I'll be compiling the guild pack contents for all 40 packs (assuming its done the same way as RTR) and posting them in this thread. I've hopefully got a large enough playerbase helping out here to get the full list completed, but just in case, it would be SUPER HELPFUL if everyone could take a photo (camera phone is fine -- as long as the text is readable) of the full contents of their guild pack (NOT the normal boosters) and post it or a link to it here. I'd prefer photos over typed out lists, as its easier to verify that way, but lists will be acceptable.
How about "You may discard your hand, pay 5 life, rip this card, remove 3 digits from any number of target fingers you control, and concede at the end of the next end step rather than pay It Will Go Through!!'s mana cost.
Boros is easily the best choice for pre-releases, best splash colors in Black and Green, has few to no bad rares, has tons of bombs, has the best common/uncommon's, has tons of removal, amazing curve.
Anything with blue is just bad unless you open the nuts, and even then, it's probably still not as good as a average Boros pool.
Eh I don't know, Assemble the Legion is awfully slow for a Boros deck, and Legion Loyalist seems underwhelming unless you open the nut agro pool.
Frontline Medic seems fine not exactly a bomb but good, same with Spark Trooper (again unless you open the nut deck, if he is the only thing at the top of your curve he's obviously insane)... All three angels and the minotaur seem like legitimate bombs.
However Gruul has the Ragebeast, Clan Defiance, Skarrg Goliath, and Wrecking Ogre which all seem like bombs to me... and "Bloodrush" seems a little harder to handle than Battalion at least on paper...
Then again, Boros does have a very, very good promo, so... yeah.
The Boros guild section is missing Aurelia's Fury under rares.
You cannot get any mythic other than your guild leader in the guild pack.
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My 360 Peasant+ Cube!. Modern borders where possible, usually with the newest (or "best") art, and always the most readable card text. I also run all 10 painlands. My playgroup is super casual, as we have a fair number of newer or less experienced players. Typically we draft with 4 to 6 people, using 5 packs of 9.
Prerelease isn't that fast and assemble is hard to deal with so i would be happy to open that. The problem i have with gruul is that as an opponent you know bloodrush is coming and it sets you up for a 2v1 exchange. With batallion your opponent has to kill your creature before you attack so you know if you have the bonus or not. Plus boros gets a good prerelease card and gruul one you rather not play.
How do you "know bloodrush is coming"? The cards are also creatures and can be played as such--if anything, it's LESS predictable since there are fewer pure combat tricks.
OK, they won't always have it, but it's not too taxing to be prepared for it.
For one, you mean "your opponent is playing red and/or green."
So you're saying that holding up removal forever instead of curving out is going to win you the game against an aggressive deck? Most of the creatures are reasonably costed. If I'm playing against someone who's just sitting around and trying to avoid getting blown out by Bloodrush, I'm going to play some more dudes and run you over.
Does this set have so much more removal than RtR that Ethereal Armor can be a draft archetype there but Bloodrush is too risky here? It's a skill-testing mechanic.
For one, you mean "your opponent is playing red and/or green."
So you're saying that holding up removal forever instead of curving out is going to win you the game against an aggressive deck? Most of the creatures are reasonably costed. If I'm playing against someone who's just sitting around and trying to avoid getting blown out by Bloodrush, I'm going to play some more dudes and run you over.
Does this set have so much more removal than RtR that Ethereal Armor can be a draft archetype there but Bloodrush is too risky here? It's a skill-testing mechanic.
If you attack into a 4 thoughness blocker, you will need the bloodrush boost, and the blockers knows that, otherwise "nothing" happens, blocking the creature is still correct nearly all the time, unless its your winning bomb (as they trade against the creature they bloodrush).
Also with that crazy amount of punish-attackers in form of Smite and the like, it will be a major thing if you bloodrush a creature and eat the Smite, you 2 for 1 yourself, even more serious than with a pur trick.
Most of the cards in gruul look crazy good, unless you see that they nearly all lack trample and getting in various 2 for 1 trades against you isnt really cool.
