If I played standard, I'd pick up GoST and Snapcaster now if you don't have them. If all the charms are this playable Patriot Delver is gonna be insane without cheap clones to kill GoST and at least 4 solid maindeck counters.
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Afro Dave, @st4rwind on Twitter
Level 2 Judge
Legacy Decks:
- Deadguy Ale WB
- Imperial Bloodwolf R
- Rifter RW
- Rockman WBG
- Burn R
- T.E.S. WUBRG
- Belcher RG
- 10 Land Stompy G
- Zoo (budget) RGW
If I played standard, I'd pick up GoST and Snapcaster now if you don't have them. If all the charms are this playable Patriot Delver is gonna be insane without cheap clones to kill GoST and at least 4 solid maindeck counters.
Well, once we get 4 solid maindeck counters that might be a plan.
Yes, but the line where it would evolve can already be extrapolated. So Ponder, Snag and Gitaxian Probe rotate together with Mana Leak. If there is a U/R variant, it is likely that Faithless Looting will probably make it in there as a cheap card selector. Electromancer does reduce the flashback cost, but only slightly and you only use flashback when the mana is available anyway, it isn't necessarily a point in favor of the mancer.
The Charm will also probably find its way into this UR Delver variant due to its versatility. Add in Thought Scour and you have already 12 spells which Delver is likely to run and Electromancer does next to nothing to improve.
I just don't see it. There may be a deck for the Electromancer, but I don't think Delver is it. If you want a more historic comparison, see storm decks that used to run Nightscape Familar and such.
Delver losing all its ridiculous (nondelver) one mana spells is a huge blow to the deck.
It allowed the deck to run silver bullets, less lands, and be extremely consistent and able to mulligan well.
Faithless Looting effects are not what the deck wants.
U/R Delver might be a deck, but it will be several noticeable notches down from how good U/W Delver is.
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News and spoiler contributor for GatheringMagic.com
If that goblin gets played in standard, it will die immediately. Noone gonna be letting you cast Searing Spear-Bolts, or UU counter spell and exile it.
At last a RtR mechanic that seems new and exciting despite its simplicity. You can always count on the Izzet!
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Brian Tinsman, Set Designer :?mana::snow::snow:
Legendary Creature – Human Designer (MR)
Brian Tinsman, Set Designer can only be cast during the third set of a block.
When Brian Tinsman, Set Designer enters the battlefield, ignore all flavor and mechanics of the first two sets in the block. "Ok so what do we have here... gothic horror? Scrap it. Expand the Devine Vs. Demonic duel deck to 244 cards and print it!"
2/2
I don't think you guys understand how badly the lack of ponder hurts delver. Having no real scry effects and fewer cheap/free instants/cantrips means that you will have to play a lot more lands and your delvers will flip much less often and you lose a ton of consistency. Delver didn't see any real play in block for a reason.
Izzet Charm is a counterspell that doubles as removal and card cycling. If you can't main that and be happy, then nothing will please you.
Charm is a very maindeckable card. It, by itself, is not a good counterspell. Not being able to counter creatures is a huge problem. It will need to be supplemented with other coutnerspells.
I don't think you guys understand how badly the lack of ponder hurts delver. Having no real scry effects and fewer cheap/free instants/cantrips means that you will have to play a lot more lands and your delvers will flip much less often and you lose a ton of consistency. Delver didn't see any real play in block for a reason.
I don't think anyone understands because we don't know what's being printed in RtR that may serve a similar role... or not.
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Amazing Avy & Sig by mchief111 @ Rising Studios [4/22/11]
Wow. LOVE the charm! Kills early critters, stops Bonfires, cycles late, enables graveyard shenanigans. The other stuff looks pretty decent too!
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Level 2 Judge
Currently playing:
Standard: Superfriends!
Legacy: Nic Fit / Pod
Pauper: Delvar; Tron; Flicker Stuff
Commander: Riku ("Some weird doubple spell thing happened"); Keranos ("I did a Gatherer search for 'random' and 'flip a coin.'"); Superfriends!
