I thought the Thrulls were once people... That doesn't look like it was once a people...
Some thrulls were. They are just melted down dead flesh that has been magically animated into a shape.
They aren't corpses after all. They're more like flesh golems, where the flesh was originally turned into ooze instead of stitched together.
I could see a lot of pass and plays late game with this. A couple extort cards and casting their guild charm on the opponents turn you just dump the rest of your mana into life drain. Again this is the only card we have to go off on but I'm optimistic.
I'm also a sucker for flavor and this is flavorific.
It'll always be 1-for-1 because there's nothing outside reminder text, like Annihilator has its numbers. Without reminder text, it is literally just "Extort" so it'll only be (W/B) for 1 life each. If it were variable, this card would be "Extort 1" or "Extort (W/B)" or "Extort 1 - (W/B)", or Extort would be an italicised ability word.
This makes me wonder are they saving the best mechanic for last you think? I figured they would save the most popular guilds for last but already having Boros and Simic mechanics spoiled so far would negate that thought.
To dispel all uncertainties here rules-wise, for each creature with extort you controlled, every time you cast a spell, the extort triggered ability would trigger for each one, and you'd have to pay one mana for each one.
That's really cool.
In an Extort deck, essentially your Murder/O. Rings/Wraths can double into Drain Life's if you have nothing better to do.
This is probably my favorite mechanic in a long time. In a deck geared to stall out, Extort turns any topdecked spell into something much more potent than it would be on its own. Moreover, Extort isn't a creature-specific keyword, so there could easily be Extort artifacts and Extort enchantments or even an Extort land that can dodge sweepers. Stall out the board, gain life faster than Aggro can drain it, and eventually bleed out your opponents simply by stacking on extras to your topdecks.
Card isn't terrible... quite good in limited and might see a little bit of standard play. The mechanic isn't as terrible as I thought when I first posted this. It can work with a late topdeck if you need to sink mana. As long as the cards are decent, I don't mind it, as it can only make such spells better. I actually kind of like it.
Why on earth are we making EDH keywords now? Is Wizards that desperate? Unless you're playing some massive EDH casual thingy, this is . Even then, its decent. Sure, it may break late game stalls, but I just highly dislike it.
What you are about to read the absolute truth about the deck that once nearly killed WotC's revenue.
Originally Posted by DallasM
Caw Blade is based on the ancient powerful strategy of equipping Storm Crow with Worldslayer, blowing everything up, punching your opponent in the face, stealing his cards, and running away. This new deck is a mere shell of the original caw blade's power.
This mechanic is mega narrow. It literally only does one thing with no possible variety between instances of extort. However there may be synergistic cards that care about life loss/gain triggers. That will be cool. I would be super surprised if a creature hits standard because it has extort. It's just an ability that makes cards overcosted for no reason. This kind of design bums me out. I only play limited and edh, so I can't really complain. The ability would be bombtacular(limited) if you don't mind paying 4 or 5 mana for bears with this ability.
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Question for someone who understands rules and templating better than I: do multiple instances of Extort stack? Like for instance, if two permanents with Extort are on the battlefield, and you cast a spell, paying one mana for the Extort effect, is the life gain/loss increment one or two?
They stack, but not quite like you seem to be saying. Extort is a triggered ability, so each instance of Extort among permanents you control will trigger when you cast a spell. As each trigger resolves, you'll choose whether to pay 1 to drain your opponent(s) for 1.
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extort is fine in limited and rewards getting a bunch of them, but it will end up leading to the worst creatures: 2WB 2/2 extort. That's basically what these cards will be. This preview is the worst yet. 6 mana needs to just do more than this. It's unacceptably weak in this era of magic regardless of whether any of us like it or not.
I doubt it. It's hard to tell for sure here, but it doesn't look like we're paying much for the Extort ability on this guy. Since a lot of the power of Extort is in getting out multiple instances and then having cheap spells to cast, it will be a lot better if it shows up on a lot of inexpensive creatures where we're not paying much for the keyword, and I expect that they're going to do just that.
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