Hopefully they have some big Scavenge creatures with small costs, like a Grave Troll card with 1G for it's Scavenge.
You know you just made me have an idea. What if per say we end up seeing this ability on a creature with */* where the star is critter in the grave? Now THAT would be nifty to scavenge. Would probably have a low cost too,as in todays market a */* is a two drop and an enchant that lends the same benefit is a one drop.
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Perfect for green and adds something to your mana producing creatures late game such as elves or pilgrim. No drawbacks on a beast. This is a good rare.
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4 mana 5/5 that makes a random 1/1 beastly lategame.
And people are arguing it its trash or not...
I've been playing magic too long.
It's rather sad really. It is very hard to get better stats for a single creature without a drawback and with a relevant ability to boot. I mean, don't people remember the days when a four mana 5/5 was only a delusional fantasy?
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In my dream, the world had suffered a terrible disaster. A black haze shut out the sun, and the darkness was alive with the moans and screams of wounded people. Suddenly, a small light glowed. A candle flickered into life, symbol of hope for millions. A single tiny candle, shining in the ugly dark. I laughed and blew it out.
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It's rather sad really. It is very hard to get better stats for a single creature without a drawback and with a relevant ability to boot. I mean, don't people remember the days when a four mana 5/5 was only a delusional fantasy?
The mechanic itself, though flavourful, is kind of underwhelming. The sorcery speed has you prone to spot removal and bounce so I don't think the mechanic itself will be making huge waves in the new standard metagame, especially if it is as highly priced as it is on this card.
It is, however, a very neat mechanic for limited.
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In my dream, the world had suffered a terrible disaster. A black haze shut out the sun, and the darkness was alive with the moans and screams of wounded people. Suddenly, a small light glowed. A candle flickered into life, symbol of hope for millions. A single tiny candle, shining in the ugly dark. I laughed and blew it out.
Many thanks to HotP Studios. Special thanks to DNC for this great sig.
Not bad, a 4CC 5/5 creature is not bad at all, I think people are just spoiled wanting bigger and better creatures. The Scavenge mechanic is ok, allowing to reuse dead creatures via pumping your existing creatures. So cast this turn 4, and if it dies scavenge to pump your existing creatures. You get total value from your card this way since you get to utilize dead creatures.
#1 - What's the dumbest idea you ever had?
#2 - 15/15 for 15?
#1 - Make it dumber
#2 - Give it protection from removal and counter?
#1 - DUMBER!
#2 - Add Timewalk?
#1 - DAMN IT MAN, I SAID DUMB!! DUMB !!!
#2 - It destroys everything when it attacks.... And wait, I have a friend who plays mill decks... I want to beat him too.
#1 - Excellent! Recess is over, go back and learn sex-ed with the other 6th graders.
In rosewaters original article on Green black he says
"...these are the two colors that most easily build themselves up over time.
The best example of this is the +1/+1 counter.
No other color pair makes more use of the +1/+1 counter than these two colors,
most often using it as a means to represent their ability to strengthen themselves through adversity."
The only additional information lies in the ravnica novels, and possibly in some obscure flavor columns.
Now we can all be on the same page when talking about this mechanic within the context of the golgari.
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I like this design, it seems like a limited bomb and playable in constructed.
It would be even better if Golgari had a minor +1/+1 counter theme similar too but different from Simic in the original Rav block. Maybe spending +1/+1 counters for selfish effects, regen, temporary larger pump, etc.
Mix these effects, assuming there are smaller versions with cheap evasion (Intimidate, blue unblocakable/hexproof dude) creatures and you could have an interesting beatdown deck backed up with black control.
I like a lot of what you said. Really solid and fluid ideas. I hope something in this block and/or future does that.
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I mean, hell, we're all on a forum for something that most people would describe as a "children's card game"...do what makes you happy. You are never too old to enjoy yourself.