I wonder if these cards indicate that they won't be going back to the hybrid card two color frame? Seeing how the guildmages are just regular gold cards and not hybrid mana leads me to believe this is the case. I rather enjoyed the look of the hybrid frame. I wonder why they decided not to reuse hybrid mana for the guildmages
As long as I play it in the USA or any other of the 20+ countries that has the same color scheme, Patriot's a perfectly acceptable name. If I start traveling, then it's RakaDelver.
Edit: @ mook1e: Hybrid mana makes everything too splashable. Not necessarily a bad thing, but if that's not what the dev team is going for…
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Afro Dave, @st4rwind on Twitter
Level 2 Judge
Legacy Decks:
- Deadguy Ale WB
- Imperial Bloodwolf R
- Rifter RW
- Rockman WBG
- Burn R
- T.E.S. WUBRG
- Belcher RG
- 10 Land Stompy G
- Zoo (budget) RGW
I wonder if these cards indicate that they won't be going back to the hybrid card two color frame? Seeing how the guildmages are just regular gold cards and not hybrid mana leads me to believe this is the case. I rather enjoyed the look of the hybrid frame. I wonder why they decided not to reuse hybrid mana for the guildmages
Your logic makes no sense. Just because the new guildmages are golden instead of hybrid doesn't mean that there are no more hybrid cards, or that hybrid cards will now have golden borders (what the hell?).
As for the reasons behind the new guildmages being golden, I've already said that it's probably to make them less splashable (being the mages of their respective guild and all) and to free up some uncommon hybrid design space in the set.
As a keen U/R player these spoilers please me a great deal!
Overload seems a kool mechanic and fits the izzet guild perfectly, though sadly street spasm, despite it's awesome name and art, seems a bit weak.
Also, this seems a way better product than the Koth vs Venser dual decks. The decks look way more fun to play, and seems to be better value for money in terms of card market value.
Izzet is actually one of my least favorite guilds and I'm still incredibly excited to see the rest of their cards. Bring on the Azorius spoilers! In fact, go ahead and release Gatecrash now, too!
As a keen U/R player these spoilers please me a great deal!
Overload seems a kool mechanic and fits the izzet guild perfectly, though sadly street spasm, despite it's awesome name and art, seems a bit weak.
Also, this seems a way better product than the Koth vs Venser dual decks. The decks look way more fun to play, and seems to be better value for money in terms of card market value.
I am gonna play the hell out of that charm...
I am pretty excited as well. Since the day RTR was announced I was looking forward for the new Izzet mechanic. And while it isn't anything too big, it is easy to understand and can be pretty awesome.
Yeah, Street Spasm doesn't look too intimidating, but it is "just" an uncommon and it is in the Duel Deck. Of course they won't put any major Overload card in it.
And then there are the charms. Man, these will be awesome too. The Izzet Charm looks stronger than the Grixis Charm and that for a lower cost.
I can't wait to put it in my UR Delver or Vengeance deck.
Izzet Charm is so... Wow! The design is so clever design I'd kiss in the mouth the responsible for it! I mean, a modal that's a Spell Pierce, a semi-shock or a Faithless Looting/Careful Study! This one definitely set the bar so high that I'm afraid the other charms end up not being as interesting as this one, but I'll keep my hopes up!
No. Neither creature type brings to mind a quick moving creature that would have haste. Both plants and zombies are seemingly slow moving creatures.
This is even funnier with Maro's post about plants vs zombies last week with the "immobile" plant and the "very slow" zombie...somehow one pops out with haste.
It just hit me that Izzet Charm has a strictly blue effect, a strictly red effect, and an effect that is shared by blue and red. That makes speculation about the rest of the cycle much easier. Yeah, I know I'm slow.
