The scary thing here is if you're playing against Gruul or Naya aggro you always have to worry about letting creatures through because they may be able to pump them. Especially if you're low on health or if they have things like Silverblade out. I really like it, it's just a question of will there be any good creatures with the mechanic....
The scary thing here is if you're playing against Gruul or Naya aggro you always have to worry about letting creatures through because they may be able to pump them. Especially if you're low on health or if they have things like Silverblade out. I really like it, it's just a question of will there be any good creatures with the mechanic....
giant growth has been doing that for uh... since the game was invented.
as for the mechanic itself... doesn't interest me much, then again the r/g color pairing in general doesn't interest me much. its neat... i guess? it'll be really powerful in limited, especially late game.
MaRo confirms that Bloodrush is: discard to pump for the creature's P/T
He doesn't say anything about additional abilities, so we'll have to wait and see if Bloodrush also gives first strike, trample, etc.
That's unfortunate. Still good, but more linear than I would have liked. Hopefully they will include abilities, but knowing WotC, it is just P/T. If the buff is properly costed, one might make it into my Werewolf deck, as a Transform enabler, but generally this is just too generic.
Modern Infect will like it though, as it is uncounterable in modern. Nobody plays Trickbind there.
Private Mod Note
():
Rollback Post to RevisionRollBack
Lycanthropy Awareness Day.
Hoping for a cure, or at least an outbreak.
giant growth has been doing that for uh... since the game was invented.
The power comes from the fact that you don't have to waste slots in your deck to play giant growth, you can just play creatures and turn them into giant growth when you need them.
That said, my guess is still that this mechanic won't see constructed play. Not that I care, I'm a limited junkie anyway.
Private Mod Note
():
Rollback Post to RevisionRollBack
"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
What? No trample? No trample for pumped creature either? Not very good, a 6/6 for 6 is not very good for a rare, and although it may get bigger, it can still be chump-blocked
What? No trample? No trample for pumped creature either? Not very good, a 6/6 for 6 is not very good for a rare, and although it may get bigger, it can still be chump-blocked
This. So true. If this thing said trample, then it would be a card worth looking at.
Private Mod Note
():
Rollback Post to RevisionRollBack
Luck isn't the only reason I win. Just most of the reason.
Reanimator Ramp may like especially with slayers stronghold late. Discard pump mana dork / utility dude , reanimate later , slayers stronghold . Reanimator can pile up lands quick.
I wish the abilities for gruul and rakdos were switched for this block. You would expect red green to get the better creature in terms of power level while red black would get that burst damage. Would of made more sense interms of synergy also if u had rakdos with hellbent and oh look bloodrush feeds into it. Unleash + Bloodthirst would make u understand oh yea, play aggressive. RG aggro is about pressuring your opponent early and keeping it up late game.
I'm guessing (hoping?) this will give the creature it pumps whatever abilities it has.
Like
RG
2/1 Trample
RG, discard this card: target attacking creature gets +2/+1 and trample
If it works this way, I don't think it's all that bad. Not worse than scavenge IMO.
also, both borborygmos and the ability are discard-based... I'm hoping will Gruul have a way to benefit from it? Like a shaman that returns bloodrush creatures from gy to hand...? (let me dream =P)
I don't know if anyone posted this yet, but this is confirmation that bloodrush comes from the discarded creatures power and toughness, straight from MaRo's blog:
"Bloodrush essentially allows you to discard a creature to give your creature +X/+Y until end of turn where X is the discarded creature’s power and Y is its toughness. Note that this is all me paraphrasing and is not rules tight."
What? No trample? No trample for pumped creature either?
With some ramp, which seems to be a thing for Gruul, this can easily be a 6/6 on turn 4. I don't think that's bad. If the pumped creature would get trample and +X/+X, where X is likely in the range of 5-9, the Bloodrush cost would have to be a LOT more expensive. Giving an attacking weenie (edit: that could very well have trample on its own) +6/+6 for 3 mana with a card that isn't exclusive to that function in your deck, is already pretty scary imho.
Remember that this is a card that has two uses, so each use can't be as good as it would be on a card of its own. Take a look at the charms or cards with channel, and you'll see.
I think this card looks good, but all I see is complaining. Folded $20 bill and all that.
