Vizkopa Guildmage

  • #228
    Quote from bluTopper
    Do multiple instances of the second ability stack?


    As previously stated in the thread, yes. Much like the Duskmantle Guildmage's mill-to-damage ability, it sets up a delayed trigger that lasts until the end of turn. Multiple instances of this will trigger separately.
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  • #229
    The GTC guildmages are overall more powerful than the RTR ones. Vizkopa Guildmage, Duskmantle Guildmage, Skaarg Guildmage and Truefire Paladin(aka the real Boros guildmage) are all powerful enough to see constructed play. Zameck Guildmage is on the verge of playability and could see play as well.

    They have much more unique abilities than the RTR guildmages had. It's almost too easy to differentiate the two cycles.
    Dimir
  • #230
    I'm glad I have like 6 Exquisite Blood I feel like this card will even be playable not only with this sweet guildmage, and just in an Orzhov deck in general.
  • #231
    Quote from AtheistGod
    The GTC guildmages are overall more powerful than the RTR ones. Vizkopa Guildmage, Duskmantle Guildmage, Skaarg Guildmage and Truefire Paladin(aka the real Boros guildmage) are all powerful enough to see constructed play. Zameck Guildmage is on the verge of playability and could see play as well.

    They have much more unique abilities than the RTR guildmages had. It's almost too easy to differentiate the two cycles.


    Sunhome Guildmage is also very playable. It is very comparable to Selesnya Guildmage, which did see Standard play.
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  • #232
    My original Orzhov deck was a fairly normal affair - Souls of the Faultless and Pillory of the Sleepless and Ghost Council working with Blind Hunter and Kokoshu, the Evening Star to provide the major life loss. My preference for the deck was to try to win without attacking and to bleed all 20 life out. The deck would take some early damage but would quickly lock down big threats before building towards a game-ending Bond of Agony (powered with stolen life).

    Part of the lock down was Hissing Miasma which tended to shut opponents down. Obviously it's not in Standard but I am mulling over including Blood Reckoning to try to hold back token swarms. It's one mana more but would provide the same role.

    Anyone got any thoughts on Blood Reckoning in an Orzhov deck?
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  • #233
    Pretty surprised that they didn't go for the obvious "Target player loses 1 life and you gain 1 life" option. Didn't want to steal Orzhov Guildmage's thunder, I guess.

    I'm a fan of Sanguine Bond and was aware of its combo with Exquisite Blood as soon as the latter came out, so I'm not really sure how the Guildmage makes that combo so much better. I guess costing 2 mana and being Standard-legal is that important. I do love when combo decks are playable in Standard, so good luck to anyone who tries to go to town with this.

    In Limited, Orzhov needs some serious big beats to make use of both effects. I mean, what creature are you going to target with her abilities? Herself?
    G Soap: Channeling Spiral Energy since 2006.U


  • #234
    In Limited, Orzhov needs some serious big beats to make use of both effects. I mean, what creature are you going to target with her abilities? Herself?

    Alms Beast is a candidate
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  • #235
    Quote from Galerion
    Alms Beast is a candidate

    It's a rare, though. For now, I'm thinking that guildless beats are going to be primary candidates for Lifelink.
    G Soap: Channeling Spiral Energy since 2006.U


  • #236
    Out of nowhere, the 2nd ability is not only overpowered but it's not something we already had access to in quite that way. Might be the top guildmage.

    B/G mana B/G mana R/G mana B/G mana B/G mana B/G mana R/G mana B/G mana B/G mana B/G mana W/G mana B/G mana B/G mana B/G mana R/G mana B/G mana B/G mana B/G mana R/G mana B/G mana B/G mana
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  • #237
    Quote from AtheistGod
    The GTC guildmages are overall more powerful than the RTR ones. Vizkopa Guildmage, Duskmantle Guildmage, Skaarg Guildmage and Truefire Paladin(aka the real Boros guildmage) are all powerful enough to see constructed play. Zameck Guildmage is on the verge of playability and could see play as well.