But some of the rare trick in Gruul are so strong, that if they connect, you pretty much outright deal so much damage that its over.
*The +5/+1 for example, its a ton of damage if that gets through, same for the +5/+4 and all that, which makes the +3/+0 aura quite nasty, that requires 2 blockers. Get through 2 times with your guy that deals 11 a turn, and its allready over.
**Just build up around 40 sealed decks with generators and looked how they play out against each other. And thats how it turns out with gruul vs orzhov. You run into a ton of 1/1 regenerates, 4 thoughness blockers and tricks that punish you for attacking. They beat you in the air for 1-2 damage and eat away with Extort. Its slower, but Gruul tends to have blowout turns or desperatly requires a form of trample or evasion to avoid the blockers.
If you attack into a 4 thoughness blocker, you will need the bloodrush boost, and the blockers knows that, otherwise "nothing" happens, blocking the creature is still correct nearly all the time, unless its your winning bomb (as they trade against the creature they bloodrush).
Also with that crazy amount of punish-attackers in form of Smite and the like, it will be a major thing if you bloodrush a creature and eat the Smite, you 2 for 1 yourself, even more serious than with a pur trick.
Most of the cards in gruul look crazy good, unless you see that they nearly all lack trample and getting in various 2 for 1 trades against you isnt really cool.
But some of the rare trick in Gruul are so strong, that if they connect, you pretty much outright deal so much damage that its over.
*The +5/+1 for example, its a ton of damage if that gets through, same for the +5/+4 and all that, which makes the +3/+0 aura quite nasty, that requires 2 blockers. Get through 2 times with your guy that deals 11 a turn, and its allready over.
**Just build up around 40 sealed decks with generators and looked how they play out against each other. And thats how it turns out with gruul vs orzhov. You run into a ton of 1/1 regenerates, 4 thoughness blockers and tricks that punish you for attacking. They beat you in the air for 1-2 damage and eat away with Extort. Its slower, but Gruul tends to have blowout turns or desperatly requires a form of trample or evasion to avoid the blockers.
Just because someone runs Gruul doesn't mean they're going to just let the opponent trade into 2 for 1's -.-
I just want some clarification on the guild pack layouts:
Each guildpack has 11 potential rares to be featured. Out of these 11, only 8 rares will be featured, correct? Each guild currently has 7 watermarked cards and 4 non-guild cards for consideration
I wanted to assume that each guildpack would be able to feature all 7 watermarked cards from their respective guilds, but due to the odd layout for RTR, I guess nothing can be assumed at this point
I personally just hope that Simic does not feature Biovisionary, because WoTC would just be trolling at this point
but due to the odd layout for RTR, I guess nothing can be assumed at this point
I personally just hope that Simic does not feature Biovisionary, because WoTC would just be trolling at this point
Yep, that's basically the gist. However, even though Rtr did not have an even rare spread we can observe a pattern that ALL five guilds held to. Every guild included every watermarked card in their guild other than 3 exceptions (shock,promo and other mythic). This pattern was solid.
Having said that, Bioviaionary is obviously a disapointing rare for a prerelease so they might decide to deviate for this particular corner case.
Just to clarify... you get a guild leader for sure in your pack? Or the chances of it is very likely?
No. The only mythic you can pull in your guild pack is your guild leader. You are no more likely to pull it in your guild pack than you are to pull a mythic out of any pack (roughly 1 in 8).
I'm pretty sure I'm picking Boros for the prerelease (Simic if Boros is all filled up) but I'm tempted to pick Orzhov just for the better chance of getting their guild leader. OGC is probably the nicest Guild leader right now.