"Bloodrush essentially allows you to discard a creature to give your creature +X/+Y until end of turn where X is the discarded creature’s power and Y is its toughness. Note that this is all me paraphrasing and is not rules tight."
So is this denying our guesses of bloodrush giving abilites too? Or is there still hope? hummm...
Remember that this is a card that has two uses, so each use can't be as good as it would be on a card of its own. Take a look at the charms or cards with channel, and you'll see.
But right now both it's halves aren't that good (for a rare). 6 for a 6/6 is a good start, but it needs something like trample, vigilance, haste to set it above a big dumb stick.
It's second ability is limited to attacking creatures, and three mana. Sure it can be a huge pump, but it just a pump. Again, needs trample, etc, different mana cost to set it above a bigger giant growth.
To be fair though, Strength of Cedars could come around for massive damage back in Kamigawa Sealed/Limited, sometimes even constructed.
Not sold on this ability at all. If anything competitive comes of Bloodrush it will be a surprise.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Nirvava »
you can generally tell the easiest road to victory by how many players congregate on it; and the road of counterspells/control has been the freeway of choice in magic for quite some time.
Quote from photodyer »
What I find offensive is not that Wizards is endeavoring to make the game more accessible, but the attitudes of elitists who act as though no one of any age should show their face in the Magic public without first having mastery over the complexities of the game.
Please let's remember that there is more to each guild than the keyword. Scavenge does not define Golgari, Overload is not the best thing about Izzet, etc.
Private Mod Note
():
Rollback Post to RevisionRollBack
When I hit my 3000 post mark, I'm gone for good.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Please let's remember that there is more to each guild than the keyword. Scavenge does not define Golgari, Overload is not the best thing about Izzet, etc.
Seems like a reasonable keyword, this card may not be the poster child for what it can do, but it's certainly an all star windmill slam 1st pick in limited.
If there's a 3-4 drop with trample with bloodrush and a reasonable body or a super cheap variant (which I imagine there is), the mechanic could be put to use in constructed.
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard:
Bident Layers B Devotion RG Devotion UW Control Modern:
Jund
UW Control
Combo Pod Legacy: DeathBlade RUG Delver BUG Control
Seems like an interesting mechanic. The Gruul charm will probably give trample to creatures which I can see working here. I wonder if there will be more land searching cards to help with this? I want to see more before I come to conclusion. I hope Orzhov gets spoiled next though.
Rubblehulk is crazy. I can imagine this in standard, throwing this down in any sort of ramp strategy is pretty nuts alone. Yeah, it dies to removal, etc, but it also kills almost anything in combat in the early game should your opponent have some dumb combat tricks. It can also blowout games in Jund in the late.
All in all, I expect this to see some play in the early parts of the new Standard.
Private Mod Note
():
Rollback Post to RevisionRollBack
Commander:
1v1
Talrand, the Sky Summoner
Multi
Niv-Mizzet, Dracogenius
Elesh Norn, Grand Cenobite
I think that Rubblehulk is a good six-drop of choice for R/G decks. It works with two modes, pushing you towards the win, or simply being a huge effective body that gets even bigger over time. Not as a four of, but two of them is fairly reasonable. Being a pump spell on a huge guy that Domri can add to your hand is just another bonus.
It's still a 6 drop that doesn't add any sort of value and isn't Baneslayer Angel/Thundermaw Hellkite type efficient.
Lingering Souls makes him pretty embarrassing. Not having trample is a big deal. and all he does is have the potential to do damage (granted, quite a bit), but he's still narrow. Maybe he serves some type of Wolfir Silverheart role, even tho he's probably worse than Silverheart head to head, albeit with a bit more upside.
I don't like the assumption that Domri Rade is going to be playable, he's close to Ajani, Caller of the Pride in terms of playability (who Patrick Chapin actually has him ranked below) (I think he's a bit better than Ajani personally), being RG instead of WW is some sort of a bonus, but using Domri (who isn't a guaranteed winner in his own right) as a reason to play another suspect card isn't something I can get on board with.
giant growth has been doing that for uh... since the game was invented.
as for the mechanic itself... doesn't interest me much, then again the r/g color pairing in general doesn't interest me much. its neat... i guess? it'll be really powerful in limited, especially late game.
That's unfortunate. Still good, but more linear than I would have liked. Hopefully they will include abilities, but knowing WotC, it is just P/T. If the buff is properly costed, one might make it into my Werewolf deck, as a Transform enabler, but generally this is just too generic.
