Is love to cast this and hit a rampant growth, that is a complete failure. You simple cannot play this card without green ramp or ramp spells in general. This is why its such a failure of a card, don't you all see that?,
Wit's End is the PERFECT answer to your opponent's Monomania however.
Just hold on to your Wit's End when they Monomania, so you can Wit's End them on your next turn!!!
I think this is fairly reminiscent of the "Jace Battles" we have seen in past standards.. My guess is we will soon witness the great Monomania-Wit's End battles.
Is love to cast this and hit a rampant growth, that is a complete failure. You simple cannot play this card without green ramp or ramp spells in general. This is why its such a failure of a card, don't you all see that?,
Right because Birds of Paridise and Mana ramping elves don't exis.....wait, there are PERMANENTS THAT MANA RAMP?
...but wouldn´t that mean that we will get 18 Mythics when we count with the Power Puff girls?
That would be an enormous amount of Mythics for one set.
It wouldn't surprise me if this is the last of them and they stop at an unbalanced 15 total. 2 for each color plus the 2 walkers.. 18 just seems like a lot.
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Modern - RUG Delver RUG - Splinter Twin UR - Jund BRG
Legacy - RUG Delver RUG - Maverick GW - SI BG
Foreigning out SI, currently 33/75. The only thing better than a T1 kill is doing it with cards no one has ever heard of and/or can't read. If anyone has any of the usual pieces, PM me. I'm willing to buy/trade.
Is love to cast this and hit a rampant growth, that is a complete failure. You simple cannot play this card without green ramp or ramp spells in general. This is why its such a failure of a card, don't you all see that?,
People have already pointed out the numerous forms of ramp that are permanent based. Either you're just not reading posts, or just trolling. That's why this analysis of yours is a failure, don't you see that?
And to that I say gensis wave is superior to this......
This card can play MORE (like nearly all of your deck) than genesis wave bro....the only non permanent in the deck would be this spell, so odds are you'd get your mana's worth unless you're just terribly unlucky. Not saying it's competative, but you can defiently have a hilarious casual deck with this.
This is terrible, spend 10 mana and flip over an instant... Gensis wave blows this away...
Who says that this will be played in a deck with a lot of instants? Yeah, it is a bit like Genesis Wave though. Still, looks like a lot of fun. Better keep those Wraths handy.
Similar in feel to other all-in big mana spells, I played Warp World when it was last in Standard, and I played Genesis Wave last year, and Belcher in Vintage. They all can blow the game open, and they all can fizzle horribly. My immediate impression is that this one seems more prone to fizzling than the others. Even if you build 'optimally' for Standard with 3 or 4 of these as your only non-permanent cards, you can still hit one of your duplicates fairly soon in the process and basically adding a couple mana dorks to the board for 10 mana. For older formats with more library manipulation, tutoring, card draw, and simply better creatures it could be slightly better but still the same problem.
The other thing I don't like about it compared to Warp World is that it does nothing to the opponent's board. A big advantage of WW was that you could go from 8 to 15 permanents while your opponent went from 5 to 2 and be totally crippled even if you didn't have a total blowout. Here, you're not hindering your opponent while ramping, probably, and when you do finally cast it, you still might not be in a position to win.
But I think it could bear further examination. Dumping 10+ cards on the board is always fun. With the new Beastmana Ascension card plus the usual Birds/Elves it could get there pretty fast.
If you build your deck right this card can win you the game every single time it resolves. You only need to run 1 and you have permanents such as runescarred demon and others who can tutor something like this up. When you flip your library over, you can have any number of win conditions on the board. when you put 30 creatures and a concordant crossroads into play, there's little your opponent can do about it.
Enchantment
Whenever a creature you control attacks, put a charge counter on Druids' Repository.
Remove a charge counter from Druids' Repository : Add one mana of any color to your mana pool.
And to that I say gensis wave is superior to this......
