This won't happen in limited because Graft is the mechanic from the last Ravnica and there will not be graft cards in this block. This is should still be an average playable card in draft and an above average card in sealed.
Ah, Sorry I was thinking of modern not limited, thank you for catching that.
One of the most interesting cards I've seen in a long time.
Extremely well designed. Be glad someone didn't get greedy and bump this down to 1GU. Think we might have problems then. Or better yet give it flash.
either of those additions would have been fine, just making it a bit more powerful is all. this guy will probably draw 3 cards in an average game, and for most of the game be a 3/3. powerful, but not broken by any means.
I just want to say one thing before I say anything else about the card - I have a feeling the Simic guild is going to have the best art of all ten of the guilds. The art on this card is absolutely beautiful.
With that said, I agree, if this is how they're doing evolve, then it seems reasonable that Bant decks might have use for the mechanic. But I'm not sure they can use this card (though it's not a particularly bad card).
Click on that little present next to the Maro picture. Yes, this is real.
This could be relevant if a Bant deck around entreat the angels could be buit. Of course, the mana base would be kinda awkward, but still, there's potential...
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I'm a Spike Vorthos - I love lore and flavor, but only if the cards are competition worthy.
Fathom Mage + Pack Rat means no card disadvantage from growing your rat army. Add some countermagic, ramp, Thragtusk, Havengul Lich and this should be funny enough to try at my FNM. The only question would be what to do turns 1 to 4 except for Farseek. Otherwise, any aggro deck will eat this brew alive.
Fathom Mage + Pack Rat means no card disadvantage from growing your rat army. Add some countermagic, ramp, Thragtusk, Havengul Lich and this should be funny enough to try at my FNM. The only question would be what to do turns 1 to 4 except for Farseek. Otherwise, any aggro deck will eat this brew alive.
Play Salvage and the like to find your creatures.
trackers Instinct and all the type of cards, along with unburial Rites and such.
Play Rats if you want to, overall the card does its job to draw a bunch of cards, but it does so unrealiable, especially as it will die instantly anyway.
Its not a card for constructed, but its really awesome in EDH, just for the amount of workarounds you can do with it.
Put a copy of it in Mimoplasmn EDH and its ridiculous awesome.
trackers Instinct and all the type of cards, along with unburial Rites and such.
Play Rats if you want to, overall the card does its job to draw a bunch of cards, but it does so unrealiable, especially as it will die instantly anyway.
Its not a card for constructed, but its really awesome in EDH, just for the amount of workarounds you can do with it.
Put a copy of it in Mimoplasmn EDH and its ridiculous awesome.
Well, with the chance to get a creature with Salvage/Instincts and play what we dump into graveyard with Lich (or Rites if we splash white), and the already quite solid creature base, we can expect Gatecrash to bring some UB removal, boardwipes or whatever, so a BUG midrange becomes really viable. Add Snapcasters if the spell count is high enough.
Now this is an idea to develop!
Pack Rat hasn't seen Constructed play and maybe it never will, but I believe the combo could appeal to casual players.
So, if a single spell/ability places multiple counters on her, would you draw a card for each individual counter? I'm inclined to say yes, but I can't recall any other abilities that trigger on placing +1/+1 counters to use as a precedent.
603.2c An ability triggers only once each time its trigger event occurs. However, it can trigger repeatedly if one event contains multiple occurrences. See also rule 509.4.
Example: A permanent has an ability whose trigger condition reads, "Whenever a land is put into a graveyard from the battlefield, . . . ." If someone casts a spell that destroys all lands, the ability will trigger once for each land put into the graveyard during the spell's resolution.
Standard: Superfriends!
Legacy: Nic Fit / Pod
Pauper: Delvar; Tron; Flicker Stuff
Commander: Riku ("Some weird doubple spell thing happened"); Keranos ("I did a Gatherer search for 'random' and 'flip a coin.'"); Superfriends!
There's a real power difference between Rare and Mythic Rare. That's often 1. But of course they don't make identical cards at both rarities to prove this, you have to ask a developer to know these things.
In The Mimeoplasm doesn't work because he enter the battlefield with the +1/+1 counters so the ability doesn't trigger... Sorry, I also love it, I'm a Mr. Mime fan...
It does trigger because it's only when the card resolves do the counters get placed, which allows for the mage to trigger too.
In The Mimeoplasm doesn't work because he enter the battlefield with the +1/+1 counters so the ability doesn't trigger... Sorry, I also love it, I'm a Mr. Mime fan...
I disagree.
Quote from Comp. Rules »
121.6. If a spell or ability refers to a counter being "placed" on a permanent, it means putting a counter on that permanent while it's on the battlefield, or that permanent entering the battlefield with a counter on it as the result of an effect
This is also the reason Planeswalkers enter the battle field with double their loyalty counter if Doubling Season is out.
