Unplayable? Anything that can sling 20 damage haymakers turn 6 (and repeatedly every turn after that) in a standard control set up with only one other card is not unplayable.
There are too many things that have to go right for this to work in standard. You need to hit every land drop, keep aggro off your back, protect the guildmage, and keep Jace alive to the next turn. Think about this: Aggro is not hitting every land drop. To keep up with them, you'll need a few 2 for 1's... but you can't use a wrath and still hope to go off on turn 6. What options do you have?
Again, in modern it might work with Mind crank, since it's a turn 5 combo that can play through removal. I think Seal of fire and Seal of Doom would be good enablers for that deck.
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Some facts of magic:
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
Put Illusionist Bracers on this guy, and you don't even need to get to 6 mana for the instant Jace kill.
Yeah, it just requires an extra card, the same number of turns (the turn after playing Jace to go off), and less mana/fewer turns devoted to disrupting your opponent and protecting your board. Bracers are absolutely unnecessary here.
How bout three mana for 13 damage? Sure this is modern legal, but with Archive Trap you can make it happen. Provided your opponent searched their library. Hell you can kill them with two archive traps in a row! That is nifty!!
I could be wrong, but since when is their ever printed a card with a activated ability that has a trigger ability in the effect? I see the COST:EFFECT, but also the 'whenever'. Is this a trigger, an activated ability, both or impossible??
As you said it has the Cost: effect. That makes it an activated ability. What that ability does is set up a conditional triggered ability(whenver is a trigger word) that triggers whenever a card or cards are put into the graveyard for the remainder of the turn.
There are too many things that have to go right for this to work in standard. You need to hit every land drop, keep aggro off your back, protect the guildmage, and keep Jace alive to the next turn. Think about this: Aggro is not hitting every land drop. To keep up with them, you'll need a few 2 for 1's... but you can't use a wrath and still hope to go off on turn 6. What options do you have?
Again, in modern it might work with Mind crank, since it's a turn 5 combo that can play through removal. I think Seal of fire and Seal of Doom would be good enablers for that deck.
If you're running this combo in a bug deck you can actually speed this up pretty quickly (about turn 3-5 depending on your luck). Moreover with the Crypt Gast they just released, it's even possible to pull this trick the turn Jace comes out. You're also approaching this the wrong way, it's a dimir combo through and through and your opponent really shouldn't see it coming. I mean the Jace combo is nice, but it's not something to rely on completely either. You would have alternatives to getting around this. Mind sculpt is one. There is also whispering madness which you can combo with guttersnipe in a grixis deck. Liliana 3.0 or Vraska are also nice cards to get the threat off of you while using this trick. Depending on the board you can pop this off with supreme verdict for some damage. This card combos so well with so many cards in standard, any deck with B/U needs him.
Other than the first ability, this card gets a 5/10 for me. Actually, a 6/10 because it has a nice cost.
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Modern - UG Polymorph 10/10 (Home brew that has beaten every competitive modern deck out there)
Standard -W Mono White Heroic (Home brew that has beaten many competitive standard decks, still deciding on final rating)
Casual - RGW Slivers Aggro 8/10 (Standard Legal, only thing missing is removal and does pretty well in tournaments)
And ppl laughed when I said Dimir mill is gunna hit standard. As soon as I seen Laz I knew ppl were never going to look at mill the same way after Feb.
Either way, thats two very useful guild mages so far. Lets hope it's a trend.
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There is buried treasure everywhere...in a graveyard.
And ppl laughed when I said Dimir mill is gunna hit standard. As soon as I seen Laz I knew ppl were never going to look at mill the same way after Feb.
Either way, thats two very useful guild mages so far. Lets hope it's a trend.
I'm excited for Dimir the first rare I ever pulled from a pack was Glimpse the Unthinkable GTC is looking promising
Enjoyable! Mill theme is so good with dimir this time around. I wonder how many cards you thought over when you saw this guy...I for one recalled nemesis of reason
So did I, but I couldn't remember its name (ironic, given the flavor text)-
thanks for the reminder!
That would make decent backup/redundancy for Jace-
Both cost the same and take a round to work in tandem with Guildmage.
Nemesis may or may not be more fragile depending on the matchup.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
So did I, but I couldn't remember its name (ironic, given the flavor text)-
thanks for the reminder!
That would make decent backup/redundancy for Jace-
Both cost the same and take a round to work in tandem with Guildmage.
Nemesis may or may not be more fragile depending on the matchup.
Sir, that's not irony.
It can win the game all by itself,. All you really need is 45 mana.
derp
See a card never get cast for anything but 0, I had to catch myself from listing archive trap
W/U Lavinia of the Tenth
G/W Selvala, Explorer Returned
B Mono-black random General
R/G Xenagos, God of Revels
U/B Wydwen the BIting Gale
There are too many things that have to go right for this to work in standard. You need to hit every land drop, keep aggro off your back, protect the guildmage, and keep Jace alive to the next turn. Think about this: Aggro is not hitting every land drop. To keep up with them, you'll need a few 2 for 1's... but you can't use a wrath and still hope to go off on turn 6. What options do you have?
