There is a "cast from your hand" clause
Yeah the X cost in it makes it a bit awkward. But, I can't say that I don't like the idea of it.
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The real battle is not one of power but of will.
If your confidence breaks, so too shall you."
—Venser[/card]
I'm not sure Standard would have been very fun with such an easy infinite combo on turn 4
Me, I'm just glad we get a creature with ETB populate and that it doesn't cost 4 mana (my Séance deck is quite crowded in that department.)
And just noticed it was an elemental, so I can set my Cavern of Souls to that for the Scion, the Voice and the Spark Troopers.
The scion only works when cast from hand though..
Feel free to tell me yours!
Well yeah, there would be an infinite combo otherwise.
Still, I'm always looking for ways to populate Spark Trooper, Thragtusk, Angel of Serenity and Craterhoof Behemoth (which now that I think of it, is particularly powerful to populate the Behemoth with this guy)
₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪
(W/B) Teysa, Orzhov Scion (W/B)
G Devoted G
(U/R) Scramblefun (U/R)
(W/U) Heh, Birbs (W/U)
Grand Arbiter
Omnath
Skittles
The Dimir mythic is bad/useless? Who could have guessed.
Obviously, that's a nutty scenario. But a Lobotomy for 5 is by no means unreasonable, and casting it for more (as we've learned from Revelation) isn't an unreasonable task. Against everything but an aggro deck, you basically win if you get it off. Heck, hitting only two things with this is some serious firepower.
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Innistrad - The Darkest Night
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Why does it cry?
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Soon he'll be...eaten...
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The scion doesn't combo with Seance. You only get the token + populate if you cast it from hand.
Thread | Draft
You cast it from your hand to make a permanent copy of the Seance Token?
To be fair, Ninja Bob didn't say that the scion is the target of seance. Getting any 3/3+ from seance on T5 then playing the scion seems damn good to me.
Edit: nathed
Feel free to tell me yours!
I really don't think this card is bad. In midrange matchups, you'll probably cast it for 5-6 after dealing with the first couple threats. They probably have 2-4 cards in hand at this point, and if none of them are threats as a control deck you are actually fine having just wasted most of your turn, because they're in topdeck mode (and that's the worst-case scenario).
If there is a threat in hand there, its probably the one they have saved trying to bait your countermagic and sweepers or because they can't hardcast it yet - the angel of serenity that's in hand because they aren't on 7 yet, or they're waiting for more stuff to go into the yard. These are their highest-impact plays against you, and you'd much rather they were reanimating Thragtusks.
Against control, you'll again cast it for 5-6, but later with counter backup. And again that's pretty much ok, because if you're doing that, one of these things is true:
They're holding open a lot of mana to counter and/or revelation, but revelation in response just lets you take the very best cards from their deck, and not casting it lets you take it.
They tapped out for something and you don't have to cast it with counter backup and you can take a bunch of things
They're totally stalled and you get to take minor stuff unless their hand is just all land.
This card is bad against aggro. Its good against decks that intend to make multiple plays after turn 5-6. Yeah, it can be counterspelled. So can Sphinx's revelation, and you play cards to protect that in mirror matches.
Its one of the few effects in standard that when resolved will probably simply end control games, and a lot of midrange games as well, and like slaughter games its particularly good against the current best deck in standard (reanimator). That deck isn't fast and against control its prone to do things like tap out to cast a thragtusk and etc to bait some counters and removal before going for the throat. That's great, since you can afford to take 5 and cast this for 5 to take their best card on the draw, or 6 and take the best 2, on the play. There are so many things you can hit that just straight up win - if they don't have rites or angel or hoof in their hand, then hitting enablers like salvage and mulch makes it very hard to find them. If they do, you get to exile every copy in the deck, and if you hit angel and/or rites you have probably just straight up won.
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There is buried treasure everywhere...in a graveyard.
Sure Dimir gets something, but we already have a Rakdos's Return which is more less a Blightning on steroids most of the time.