I already enjoyed Orzohv but between the art, the card and the mechanic I think I may have jut found "my guild" for the block. Also, does the card feel like a fixed Sun Titan to anyone else?
Extort seems good. I mean its basically a kicker on every spell you cast that drains your opponent and that seems decent. Hopefully they put it onto low costed beaters b/c at 6 cc, this dude is too much.
Flavor wise it's great. But playability wise..it's not just the worst guild keyword/ability, I'll go as far as to say it's the most boring keyword/ability we've seen in a LONG time.
Question for someone who understands rules and templating better than I: do multiple instances of Extort stack? Like for instance, if two permanents with Extort are on the battlefield, and you cast a spell, paying one mana for the Extort effect, is the life gain/loss increment one or two?
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Someday, I will own all of the dragons. All of them. 43/111, approximately 39% complete. Over a third done.
(calling it now; there will be a cycle of Legendary dual lands with Basic Land types in Theros block)
... AAAAAAAAND I was wrong
My favorite of the preview cards so far. If these are indeed the guild promos, then so far, my choice to go with Orzhov still stands. I'm reminded of the days of the original Ravnica, playing BW spirits with Thief of Hope and Ghost Council.
Extort(whenever you cast a spell, you my payw/b. If you do, each opponent loses one life and you gain that much life.
Whenever treasury thrull attacks, return target artifact,creature,or enchantment from your graveyard to your hand.
4/4.
Looks like a limited powerhouse, and I can't wait to see what the new mechanic offers in constructed.
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If that's your "casual," what on earth is required for "formal," a butler in livery shuffling the decks whilst a pianist plays Brahms in front of a tapestry?
I'm impressed. This is definitely a control deck card so anyone complaining about the casting cost should try to keep that in mind. I like the blood-artist-ish ability and I see this being used in heavy black decks with gravecrawler. Token decks, lingering souls can be activated a second time on flashback.
This card will see play in control and token decks beyond any shadow of a doubt.
To dispel all uncertainties here rules-wise, for each creature with extort you controlled, every time you cast a spell, the extort triggered ability would trigger for each one, and you'd have to pay one mana for each one.
Something about that card is very beautiful. I think the gold, black, and white color scheme has alot to do with it.
It's a very nice creature for limited with a great ability. The extort mechanic itself though seems really, really boring. It's not that it's a bad mechanic, getting little incremental advantages with every spell you play is nice, but it's really non-interactive. It does nothing to the board whatsoever, it interacts only with your life total and your opponents' life total. I guess that's Orzhov in flavor but it doesn't really enrich games in any way.
Always 1 for 1. Keywords never change from being on different cards.
Standard: lol no
Modern: BG/x, UR/x, Burn, Merfolk, Zoo, Storm
Legacy: Shardless BUG, Delver (BUG, RUG, Grixis), Landstill, Depths Combo, Merfolk
Vintage: Dark Times, BUG Fish, Merfolk
EDH: Teysa, Orzhov Scion / Krenko, Mob Boss / Stonebrow, Krosan Hero
GWB Junk Stax Ghave BWG
Question: With the way Extort is worded, it seems like the cost can be paid for each permanent with Extort you control. True/false?
Because having your spells double as a opponent-wide Drain Life is pretty cool.
43/111, approximately 39% complete. Over a third done.
(calling it now; there will be a cycle of Legendary dual lands with Basic Land types in Theros block)
... AAAAAAAAND I was wrong
The Attention Deficit Guy URGU
I'm not 100% but I think if you have 5 creatures with Extort in play you would have to pay 5 for them to lose 5 life.
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Extort(whenever you cast a spell, you my payw/b. If you do, each opponent loses one life and you gain that much life.
Whenever treasury thrull attacks, return target artifact,creature,or enchantment from your graveyard to your hand.
4/4.
Looks like a limited powerhouse, and I can't wait to see what the new mechanic offers in constructed.
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I'm a proud member of the Online Campaign for Real English. If you believe in capital letters, correct spelling, and good sentence structure, then copy this into your signature.
I hate the reserved list.
Mythic rares are fine.
This card will see play in control and token decks beyond any shadow of a doubt.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
sarcasm?
it's likely better than bloodrush and battalion if we're talking standard.
mana sinks are awesome, almost every instance of mana sink has been very good, buyback, flashback, kicker, overload, manlands, level up.
being able to fill your curve with a drain for 1 is actually reasonably strong.
Bident Layers
B Devotion
RG Devotion
UW Control
Modern:
Jund
UW Control
Combo Pod
Legacy:
DeathBlade
RUG Delver
BUG Control
Absolutely not.
It's trash. In all constructed formats.
Only if you control 3 cards with Extort.
That's the rub. Alone it's pretty weak. But a set of Extort can turn the tide, theoretically.
........................
It's a very nice creature for limited with a great ability. The extort mechanic itself though seems really, really boring. It's not that it's a bad mechanic, getting little incremental advantages with every spell you play is nice, but it's really non-interactive. It does nothing to the board whatsoever, it interacts only with your life total and your opponents' life total. I guess that's Orzhov in flavor but it doesn't really enrich games in any way.
Rampage would beg to differ...