If Falkenrath Aristocrat is big, Slip is the best answer to it.
Aristocrat is already big. There are just so many other threats, many of them not phased at all by targeted removal. I guess you could say Aristocrat might become even bigger, but I see no evidence of that.
I don't know about Standard, but this card is going to be insane for EDH, particularly my Mimeoplasm deck. Fantastic card for Mimeo to copy since he'll get the draws off the CIP with counters effect (I'm pretty sure anyway), and great card to just have on the battlefield too.
Woah. That is easily as beautiful as the original art. Well then, I'll just have to go Simic at the prerelease, and then buy the Simic intro deck. Then, I will have both of them
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Someday, I will own all of the dragons. All of them. 43/111, approximately 39% complete. Over a third done.
(calling it now; there will be a cycle of Legendary dual lands with Basic Land types in Theros block)
... AAAAAAAAND I was wrong
I want to pair this with forgotten ancient in multiplayer for a nice card-drawing engine, but I'm not entirely what to do with them beyond that...
Oh man I've been a bit late to the start of this rumor season, but I think this is the card that will get my johnny juices flowing. I mean, if you're going as far back to use forgotten ancient, I think bounty of the hunt definitely deserves a mention here. Pitch a card, use the bounty, target the mage 3 times, draw three for free +1 card advantage, and mage gets small again so it's just as easy to evolve it before the bounty...
Oh man I've been a bit late to the start of this rumor season, but I think this is the card that will get my johnny juices flowing. I mean, if you're going as far back to use forgotten ancient, I think bounty of the hunt definitely deserves a mention here. Pitch a card, use the bounty, target the mage 3 times, draw three for free +1 card advantage, and mage gets small again so it's just as easy to evolve it before the bounty...
Shenanigans? I like incremental growth. Pump up 2 guys then drop 3 on her. And why stop at that? Even within the set we got combos. The new guild mage makes her keep gaining more evolve triggers, while removing counters for even more draw!
Of course this is if she isn't DOA. Or if some sneaky Dimir mage doesnt notice how fast your library is moving and deck you.
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There is buried treasure everywhere...in a graveyard.
Not sure if this has been posted anywhere. Artist Dan Scott just posted the alternate art Fathom Mage that I presume will be the guild pack card.
Here is my dilemma: I have a feeling that this card this card is just barely not playable enough that it gets my hopes up. It reminds me of Corpsejack Menace, in that it seems good enough in theory, but not quite good enough for reality. That is my fear anyway.
Problem is, the art on the promo is just so damn fine! I want to go Dimir at the pre-release, as they seem to have a solid strategy and limited-bomb promo. However, I am not guaranteed a victory, just a promo card. I would much rather a super sexy aqua mage than a crazy looking bug-alien.
What to choose what to choose?
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Standard WUControlWU
Commander (EDH) WBRKaalia of the VastWBR WRGMayael the AnimaWRG
Here is my dilemma: I have a feeling that this card this card is just barely not playable enough that it gets my hopes up. It reminds me of Corpsejack Menace, in that it seems good enough in theory, but not quite good enough for reality. That is my fear anyway.
Problem is, the art on the promo is just so damn fine! I want to go Dimir at the pre-release, as they seem to have a solid strategy and limited-bomb promo. However, I am not guaranteed a victory, just a promo card. I would much rather a super sexy aqua mage than a crazy looking bug-alien.
What to choose what to choose?
She...is hot. For a scaly lady.
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There is buried treasure everywhere...in a graveyard.
Here is my dilemma: I have a feeling that this card this card is just barely not playable enough that it gets my hopes up. It reminds me of Corpsejack Menace, in that it seems good enough in theory, but not quite good enough for reality. That is my fear anyway.
Problem is, the art on the promo is just so damn fine! I want to go Dimir at the pre-release, as they seem to have a solid strategy and limited-bomb promo. However, I am not guaranteed a victory, just a promo card. I would much rather a super sexy aqua mage than a crazy looking bug-alien.
What to choose what to choose?
Go Simic and hope to god you pull a Zameck Guildmage. Get ALL the card advantage!
I'm sure someone has already mentioned this already, but her and any other Evolve creature that triggers on placing +1/+1 counters like her will be amazing with Graft.
First few turns lay down a bunch of creatures with Graft. Drop her and graft the crap out of her to draw a ton of cards. You could possibly end up drawing another copy of her and a bunch of graft creatures to repeat.
I think Simic might actually be a Standard deck this time around. No balogna! A Simic Gruul combo may be fun on the side to
IDK. Dimir looks pretty good to. With Havengul Lich, Nephalia Drownyards, Jace's Phantasm, and Chromatic Lantern they already have alot of tools to push them over the top.
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This aint your girlfriends meta! This is a man's meta! TURBO META.
