I like the Evolve keyword. It appears that it works very well with the Graft Keyword. The synergy is there. So, looks it's time to build a Graft/Evolve deck with other fun +1/+1 tricks.
The two thing I am wondering:
1) How many way can they [WotC R&D] reinvent the +1/+1 counter?
2) This is 100% legit, I can tell, BUT this is kind of like how "Populate" keyword was found in a pack, and they [WotC] just ran it off like it was a "mistake"... believed it (mostly). Fool me once, shame on you, fool me twice... well, basically I think this was planted. How can there be a sloppy job again, after the last one. Wouldn't they be a bit more careful not to have a "slip" like there was last time. This has to be a publicity stunt to raise the hype.
Unless they did it on purpose. It would seem like a good and creative way to refresh the whole spoilers thingy.
That's what I'm starting to think this is now, unless they're starting to drop the ball on their quality control. I wouldn't mind this being on purpose, though. It is a pretty creative way to release unofficial spoilers.
On topic: The mechanic is fine, but I still like Graft more. Then again that's how it usually is with original Ravnica vs RTR mechanics.
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Special thanks to Hakai Studios and SushiOtter for the sig!
Legacy:UR Sneak and Show IUBG Team America IX Metalworker MUD Modern:UBR Blue Jund IWBX Eldrazi Processors IX Affinity IWRG Nacatl Burn IGR Tron IUBR Grishoalbrand
1.) Evolve was Ethan Fleischer's mechanic for the Great Designer Search 2.
2.) Ethan Fleischer is on the design team for Gatecrash.
3.) Evolve is perfect for the Simic.
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Also known as Blitzer or Romanoff Blitzer. WIXOSS wiki admin.
You know the whole set is called Return to Ravnica,right?
That stupidity being said, I'd wager each enemy pair guild will get a rare one drop hybrid. The first two in RTR did after all.
What is this.. I don't even.
No, in Return to Ravnica there was a full 5 card cycle of uncommon 1 drop hybrids, people keep assuming its coming back from Gatecrash. Maro said the cycle was RTR only and not returning for Gatecrash, which means no cycle of hybrid 1 drops for the guilds in Gatecrash.
I wouldn't however rule out that there will be one drop hybrid cards, just that there won't be a 5 card cycle for all the guilds.
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Proud Member of the "Help Fblthp Get Home in DGM" Society
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
As someone who is very much a fan of the simic, I'm very satisfied with the the new mechanic. I like how for limited it promotes a little higher mana curve to make sure your later creature drops will proc the evolution
I like how it screams growth, drop a big critter and all your evolving small critters get bigger, awesome.
turn 2: play a 2/2 with evolve. turn 3: play a 3/3 with evolve, attack with your newly evolved 3/3. Turn 4: drop a corpsejack menace, attack with 2 5/5's
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
Dunno, the lights (reflections?) at the right side of picture look surprisingly similar between table and card. That said, the reflections on card look real.
Can't say that I like this ability much, at least for drafting purposes - I somehow usually don't have many creatures on board. And in situation most benefitting to ability - when the board is filled with guys with Evolve, - this looks like winmore.
Dunno, the lights (reflections?) at the right side of picture look surprisingly similar between table and card. That said, the reflections on card look real.
Can't say that I like this ability much, at least for drafting purposes - I somehow usually don't have many creatures on board. And in situation most benefitting to ability - when the board is filled with guys with Evolve, - this looks like winmore.
Gotta remember, the creatures only grow to the point of whatever you play. So at least it only snowballs to a point.
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As much as I'd love for this card to be real, I'm very skeptical. Claiming it's yet another mispackaged card is dubious, and as mentioned, if it were an intentional plant it would mean Wizards employees have been outright lying, which is an unprecedented event. The fact that its art is a known image from Gatecrash is also a point against it; a randomly mispackaged Gatecrash card just happens to use one of the few pieces of art that we already have seen? Very convenient.
If it is actually real, I'd be very pleased for Evolve to be the Simic mechanic. It's a straightforward and fun mechanic, though much more fitting of green than blue (the same is true of Graft, I suppose).
The intervening If just prevents a lot of weird interactions and rulings. Sigil Captain shows why its necessary.
First, the reminder text doesn't need to have the intervening-if clause even if the actual ability does. They often go for brevity over strict accuracy in reminder text. Second, I think in this case the intervening-if clause actually creatures more weird interactions than it removes.
As much as I'd love for this card to be real, I'm very skeptical. Claiming it's yet another mispackaged card is dubious, and as mentioned, if it were an intentional plant it would mean Wizards employees have been outright lying, which is an unprecedented event. The fact that its art is a known image from Gatecrash is also a point against it; a randomly mispackaged Gatecrash card just happens to use one of the few pieces of art that we already have seen? Very convenient.
If it is actually real, I'd be very pleased for Evolve to be the Simic mechanic. It's a straightforward and fun mechanic, though much more fitting of green than blue (the same is true of Graft, I suppose).
This art isn't one we've had a digital version of though is it? I thought we had only seen it on that poster outside a game shop.