You got it in your guild pack? Or in your Sealed pool?
yes, I got it in guild pack plastic wrap with izzet promo and izzet cards.
another thing my friend plays at different store told that he got no rare in plastic wrap just promo but honesty I don't buy it
Having a tough time choosing between Dimir and Simic. Both contain cards I like. Simic's cards are more useful to me, but the probability of pulling a junk rare is considerably higher. We'll see.
yes, I got it in guild pack plastic wrap with izzet promo and izzet cards.
another thing my friend plays at different store told that he got no rare in plastic wrap just promo but honesty I don't buy it
Separate print run doesn't negate the chances of errors. My friend had a crimped promo in his Azorius pack. (And a very nicely crimped one at that)
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Sigpic by me, 'Angel of Despair' by Todd Lockwood, 'Kaalia of the Vast' by Michael Komarck, 'Defiler of Souls' by Paul Bonner
Looks like if you want to play the lottry game for the most expensive rare slot, the Orzhov mythic is the pick. I think I'll play Simic though, Orzhov doesn't suit my preferred Play-style.
Am I the only one that thinks Orzhov is the best pick? Orzhov splash R or U... all dat removal
Your guild pack, though skewing the likelihood of the colors you go, doesn't necessarily determine it. As my LGS won't let you double-up on guilds (and they're only doing 5 prereleases, 2 of which are 2HG), I picked Orzhov for the first partially because of Obzedat being the guild leader, and also because I definitely agree.
W/B/x will likely be the best deck, and that's largely because it will be good against all the aggressive decks likely being built with people thinking Gruul is the best guild. It is not (not that it's terrible, just not quite as good as the other guilds). Splashing red OR blue will definitely be worth it as well to any Orzhov player.
That being said, I picked Gruul for my second prerelease as the cards work very well as a supplement to Simic and Boros plans, which will work just fine regardless of how many people pick up on building a good Orzhov-centric deck.
EDIT: To clarify, I'm not suggesting it's possibly to truly force archetypes in sealed or anything, but of the probable decks able to be built from pool to pool, my thoughts are somewhat accurate I'd like to think.
Anything with blue is just bad unless you open the nuts, and even then, it's probably still not as good as a average Boros pool.
Frontline Medic seems fine not exactly a bomb but good, same with Spark Trooper (again unless you open the nut deck, if he is the only thing at the top of your curve he's obviously insane)... All three angels and the minotaur seem like legitimate bombs.
However Gruul has the Ragebeast, Clan Defiance, Skarrg Goliath, and Wrecking Ogre which all seem like bombs to me... and "Bloodrush" seems a little harder to handle than Battalion at least on paper...
Then again, Boros does have a very, very good promo, so... yeah.
You cannot get any mythic other than your guild leader in the guild pack.
How do you "know bloodrush is coming"? The cards are also creatures and can be played as such--if anything, it's LESS predictable since there are fewer pure combat tricks.
Standard: W/R Aggro
For one, you mean "your opponent is playing red and/or green."
So you're saying that holding up removal forever instead of curving out is going to win you the game against an aggressive deck? Most of the creatures are reasonably costed. If I'm playing against someone who's just sitting around and trying to avoid getting blown out by Bloodrush, I'm going to play some more dudes and run you over.
Does this set have so much more removal than RtR that Ethereal Armor can be a draft archetype there but Bloodrush is too risky here? It's a skill-testing mechanic.
Standard: W/R Aggro
If you attack into a 4 thoughness blocker, you will need the bloodrush boost, and the blockers knows that, otherwise "nothing" happens, blocking the creature is still correct nearly all the time, unless its your winning bomb (as they trade against the creature they bloodrush).
Also with that crazy amount of punish-attackers in form of Smite and the like, it will be a major thing if you bloodrush a creature and eat the Smite, you 2 for 1 yourself, even more serious than with a pur trick.
Most of the cards in gruul look crazy good, unless you see that they nearly all lack trample and getting in various 2 for 1 trades against you isnt really cool.
But some of the rare trick in Gruul are so strong, that if they connect, you pretty much outright deal so much damage that its over.
*The +5/+1 for example, its a ton of damage if that gets through, same for the +5/+4 and all that, which makes the +3/+0 aura quite nasty, that requires 2 blockers. Get through 2 times with your guy that deals 11 a turn, and its allready over.
**Just build up around 40 sealed decks with generators and looked how they play out against each other. And thats how it turns out with gruul vs orzhov. You run into a ton of 1/1 regenerates, 4 thoughness blockers and tricks that punish you for attacking. They beat you in the air for 1-2 damage and eat away with Extort. Its slower, but Gruul tends to have blowout turns or desperatly requires a form of trample or evasion to avoid the blockers.
