Yeah, creatures with haste exist, and last time I checked Fervor was in the format. It will be a breeze being able to attack with 3 guys on turn 4. I just hope the rest of the battalion cards are as good as this one.
You know what else is in the format? a ton of cheap, easy removal.
If your opponent lets you drop three unanswered creatures and swing with all of them by turn 5, you've won already. I predict this thing will actually helix maybe 1 in 20 times it tries to.
And any card I need to clog up my deck with Fervor to make good is not getting run.
Man, what an epic waste of a keyword. Battle cry used to be my least favorite keyword in the history of MTG, this just took the #1 spot.
Originally Posted by nickolai View Post
Three attacking creatures is hard? Psshh, how quickly you forget the lesson Windbrisk Heights taught you. And THAT card spanked ass in a world that had both more and better sweepers and worse token generators.
Cause there's so much 1 and 2 mana instant speed Land Destruction around.
Polk, most aggressive decks play multiple creatures, to say this is a bad card is very simple-minded. A 3/3 flyer for 4 is already very good (Dungeon Geists Galepowder Mage, Wydwyn, the Biting Gale), not mention the huge upside helixing everytime you attack with your guys makes this into an easy 5-10$ rare out of the guild of Boros.
Most aggressive decks play a lot of creatures. And most of those creatues get chump blocked or hit with removal and are killed. The huge upside of helixing every turn isn't going to happen.
This is the poster child for a "7 for $1" garbage rare.
Tl;dr: my thoughts on the card are such:
- Aggressively costed, evasive beater, potential race-winning burn-on-a-stick, with built-in nostalgia trip
- Too early to call for Standard, fun for EDH and other multiplayer (you can always swing at an opp with an empty board and burn another opp's stuff)
- Unlike battlecry, doesn't specify "Creatures you control". If this ends up the Boros prerelease promo, I'm playing Two-Headed Giant sealed
- Comparisons to Hellrider are pointless, HR doesn't hit creatures, doesn't gain you life, doesn't fly, therefore serves an entirely different purpose
- I could see it in a WRb deck with Lingering Souls, Lightning Mauler, and Pyreheart Wolf, plus other good weenies. Hopefully Gatecrash gives us a Brave the Elements variant
That said, I honestly don't understand the haters these threads attract. I'm all for healthy, constructive debate, and I like evaluating cards from all angles, but you're forming an extreme opinion based on very little information and a narrow viewpoint. There are 10 nonlands spoiled. The meta constantly shifts, and not everyone plays constructed.
It enrages me when players talk about a fun card like it's single-handedly killing competitive Magic, when it's been my experience that it's the overcompetitive players killing the fun of Magic. This is the typical argument about these types of cards as my mind interprets it:
"This card is garbage because X card exists in a narrow role of one deck in a meta that never changes because the format doesn't rotate, and X card does its job better, and that's the only job worth doing, period. If only they had halved its mana cost and made it all upside with no restrictions it would be a $15-$20 rare I could trade 9-year-olds my Shivan Dragons for while laughing all the way to the GP."
Is this outlook fun for people? Wouldn't it be worth broadening your enjoyment of the game a little by taking a second, foregoing your knee-jerk reactions, and considering cards other than the 6 money rares seeing constructed play that might make this card fun to play? What are you hoping to accomplish by straight out bashing it on the internet?
"Well, I thought this was a pretty decent card with a fun design, but if seasoned authority figure "Random Internet Douche #5981823" says it's bad without giving a well-reasoned argument why, I suppose I'd better adjust my opinion accordingly. I'd forgotten that removal exists and makes any creature without an ETB, LTB, hexproof, and a free handjob obsolete. Well played, good sir."
All jokes aside, for a creature with battalion to be effective, it must be at least efficient without the ability. A 4cc 3/3 flier isn't very mana efficient by today's standards
ugh... as if the legend angel wasnt awesum enough. so turn 3 silverblade, turn 4 this new angel (maybe soulbound), turn 6 legend angel (def soulbound). turn 6 win is just rude lol
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GU Experiment Kraj- all your abilities belong to us WB Teysa, Envoy of Ghosts- battlecruiser GUB The Mimeoplasm- when graveyards are not safe RGW Mayael the Anima- i luv the fatties
The thing I love about spoiler season is the predictability of people's comments. It's usually to large groups.
