That's a bad excuse. If you can't come up with 5 good new mechanics, change the design so you don't need 5 new mechanics.
You are saying unleash is a bad mechanic? Do you happen to have a crystal ball, showing every card in the block with the Unleash mechanic? Or are you simply making baseless claims?
Not really a fan of it- but we'll need to see more. All the mechanics this time around seem very linear, more like cool abilities for a card, not much to build around.
Private Mod Note
():
Rollback Post to RevisionRollBack
EDH/Commander
:symu::symr: Niv-Mizzet's Gatling Gun :symr::symu:
:xmana::symu: Memnarch'd :symu::xmana:
:symw::symr: Gisela, Boros Archangel :symr::symw:
:symu::symb::symg: Maniacoplasm :symg::symb::symu::symg:
:symu::symb::symr: He Who Paints The Earth Red :symr::symb::symu:
:symw::symu::symr: Ha Ha, You Can't Attack Me :symr::symw::symu:
:symr::symg: It's a Conspiracy, Dude! :symg::symr:
I think the original idea for this ability was "we need a way to make creatures modal." Unfortunately, modal creatures often have memorization issues. With a +1/+1 counter, people won't forget. The "can't block" part fits the Rakdos flavor and adds an extra element so that you can use the ability on simpler creatures without people picking the counter every time.
Therefore, I'm expecting several Unleashed cards will have different effects depending on whether or not they have +1/+1 counters.
Also, there totally needs to be a card named "Unleash Hell".
I think this is fair. If they treat Unleash as a means for an end (the end being the effects that the +1/+1 counters give), then Rakdos will be fine. If Unleash is meant to be the end itself, then Wizards will have to suffer the eternal rage of Rakdos. I still think the mechanic is boring, but if the focus isn't meant to be on the mechanic, then it might work here.
Want to see other duel decks I made ? Check out my Blog ! Feel free to post advice or give topics for me to make duel decks out of. Check out the Theros Block Planeswalker Theme Duel Decks Elspeth, Xenagos, Ashok, Kiora, Ajani
I wonder, I saw an earlier post saying interesting how it doesn't say unleash one, usually stuff like that is specific, so perhaps +1 +1 token is just this particular cards ability? Maybe unleash isn't based solely on counters.
So maybe gaining abilities and such or functioning differently. I also wonder if you will be able to "unleash" a spell, and what downside it would have, I kinda doubt it though but it's plausible.
I wonder, I saw an earlier post saying interesting how it doesn't say unleash one, usually stuff like that is specific, so perhaps +1 +1 token is just this particular cards ability? Maybe unleash isn't based solely on counters.
So maybe gaining abilities and such or functioning differently. I also wonder if you will be able to "unleash" a spell, and what downside it would have, I kinda doubt it though but it's plausible.
Read the reminder text. Whenever you see a keyword, you can replace the keyword with the exact reminder text (in most cases). This is NOT an ability word, so with no variable, there can be no changes to the keyword.
Private Mod Note
():
Rollback Post to RevisionRollBack
She wants a ride on the pony, dude.
Mafia Stats
Kill shot: BB
Issue with my shooting? Please visit my helpdesk and help me learn to aim!
You are saying unleash is a bad mechanic? Do you happen to have a crystal ball, showing every card in the block with the Unleash mechanic? Or are you simply making baseless claims?
Yes. Unleash is a bad mechanic. Even if they take an otherwise stellar creature and tack Unleash on it, and it stays playable, it's because the base creature was already playable. Unleash doesn't really have the ability to take a creature from unplayable to playable. It' a bad mechanic.
The only thing that really bothers me is that this is the third guild mechanic which has HUGE amount of rules text, while not being that complex to get. It seems the templating was very hard for this set.
This could reduce the number of interactions or flavor text on cards as there simply is not that much room.
You are saying unleash is a bad mechanic? Do you happen to have a crystal ball, showing every card in the block with the Unleash mechanic? Or are you simply making baseless claims?
We don't need a crystal ball to see the rest of the cards because that's irrelevant. We're talking about a mechanic here, not the creatures they're tacking it onto.