    They have much more unique abilities than the RTR guildmages had. It's almost too easy to differentiate the two cycles.



    you've got to be kidding...
    This new guildmage in unplayable. Lifelink at 3 is crazy expensive and the sanguine bond ability is crap too. It's too expensive to activate both and there are no decent lifelinkers in standard worth playing in an aggressive shell..
    Duskmantle guildmage is even worse, 3 mana to do conditional damage and a lousy mill ability. Activating both will rarely happen.
    Skaarg guildmage is alright but just short of playable probably, the trample ability is a bit lousy and the good animate land ability isn't enough on it's own probably.
    Truefire paladin is alright and probably just constructed worthy but isn't really a mage but rather just a white knight variant with pump instead.

    The reason most guildmages suck and are unplayable is because there are great activation lands in most aggressive color combinations already. Why play a silly 2/2 that must be alive to use as a mana sink when you can just activate your slayers' stronghold etc. The guildmages are marginally more effective and are only vulnerable when played early while adding little to your attack or blocking capabilities.
    Besides that the control/slower decks play strong endgame cards with plenty of lifegain that easily seal the game if you don't win it early, what good are some small tricks from the guildmages if your opponent is playing thragtusks or drawing tons of cards while gaining life.. Guildmages shine much more when the control decks are classic draw-go permission decks where one guildmage that gets underneath the counterwall early can dominate the game. Standard is dominated by tapout decks though and not casting a spell but using your guildmage is rarely the right call at the moment.

    If the activation lands like vault of the archangel etc. rotate then these guildmages might become more attractive but it's still unlikely.
  • #238
    Quote from Himashi
    I'm glad I have like 6 Exquisite Blood I feel like this card will even be playable not only with this sweet guildmage, and just in an Orzhov deck in general.


    5 mana do-nothings do not have a history of being remotely playable.

    The problem with this combo is that both halves of it suck on their own. The guildmage without Exquisite Blood is a hard to cast Runeclaw Bear.
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  • #239
    That second ability's pretty good. I'm sure it'll make a tier 2 combo deck with exquisite blood.
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    Fine then.

    How about "You may discard your hand, pay 5 life, rip this card, remove 3 digits from any number of target fingers you control, and concede at the end of the next end step rather than pay It Will Go Through!!'s mana cost.

    Counter target spell."
  • #240
    My feeling is to go for a transformational sideboard in my BW control deck which is very tuned to beat aggro but against control is a little weak to sweepers and lifegain:

  • #241
    How about going Esper? Use Invisible Stalkers, Viskopa Guildmage and Exquisite Blood. Think Twice, a suite of counterspells, maybe that Cypher Windfall...only problem is that it's quite easy to see coming. Still, it might be fun to tinker with.
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  • #242
    Quote from AtheistGod
    The GTC guildmages are overall more powerful than the RTR ones. Vizkopa Guildmage, Duskmantle Guildmage, Skaarg Guildmage and Truefire Paladin(aka the real Boros guildmage) are all powerful enough to see constructed play. Zameck Guildmage is on the verge of playability and could see play as well.

    They have much more unique abilities than the RTR guildmages had. It's almost too easy to differentiate the two cycles.


    No. Just no.

    Vizkopa Guildmage blows. 3 mana for Lifelink is terribad, and the Bond ability is only truly relevant with another unplayabad card, a 5 mana do-nothing at that.

    The only guildmage that's even close to playable is Zameck Guildmage, and HEY! its the only one with three magical words written on it... Coincidence? Not in the slightest.
    Sunhome Guildmage may see some play possibly, as it at least gives some card advantage for Boros in the exact way that Boros wants its card advantage, and as a late-game mana sink..even then, its a bit shakey.

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  • #243
    Quote from pyro314
    No. Just no.

    Vizkopa Guildmage blows. 3 mana for Lifelink is terribad, and the Bond ability is only truly relevant with another unplayabad card, a 5 mana do-nothing at that.

    The only guildmage that's even close to playable is Zameck Guildmage, and HEY! its the only one with three magical words written on it... Coincidence? Not in the slightest.
    Sunhome Guildmage may see some play possibly, as it at least gives some card advantage for Boros in the exact way that Boros wants its card advantage, and as a late-game mana sink..even then, its a bit shakey.


    Vizkopa is niche, but good. Boros is good,(See Selesnya Guildmage for comparison), Skarrg has a lot of hidden power, Zamech is obviously good, and Dimir guildmage also has a lot of hidden power.
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  • #244
    Second ability is auto-kill with Extort, correct?

