Extort seems good. I mean its basically a kicker on every spell you cast that drains your opponent and that seems decent. Hopefully they put it onto low costed beaters b/c at 6 cc, this dude is too much.
Question for someone who understands rules and templating better than I: do multiple instances of Extort stack? Like for instance, if two permanents with Extort are on the battlefield, and you cast a spell, paying one mana for the Extort effect, is the life gain/loss increment one or two?
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Someday, I will own all of the dragons. All of them. 43/111, approximately 39% complete. Over a third done.
(calling it now; there will be a cycle of Legendary dual lands with Basic Land types in Theros block)
... AAAAAAAAND I was wrong
My favorite of the preview cards so far. If these are indeed the guild promos, then so far, my choice to go with Orzhov still stands. I'm reminded of the days of the original Ravnica, playing BW spirits with Thief of Hope and Ghost Council.
Extort(whenever you cast a spell, you my payw/b. If you do, each opponent loses one life and you gain that much life.
Whenever treasury thrull attacks, return target artifact,creature,or enchantment from your graveyard to your hand.
Looks like a limited powerhouse, and I can't wait to see what the new mechanic offers in constructed.
I'm impressed. This is definitely a control deck card so anyone complaining about the casting cost should try to keep that in mind. I like the blood-artist-ish ability and I see this being used in heavy black decks with gravecrawler. Token decks, lingering souls can be activated a second time on flashback.
This card will see play in control and token decks beyond any shadow of a doubt.
To dispel all uncertainties here rules-wise, for each creature with extort you controlled, every time you cast a spell, the extort triggered ability would trigger for each one, and you'd have to pay one mana for each one.
Something about that card is very beautiful. I think the gold, black, and white color scheme has alot to do with it.
It's a very nice creature for limited with a great ability. The extort mechanic itself though seems really, really boring. It's not that it's a bad mechanic, getting little incremental advantages with every spell you play is nice, but it's really non-interactive. It does nothing to the board whatsoever, it interacts only with your life total and your opponents' life total. I guess that's Orzhov in flavor but it doesn't really enrich games in any way.