12/26 Mothership Holiday Preview: Firemane Avenger

  • #51
    If there's some low costed Battalion weenies, all those attack triggers could add up quite nicely. My Thatcher's Revolt kitchen deck is quite happy... now, do I drop Hellrider or Goldnight Commander? Theme or playability? A good choice to have. Smile
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  • #52

    Some people have speculated that these might be the prerelease promos, and I think that's looking very plausible... so far each one has been good enough to be strong in Limited and exciting to some casual players, but clearly aren't pushed hard enough to be the set's pack-selling Constructed all-stars. That's basically the exact level you'd want the prerelease promos to be at. I can buy that these may be them.


    I'm going to go out on a limb here and say they are most definitely NOT the pre-release promos; just rares with the key word. The only pre-release promo that directly mentioned the guild's keyword in RTR was Azorious, after all, and honestly the Simic one would just be BAD.
  • #53
    Terrible keyword and very meh card, especially funny considering this card gets chewed up by the most popular angel in the format.
  • #54
    I'd be willing to bet that Battalion is like Landfall... same trigger condition for each one, but different effects.
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  • #55
    .... DANGIT! I was SO sure I would be going Simic this time around, but now... DANGIT, BOROS AND BATTALION, WHY DO YOU HAVE TO BE SO ATTRACTIVE!?
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  • #56
    I'm more thrilled that they got the flavor down pat and that we could easily seem some constructed-worthy boons if this is what the keyword is.
  • #57
    Why does everyone want to play it with tokens, when the obvious way of playing it is attacking with as many Battalion creatures as possible? The ability is very Boros, that's for sure.

    As for the card, it doesn't do anything till turn 5, but when it does, it's ridiculous. It even clears the way for the attackers that might die in the red zone, making it more likely to activate on the following turns. And it gets just silly with Aurelia.


    Too presumptuous as to how battalion creatures will be, I'd rather have something that reliably gives me attackers for cheap than pray my tempo doesn't get cut by removal, since this battalion effect takes over by itself. That's why they're wanting to play it with tokens.
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    This card will not have a place in my deck, however it may make a good coaster for my drink.


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  • #58
    Quote from Scarap
    I'm going to go out on a limb here and say they are most definitely NOT the pre-release promos; just rares with the key word. The only pre-release promo that directly mentioned the guild's keyword in RTR was Azorious, after all, and honestly the Simic one would just be BAD.


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  • #59
    Quote from Scarap
    I'm going to go out on a limb here and say they are most definitely NOT the pre-release promos; just rares with the key word. The only pre-release promo that directly mentioned the guild's keyword in RTR was Azorious, after all, and honestly the Simic one would just be BAD.


    Carnival Hellsteed.

    I think this is a well-designed mechanic, I like it a lot. There's a lot of room for them to put in different effects at different rarities. Though I still want to dream of a world where I can assemble a deck that is nothing but different forms of Lightning Helix. Helix itself, Ajani Vengeant, Firemane Avenger, Balefire Liege...
  • #60
    The Battalion template is probably cardname and at least 2 other creatures attack, cardname does X damage to target creature or player and you gain Y life where X and Y are the creatures power/toughness.
  • #61
    I this they could have lowered the P/T and given this haste. I suppose that would have been risky though. I don't like how they this requires other creatures to really use effectively.

    Mythic will produce two soldier tokens when ETB, mitigating it's only drawback. Calling it now.
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  • #62
    Carnival Hellsteed.


    Oops. My b my b. I still don't think...and honestly hope that these aren't the pre-release promos. Fathom Mage is not a limited bomb in ANY sense of the word. I think these cards are just rares with the guild mechanics on them, and while it's possible that some of them are the promos (Rubble Hulk seems like a good fit for instance) I don't think all of them will be.
  • #63
    Quote from Kithas
    ...
    I am disappoint
    needing 3+ creatures to attack to do SOMETHING is a terrible keyword for aggro, barring 0 drops the first turn you could even use it would be t3 and thats with 3 one drops, most games itd be t4 with no interaction, so in most situations this keyword will be dead seeing as unless you are playing a goldfish or racing aggro you will be losing creatures. Aggro strategies in the current environment need single creatures that are threats all their own, not a building mechanic that will usually do nothing.

    really not what I would have liked from the boros ability, much less one of our 4 drops.

    flavorwise sure its great


    Yeah, unfortunately, I feel the same way. Boros is my favorite guild by far, and I'm sorry, but Battalion is a stinker. Way to easy to disrupt, way to late in the game to really matter most of the time.