Group A who think the card is crap always have the perfect scenario in mind as to why the card in question won't be any good. Removal, sweepers, didn't draw the right cards, game over turn 5, etc...any debating the worth of said card is futile because in their mind, what makes it bad will ALWAYS happen.
Group B is just the mirror image of Group A.
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"When plunder becomes a way of life for a group of men living together in society, they create for themselves in the course of time a legal system that authorizes it and a moral code that justifies it." Frederic Bastiat
turn one: avacyns pilgrim
turn two: champion of the parish and thalia, avacyns pilgrim and thalia, or champion of the parish and avacyns pilgrim
turn three: firemane avenger
turn four: swing, shoot a blocker or player, deal tons of damage.
Champion > Thalia > Silverblade > Sublime/Hellrider/Angel of Jubilation is just ... better than using firemane.
angel of jubilations casting cost is too restrictive, hellrider only deals to target player, and sublime dosent grant any evasion [killing a blocker]. firemane kills all the zombies, thragtusk before and after token, all the small human dudes, just about all the blockers by turn four. except maybe smiter.
this card is good
Funny that, B/R zombies run Geralf's Messenger, Thundermaw and Hellrider and the first costs BBB and the other two are RR and yet they seem to be top tier decks. Paying 1WWW isn't going to kill Boros aggro, and firemane does jack all against zombies. You either hit crawler which can't block anyway, knight of infamy just gives it a middle finger, geralf's messenger means you only gain 1 life, and falkenrath aristocrat just eats a crawler making itself indestructible.
Also, curving out with Jubilation means you don't even need to kill a tusk, you'll be hitting with a 4/4 double striker, a 3/3 double striker and a 3/2 so they'll be taking 9 damage anyway, offsetting the life gain.
messenger is the only card comparable in CC and its worlds better than jubilation, and even if messenger has its counter firemane still kills it, and tis is all a turn or even two turns before thundermaw hits the field. js
Champion > Thalia > Silverblade > Sublime/Hellrider/Angel of Jubilation is just ... better than using firemane.
True, but I still think they are "depowering" standard from Rize of Eldrazi standards. It just ran into a hiccup with Delver and Geist of St Traft... I haven't seen any creature beaters from RTR that are on the same level as ISD cards.
Champion > Thalia > Silverblade > Sublime/Hellrider/Angel of Jubilation is just ... better than using firemane.
There's no reason why you can't use two powerful cards in one deck. Firemane is excellent, and in a R/W aggro scenario, there's no reason you can't run something like 4 Hellriders and two Avengers. I, personally, will be trying something like that out.
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What you are about to read the absolute truth about the deck that once nearly killed WotC's revenue.
Quote:
Originally Posted by DallasM
Caw Blade is based on the ancient powerful strategy of equipping Storm Crow with Worldslayer, blowing everything up, punching your opponent in the face, stealing his cards, and running away. This new deck is a mere shell of the original caw blade's power.
messenger is the only card comparable in CC and its worlds better than jubilation, and even if messenger has its counter firemane still kills it, and tis is all a turn or even two turns before thundermaw hits the field. js
Restoration Angel is just better is the real problem. LESS restrictive mana cost, instant speed, doesn't die to searing spear, and lives through Firemane's trigger, and doesn't rely on having at least 2 other creatures on the board to be useful. Resto also completely blanks Firemane in combat. Let's say Firemane gets to attack and use its trigger shooting a blocker. Resto flashes in response and blinks the blocker, and kills firemane by successfully blocking it.
Hellrider has haste (big difference considering a lot of the removal is sorcery speed) and doesn't require any other creature to deal extra damage.
The big issue with Firemane is while the attack trigger is really good you have to compare it to other cards that fill the same roll. Maybe there will be enough support to make it good, but right now there are just better options.
However if you're thinking about ways to enable this, I think Lingering Souls is probably the best enabler. If this card is going to work, Lingering Souls (or potentially a Gatecrash card like it) is going to be key in making it work.
Three attacking creatures is hard? Psshh, how quickly you forget the lesson Windbrisk Heights taught you. And THAT card spanked ass in a world that had both more and better sweepers and worse token generators.
You know why Windbrisk Heights was so awesome? Because it was a land. (and the free card it gave you was usually better than a lightning helix too!)
This might be relevant if Windbrisk Heights had cost 4 mana for a mediocre 3/3 flier instead of letting your land drop double as a spell slot (that was often better than lightning helix).