Afro Dave, @st4rwind on Twitter
Level 2 Judge
Legacy Decks:
- Imperial Bloodwolf R
- Rifter RW
- Rockman WBG
- Burn R
- T.E.S. WUBRG
- Belcher RG
- 10 Land Stompy G
- Zoo (budget) RGW
Well, once we get 4 solid maindeck counters that might be a plan.
Check out http://www.mtgbrodeals.com/author/john-murphy/ for my EDH articles!
Delver losing all its ridiculous (nondelver) one mana spells is a huge blow to the deck.
It allowed the deck to run silver bullets, less lands, and be extremely consistent and able to mulligan well.
Faithless Looting effects are not what the deck wants.
U/R Delver might be a deck, but it will be several noticeable notches down from how good U/W Delver is.
Twitter
So, you're saying it dies to removal?
Legendary Creature – Human Designer (MR)
Brian Tinsman, Set Designer can only be cast during the third set of a block.
When Brian Tinsman, Set Designer enters the battlefield, ignore all flavor and mechanics of the first two sets in the block.
"Ok so what do we have here... gothic horror? Scrap it. Expand the Devine Vs. Demonic duel deck to 244 cards and print it!"
2/2
Afro Dave, @st4rwind on Twitter
Level 2 Judge
Legacy Decks:
- Imperial Bloodwolf R
- Rifter RW
- Rockman WBG
- Burn R
- T.E.S. WUBRG
- Belcher RG
- 10 Land Stompy G
- Zoo (budget) RGW
Charm is a very maindeckable card. It, by itself, is not a good counterspell. Not being able to counter creatures is a huge problem. It will need to be supplemented with other coutnerspells.
Check out http://www.mtgbrodeals.com/author/john-murphy/ for my EDH articles!
I don't think anyone understands because we don't know what's being printed in RtR that may serve a similar role... or not.
Currently playing:
Standard: Superfriends!
Legacy: Nic Fit / Pod
Pauper: Delvar; Tron; Flicker Stuff
Commander: Riku ("Some weird doubple spell thing happened"); Keranos ("I did a Gatherer search for 'random' and 'flip a coin.'"); Superfriends!
360 Uncommons only Cube!
Edit: @ mook1e: Hybrid mana makes everything too splashable. Not necessarily a bad thing, but if that's not what the dev team is going for…
Afro Dave, @st4rwind on Twitter
Level 2 Judge
Legacy Decks:
- Imperial Bloodwolf R
- Rifter RW
- Rockman WBG
- Burn R
- T.E.S. WUBRG
- Belcher RG
- 10 Land Stompy G
- Zoo (budget) RGW
Your logic makes no sense. Just because the new guildmages are golden instead of hybrid doesn't mean that there are no more hybrid cards, or that hybrid cards will now have golden borders (what the hell?).
As for the reasons behind the new guildmages being golden, I've already said that it's probably to make them less splashable (being the mages of their respective guild and all) and to free up some uncommon hybrid design space in the set.
No. Neither creature type brings to mind a quick moving creature that would have haste. Both plants and zombies are seemingly slow moving creatures.
Overload seems a kool mechanic and fits the izzet guild perfectly, though sadly street spasm, despite it's awesome name and art, seems a bit weak.
Also, this seems a way better product than the Koth vs Venser dual decks. The decks look way more fun to play, and seems to be better value for money in terms of card market value.
I am gonna play the hell out of that charm...
RGB Jund Control BGR
GWB Junk Stax Ghave BWG
I am pretty excited as well. Since the day RTR was announced I was looking forward for the new Izzet mechanic. And while it isn't anything too big, it is easy to understand and can be pretty awesome.
Yeah, Street Spasm doesn't look too intimidating, but it is "just" an uncommon and it is in the Duel Deck. Of course they won't put any major Overload card in it.
And then there are the charms. Man, these will be awesome too. The Izzet Charm looks stronger than the Grixis Charm and that for a lower cost.
I can't wait to put it in my UR Delver or Vengeance deck.
This is even funnier with Maro's post about plants vs zombies last week with the "immobile" plant and the "very slow" zombie...somehow one pops out with haste.