Fathom Mage

  • #64
    Quote from urzishra
    they'll be dropping 3/3s or Thundermaw hellkites while you play a do nothing card on turn 4. Four mana 1/1s are terrible.


    Damn, if only her colors had access to mana acceleration, card drawing, counter spells, bounce spells, pump spells and big beefy creatures...
  • #65
    Quote from Sheth
    Not insane, but definitely cool that they're willing to make exciting evolve triggers. This is the kind of thing scavenge wanted.

    So if you were to scavenge 4 onto this you would draw 4 cards? Pretty nifty

  • #66
    Does Mimeoplasm entering the battlefield with X +1/+1 counters equate to having counters placed on it? If so Fathom Mage is a prime reanimation target along with say Lord of Extinction in a Mimeoplasm or a Milloplasm edh.

    (Based on the Dreg Mangler ruling, it does. I'll check Mimeo's rulings in a sec.)

    EDIT: Sorry, Corpsejack Menace. According to that:
    If a creature you control would enter the battlefield with a number of +1/+1 counters on it, it enters with twice that many instead.

    The way it is worded makes me think the Mimeoplasm entering the battlefield with those +1/+1 counters on it would also trigger the Fathom Mage ability... yes/no?
    Last edited by fleshrum: 12/24/2012 12:36:36 AM
  • #68
    Quote from pablocrenshaw
    Damn, if only her colors had access to mana acceleration, card drawing, counter spells, bounce spells, pump spells and big beefy creatures...


    Damn, if only those decks wanted a 4cc creature that wasn't beefy and didn't draw as many cards as the Xspell defining standard...
  • #69
    Quote from MammonAzrael
    Which is likely where this card has the greatest chance to do something awesome. Since we don't have the specifics of Evolve yet, I'm not sure if it checks P/T upon resolution as well. If it doesn't, then it will almost certainly be a powerful 1 of in Glory's Rise decks.


    It does. The reminder text uses and intervening if clause, which checks both on trigger and on resolution.
    Dimir
  • #70
    Would be very very surprised if this is standard playable.
    To make this card very powerful youd need your deck to have a ton of add counter effects.. Most of which are not very good in decks outside aggressive decks.

    You want your curve topping out strong in aggressive decks, not playing a durdly creature that will just rape> your tempo if he doesnt live until the next turn.


    Really sweet in limited if the format is similar to RTR and/or there is a increasing savagery type card at uncommon.

    Please don't use rape in this context. -TK
    Last edited by TK-421: 12/24/2012 1:01:49 AM
  • #71
    Quote from Exia
    Damn, if only those decks wanted a 4cc creature that wasn't beefy and didn't draw as many cards as the Xspell defining standard...


    That Xspell dies to dispel...

    And how about we include both cards in our deck, because I did say Bant.
  • #72
    Ok my new janky combo deck for fnm is play angel of glories rise with the normal stuff (Chronic flodding, peddler,staticaster,huntmaster) plus this guy and lab maniac. reanimate, draw my whole deck and win.
  • #73
    Well I'm glad I picked up a playset of the U/G lands from Innistrad. I'm still waiting to see how powerful the other mechanics will be. I remember people at my local game store saying that Populate and Overload were going to dominate the Standard meta. I'd like to see how everything plays out after the first major tournament with Gatecrash
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  • #74
    Due to Evolve's wording, the Reanimangel combo will not be able to abuse it since it is a conditional triggered ability, which means it will check for the legality of the trigger twice: while entering the stack, and on resolution. At any of those times, if the [if] clause is not met, the ability will be removed from the stack.

    I. E. You cast Angel of Glory's Rise, and it's triggered ability goes to the stack. In your graveyard you have a Fiend Hunter, two Precint Captain, one Riders of Gavony, one Fathom Mage and one Borderland Ranger.

    The six creatures enter the battlefield at the same time. The Evolve triggered ability on Fathom Mage triggers 5 times, twice for the Captains and one for Riders of Gavony and Borderland Ranger, respectively, plus one for the Fiend Hunter. When you start resolving the triggers, you can only put two +1/+1 counters on the GTC rare, and it even depends on how do you send those triggers to the stack.

    You'll need to put those triggers on highest-to-lowest-power/toughness order: first the Riders' one, then Fiend Hunter, then the Ranger and both Precint. The last one (Precint's) will resolve, putting one counter on Fathom Mage and triggering its second ability. Once you draw, the next two triggers (Ranger's and the second Precint) will do nothing as now, Fathom Mage has the same power as both. Then, the next trigger (Hunter's) will resolve, putting a second +1/+1 counter and netting you a second card. The last trigger (Riders') won't resolve since now the creature is a 3/3.

    The card is a Johnny one, with some potential in limited but practically useless (given its current context) on Constructed Standard.