No immediate board impact?! Why, this card must be declared UNPLAYABLE!
(sarcasm)
Blame WOTC. When you have stupidly pushed cards like Thragtusk or Huntmaster of the Fells that give you handjobs just for resolving them, that becomes the standard. Prior to this, we had the Titans, and before that, Bloodbraid Elf (even better since it was on cast). See also Geralf's Messenger, Snapcaster Mage, Thundermaw/Aristocrat/Hellrider (hasted fatties), and so on.
It's been a solid few years of Entering: The Battlefield. Hell, we even have Restoration Angel so you can double down on all your other ETB goodies while laughing at removal/attackers.
An attacking creature has to really be over the top to be great in this environment (e.g. Geist).
There's no one to blame but Wizards. I would love for cards like this to be good, as they were just 4-5 years ago. Cards that made creatures feel like creatures, and not like spells on a stick that will give you value three different ways before the end of your turn.
Blame WOTC. When you have stupidly pushed cards like Thragtusk or Huntmaster of the Fells that give you handjobs just for resolving them, that becomes the standard. Prior to this, we had the Titans, and before that, Bloodbraid Elf (even better since it was on cast). See also Geralf's Messenger, Snapcaster Mage, Thundermaw/Aristocrat/Hellrider (hasted fatties), and so on.
It's been a solid few years of Entering: The Battlefield. Hell, we even have Restoration Angel so you can double down on all your other ETB goodies while laughing at removal/attackers.
An attacking creature has to really be over the top to be great in this environment (e.g. Geist).
I guess that's true. Though if WOTC starts trying to slow down standard by reducing the number of ETB effects, then I certainly won't be complaining.
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"We wield the fires of rage. War is our blood and destruction our birthright." - Crimson creed
If they wanted to push this card this would have been a
3/3 Haste, Flyer
or a
4/3 Flyer (no haste)
or a
3/3 Protection from X, Flyer
where X is a relevant color or type
In making it a 3/3. They made this card fringe playable. Given the right deck, supporting cards, and meta game this card could see some play.
Because it seems that this ability is difficult to reliably pull off any battalion card must be playable without the battalion ability. Would you play a vanilla 3/3 Flyer? No...
It enrages me when players talk about a fun card like it's single-handedly killing competitive Magic, when it's been my experience that it's the overcompetitive players killing the fun of Magic
My dislike of this card has nothing to do with competitive magic. It's a terrible card, and I can't even imagine how frustrating playing with it would be. You drop it, you have two other creatures on board, you think you have an awesome attack set up, but before you get to do it, you lose one of the attackers to removal and are stuck with a vanilla 3/3 flier. Then you lose another attacker blocking on of their dudes, you play another creature, and hope next turn you get to pull off awesome combat trick, only to be foiled again.
It's a terrible mechanic that is deeply unfun to play. It has nothing to do with competitive this or constructed that. It's a bad, frustrating, unfun mechanic
This card only looks good in the land of Goldfishing, where you always draw the nuts and your opponent is an invisible person with no deck.
Honestly, I think the card was originally designed to only cost 1RW. It would have made the card very attractive due to all the 3s. That's the kind of thing R&D likes to do, too. And at 3 CMC, a 3/3 flyer with this ability is definitely playable.
At 4, it's going to depend on the deck that it could fit into.
It's a terrible mechanic that is deeply unfun to play. It has nothing to do with competitive this or constructed that. It's a bad, frustrating, unfun mechanic
This card only looks good in the land of Goldfishing, where you always draw the nuts and your opponent is an invisible person with no deck.
All I'm saying is that if you're evaluating a card, especially going into a meta as yet undefined, you should avoid using absolutes like "terrible" and "unplayable". I agree it has the possibility to trick you into thinking it's better than it is and its ability may rarely go off in a high removal setting. If it helixed every time it attacked though, it would probably cost 6 and be a mythic. You can't have it all.
At least it has a decent body and rewards you for doing what a Boros deck wants to do anyway: attack with creatures. It's something your opponent will want to deal with and won't always be able to. It's not a card like Retaliator Griffin that only works if your opponent does something you don't want them to. There's likely more synergy than anyone is giving credit for seeing as the only other Boros card we know so far, Aurelia, combos pretty freakin' well with this.