Part of the reason people call this a bad mechanic is because a 5/5 for 4 is already good with or without this mechanic. a 2/2 for 3 is bad with or without it, etc.
The problem with giving extra abilities for Unleashed creatures is that induce the choise towards using the ability. Why won't you unleash a creature if it gets a +1/+1 AND more? MAYBE we'll see something on the lines of:
Randon Unleash Dude
1BR
2/2
Unleash
As long as THIS has a +1/+1 counter on it, it has haste.
As long as THIS doesn't have a +1/+1 counter on it, it has deathtouch.
Yes. Unleash is a bad mechanic. Even if they take an otherwise stellar creature and tack Unleash on it, and it stays playable, it's because the base creature was already playable. Unleash doesn't really have the ability to take a creature from unplayable to playable. It' a bad mechanic.
Adding Unleash to even a lowly Mons's Goblin Raiders would take it from unplayable to playable. And it's far from the only example. Your reasoning just doesn't hold up.
The problem with giving extra abilities for Unleashed creatures is that induce the choise towards using the ability. Why won't you unleash a creature if it gets a +1/+1 AND more? MAYBE we'll see something on the lines of:
Randon Unleash Dude
1BR
2/2
Unleash
As long as THIS has a +1/+1 counter on it, it has haste.
As long as THIS doesn't have a +1/+1 counter on it, it has deathtouch.
Try mocking this up with one of the card generators. Include reminder text. You'll probably be into microtext land.
Also, a 3/3 haste for 3 or 2/2 deathtouch for 3 are both mediocre.
Adding Unleash to even a lowly Mons's Goblin Raiders would take it from unplayable to playable. And it's far from the only example. Your reasoning just doesn't hold up.
The comparison isn't between {Vanilla 1/1 for R} and {Unleash 1/1 for R}.
The comparison is between {Unleash 1/1 for R} and {~Can't block~ 2/2 for R}.
Unleash didn't meaningfully add anything to that card.
It's crap and your argument is crap. <Stop making bad arguments and think about what you are posting.>
I think it's a very interesting mechanic, although it would have been better if Proliferate was still around.
In any case, I can easily see this be a good mechanic - the vast majority of the old Rakdos cards involved the no-blocking tradeoff when you had Hellbent.
I can easily see a variety of Rakdos cards that say 'as long as this creature has a +1/+1 counter on it, it gains x', x being first strike, deathtouch, etc.
The comparison isn't between {Vanilla 1/1 for R} and {Unleash 1/1 for R}.
The comparison is between {Unleash 1/1 for R} and {~Can't block~ 2/2 for R}.
Unleash didn't meaningfully add anything to that card.
Of course it does. Sometimes in late games RDW have to block in order to buy some turns and draw burns to finish. Sometimes you 've equipaments on the table and you need your little guys to be able to block. Sometimes you have a load of little guys on the table and you can multiblock and trade for your opponent's finisher.
And yeh, unleash is far better of mechanic if your creature have a good block ability so the trade of is something more relevant. Even something like:
Rakdos Blablabla BR
Creature
Unleash
When ~~ blocks a attacking creature it's controler loose 3 life.
2/1
Try mocking this up with one of the card generators. Include reminder text. You'll probably be into microtext land.
Also, a 3/3 haste for 3 or 2/2 deathtouch for 3 are both mediocre.
Microtext? Not so much. Just have to reword the stuff after the Unleash.
See?:
Anyways, I love the flavor of it and I think it capture's Rakdos pretty well. There are bound to be cards that make this ability even crazier, maybe adding additional counters, making things harder to block, etc. Rakdos is a bit like Gruul. They just like to beat things up. This helps with that a lot.
Microtext? Not so much. Just have to reword the stuff after the Unleash.
See?:
Anyways, I love the flavor of it and I think it capture's Rakdos pretty well. There are bound to be cards that make this ability even crazier, maybe adding additional counters, making things harder to block, etc. Rakdos is a bit like Gruul. They just like to beat things up. This helps with that a lot.
You know in MSE you can use shift+2/@ to insert the name of the card. Though using a "," or "of" or "the" in the name it wouldn't do those words and what follows it.
The comparison isn't between {Vanilla 1/1 for R} and {Unleash 1/1 for R}.