    EDIT: For clarity and correctness. Reference for this is the 603.4 rule in the Comprehensive Rules.
    Last edited by Azhura: 12/24/2012 1:10:48 AM
  • #76
    So this and Entreat the Angels is good?
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    All of these are bad and won't see play outside of limited.
  • #77
    I'm not in love with this card but it's certainly interesting.

    I could see Slitherhead getting some play with it. Especially since you don't even have to splash black.
  • #78
    Quote from Lord Malorne
    So this and Entreat the Angels is good?


    If X>3 you'll only put 3 counters on it and draw 3 cards, it does not matter how much do you pay for X. (Evolve is a conditional ability, if the conditions for putting it onto the stack are not met on resolution, the triggers will be removed).
  • #79
    I hate to be the guy to say this but isn't it word to where it doesn't care about the number of +1/+1 counters just so long as 1 is put on her she'll trigger giving you 1 card where as card such as Common Bond makes her trigger several times thus netting you more than 1 card
    Quote from Tasa
    Only an idiot, its the true.
  • #80
    Quote from inthepants117
    I hate to be the guy to say this but isn't it word to where it doesn't care about the number of +1/+1 counters just so long as 1 is put on her she'll trigger giving you 1 card where as card such as Common Bond makes her trigger several times thus netting you more than 1 card


    Yes, but Evolve is worded such that multiple creatures that enter play at the same time will not all trigger Evolve, so in the case of Entreat, you can only draw 3 cards, because only 3 counters will be placed.
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  • #81
    Quote from jturphy
    Yes, but Evolve is worded such that multiple creatures that enter play at the same time will not all trigger Evolve, so in the case of Entreat, you can only draw 3 cards, because only 3 counters will be placed.


    well i wasn't arguing that so... okay:thumbsup:
    and doesn't your statement disprove itself?
    Quote from Tasa
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  • #82
    A new gift every day? Here's hoping that means we get a card every day and a new guild mechanic every day.
  • #83
    Quote from pablocrenshaw
    Damn, if only her colors had access to mana acceleration, card drawing, counter spells, bounce spells, pump spells and big beefy creatures...


    not after you tap out everything on turn 4 to drop this card. if I'm tapping out for a card it better do something than require me to play another creature just to make it better. when I tap out for thundermaw I get effect plus creature that means something.

    when I tap out to play this, I get a 1/1 that is vulnerable to every kind of removal spell from Electrickery to Dreadbore. Then you have to play an additional creature to get any kind of value out of this guy.

    yes I realize this card plus grizzly bear = a card and a +1 counter, but man that is a lot of work to draw one card. You can do a lot better in those colors to gain card advantage than this guy.

    Also does not have trample/flying so opponent can just chump the guy if it gets out of control (which I suspect would ever happen).

    The card just reminds me of a "wouldn't it be neato if this happened". Thats what evolved feels like to me. I like that they get plus counters when another "bigger" creature comes into play, but they are all probably going to be expensive.

    What I would like to see is stuff like Ornithopters/sheild spheres.

    you play this guy, then you can cantrip with free creatures. but that seems really bad too.
    I just want people who redraft to admit this:

    "I can't draft objectively unless I am able to guarantee that I receive at least 3 rares. I am also better than most average/new players so I want to make sure that I get the best rares and they end up with worse ones. I care more about the monetary value of cards than actually playing the game for decent prizes."


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  • #84
    Wow. Evolve is really a great, flavorful mechanic.

    I really hope the other remaining guilds have equally great mechanics. I still feel like Rakdos and Selesnya got a bit screwed in the mechanic department.
    :symw::symu::symb::symr::symg: Standard: Pretty much all of them. :symw::symu::symb::symr::symg:
  • #85
    Would have been nice for merfolk but at least human is a relevant tribe.

    Great art.
  • #86
    Evolve is a very dangerous mechanic, it makes most creatures a "must kill". This one is a must kill, but so will be the other evolved creatures that got big already.

    Also as already stated, evolve isn't the only way to place a +1/+1 counter on it.
  • #87
    this could be deceptively powerful. anything that can draw multiple cards is solid, and if it builds into a good wall or attacker it can get extra value there too. also has insane synergy with Gavony Township. multiples of this on the board with a Township means you just rifle through your deck.
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  • #88
    Bant/Simic EDH is calling me. This looks like a barrel of fun in EDH - also, Mimeoplasm copying this guy and a fatty sounds like a good time.
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  • #90
    The odds of this being constructed playable outside of Human Reanimator is slim IMO, but the card itself is beautiful.
    Currently Playing ~ RWG Naya Control GWR


    Disclaimer: Unless I state otherwise, I'm referring to standard.
  • #91
    I like what it does, but I feel that 4 mana is a bit too much for a 1/1.
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