This is not how bans/unbans work. Its always the enabler that gets the ban, not the card that is being abused. If you would have Yawgmoths will + whatever cards - it would be Yawgs that would be banned. If you would have Stoneforge and batterskull - it would be stone who would be banned and that is exactly how it works. Furthermore, banning a card in order to unban a different card is a thought process that was and wont be never applied in practical means.
Well, Fathom Mage + Increasing Savagery is obviously a very powerful combo, buuut, good enough for Standard? I doubt it.
I mean, Mage is a 1/1 do-nothing on it's own. And trying to cast and resolve Increasing Savagery on your (1/1) 4-drop creature in a world full of removal and counterspells (and Izzet Staticaster) seems like a fool's errand.
But, maybe drawing 5 cards and having a 6/6 on board is a big enough payoff to try. Mage is also very nicely protected by Undying Evil, for what it's worth. Draws you a free card there in the process!
Aristocrat is already big. There are just so many other threats, many of them not phased at all by targeted removal. I guess you could say Aristocrat might become even bigger, but I see no evidence of that.
0 Karn
W Darien
U Arcanis
B Geth
R Norin
G Yeva
UW Hanna
RB Olivia
WB Obzedat
UR Melek
BG Glissa
WR Aurelia
GU Kraj
BRU Nicol Bolas
RGB Prossh
BGW Ghave
GUB Mimeoplasm
WUBRG Sliver Overlord
GWU Treva, the Renewer
EDH Spike:
U Azami, Lady of Scrolls
Trades
Tree of Redeptions+Deadeye Navigator=Profit
OR
Thragtusk+Deadeye Navigator=Super Profit
This aint your girlfriends meta! This is a man's meta! TURBO META.
43/111, approximately 39% complete. Over a third done.
(calling it now; there will be a cycle of Legendary dual lands with Basic Land types in Theros block)
... AAAAAAAAND I was wrong
The Attention Deficit Guy URGU
Oh man I've been a bit late to the start of this rumor season, but I think this is the card that will get my johnny juices flowing. I mean, if you're going as far back to use forgotten ancient, I think bounty of the hunt definitely deserves a mention here. Pitch a card, use the bounty, target the mage 3 times, draw three for free +1 card advantage, and mage gets small again so it's just as easy to evolve it before the bounty...
Shenanigans? I like incremental growth. Pump up 2 guys then drop 3 on her. And why stop at that? Even within the set we got combos. The new guild mage makes her keep gaining more evolve triggers, while removing counters for even more draw!
Of course this is if she isn't DOA. Or if some sneaky Dimir mage doesnt notice how fast your library is moving and deck you.
There is buried treasure everywhere...in a graveyard.
Here is my dilemma: I have a feeling that this card this card is just barely not playable enough that it gets my hopes up. It reminds me of Corpsejack Menace, in that it seems good enough in theory, but not quite good enough for reality. That is my fear anyway.
Problem is, the art on the promo is just so damn fine! I want to go Dimir at the pre-release, as they seem to have a solid strategy and limited-bomb promo. However, I am not guaranteed a victory, just a promo card. I would much rather a super sexy aqua mage than a crazy looking bug-alien.
What to choose what to choose?
WUControlWU
Commander (EDH)
WBRKaalia of the VastWBR
WRGMayael the AnimaWRG
She...is hot. For a scaly lady.
There is buried treasure everywhere...in a graveyard.
—Mowagh the Gwyllion, Fang Skulkin
Standard: W/R Aggro
Go Simic and hope to god you pull a Zameck Guildmage. Get ALL the card advantage!
Many thanks to DNC at Heroes of the Plane Studios
First few turns lay down a bunch of creatures with Graft. Drop her and graft the crap out of her to draw a ton of cards. You could possibly end up drawing another copy of her and a bunch of graft creatures to repeat.
RoblinTheGoblin's Pro M15 Template:
RoblinTheGoblin's Pro M15 Template v1.3
Also includes M15+ real god stars, promo template, super art template, planeswalker template
IDK. Dimir looks pretty good to. With Havengul Lich, Nephalia Drownyards, Jace's Phantasm, and Chromatic Lantern they already have alot of tools to push them over the top.
This aint your girlfriends meta! This is a man's meta! TURBO META.
This aint your girlfriends meta! This is a man's meta! TURBO META.
Well, Fathom Mage + Increasing Savagery is obviously a very powerful combo, buuut, good enough for Standard? I doubt it.
I mean, Mage is a 1/1 do-nothing on it's own. And trying to cast and resolve Increasing Savagery on your (1/1) 4-drop creature in a world full of removal and counterspells (and Izzet Staticaster) seems like a fool's errand.
But, maybe drawing 5 cards and having a 6/6 on board is a big enough payoff to try. Mage is also very nicely protected by Undying Evil, for what it's worth. Draws you a free card there in the process!
the fire - I will become the flame." - Lim-Dûl, the Necromancer