    Man, I was really hoping they didn't screw up Boros. Hopefully we get solid Boros cards despite the poor keyword. Radiance didn't do much but we still got a lot of good Boros cards.

    Looks like even Ravnica can't escape the "second set in a block sucks" curse.
  • #64
    Quote from ThisIsNotMyName
    I this they could have lowered the P/T and given this haste. I suppose that would have been risky though. I don't like how they this requires other creatures to really use effectively.

    Mythic will produce two soldier tokens when ETB, mitigating it's only drawback. Calling it now.


    I'd gladly welcome Hero of Bladehold back.
    Currently Playing ~ RWG Naya Control GWR


    Disclaimer: Unless I state otherwise, I'm referring to standard.
  • #65
    Quote from i_am_brucelee
    umm... fervor?


    Bingo. Was being tongue in cheek. Fervor would be awesome at two mana.
  • #66
    Free Lightning Helix? Sweet.
    I'm guessing no reprint of it in that case.
    Oh well, in different versions, I could find myself loving battalion. Grin
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  • #67
    Quote from ThisIsNotMyName
    I this they could have lowered the P/T and given this haste. I suppose that would have been risky though. I don't like how they this requires other creatures to really use effectively.

    Mythic will produce two soldier tokens when ETB, mitigating it's only drawback. Calling it now.


    The mythic is aurelia, seeing as she makes the battalion stuff trigger twice if yo creatures don't die.
  • #68
    Oh! It´s great for my EDH!!!!!
  • #69
    Brain farting on the name (long day), but that red Restored card that gives you hasted tokens looks pretty useful now.
  • #70
    Quote from BubbaKanoosh
    Brain farting on the name (long day), but that red Restored card that gives you hasted tokens looks pretty useful now.

    Thatcher's revolt. I was just thinking the same thing. Also goes hand in hand with hellrider
  • #71
    Quote from BubbaKanoosh
    Brain farting on the name (long day), but that red Restored card that gives you hasted tokens looks pretty useful now.


    Thatcher Revolt.
    Currently Playing ~ RWG Naya Control GWR


    Disclaimer: Unless I state otherwise, I'm referring to standard.
  • #72
    Well this ability isn't my favorite but I like it seems to fit with the boros attack plan. Sadly this will get eaten by a resto without having anything else attack with it and even if it does they still trade.
  • #73
    If you had three Firemane Avengers or three creatures with battalion, do all three trigger?
  • #74
    Quote from JankyJankster
    Too presumptuous as to how battalion creatures will be, I'd rather have something that reliably gives me attackers for cheap than pray my tempo doesn't get cut by removal, since this battalion effect takes over by itself. That's why they're wanting to play it with tokens.

    Sounds reasonable. The risk isn't as high, but on the other hand, neither is the reward. Picking between the two routes is going to be a nice exercise for the Spikes.
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  • #75
    Quote from Scarap
    I'm going to go out on a limb here and say they are most definitely NOT the pre-release promos; just rares with the key word. The only pre-release promo that directly mentioned the guild's keyword in RTR was Azorious, after all, and honestly the Simic one would just be BAD.


    Azorius AND Rakdos. But yes, I noticed that too; half-ish of the RtR promos had the guild keyword, whereas it looks like these all will. I can't see any reason for that to absolutely rule out these being the promos, though; it breaks the pattern set in the first set, but it's not like Wizards is going to see "Some promos don't have the guild mechanic" as an essential feature that needs to be preserved.
    Public Service Announcements
    Take the spoiler season pledge! "Tons of people play Limited. Most cards are made for Limited, not Constructed. I will not post complaining that a Limited card is bad in Constructed."
    Don't do it. Sene explains why.
    Milling from the top of a library is identical to milling from the bottom (barring library manipulation). Keep that in mind the next time someone tells you mill affects card draws.
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