In The Mimeoplasm doesn't work because he enter the battlefield with the +1/+1 counters so the ability doesn't trigger... Sorry, I also love it, I'm a Mr. Mime fan...
Yea it DOES work, and thats great.
The magic word is "placed" and the counters on stuff are placed on them the time they enter the field.
Its not a trigger to "place" them on the cards, but they are "placed" non the less.
What? Drawing an empty library losses the game? WRONG. Use Laboratory Maniac to instantly win the multiplayer game.
Its soo soooooo great in Mimeoplasmn.
Incredible amount of stuff to work with, just add all the +1/+1 counter fun you have and you allready get a ridiculous funny deck.
OFCOURSE with doubling season, and ofcourse with Planeswalkers in the color and OFCOURSE with Proliferate and all that stuff.
Its just fun and the card totally hits the nail.
*Overall seems that the cards so far are really really focused on EDH, i mean all of them do a great job in EDH, much less in "real" constructed formats.
What? Drawing an empty library losses the game? WRONG. Use Laboratory Maniac to instantly win the multiplayer game.
Its soo soooooo great in Mimeoplasmn.
Incredible amount of stuff to work with, just add all the +1/+1 counter fun you have and you allready get a ridiculous funny deck.
OFCOURSE with doubling season, and ofcourse with Planeswalkers in the color and OFCOURSE with Proliferate and all that stuff.
Its just fun and the card totally hits the nail.
*Overall seems that the cards so far are really really focused on EDH, i mean all of them do a great job in EDH, much less in "real" constructed formats.
yet another reason thragtusk may get better. turn 4 fathom (or turn 3 dependin on mana ramp), then turn 5 tusk (or turn 4 with mana ramp). gain5, draw 1, fathom get +1+1. the tusk dies or gets blinked, rinse n repeat
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GU Experiment Kraj- all your abilities belong to us WB Teysa, Envoy of Ghosts- battlecruiser GUB The Mimeoplasm- when graveyards are not safe RGW Mayael the Anima- i luv the fatties
"Dies to any removal" doesn't apply as much here imo, as the card is designed to grow.
They tragic slip it? Oh you flash in a Snapcaster mage.
Or you get rewarded if you save it with any mechanic that involves +1/1 counters.
Or, if you are fitting slitherhead into your deck for some reason(to cast, or just to mill), it can be close to entering the battlefield as a 2/2, and drawing you a card.
yet another reason thragtusk may get better. turn 4 fathom (or turn 3 dependin on mana ramp), then turn 5 tusk (or turn 4 with mana ramp). gain5, draw 1, fathom get +1+1. the tusk dies or gets blinked, rinse n repeat
Hadn't thought about that, but (Magical Christmastime here) Intangible Virtue into Fathom into Thragtusk into Resto Angel makes your Fathom Mage a 5/5 (with 4 card draws!). Makes me kinda want it in my Bant Tokens deck...
"Dies to any removal" doesn't apply as much here imo, as the card is designed to grow.
They tragic slip it? Oh you flash in a Snapcaster mage.
Or you get rewarded if you save it with any mechanic that involves +1/1 counters.
Or, if you are fitting slitherhead into your deck for some reason(to cast, or just to mill), it can be close to entering the battlefield as a 2/2, and drawing you a card.
I dont know man. At 4cmc you better be playing this at turn 6 if you want those ideas to work. If i had a slip and you droped this on turn 4 or 5 I can promise you it would be DOA. Slip costing 1 and being instant really hurts this pretty little lady.
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There is buried treasure everywhere...in a graveyard.
I dont know man. At 4cmc you better be playing this at turn 6 if you want those ideas to work. If i had a slip and you droped this on turn 4 or 5 I can promise you it would be DOA. Slip costing 1 and being instant really hurts this pretty little lady.
How many decks are even playing slip right now? Answer is, 0. But still, being able to easily survive on turn 6(or 5 if you are ramping) makes it a lot more viable than if it did not have built in mechanisms for growth.
Furthermore, on early turns like 4 you are more often either playing sweepers to defend yourself from aggro, or still setting up your board. Obviously this does neither, meaning the more "natural" play for it could be around when you have 6 mana. Or, if you are against a deck you know doesnt have instant speed removal, you can decide to play it safely on turn 4.
How many decks are even playing slip right now? Answer is, 0. But still, being able to easily survive on turn 6(or 5 if you are ramping) makes it a lot more viable than if it did not have built in mechanisms for growth.
If Falkenrath Aristocrat is big, Slip is the best answer to it.
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Ah, Sorry I was thinking of modern not limited, thank you for catching that.
Extremely well designed. Be glad someone didn't get greedy and bump this down to 1GU. Think we might have problems then. Or better yet give it flash.
either of those additions would have been fine, just making it a bit more powerful is all. this guy will probably draw 3 cards in an average game, and for most of the game be a 3/3. powerful, but not broken by any means.
This could be relevant if a Bant deck around entreat the angels could be buit. Of course, the mana base would be kinda awkward, but still, there's potential...