Modern Infect will like it though, as it is uncounterable in modern. Nobody plays Trickbind there.
Hoping for a cure, or at least an outbreak.
Level 1 Judge (yay)
It was the first thing I thought when I first saw the card. Attacking pumps at the cost of discarding, EVERYWHERE. Now I see a big sealed contender.
(Give your LGS judge a hug. He deserves it.)
The power comes from the fact that you don't have to waste slots in your deck to play giant growth, you can just play creatures and turn them into giant growth when you need them.
That said, my guess is still that this mechanic won't see constructed play. Not that I care, I'm a limited junkie anyway.
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
Well, a pity, but I guess making new stuffs is always tough.
This. So true. If this thing said trample, then it would be a card worth looking at.
Like
RG
2/1 Trample
RG, discard this card: target attacking creature gets +2/+1 and trample
If it works this way, I don't think it's all that bad. Not worse than scavenge IMO.
also, both borborygmos and the ability are discard-based... I'm hoping will Gruul have a way to benefit from it? Like a shaman that returns bloodrush creatures from gy to hand...? (let me dream =P)
"Bloodrush essentially allows you to discard a creature to give your creature +X/+Y until end of turn where X is the discarded creature’s power and Y is its toughness. Note that this is all me paraphrasing and is not rules tight."
With some ramp, which seems to be a thing for Gruul, this can easily be a 6/6 on turn 4. I don't think that's bad. If the pumped creature would get trample and +X/+X, where X is likely in the range of 5-9, the Bloodrush cost would have to be a LOT more expensive. Giving an attacking weenie (edit: that could very well have trample on its own) +6/+6 for 3 mana with a card that isn't exclusive to that function in your deck, is already pretty scary imho.
Remember that this is a card that has two uses, so each use can't be as good as it would be on a card of its own. Take a look at the charms or cards with channel, and you'll see.
I think this card looks good, but all I see is complaining. Folded $20 bill and all that.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Doomsdayin'
So is this denying our guesses of bloodrush giving abilites too? Or is there still hope? hummm...
But right now both it's halves aren't that good (for a rare). 6 for a 6/6 is a good start, but it needs something like trample, vigilance, haste to set it above a big dumb stick.
It's second ability is limited to attacking creatures, and three mana. Sure it can be a huge pump, but it just a pump. Again, needs trample, etc, different mana cost to set it above a bigger giant growth.
To be fair though, Strength of Cedars could come around for massive damage back in Kamigawa Sealed/Limited, sometimes even constructed.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Doomsdayin'
Even less is Detain the good thing of Azorius.
Have all of them.
Join us on Cardgame Coalition!
It is Gruul's keyword.
Have all of them.
Join us on Cardgame Coalition!
If there's a 3-4 drop with trample with bloodrush and a reasonable body or a super cheap variant (which I imagine there is), the mechanic could be put to use in constructed.
Bident Layers
B Devotion
RG Devotion
UW Control
Modern:
Jund
UW Control
Combo Pod
Legacy:
DeathBlade
RUG Delver
BUG Control
All in all, I expect this to see some play in the early parts of the new Standard.
1v1
Talrand, the Sky Summoner
Multi
Niv-Mizzet, Dracogenius
Elesh Norn, Grand Cenobite
It's still a 6 drop that doesn't add any sort of value and isn't Baneslayer Angel/Thundermaw Hellkite type efficient.
Lingering Souls makes him pretty embarrassing. Not having trample is a big deal. and all he does is have the potential to do damage (granted, quite a bit), but he's still narrow. Maybe he serves some type of Wolfir Silverheart role, even tho he's probably worse than Silverheart head to head, albeit with a bit more upside.
I don't like the assumption that Domri Rade is going to be playable, he's close to Ajani, Caller of the Pride in terms of playability (who Patrick Chapin actually has him ranked below) (I think he's a bit better than Ajani personally), being RG instead of WW is some sort of a bonus, but using Domri (who isn't a guaranteed winner in his own right) as a reason to play another suspect card isn't something I can get on board with.
Bident Layers
B Devotion
RG Devotion
UW Control
Modern:
Jund
UW Control
Combo Pod
Legacy:
DeathBlade
RUG Delver
BUG Control