I was wondering has this card been spoiled yet? It is in the name and number crunch, but not in the official spoiler. If it had been spoiled sorry for this post. And I would highly appreciate a link or picture. Thank you
Armada Wurm
2GGWW
Creature-Wurm
Trample
When ~ enters the battlefield, but a 5/5 Wurm token with trample onto the battlefield.
5/5
Azorius Keyrune
3
Artifact
T: Add W or U to your mana pool
WU: Azorius Keyrune becomes a 2/2 Blue and White creature with flying until end of turn.
Codex Shredder - 1
Artifact
tap: Target player puts the top card of their library into their graveyard
5, tap: Sac Codex Shredder: Return target card from your graveyard to your hand
Volatile Rig - 4
Artifact Creature
Trample
Volatile Rig attacks each turn if able
Whenever Volatile Rig is dealt damage, flip a coin. if you lose the flip, sac Volatile Rig.
When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and player
4/4
added other spoils today, please use this thread to discuss these new spoils.
Source spoiled a bunch of M13 cards, so the card is def real.
Unfortunate that the best populate target is outclassed by Resto.
Yeah, I definitely think this should have been more in line with some of Selesnya's other stuff and been "Put a 5/5 wurm with trample onto the battlefield, populate".
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Maybe he didn't see the manacost correctly. I can imagine 8, 7 at best, but 6 is just stupid (and I'm saying that as a GW player myself)
Hey, Grave Titan put 10 power on the board and an additional 4 every time it attacked. At least with this one you have to use other cards to get more power out of it.
Hey, Grave Titan put 10 power on the board and an additional 4 every time it attacked. At least with this one you have to use other cards to get more power out of it.
Grave titan also had no evasion, and you could sponge 6 every turn with a single 1/1. 10 trample is an immediate threat, and if you don't remove both, prepare to get flickered/populated to hell. Blocking back against trample of large size rarely nets a trade (and you stlil take damage,) and not blocking back is basically improvised evasion. Grave titan only scares me more in the world of EXTREME board control we had back in zendikar era. Right now, I'd rather play that wurm.
Combine this with Deadeye Navigator, for a 5/5 trample wurm token for every 1U. Populate needed better tokens than overcosted birds + centaurs, anyway.
I sure hope there's some mistake there. I mean, 4x tusk + 4x wurm is titans all over again.
4x tusk 4x this 4x resto angel, the deck is made already. It cannot be 6cmc imho, c'mon 10 damage with trample? And not in s single body, so removal only takes 50% away?
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I'm a Spike Vorthos - I love lore and flavor, but only if the cards are competition worthy.
Yeah, I definitely think this should have been more in line with some of Selesnya's other stuff and been "Put a 5/5 wurm with trample onto the battlefield, populate".
The card you proposed would have probably led to that fabled cackling counterpart combo.
And actually I don't think flying is better than trample necessarily, especially since there are so many fliers and things to kill fliers running around. Trample is harder to get around. Very good creature, I want four. 10 power and trample on two bodies for 6 is nuts.
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Broodmate dragon puts two 4/4 flying in play for 6. Better than trample.
I guess it's true that this card is around the same powerlevel as Broodmate Dragon. Losing flying for +1/+1 and trample is fair. Though, Broodmate Dragon was in three colours, there was no blinking, nowhere near as much token support, and it still saw lots of play.
6 mana seems likely, though really pushed. I guess I just wasn't expecting Selesnya to get the better card out of the non-guildleader mythic cycle. Not that I'm complaining!
And actually I don't think flying is better than flying necessarily, especially since there are so many fliers and things to kill fliers running around. Trample is harder to get around. Very good creature, I want four. 10 power and trample on two bodies for 6 is nuts.
Flying typically isn't better or worse than flying. They're pretty close to even, really
I agree, though, flying vs trample depends on 1) the matchup and 2) the speed of your deck. If you need those turn 6 creatures to block fliers, then you'll want flying. If you're an aggressive deck, you might prefer trample. I think flying is typically better, but it's significantly worse against decks running lingering souls and similar.
For ease of viewing, here are some of the final few cards being so graciously spoiled by iaquinta in the spoiler-ama thread:
Armada Wurm
2GGWW
Creature-Wurm
Trample
When ~ enters the battlefield, but a 5/5 Wurm token with trample onto the battlefield.
5/5
Mythic Rare
Azorius Keyrune
3
Artifact
T: Add W or U to your mana pool
WU: Azorius Keyrune becomes a 2/2 Blue and White creature with flying until end of turn.
Uncommon
Codex Shredder - 1
Artifact
tap: Target player puts the top card of their library into their graveyard
5, tap: Sac Codex Shredder: Return target card from your graveyard to your hand
Uncommon?
Volatile Rig - 4
Artifact Creature
Trample
Volatile Rig attacks each turn if able
Whenever Volatile Rig is dealt damage, flip a coin. if you lose the flip, sac Volatile Rig.