I'm a Spike Vorthos - I love lore and flavor, but only if the cards are competition worthy.
Thats all. Thats all.
Play Salvage and the like to find your creatures.
trackers Instinct and all the type of cards, along with unburial Rites and such.
Play Rats if you want to, overall the card does its job to draw a bunch of cards, but it does so unrealiable, especially as it will die instantly anyway.
Its not a card for constructed, but its really awesome in EDH, just for the amount of workarounds you can do with it.
Put a copy of it in Mimoplasmn EDH and its ridiculous awesome.
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
Well, with the chance to get a creature with Salvage/Instincts and play what we dump into graveyard with Lich (or Rites if we splash white), and the already quite solid creature base, we can expect Gatecrash to bring some UB removal, boardwipes or whatever, so a BUG midrange becomes really viable. Add Snapcasters if the spell count is high enough.
Now this is an idea to develop!
Pack Rat hasn't seen Constructed play and maybe it never will, but I believe the combo could appeal to casual players.
Yes. If you use Increasing Savagery or use The Mimeoplasm you will draw a card for each +1/+1 counter because:
BGU Control
R Aggro
Standard - For Fun
BG Auras
Currently playing:
Standard: Superfriends!
Legacy: Nic Fit / Pod
Pauper: Delvar; Tron; Flicker Stuff
Commander: Riku ("Some weird doubple spell thing happened"); Keranos ("I did a Gatherer search for 'random' and 'flip a coin.'"); Superfriends!
What" target="blank">What
exactly.
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
Ring of Kalonia
love you most
It does trigger because it's only when the card resolves do the counters get placed, which allows for the mage to trigger too.
I disagree.
This is also the reason Planeswalkers enter the battle field with double their loyalty counter if Doubling Season is out.
As a fellow Mime fan and player. DO IT.
Set up the most Johnny of set ups. Stall turns and ramp until you have Corpsejack Menace and Doubling Season out then use Copy Enchantment or Clone and exile Death's Shadow and draw one hundred and four cards!
What? Drawing an empty library losses the game? WRONG. Use Laboratory Maniac to instantly win the multiplayer game.
Yea it DOES work, and thats great.
The magic word is "placed" and the counters on stuff are placed on them the time they enter the field.
Its not a trigger to "place" them on the cards, but they are "placed" non the less.
Its soo soooooo great in Mimeoplasmn.
Incredible amount of stuff to work with, just add all the +1/+1 counter fun you have and you allready get a ridiculous funny deck.
OFCOURSE with doubling season, and ofcourse with Planeswalkers in the color and OFCOURSE with Proliferate and all that stuff.
Its just fun and the card totally hits the nail.
*Overall seems that the cards so far are really really focused on EDH, i mean all of them do a great job in EDH, much less in "real" constructed formats.
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
Its soo soooooo great in Mimeoplasmn.
Incredible amount of stuff to work with, just add all the +1/+1 counter fun you have and you allready get a ridiculous funny deck.
OFCOURSE with doubling season, and ofcourse with Planeswalkers in the color and OFCOURSE with Proliferate and all that stuff.
Its just fun and the card totally hits the nail.
*Overall seems that the cards so far are really really focused on EDH, i mean all of them do a great job in EDH, much less in "real" constructed formats.
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
GU Experiment Kraj- all your abilities belong to us
WB Teysa, Envoy of Ghosts- battlecruiser
GUB The Mimeoplasm- when graveyards are not safe
RGW Mayael the Anima- i luv the fatties
They tragic slip it? Oh you flash in a Snapcaster mage.
Or you get rewarded if you save it with any mechanic that involves +1/1 counters.
Or, if you are fitting slitherhead into your deck for some reason(to cast, or just to mill), it can be close to entering the battlefield as a 2/2, and drawing you a card.
Hadn't thought about that, but (Magical Christmastime here) Intangible Virtue into Fathom into Thragtusk into Resto Angel makes your Fathom Mage a 5/5 (with 4 card draws!). Makes me kinda want it in my Bant Tokens deck...
I dont know man. At 4cmc you better be playing this at turn 6 if you want those ideas to work. If i had a slip and you droped this on turn 4 or 5 I can promise you it would be DOA. Slip costing 1 and being instant really hurts this pretty little lady.
There is buried treasure everywhere...in a graveyard.
How many decks are even playing slip right now? Answer is, 0. But still, being able to easily survive on turn 6(or 5 if you are ramping) makes it a lot more viable than if it did not have built in mechanisms for growth.
Furthermore, on early turns like 4 you are more often either playing sweepers to defend yourself from aggro, or still setting up your board. Obviously this does neither, meaning the more "natural" play for it could be around when you have 6 mana. Or, if you are against a deck you know doesnt have instant speed removal, you can decide to play it safely on turn 4.
If Falkenrath Aristocrat is big, Slip is the best answer to it.