Its stupid to jump to a conclusion that its only pump or only lands from a SINGLE CARD.
Well, this card's effect has two elements: Pumping, and counting lands. Since the name "bloodrush" seems to be much more connected to pumping a creature than to counting lands, the basic template above seems like a reasonable deduction from this single example.
Okay, so they are putting some bad cards up front first. That's fine. Big question- what the hell does bloodrush do in general? Cost, discard, effect for attacker? Will it always be like this based on the templating?
I hope Bloodrush will be able to be used at Instant speed. Not being able to Scavenge as an Instant is what killed Golgari for me.
Scavenge at instant would've been borderline broken, especially for Limited. It would require way too much board information from the graveyard to be enjoyable.
No offense meant, just saying. Scavenge is fine the way it is. I think the only reason it isn't played more is the lack of effective Scavengers/targets really. (There's a few). Hopefully they'll play nicely with new cards (given Simic's new card draw + counters has some fun there).
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Disappointing spoiler in that we can't tell how bloodrush will work on other cards yet(as I doubt it's an exact copy)
Agreed. While I think the card is interesting enough, I don't like that the spoiler isn't very clear on exactly hoe bloodrush works. All we know right now is it involves discarding a card for an effect. Though, based on the spoiled Borborgymos, it is possible that this is the entire mechanic...
This is an uncounterable pump, at that, given no Stifle like effect in the format, which is the good part of the card.
The creature itself is pretty constructed unplayable at 6 mana, wouldn't have hurt to make it a 5 or even 4 drop with the same ability. 6 mana arbitrary power/toughness dude without any kind of evasion on its own is pretty atrocious.