Very cool. The body is good for its size (and might need to worry about being Unsummoned, but fortunately not Vapor Snagged), and the Scavenge ability allows it to create a significant board advantage without costing you a card, even if it is a bit expensive. Scavenge is an excellent fit for the Golgari and super grokkable. Anyone who was expecting Dredge 2.0 was certainly deluding themselves; being able to buff up living creatures by consuming dead ones is a home run on the Vorthos end, and has a lot more natural synergy with other Green guilds (whereas Dredge had none at all). Nice work Wizards.
It's not total crap, when you've playtested the ability in a deck against a variety meta, then make a conclusion on how well the mechanic performs based off playtesting.
For a laugh go read the thread when Bonfire of the Damned was first revealed in the rumor mill. Amazingly about 90% of the comments were "This card sucks! Why is this mythic?" Now Bonfire is the most expensive card in T2 and is in nearly every deck that has red.
I wouldn't take anything people say about pre-release cards as a serious statement since most on MTGsalv can't identify a powerful card unless its broken. This card is not ridiculously powerful but its a decent card and could see play in a world where Wolfir Silverheart sees play.
The mechanic itself, though flavourful, is kind of underwhelming. The sorcery speed has you prone to spot removal and bounce so I don't think the mechanic itself will be making huge waves in the new standard metagame, especially if it is as highly priced as it is on this card.
It is, however, a very neat mechanic for limited.
The sorcery speed is so that you don't need to keep tabs on every creature in your opponents graveyard every single combat. I'm a fan of combat tricks, but this one is potentially irritating to keep track of.
I'm not quite sure where people are getting the X+1 thing from. The OP says X.
For goodness sakes, I think I'll just stop talking until I can say something correct. It only took me three readings to figure out exactly what the OP says.
Confusion arose from "Put X plus 1 plus 1 counters" which looks like "Put X plus 1 +1/+1 counters," which is the format I would expect to see. I imagine most people in the thread that are citing 6 +1/+1 counters made the same mistake.
For a laugh go read the thread when Bonfire of the Damned was first revealed in the rumor mill. Amazingly about 90% of the comments were "This card sucks! Why is this mythic?" Now Bonfire is the most expensive card in T2 and is in nearly every deck that has red.
I wouldn't take anything people say about pre-release cards as a serious statement since most on MTGsalv can't identify a powerful card unless its broken. This card is not ridiculously powerful but its a decent card and could see play in a world where Wolfir Silverheart sees play.
Well... there wasn't a lot of hype around bonfire, but there weren't a majority of people saying the card was bad. A lot of people thought bonfire was pretty good.
Also, I don't really like this particular card, but I like the golgari mechanic for sure. It may seem anti-synergetic with Jarad, but he gets -1 power/toughness for +5, netting +4? Seems good. We won't be getting any good reanimation spells anyways, so this is as good as recursion is gonna be for creatures.
For a laugh go read the thread when Bonfire of the Damned was first revealed in the rumor mill. Amazingly about 90% of the comments were "This card sucks! Why is this mythic?" Now Bonfire is the most expensive card in T2 and is in nearly every deck that has red.
I wouldn't take anything people say about pre-release cards as a serious statement since most on MTGsalv can't identify a powerful card unless its broken. This card is not ridiculously powerful but its a decent card and could see play in a world where Wolfir Silverheart sees play.
In case you didn't know, the vast majority of magic players are terrible at the game. The good players are an extremely small subset.
Don't get all the scavenge hate. Seems pretty solid and playable to me. It's a slightly undercosted beatstick when it's alive, and then it becomes a pump spell on death. Seems alright.
Well... there wasn't a lot of hype around bonfire, but there weren't a majority of people saying the card was bad. A lot of people thought bonfire was pretty good.
I just read the rumor mill thread dude about 90% of the comments were ripping on the card and calling it either trash or not worthy of being mythic.
4 mana for a 5/5 isn't too bad. Compared to dredge this mechanic does seem weaker, but I don't think they could have done much more as we do have innistrad in standard and that could have made for some really strong graveyard decks. Hopefully as someone above said there will be some way to abuse +1/+1 counters.
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And people are arguing it its trash or not...
I've been playing magic too long.