The comparison is between {Unleash 1/1 for R} and {~Can't block~ 2/2 for R}.
Unleash didn't meaningfully add anything to that card.
It's crap and your argument is crap. Stop making bad arguments and think about what you are posting.
Yes that is absolutely the argument, and the ends can be accomplished by the Unleash mechanic.
Also, you don't have to get so offended when someone disproves or disagrees with you. Thanks for making a new member feel unwelcome; try some civility next time.
Well it's sort of kind of creative... but hella' boring and I imagine it's going to be pretty darn bad in most cases. Rakdos gets the short end of the stick again.
And here's hoping they ease up on the +1/+1 counter type mechanics.
Private Mod Note
():
Rollback Post to RevisionRollBack
Brian Tinsman, Set Designer :?mana::snow::snow:
Legendary Creature – Human Designer (MR)
Brian Tinsman, Set Designer can only be cast during the third set of a block.
When Brian Tinsman, Set Designer enters the battlefield, ignore all flavor and mechanics of the first two sets in the block. "Ok so what do we have here... gothic horror? Scrap it. Expand the Devine Vs. Demonic duel deck to 244 cards and print it!"
2/2
To post a comment, please login or register a new account.
No, he means add/remove a +1/+1 counter. They do not print +1/+1 counters in the same block as -1/-1 counters.
You are saying unleash is a bad mechanic? Do you happen to have a crystal ball, showing every card in the block with the Unleash mechanic? Or are you simply making baseless claims?
EDH/Commander
:symu::symr: Niv-Mizzet's Gatling Gun :symr::symu:
:xmana::symu: Memnarch'd :symu::xmana:
:symw::symr: Gisela, Boros Archangel :symr::symw:
:symu::symb::symg: Maniacoplasm :symg::symb::symu::symg:
:symu::symb::symr: He Who Paints The Earth Red :symr::symb::symu:
:symw::symu::symr: Ha Ha, You Can't Attack Me :symr::symw::symu:
:symr::symg: It's a Conspiracy, Dude! :symg::symr:
I think this is fair. If they treat Unleash as a means for an end (the end being the effects that the +1/+1 counters give), then Rakdos will be fine. If Unleash is meant to be the end itself, then Wizards will have to suffer the eternal rage of Rakdos. I still think the mechanic is boring, but if the focus isn't meant to be on the mechanic, then it might work here.
While weaker creatures have free to unleash but get a downside
Decks used- GGarruk vs LilianaB, WElsepth vs TezzeretU, WGKnights vs DragonsR
WGRAjani vs BolasRUB, WUVenser vs KothR, RUIzzet vs GolgariGB.
WBSorin vs TibaltBR, WRHeros vs Monsters RG
Want to see other duel decks I made ? Check out my Blog ! Feel free to post advice or give topics for me to make duel decks out of. Check out the Theros Block Planeswalker Theme Duel Decks Elspeth, Xenagos, Ashok, Kiora, Ajani
So maybe gaining abilities and such or functioning differently. I also wonder if you will be able to "unleash" a spell, and what downside it would have, I kinda doubt it though but it's plausible.
Dega midrange 1-0
Read the reminder text. Whenever you see a keyword, you can replace the keyword with the exact reminder text (in most cases). This is NOT an ability word, so with no variable, there can be no changes to the keyword.
Mafia Stats
Kill shot: BB
Issue with my shooting? Please visit my helpdesk and help me learn to aim!
i dont see why it would stop now.
Exactly what I was thinking the guildmages have alway tied into the guild mechanics and this would do great
No. This is not how keywords work.
Yes. Unleash is a bad mechanic. Even if they take an otherwise stellar creature and tack Unleash on it, and it stays playable, it's because the base creature was already playable. Unleash doesn't really have the ability to take a creature from unplayable to playable. It' a bad mechanic.
This could reduce the number of interactions or flavor text on cards as there simply is not that much room.
This great banner was made by Topher
We don't need a crystal ball to see the rest of the cards because that's irrelevant. We're talking about a mechanic here, not the creatures they're tacking it onto.
Part of the reason people call this a bad mechanic is because a 5/5 for 4 is already good with or without this mechanic. a 2/2 for 3 is bad with or without it, etc.
