Like other people have said we have things like indestructibility and hexproof that protect from removal so it only makes sense to print cards that would protect from counters as well. Add that to the effect that counters are generally considered "catch all" answers. I'd say more uncounterable cards are good for the game. Honestly I'd love to see more Split Second cards.
I'd say that having a number of "uncounterable" cards roughly equivalent to the average number and quality of hexproof cards probably isn't unreasonable. Picking specific cards to test and balance with the uncounterability, making sure only certain effects at certain power levels are immune to counterspells, that's the way to go.
The big mistake was Cavern of Souls, which makes any creature uncounterable. Zac Hill acted like he was the champion of kitchen table players and FNM Timmies everywhere by letting all their creatures resolve, as if creatures were all inherently fair and could never be dangerous or format warping. Then Thragtusk happened, oops. Yeah, turns out they've printed some bonkers creatures recently, and some of them are ONLY interacted with on a reasonable basis by countering them.
When design chooses carefully which creatures or spells will get "uncounterable" I think it's fine to have some number of those around, and the acceptable number is probably higher than it is now. I really don't think more uncounterable cards would be a problem if they were picky about what got that clause. When they print a broad enabler like Cavern, that's a dangerous move.
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I'd say that having a number of "uncounterable" cards roughly equivalent to the average number and quality of hexproof cards probably isn't unreasonable. Picking specific cards to test and balance with the uncounterability, making sure only certain effects at certain power levels are immune to counterspells, that's the way to go.
The big mistake was Cavern of Souls, which makes any creature uncounterable. Zac Hill acted like he was the champion of kitchen table players and FNM Timmies everywhere by letting all their creatures resolve, as if creatures were all inherently fair and could never be dangerous or format warping. Then Thragtusk happened, oops. Yeah, turns out they've printed some bonkers creatures recently, and some of them are ONLY interacted with on a reasonable basis by countering them.
When design chooses carefully which creatures or spells will get "uncounterable" I think it's fine to have some number of those around, and the acceptable number is probably higher than it is now. I really don't think more uncounterable cards would be a problem if they were picky about what got that clause. When they print a broad enabler like Cavern, that's a dangerous move.