When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and player
4/4
Rare?
Will update if more info is given/spoils continue, many props again to iaquinta!
Armada Wurm
2GGWW
Creature-Wurm
Trample
When ~ enters the battlefield, but a 5/5 Wurm token with trample onto the battlefield.
5/5
Azorius Keyrune
3
Artifact
T: Add W or U to your mana pool
WU: Azorius Keyrune becomes a 2/2 Blue and White creature with flying until end of turn.
Codex Shredder - 1
Artifact
tap: Target player puts the top card of their library into their graveyard
5, tap: Sac Codex Shredder: Return target card from your graveyard to your hand
Volatile Rig - 4
Artifact Creature
Trample
Volatile Rig attacks each turn if able
Whenever Volatile Rig is dealt damage, flip a coin. if you lose the flip, sac Volatile Rig.
When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and player
4/4
added other spoils today, please use this thread to discuss these new spoils.
Standard
W.I.P.
EDH
WNorn Tokens
Source spoiled a bunch of M13 cards, so the card is def real.
Unfortunate that the best populate target is outclassed by Resto.
Twitter
Yeah, I definitely think this should have been more in line with some of Selesnya's other stuff and been "Put a 5/5 wurm with trample onto the battlefield, populate".
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Hey, Grave Titan put 10 power on the board and an additional 4 every time it attacked. At least with this one you have to use other cards to get more power out of it.
It's definitely a throwback to it.
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Grave titan also had no evasion, and you could sponge 6 every turn with a single 1/1. 10 trample is an immediate threat, and if you don't remove both, prepare to get flickered/populated to hell. Blocking back against trample of large size rarely nets a trade (and you stlil take damage,) and not blocking back is basically improvised evasion. Grave titan only scares me more in the world of EXTREME board control we had back in zendikar era. Right now, I'd rather play that wurm.
Not if you've got flying too. So not always.
They have more than enough to be a legitimate deck.
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I'll take more power in two colors. Also, trample is not worse than flying. Broodmate was pretty boss though.
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4x tusk 4x this 4x resto angel, the deck is made already. It cannot be 6cmc imho, c'mon 10 damage with trample? And not in s single body, so removal only takes 50% away?
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Have all of them.
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The card you proposed would have probably led to that fabled cackling counterpart combo.
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
And actually I don't think flying is better than trample necessarily, especially since there are so many fliers and things to kill fliers running around. Trample is harder to get around. Very good creature, I want four. 10 power and trample on two bodies for 6 is nuts.
Commander
Ezuri, Renegade Leader (Aggro/Combo - Favorite)
Skullbriar, the Walking Grave (Sac and Grave hijinks)
Azusa, Lost but Seeking (Landfall hijinks)
Kaalia of the Vast (Heavily modded)
Standard
Waiting for Innistrad...
Extended
Hah!
Modern
Living End Cascade (RGB)
Legacy
Burn
Vintage
None
Casual
WB Aggro-Control
Green Stompy
Pink Floyd (UWr Wall Control)
Lunch Box (Fatty ramp)
D-Bag (White Control)
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I guess it's true that this card is around the same powerlevel as Broodmate Dragon. Losing flying for +1/+1 and trample is fair. Though, Broodmate Dragon was in three colours, there was no blinking, nowhere near as much token support, and it still saw lots of play.
6 mana seems likely, though really pushed. I guess I just wasn't expecting Selesnya to get the better card out of the non-guildleader mythic cycle. Not that I'm complaining!
Flying typically isn't better or worse than flying. They're pretty close to even, really
I agree, though, flying vs trample depends on 1) the matchup and 2) the speed of your deck. If you need those turn 6 creatures to block fliers, then you'll want flying. If you're an aggressive deck, you might prefer trample. I think flying is typically better, but it's significantly worse against decks running lingering souls and similar.
Karador EDH
Comments on decks welcome: http://tappedout.net/users/AradonTemplar/
Currently developing Set 1 of 3, 'Shadow': http://forums.mtgsalvation.com/showthread.php?t=436885
Armada Wurm
2GGWW
Creature-Wurm
Trample
When ~ enters the battlefield, but a 5/5 Wurm token with trample onto the battlefield.
5/5
Mythic Rare
Azorius Keyrune
3
Artifact
T: Add W or U to your mana pool
WU: Azorius Keyrune becomes a 2/2 Blue and White creature with flying until end of turn.
Uncommon
Codex Shredder - 1
Artifact
tap: Target player puts the top card of their library into their graveyard
5, tap: Sac Codex Shredder: Return target card from your graveyard to your hand
Uncommon?
Volatile Rig - 4
Artifact Creature
Trample
Volatile Rig attacks each turn if able
Whenever Volatile Rig is dealt damage, flip a coin. if you lose the flip, sac Volatile Rig.
When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and player
4/4
Rare?
Will update if more info is given/spoils continue, many props again to iaquinta!