On today's card of the day
Grim Roustabout 1B
Creature- Skeleton Warrior (C)
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) 1B: Regenerate Grim Rousabout.
1/1
well it definitely fits the rakdos flavor of being suicidal, but this one doesnt look to be a constructed playable card with the mechanic. Heres to hoping there are some
yeah, obviously rakdos. But I'm confused... I thought all the RTR mechanics were supposed to tie in with their counterparts from original Ravinica. How does Unleash tie in with Hellbent?
The card itself is kind of meh and so is the mechanic.
yeah, obviously rakdos. But I'm confused... I thought all the RTR mechanics were supposed to tie in with their counterparts from original Ravinica. How does Unleash tie in with Hellbent?
The card itself is kind of meh and so is the mechanic.
Maro posted about this today, he said you'll be able to mix the guild cards from both guilds together and play a competent and thematic deck, not that the keywords would have super synergy.
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yeah, obviously rakdos. But I'm confused... I thought all the RTR mechanics were supposed to tie in with their counterparts from original Ravinica. How does Unleash tie in with Hellbent?
Not a fan. This just feels like an oddly warped version of Undying, only worse. It also interacts with Undying in an interesting way, but just doesn't really seem to get me there. I could see this being useful in an EDH Ghave deck, though, with the option of bringing the creature into the battlefield with the counter on it, but still. I will reserve final judgment until I am sitting at the table across from someone with this mechanic in their deck.
I personally love the mechanic, as an RB Vampires player originally, I love RB swinging for the hills constantly, and the ability to have buffed up creatures that constantly swing in for heavy damage is awesome.
Here's to praying for an Enchant that gives all creatures you control Unleash. I'd so run it with Red Vamps.
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What I find confusing is that the card of the day for today (31/08/12) is Korozda Guildmage. It seems to be a legit link though so maybe wizards flubbed something and the op grabbed the link before they changed it or this is tomorrows one.
That's exactly what I did. I was shocked when I saw it, so I left the tab open and went straight here.
I would have been happier with the mechanic if it gave the creature haste in exchange for not being able to block. As is, it seems like you are giving up utility in your creatures for only a little benefit. I do hope they print a R 1/1, that when unleashed has haste so we have a creature ala Goblin Guide.
Edit: To be fair, I have much less of a problem with the card itself; I'm just dissappointed by the mechanic. In limited, I think that this card will provide a solid amount of value, but I doubt it will make it in constructed. But considering it looks designed to be a limited card, I think that it fulfills its goal properly.
It's going to be a very interesting year to play limited. A regenerating bear isn't exactly bad...yeah it won't be able to block but really, who blocks anymore?
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You've got a rat in your walls, and cheese won't solve anything.
the more i think about it i really wish they could have made this just like reassembling skeleton instead of using regenerate. I would pay 3 instead of 2 to bring it back, so that i could clog up the ground until i needed that extra bit of damage, bring it in as a 2/2 and swing
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On today's card of the day
Grim Roustabout 1B
Creature- Skeleton Warrior (C)
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
1B: Regenerate Grim Rousabout.
1/1
Image Attached
image comes from this link : http://media.wizards.com/images/magic/tcg/products/rtr/gzkwhy9n4p_en.jpg
Shame it's not a zombie. So I guess this is the Radkos mechanic?
The card itself is kind of meh and so is the mechanic.
Maro posted about this today, he said you'll be able to mix the guild cards from both guilds together and play a competent and thematic deck, not that the keywords would have super synergy.
RRR Khorenthos - The Red Block (Feedback needed!) RRR
http://markrosewater.tumblr.com/post/30574937552/if-the-new-mechanics-were-supposed-to-have-some-synergy
Here's to praying for an Enchant that gives all creatures you control Unleash. I'd so run it with Red Vamps.
RRR Khorenthos - The Red Block (Feedback needed!) RRR
That's exactly what I did. I was shocked when I saw it, so I left the tab open and went straight here.
EDH:
Niv-Mizzet
Legacy:
The Rack
Modern
Venser, the Sojourner Control
3/3 unleash for 3R
4/1 unleash for 4B
anyone?
- Main Cube
- No Brains, All Feelings Cube
Edit: To be fair, I have much less of a problem with the card itself; I'm just dissappointed by the mechanic. In limited, I think that this card will provide a solid amount of value, but I doubt it will make it in constructed. But considering it looks designed to be a limited card, I think that it fulfills its goal properly.
Agreed. Can we imagine Unleashing something like a Rakdos Pit Dragon?
And yeah, the flavor text is a poop sandwich.