Also, your opponent can't remove everything. If they verdict or blow this up to have you slap Thundermaw Hellkite or Aurelia or something worse down next turn unhindered, it's done its job. I'm just getting sick of a meta where a card is unplayable unless it's pulling triple duty like Restoration Angel and Thragtusk.
i concure that the mana investment is alittle high for a creature so easily removed. also it can put pressure on players to overextend there creature base and risk having the board wiped blowouts out like supreme virdect. like the ability but the card will not see constructed play me thinks.
How come everyone seems to be acting like Doom Blade/Go for the Throat are still in standard? People seem to act like targeted removal is ALL THE RAGE right now. Last a checked, targeted hard removal isn't the best right now. Ultimate Price doesn't hit her, Victim of the Night does but I haven't really seen that very often because it doesn't hit alot of relevent threats (Aristocrat, Olivia, Huntmaster, any zombie), Azorious Charm just slows her a turn (not hard removal), Selesnya Charm doesn't hit her, Rift is just a slightly more powerful unsummon when not overloaded. The only real removal that matters is Searing Spear, Brimstone Volley, and the O-ring cards. This is not last standard where everything needs to pass the "Vapor Snag Test." There is not a wide variaty of instant speed removal.
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This aint your girlfriends meta! This is a man's meta! TURBO META.
Also, your opponent can't remove everything. If they verdict or blow this up to have you slap Thundermaw Hellkite or Aurelia or something worse down next turn unhindered, it's done its job.
So you are saying it is good because you can use other good cards to compensate for it being removed(I am not even sure if Aurelia is good or not)?
I'm just getting sick of a meta where a card is unplayable unless it's pulling triple duty like Restoration Angel and Thragtusk.
Face reality. That is the meta we are in right now.
I am not presuming anything about the state of the meta after GTC hits but creatures like Restoration Angel and Thragtusk raised the bar so high for value creatures that it is now the presumed standard.
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"For every complex problem there is an answer that is clear, simple, and wrong."
- H. L. Mencken
You know what else is in the format? a ton of cheap, easy removal.
If your opponent lets you drop three unanswered creatures and swing with all of them by turn 5, you've won already. I predict this thing will actually helix maybe 1 in 20 times it tries to.
And any card I need to clog up my deck with Fervor to make good is not getting run.
Man, what an epic waste of a keyword. Battle cry used to be my least favorite keyword in the history of MTG, this just took the #1 spot.
Cause there's so much 1 and 2 mana instant speed Land Destruction around.
Most aggressive decks play a lot of creatures. And most of those creatues get chump blocked or hit with removal and are killed. The huge upside of helixing every turn isn't going to happen.
This is the poster child for a "7 for $1" garbage rare.
That said, 4 drops are generally pretty easy to come by in RW so it's hard to say whether this will make the cut, but I'm cautiously optimistic.
- Aggressively costed, evasive beater, potential race-winning burn-on-a-stick, with built-in nostalgia trip
- Too early to call for Standard, fun for EDH and other multiplayer (you can always swing at an opp with an empty board and burn another opp's stuff)
- Unlike battlecry, doesn't specify "Creatures you control". If this ends up the Boros prerelease promo, I'm playing Two-Headed Giant sealed
- Comparisons to Hellrider are pointless, HR doesn't hit creatures, doesn't gain you life, doesn't fly, therefore serves an entirely different purpose
- I could see it in a WRb deck with Lingering Souls, Lightning Mauler, and Pyreheart Wolf, plus other good weenies. Hopefully Gatecrash gives us a Brave the Elements variant
That said, I honestly don't understand the haters these threads attract. I'm all for healthy, constructive debate, and I like evaluating cards from all angles, but you're forming an extreme opinion based on very little information and a narrow viewpoint. There are 10 nonlands spoiled. The meta constantly shifts, and not everyone plays constructed.
It enrages me when players talk about a fun card like it's single-handedly killing competitive Magic, when it's been my experience that it's the overcompetitive players killing the fun of Magic. This is the typical argument about these types of cards as my mind interprets it:
"This card is garbage because X card exists in a narrow role of one deck in a meta that never changes because the format doesn't rotate, and X card does its job better, and that's the only job worth doing, period. If only they had halved its mana cost and made it all upside with no restrictions it would be a $15-$20 rare I could trade 9-year-olds my Shivan Dragons for while laughing all the way to the GP."