You know you just made me have an idea. What if per say we end up seeing this ability on a creature with */* where the star is critter in the grave? Now THAT would be nifty to scavenge. Would probably have a low cost too,as in todays market a */* is a two drop and an enchant that lends the same benefit is a one drop.
There is buried treasure everywhere...in a graveyard.
It's rather sad really. It is very hard to get better stats for a single creature without a drawback and with a relevant ability to boot. I mean, don't people remember the days when a four mana 5/5 was only a delusional fantasy?
Many thanks to HotP Studios. Special thanks to DNC for this great sig.
Power creep blinds people.
It is, however, a very neat mechanic for limited.
Many thanks to HotP Studios. Special thanks to DNC for this great sig.
Yeah, my apologies, I completely missed that. The reasoning for it confounds me, though. Why X + 1? It's so unnecessary.
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"...these are the two colors that most easily build themselves up over time.
The best example of this is the +1/+1 counter.
No other color pair makes more use of the +1/+1 counter than these two colors,
most often using it as a means to represent their ability to strengthen themselves through adversity."
Here is a link to Rosewaters article "Life and Death"
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr199
Additionally, Here's Matt Cavotta's article on the golgari.
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mc10
and here is a link to the MTG wiki on the golgari.
http://wiki.mtgsalvation.com/article/Golgari_Swarm
The only additional information lies in the ravnica novels, and possibly in some obscure flavor columns.
Now we can all be on the same page when talking about this mechanic within the context of the golgari.
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I'm not quite sure where people are getting the X+1 thing from. The OP says X.
Practice for Khans of Tarkir Limited:
Draft: (#1) (#2) (#3) (#4) (#5)
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Play Limited.
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I like a lot of what you said. Really solid and fluid ideas. I hope something in this block and/or future does that.
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For a laugh go read the thread when Bonfire of the Damned was first revealed in the rumor mill. Amazingly about 90% of the comments were "This card sucks! Why is this mythic?" Now Bonfire is the most expensive card in T2 and is in nearly every deck that has red.
I wouldn't take anything people say about pre-release cards as a serious statement since most on MTGsalv can't identify a powerful card unless its broken. This card is not ridiculously powerful but its a decent card and could see play in a world where Wolfir Silverheart sees play.
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The sorcery speed is so that you don't need to keep tabs on every creature in your opponents graveyard every single combat. I'm a fan of combat tricks, but this one is potentially irritating to keep track of.
For goodness sakes, I think I'll just stop talking until I can say something correct. It only took me three readings to figure out exactly what the OP says.
Confusion arose from "Put X plus 1 plus 1 counters" which looks like "Put X plus 1 +1/+1 counters," which is the format I would expect to see. I imagine most people in the thread that are citing 6 +1/+1 counters made the same mistake.
Karador EDH
Comments on decks welcome: http://tappedout.net/users/AradonTemplar/
Currently developing Set 1 of 3, 'Shadow': http://forums.mtgsalvation.com/showthread.php?t=436885
Well... there wasn't a lot of hype around bonfire, but there weren't a majority of people saying the card was bad. A lot of people thought bonfire was pretty good.
Also, I don't really like this particular card, but I like the golgari mechanic for sure. It may seem anti-synergetic with Jarad, but he gets -1 power/toughness for +5, netting +4? Seems good. We won't be getting any good reanimation spells anyways, so this is as good as recursion is gonna be for creatures.
edit : for reference http://forums.mtgsalvation.com/showthread.php?t=407911
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I just read the rumor mill thread dude about 90% of the comments were ripping on the card and calling it either trash or not worthy of being mythic.
http://forums.mtgsalvation.com/showthread.php?t=407911&highlight=Bonfire
Go through the thread and don't pretend that I am overstating the % it may be a tad lower but most DID NOT think the card was pretty good.
Most thought the miracle side was good but called the overall card bad/not playable.
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none
Modern
UBG B/U/G control
BBB MBC
WUR Control
WWW Prison
RRR Goblins
Legacy
BBB Pox
UBG B/U/G Control
UWU StoneBlade
UW Miracle Control