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Just because someone runs Gruul doesn't mean they're going to just let the opponent trade into 2 for 1's -.-
Each guildpack has 11 potential rares to be featured. Out of these 11, only 8 rares will be featured, correct? Each guild currently has 7 watermarked cards and 4 non-guild cards for consideration
in RTR, Izzet had 1 non-guild rare card (Conjured Currency), Azorius, Rakdos and Golgari had 2 each (Pallisade Giant & Sphinx of the Chimes, Desecration Demon & Guild Feud, Grave Betrayal & Underworld Connections respectively), and Selesnya had 3 (Mana Bloom, Wild Beastmaster & Precinct Captain)
I wanted to assume that each guildpack would be able to feature all 7 watermarked cards from their respective guilds, but due to the odd layout for RTR, I guess nothing can be assumed at this point
I personally just hope that Simic does not feature Biovisionary, because WoTC would just be trolling at this point
Yep, that's basically the gist. However, even though Rtr did not have an even rare spread we can observe a pattern that ALL five guilds held to. Every guild included every watermarked card in their guild other than 3 exceptions (shock,promo and other mythic). This pattern was solid.
Having said that, Bioviaionary is obviously a disapointing rare for a prerelease so they might decide to deviate for this particular corner case.
Visual Spoiler by Cycle GW The Art of Return to Ravnica
so I don't think non watermarked rare will limit in color for each guild pack
You got it in your guild pack? Or in your Sealed pool?
Standard: W/R Aggro
That uh..isn't possible. I mean it IS possible, just astronomically unlikely.
UBBreya's Toybox (Competitive, Combo)WR
RGodzilla, King of the MonstersG
-Retired Decks-
UBLazav, Dimir Mastermind (Competitive, UB Voltron/Control)UB
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No. The only mythic you can pull in your guild pack is your guild leader. You are no more likely to pull it in your guild pack than you are to pull a mythic out of any pack (roughly 1 in 8).
Standard: W/R Aggro
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another thing my friend plays at different store told that he got no rare in plastic wrap just promo but honesty I don't buy it
Separate print run doesn't negate the chances of errors. My friend had a crimped promo in his Azorius pack. (And a very nicely crimped one at that)
Sigpic by me, 'Angel of Despair' by Todd Lockwood, 'Kaalia of the Vast' by Michael Komarck, 'Defiler of Souls' by Paul Bonner
Should Blue Be Banned?
- U/W/r Control
MODERN
- N/A
LEGACY
- LED-less Dredge
I collect Phyrexian Ragers! (currently 41 nonfoils, 0 foils)
Your guild pack, though skewing the likelihood of the colors you go, doesn't necessarily determine it. As my LGS won't let you double-up on guilds (and they're only doing 5 prereleases, 2 of which are 2HG), I picked Orzhov for the first partially because of Obzedat being the guild leader, and also because I definitely agree.
W/B/x will likely be the best deck, and that's largely because it will be good against all the aggressive decks likely being built with people thinking Gruul is the best guild. It is not (not that it's terrible, just not quite as good as the other guilds). Splashing red OR blue will definitely be worth it as well to any Orzhov player.
That being said, I picked Gruul for my second prerelease as the cards work very well as a supplement to Simic and Boros plans, which will work just fine regardless of how many people pick up on building a good Orzhov-centric deck.
EDIT: To clarify, I'm not suggesting it's possibly to truly force archetypes in sealed or anything, but of the probable decks able to be built from pool to pool, my thoughts are somewhat accurate I'd like to think.
Sigpic by me, 'Angel of Despair' by Todd Lockwood, 'Kaalia of the Vast' by Michael Komarck, 'Defiler of Souls' by Paul Bonner
Should Blue Be Banned?
- U/W/r Control
MODERN
- N/A
LEGACY
- LED-less Dredge
I collect Phyrexian Ragers! (currently 41 nonfoils, 0 foils)