Randon Unleash Dude
1BR
2/2
Unleash
As long as THIS has a +1/+1 counter on it, it has haste.
As long as THIS doesn't have a +1/+1 counter on it, it has deathtouch.
Adding Unleash to even a lowly Mons's Goblin Raiders would take it from unplayable to playable. And it's far from the only example. Your reasoning just doesn't hold up.
Try mocking this up with one of the card generators. Include reminder text. You'll probably be into microtext land.
Also, a 3/3 haste for 3 or 2/2 deathtouch for 3 are both mediocre.
It is a hell of a lot better than Ironclaw Orcs at any rate
Want to see me in action? Check out my stream! Currently broadcasting Boros Burn in Standard. Full archive available.
Want to play better magic? Come join us at diestoremoval.com
No. Lie. Boring and bland. So far scavange is the best one and it's not even very good
The comparison isn't between {Vanilla 1/1 for R} and {Unleash 1/1 for R}.
The comparison is between {Unleash 1/1 for R} and {~Can't block~ 2/2 for R}.
Unleash didn't meaningfully add anything to that card.
It's crap and your argument is crap. <Stop making bad arguments and think about what you are posting.>
Infraction for flaming. -TK
In any case, I can easily see this be a good mechanic - the vast majority of the old Rakdos cards involved the no-blocking tradeoff when you had Hellbent.
I can easily see a variety of Rakdos cards that say 'as long as this creature has a +1/+1 counter on it, it gains x', x being first strike, deathtouch, etc.
It's even better if they print the other Doubling Season half (the first half being Parallel Lives)
A vanilla use of the mechanic doesn't make it bad. It's just a vanilla use of the mechanic. And a keyword like this is never used in a vacuum.
TerribleBad at Magic since 1998.A Vorthos Guide to Magic Story | Twitter | Tumblr
[Primer] Krenko | Azor | Kess | Zacama | Kumena | Sram | The Ur-Dragon | Edgar Markov | Daretti | Marath
Of course it does. Sometimes in late games RDW have to block in order to buy some turns and draw burns to finish. Sometimes you 've equipaments on the table and you need your little guys to be able to block. Sometimes you have a load of little guys on the table and you can multiblock and trade for your opponent's finisher.
And yeh, unleash is far better of mechanic if your creature have a good block ability so the trade of is something more relevant. Even something like:
Rakdos Blablabla BR
Creature
Unleash
When ~~ blocks a attacking creature it's controler loose 3 life.
2/1
BGU Control
R Aggro
Standard - For Fun
BG Auras
Microtext? Not so much. Just have to reword the stuff after the Unleash.
See?:
Anyways, I love the flavor of it and I think it capture's Rakdos pretty well. There are bound to be cards that make this ability even crazier, maybe adding additional counters, making things harder to block, etc. Rakdos is a bit like Gruul. They just like to beat things up. This helps with that a lot.
Casual Player, Hobbyist Designer.
Percussionist, Composer, Banjo Player
Current Decks:
BG RockStars (Enchantress Midrange)
Modern:
GWU Enduring Ideal
EDH/Commander -
GW Krond, Enchanter
UB Vela, of Doomsday
RG Angry Barbie
WUG Friendly Hugs on Hippo Wings
WBR Oros, the Experiment
You know in MSE you can use shift+2/@ to insert the name of the card. Though using a "," or "of" or "the" in the name it wouldn't do those words and what follows it.
Though I'm not feelin the deathtouch.
Yes that is absolutely the argument, and the ends can be accomplished by the Unleash mechanic.
Also, you don't have to get so offended when someone disproves or disagrees with you. Thanks for making a new member feel unwelcome; try some civility next time.
And here's hoping they ease up on the +1/+1 counter type mechanics.
Legendary Creature – Human Designer (MR)
Brian Tinsman, Set Designer can only be cast during the third set of a block.
When Brian Tinsman, Set Designer enters the battlefield, ignore all flavor and mechanics of the first two sets in the block.
"Ok so what do we have here... gothic horror? Scrap it. Expand the Devine Vs. Demonic duel deck to 244 cards and print it!"
2/2