Is this outlook fun for people? Wouldn't it be worth broadening your enjoyment of the game a little by taking a second, foregoing your knee-jerk reactions, and considering cards other than the 6 money rares seeing constructed play that might make this card fun to play? What are you hoping to accomplish by straight out bashing it on the internet?
"Well, I thought this was a pretty decent card with a fun design, but if seasoned authority figure "Random Internet Douche #5981823" says it's bad without giving a well-reasoned argument why, I suppose I'd better adjust my opinion accordingly. I'd forgotten that removal exists and makes any creature without an ETB, LTB, hexproof, and a free handjob obsolete. Well played, good sir."
All jokes aside, for a creature with battalion to be effective, it must be at least efficient without the ability. A 4cc 3/3 flier isn't very mana efficient by today's standards
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RGW Mayael the Anima- i luv the fatties
Group A who think the card is crap always have the perfect scenario in mind as to why the card in question won't be any good. Removal, sweepers, didn't draw the right cards, game over turn 5, etc...any debating the worth of said card is futile because in their mind, what makes it bad will ALWAYS happen.
Group B is just the mirror image of Group A.
turn two: champion of the parish and thalia, avacyns pilgrim and thalia, or champion of the parish and avacyns pilgrim
turn three: firemane avenger
turn four: swing, shoot a blocker or player, deal tons of damage.
this card is very powerful in an aggro shell
angel of jubilations casting cost is too restrictive, hellrider only deals to target player, and sublime dosent grant any evasion [killing a blocker]. firemane kills all the zombies, thragtusk before and after token, all the small human dudes, just about all the blockers by turn four. except maybe smiter.
this card is good
messenger is the only card comparable in CC and its worlds better than jubilation, and even if messenger has its counter firemane still kills it, and tis is all a turn or even two turns before thundermaw hits the field. js
True, but I still think they are "depowering" standard from Rize of Eldrazi standards. It just ran into a hiccup with Delver and Geist of St Traft... I haven't seen any creature beaters from RTR that are on the same level as ISD cards.
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There's no reason why you can't use two powerful cards in one deck. Firemane is excellent, and in a R/W aggro scenario, there's no reason you can't run something like 4 Hellriders and two Avengers. I, personally, will be trying something like that out.
Sig by the amazing Rivenor
Avatar by the one and only DOLZero
What you are about to read the absolute truth about the deck that once nearly killed WotC's revenue.
Originally Posted by DallasM
Caw Blade is based on the ancient powerful strategy of equipping Storm Crow with Worldslayer, blowing everything up, punching your opponent in the face, stealing his cards, and running away. This new deck is a mere shell of the original caw blade's power.
(sarcasm)
Restoration Angel is just better is the real problem. LESS restrictive mana cost, instant speed, doesn't die to searing spear, and lives through Firemane's trigger, and doesn't rely on having at least 2 other creatures on the board to be useful. Resto also completely blanks Firemane in combat. Let's say Firemane gets to attack and use its trigger shooting a blocker. Resto flashes in response and blinks the blocker, and kills firemane by successfully blocking it.
Hellrider has haste (big difference considering a lot of the removal is sorcery speed) and doesn't require any other creature to deal extra damage.
The big issue with Firemane is while the attack trigger is really good you have to compare it to other cards that fill the same roll. Maybe there will be enough support to make it good, but right now there are just better options.
However if you're thinking about ways to enable this, I think Lingering Souls is probably the best enabler. If this card is going to work, Lingering Souls (or potentially a Gatecrash card like it) is going to be key in making it work.
Worse token generators? Dear god...
- Bitterblossom
- Spectral Procession
(far better than Lingering Souls for Windbrisk)even Cloudgoat Ranger...
Not to mention, like I said earlier:
This might be relevant if Windbrisk Heights had cost 4 mana for a mediocre 3/3 flier instead of letting your land drop double as a spell slot (that was often better than lightning helix).
0 Karn
W Darien
U Arcanis
B Geth
R Norin
G Yeva
UW Hanna
RB Olivia
WB Obzedat
UR Melek
BG Glissa
WR Aurelia
GU Kraj
BRU Nicol Bolas
RGB Prossh
BGW Ghave
GUB Mimeoplasm
WUBRG Sliver Overlord
GWU Treva, the Renewer
EDH Spike:
U Azami, Lady of Scrolls
Trades
Blame WOTC. When you have stupidly pushed cards like Thragtusk or Huntmaster of the Fells that give you handjobs just for resolving them, that becomes the standard. Prior to this, we had the Titans, and before that, Bloodbraid Elf (even better since it was on cast). See also Geralf's Messenger, Snapcaster Mage, Thundermaw/Aristocrat/Hellrider (hasted fatties), and so on.