    EDIT: NVM. I see it.
    Last edited by fumonkey: 1/18/2013 7:59:58 AM
  • #245
    I personally like Vizkopa Guildmage just for the fact you can sit down and gain life and watch your opponent's suffer. Life gain cards are fairly cheap, so you could make a casually fun deck with it. Plus, we haven't seen the set completely finished yet. I wouldn't be surprised if we see a Life Drain type card for Orzhov.

    I don't think it's as constructed stable as some of the other guildmages, but in the right deck she has potential to be dangerous. Rhox Faithmender makes all of your cards twice as scary with her around.
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  • #246
    I like the thought of going:

    Guildmage is on the table
    T5: Ghost Dad - drain for 2
    T6: Activate guildmage, Ghost Dad comes back in, drains for 2, doing an extra 2
    Play a land, give Ghost Dad lifelink and swing for 5 - doing 10 points of damage if he connects, 5 even if not, and giving a 16 to 21 point life swing that turn - 16 without even connecting.


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  • #247
    Quote from Ram
    I like the thought of going:

    Guildmage is on the table
    T5: Ghost Dad - drain for 2
    T6: Activate guildmage, Ghost Dad comes back in, drains for 2, doing an extra 2
    Play a land, give Ghost Dad lifelink and swing for 5 - doing 10 points of damage if he connects, 5 even if not, and giving a 16 to 21 point life swing that turn - 16 without even connecting.


    Add in a Turn 4 faithmender and deal 16 damage if he doesn't connect and and 24 if they do, while gaining 16 life
  • #248
    Quote from Victor Sant
    But your assumption of what is "good" or not is your opinion, not a fact. And this is in fact very arrogant.

    Don't agree? Discuss, post your points and arguments. Now saying people are bad just because they don't agree with your beliefs?

    If you don't have the guts to embrace new concepts and test them and will just sit and wait someone win a GP with it to say it's good, it's your choice. But don't scorn people just because they don't agree with you.


    Dude, I am on here every day posting what I think about cards. Some of them I like. Some of them I don't. And I will gladly tell you that I do not need to wait for someone else to try this one to tell you it isn't good. If you want to look at my other posts, you will find me saying I think cards are good when others do not. Sphinx's Revelation was one of them. So was Hero of Oxid Ridge.

    I get incredibly tired of "you don't know what Standard will look like, you have to wait for the pros to figure it out" coming from people with apparently no independent skill at card analysis. I've made meta calls that were accurate. I've also made ones that were inaccurate. Just like the pros do.

    I'm even more tired of these posts only cropping up when I dare to rain on someone's parade about how aaaaaahmaaaaaaazing some Limited card is for Constructed. Meanwhile, if I'm saying "hey this card is actually pretty good guys" everyone wants to shout about how I clearly don't play competitive Magic. Can I just get the forum rules clarified? Is it okay to be an ass as long as the card you're doing it over is Limited fodder? I just want to make sure I'm on track!
    Last edited by Serpos of Urug: 1/18/2013 9:17:24 AM
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  • #249
    Quote from KolbaneX
    Boros is good,(See Selesnya Guildmage for comparison)


    compare 1/1 with 3/3
  • #250
    Quote from urinus
    compare 1/1 with 3/3


    You are talking about Vitu-Ghazi Guildmage. He is talking about Selesnya Guildmage.
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  • #251
    Quote from chaosof99
    Sunhome Guildmage is also very playable. It is very comparable to Selesnya Guildmage, which did see Standard play.


    I doubt Selesnya Guildmage would see play in modern magic. Being good enough 7 years ago does not make a card playable. Jade Mage is better and saw only the most fringe of play.
    Dimir
  • #252
    I don't get the hate for this little dude. He enables a potentially standard-playable combo, and he might support Lifelink.dec in eternal formats.

    Lifelink creatures playable in modern (or borderline) include:

    1. Divinity of Pride
    2. Griselbrand
    3. Knight of the Meadowgrain
    4. Mistmeadow Skulk (sideboard only)
    5. Nip Gwyllion (only if you're aching for more one-drops)
    6. Rhox War Monk (colors are awkward)
    7. Serra Ascendant (if you go the Martyr-Proc route)
    8. Vampire Nighthawk
    9. Vault Skirge

    We may not have all the tools to make this kind of deck competitive - yet - but remember, that when you are running lifelink creatures, this guildmage basically reads: "1BW: Cast Berserk on all of your creatures."
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