If you're playing it as a combo, it won't work. If it's just a fast clock in control, you might just be better off with Desecration Demon, Armada Wurm, or even Geist of St Traft.
Again, in modern it might work with Mind crank, since it's a turn 5 combo that can play through removal. I think Seal of fire and Seal of Doom would be good enablers for that deck.
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
More facts of magic
That's what Echoing Truth is for.
Check out http://www.mtgbrodeals.com/author/john-murphy/ for my EDH articles!
I was going to say Cyclonic Rift, but you pretty much nailed the sentiment here.
Naturalize might also be fun-let that Needle be the card that sends them spiraling into the abyss
(nvm, the timing on that doesn't quite pan out)
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
4X Mindcrank
4X Duskmantle Guildmage
2X Tolaria West
2X Bloodchief Ascension
3X Delay
1X Mystic Speculation
2X Pact of Negation
1x Venser, Shaper Savant
1X Nix
2X Augur of Skulls
3X Grave Peril
2X Lost Hours
2X Slaughter Pact
2X Yixlid Jailer
1X Dichotomancy
1X Pongify
2X Piracy Charm
1X Blightspeaker
2X Dash Hopes
2 Extirpate
2X Midnight Charm
1X Ancestral Vision
2X Clockspinning
1X Spell Burst
1X Teferi, Mage of Zhalfir
2X Trickbind
2X Truth or Tale
1X Kira, Great Glass-Spinner
2X Quash
2X Teardrop Kami
3X Bile Urchin
2X Blighted Agent
2X Mental Misstep
3X Vapor Snag
3X Despise
2X Dismember
1X Geth's Verdict
1X Phyrexian Obliterator
2X Postmortem Lunge
2X Praetor's Grasp
2X Surgical Extraction
2X Tezzeret, Agent of Bolas
2X Phyrexian Revoker
2XSphere of the Suns
2X Hex Parasite
3X Spellskite
2X Courier's Capsule
1X Tezzeret the Seeker
1X Esper Charm
2X Hindering Light
1X Punish Ignorance
1X Thoughtcutter Agent
1X Relic of Progenitus
2X Telemin Performance
Countersquall
ummm... what?
Yeah, it just requires an extra card, the same number of turns (the turn after playing Jace to go off), and less mana/fewer turns devoted to disrupting your opponent and protecting your board. Bracers are absolutely unnecessary here.
How bout three mana for 13 damage? Sure this is modern legal, but with Archive Trap you can make it happen. Provided your opponent searched their library. Hell you can kill them with two archive traps in a row! That is nifty!!
As you said it has the Cost: effect. That makes it an activated ability. What that ability does is set up a conditional triggered ability(whenver is a trigger word) that triggers whenever a card or cards are put into the graveyard for the remainder of the turn.
New to Commander? Read the Above article.
This guy + Jace, Memory Adept. If you have 6 mana in standard...that's the game.
There's always psychic spiral and chronic flooding in the current meta.
If you're running this combo in a bug deck you can actually speed this up pretty quickly (about turn 3-5 depending on your luck). Moreover with the Crypt Gast they just released, it's even possible to pull this trick the turn Jace comes out. You're also approaching this the wrong way, it's a dimir combo through and through and your opponent really shouldn't see it coming. I mean the Jace combo is nice, but it's not something to rely on completely either. You would have alternatives to getting around this. Mind sculpt is one. There is also whispering madness which you can combo with guttersnipe in a grixis deck. Liliana 3.0 or Vraska are also nice cards to get the threat off of you while using this trick. Depending on the board you can pop this off with supreme verdict for some damage. This card combos so well with so many cards in standard, any deck with B/U needs him.
Standard -W Mono White Heroic (Home brew that has beaten many competitive standard decks, still deciding on final rating)
Casual - RGW Slivers Aggro 8/10 (Standard Legal, only thing missing is removal and does pretty well in tournaments)
Either way, thats two very useful guild mages so far. Lets hope it's a trend.
There is buried treasure everywhere...in a graveyard.
I'm excited for Dimir the first rare I ever pulled from a pack was Glimpse the Unthinkable GTC is looking promising
So did I, but I couldn't remember its name (ironic, given the flavor text)-
thanks for the reminder!
That would make decent backup/redundancy for Jace-
Both cost the same and take a round to work in tandem with Guildmage.
Nemesis may or may not be more fragile depending on the matchup.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
Sir, that's not irony.
It can win the game all by itself,. All you really need is 45 mana.
........................
23 mana is enough for guildmage to deal 20 damage. 24 mana gives you 24 damage.
true. but you still need 2 to cast the guildmage. so 25 mana would be optimal.
........................