It's been a solid few years of Entering: The Battlefield. Hell, we even have Restoration Angel so you can double down on all your other ETB goodies while laughing at removal/attackers.
An attacking creature has to really be over the top to be great in this environment (e.g. Geist).
There's no one to blame but Wizards. I would love for cards like this to be good, as they were just 4-5 years ago. Cards that made creatures feel like creatures, and not like spells on a stick that will give you value three different ways before the end of your turn.
0 Karn
W Darien
U Arcanis
B Geth
R Norin
G Yeva
UW Hanna
RB Olivia
WB Obzedat
UR Melek
BG Glissa
WR Aurelia
GU Kraj
BRU Nicol Bolas
RGB Prossh
BGW Ghave
GUB Mimeoplasm
WUBRG Sliver Overlord
GWU Treva, the Renewer
EDH Spike:
U Azami, Lady of Scrolls
Trades
I guess that's true. Though if WOTC starts trying to slow down standard by reducing the number of ETB effects, then I certainly won't be complaining.
A 3/3 Flyer is not "good" in competitive Magic by any means. Just look at Dungeon Geists. Even with an ETB ability, it is not even played!
- H. L. Mencken
French Duel Commander
WBR Kaalia of the Vast WBR
RUG Maelstrom Wanderer RUG
3/3 Haste, Flyer
or a
4/3 Flyer (no haste)
or a
3/3 Protection from X, Flyer
where X is a relevant color or type
In making it a 3/3. They made this card fringe playable. Given the right deck, supporting cards, and meta game this card could see some play.
Because it seems that this ability is difficult to reliably pull off any battalion card must be playable without the battalion ability. Would you play a vanilla 3/3 Flyer? No...
Would you play a tapped white land? Yes? Windbrisk Heights
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My dislike of this card has nothing to do with competitive magic. It's a terrible card, and I can't even imagine how frustrating playing with it would be. You drop it, you have two other creatures on board, you think you have an awesome attack set up, but before you get to do it, you lose one of the attackers to removal and are stuck with a vanilla 3/3 flier. Then you lose another attacker blocking on of their dudes, you play another creature, and hope next turn you get to pull off awesome combat trick, only to be foiled again.
It's a terrible mechanic that is deeply unfun to play. It has nothing to do with competitive this or constructed that. It's a bad, frustrating, unfun mechanic
This card only looks good in the land of Goldfishing, where you always draw the nuts and your opponent is an invisible person with no deck.
At 4, it's going to depend on the deck that it could fit into.
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All I'm saying is that if you're evaluating a card, especially going into a meta as yet undefined, you should avoid using absolutes like "terrible" and "unplayable". I agree it has the possibility to trick you into thinking it's better than it is and its ability may rarely go off in a high removal setting. If it helixed every time it attacked though, it would probably cost 6 and be a mythic. You can't have it all.
At least it has a decent body and rewards you for doing what a Boros deck wants to do anyway: attack with creatures. It's something your opponent will want to deal with and won't always be able to. It's not a card like Retaliator Griffin that only works if your opponent does something you don't want them to. There's likely more synergy than anyone is giving credit for seeing as the only other Boros card we know so far, Aurelia, combos pretty freakin' well with this.
Also, your opponent can't remove everything. If they verdict or blow this up to have you slap Thundermaw Hellkite or Aurelia or something worse down next turn unhindered, it's done its job. I'm just getting sick of a meta where a card is unplayable unless it's pulling triple duty like Restoration Angel and Thragtusk.
This aint your girlfriends meta! This is a man's meta! TURBO META.
So you are saying it is good because you can use other good cards to compensate for it being removed(I am not even sure if Aurelia is good or not)?
Face reality. That is the meta we are in right now.
I am not presuming anything about the state of the meta after GTC hits but creatures like Restoration Angel and Thragtusk raised the bar so high for value creatures that it is now the presumed standard.
- H. L. Mencken
French Duel Commander
WBR Kaalia of the Vast WBR
RUG Maelstrom Wanderer RUG