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The two thing I am wondering:
1) How many way can they [WotC R&D] reinvent the +1/+1 counter?
2) This is 100% legit, I can tell, BUT this is kind of like how "Populate" keyword was found in a pack, and they [WotC] just ran it off like it was a "mistake"... believed it (mostly). Fool me once, shame on you, fool me twice... well, basically I think this was planted. How can there be a sloppy job again, after the last one. Wouldn't they be a bit more careful not to have a "slip" like there was last time. This has to be a publicity stunt to raise the hype.
Gfast animals slow shildrenG
51-18-4 (retired as of 6-4-11)
That's what I'm starting to think this is now, unless they're starting to drop the ball on their quality control. I wouldn't mind this being on purpose, though. It is a pretty creative way to release unofficial spoilers.
On topic: The mechanic is fine, but I still like Graft more. Then again that's how it usually is with original Ravnica vs RTR mechanics.
Special thanks to Hakai Studios and SushiOtter for the sig!
Legacy: UR Sneak and Show I UBG Team America I X Metalworker MUD
Modern: UBR Blue Jund I WBX Eldrazi Processors I X Affinity I WRG Nacatl Burn I GR Tron I UBR Grishoalbrand
I thought that was just the rare "can't be countered" cycle. Shame. I like cycles.
Feel free to tell me yours!
I also have a sinking sensation that this card will be a solid card in limited. It can be so scary, yet it isn't much of a threat by itself.
Hmmm... it cold be too powerful depending on what they print. Hopefully they kept a close eye on it in development.
2.) Ethan Fleischer is on the design team for Gatecrash.
3.) Evolve is perfect for the Simic.
Cōnservātum album delenda est.
Not if it's intentional.
Current post- Grand Prix KC Modern Postmortem (7/7/13)
You know the whole set is called Return to Ravnica,right?
That stupidity being said, I'd wager each enemy pair guild will get a rare one drop hybrid. The first two in RTR did after all.
There is buried treasure everywhere...in a graveyard.
Now an uncommon in RTR, foreshadowing GTC.
Maybe we'll see a DGM rare in GTC?
What is this.. I don't even.
No, in Return to Ravnica there was a full 5 card cycle of uncommon 1 drop hybrids, people keep assuming its coming back from Gatecrash. Maro said the cycle was RTR only and not returning for Gatecrash, which means no cycle of hybrid 1 drops for the guilds in Gatecrash.
I wouldn't however rule out that there will be one drop hybrid cards, just that there won't be a 5 card cycle for all the guilds.
RRR Khorenthos - The Red Block (Feedback needed!) RRR
Momir Vig, Simic Visionary is *most* pleased!!!
I can't wait to see what other Evolve stuff there is to add to his growing arsenal!
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
I like how it screams growth, drop a big critter and all your evolving small critters get bigger, awesome.
I also LOVE how it interacts with corpsejack menace.
turn 2: play a 2/2 with evolve. turn 3: play a 3/3 with evolve, attack with your newly evolved 3/3. Turn 4: drop a corpsejack menace, attack with 2 5/5's
Evolve (Whenever a creature with greater power or toughness enters the battlefield under your control, put a +1/+1 counter on this creature.)
That would be mean they outright lied to us, so it seems unlikely:
http://markrosewater.tumblr.com/post/32267231996/was-rootborn-defenses-regarded-as-a-bad-thing-or-is
It would also be really hard to actually pull off, given that you'd need to get a specific booster pack opened at the right time.
Practice for Khans of Tarkir Limited:
Draft: (#1) (#2) (#3) (#4) (#5)
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
The intervening If just prevents a lot of weird interactions and rulings. Sigil Captain shows why its necessary.
RRR Khorenthos - The Red Block (Feedback needed!) RRR
Can't say that I like this ability much, at least for drafting purposes - I somehow usually don't have many creatures on board. And in situation most benefitting to ability - when the board is filled with guys with Evolve, - this looks like winmore.
Gotta remember, the creatures only grow to the point of whatever you play. So at least it only snowballs to a point.
RRR Khorenthos - The Red Block (Feedback needed!) RRR
If it is actually real, I'd be very pleased for Evolve to be the Simic mechanic. It's a straightforward and fun mechanic, though much more fitting of green than blue (the same is true of Graft, I suppose).
R Citizen Cane (Feldon of the Third Path)
First, the reminder text doesn't need to have the intervening-if clause even if the actual ability does. They often go for brevity over strict accuracy in reminder text. Second, I think in this case the intervening-if clause actually creatures more weird interactions than it removes.
To your example, I offer the more recent Garruk's Packleader and Mentor of the Meek.
Practice for Khans of Tarkir Limited:
Draft: (#1) (#2) (#3) (#4) (#5)
This art isn't one we've had a digital version of though is it? I thought we had only seen it on that poster outside a game shop.
RRR Khorenthos - The Red Block (Feedback needed!) RRR
If it's appeared on a poster, someone could easily have obtained a good enough photo or scan of the image to use to make a convincing fake image.
R Citizen Cane (Feldon of the Third Path)