Genesis Wave isn't really comparable. They might look like they do similar things, but they don't at all in reality. Genesis Wave is a card/tempo advantage spell. Primal Surge is, in the build that wants it, an instant win that's probably more difficult to wriggle out of than any other ever devised, while also being a card/tempo advantage spell that is much narrower and less reliable than Genesis Wave.
In any case, the fact that Surge is hard to evaluate is evidence of good design, and I'm interested by it.
Wit's End is the PERFECT answer to your opponent's Monomania however.
Just hold on to your Wit's End when they Monomania, so you can Wit's End them on your next turn!!!
I think this is fairly reminiscent of the "Jace Battles" we have seen in past standards.. My guess is we will soon witness the great Monomania-Wit's End battles.
Now, while I think this is definitely a very Timmy card, the people talking down because it might fizzle are obviously used to other people telling them what to play.
That being said, it deserves obvious comparisons to Genesis Wave - but I think one of the things that makes it worse than Genesis Wave that's being missed here, is that Genesis Wave is a may on putting it on the battlefield - as well as the fact that you don't have to quite build as around it as you do Primal Surge.
Interesting combos with Genesis Wave are, for instance, Genesis Waving for a billion, and letting Anger be put in the graveyard - which you can't do with this. There are, of course, plenty of others as well. It's a neat card, and if you're running a full permanent based deck with this as a 1 of or so, you could probably get away with it, but I think 10 mana is too much for most constructed formats outside of EDH. But as I've come to learn, in EDH anything (that isn't banned) is playable.
I can't think of a deck that would want this in legacy or vintage. Maybe just aggro elves without glimpse of nature and all permanents except this? But I looked at the card and this is really similar to ad nauseam, except not broken at all. Not sure if my mono green EDH deck wants this, I'll have to see how many non permanents I have in there. This is a very timmy esque card though, wouldn't surprised to see it heavily played in casual circles and maybe bump the price up on it.
Overall, I like this card.
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"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."
When I slot this into my casual 60-card enchantress deck, I am going to leave the Green Sun's Zeniths in. The Naturalizes will probably become Acidic Slimes, though. If it whiffs a few times, that is great. That is a contribution to making the deck be perceived by my group as a little less threatening.
I made this post to provide a small, vague boost to those who can relate. We are out there. Though we are few.
As much as I've been defending this card, I will say that It's restrictive to the point that it might never see tournament play. I'll also say that this is as much of a Johnny card considering how much it encourages you to build around it.
I found the mass polymorph way of doing what this is trying to do way more reliable, fun, and explosive. This is too expensive to be consistent. With polymorph, you had blue to draw, but you have to make all sorts of wonky decisions to make this card work, including not having instants and sorceries, for starters. Also bummed to see mythics that wheel in draft. It is certainly mythic in power level, but it limits what kind of deck you can play. Feels more mythic than that sphin- I mean griffin. That thing is headdeaskingly unmythic.
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My favorite flavor text: Time of Heroes
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You mean Arabians?
Right because Birds of Paridise and Mana ramping elves don't exis.....wait, there are PERMANENTS THAT MANA RAMP?
It wouldn't surprise me if this is the last of them and they stop at an unbalanced 15 total. 2 for each color plus the 2 walkers.. 18 just seems like a lot.
Legacy - RUG Delver RUG - Maverick GW - SI BG
Foreigning out SI, currently 33/75. The only thing better than a T1 kill is doing it with cards no one has ever heard of and/or can't read. If anyone has any of the usual pieces, PM me. I'm willing to buy/trade.
People have already pointed out the numerous forms of ramp that are permanent based. Either you're just not reading posts, or just trolling. That's why this analysis of yours is a failure, don't you see that?
And to that I say gensis wave is superior to this......
I'm a sol ring thran dynamo kinda guy myself
Maybe he's saying his deck has Naan? Yummy flatbread, originating out of Persia?
This card can play MORE (like nearly all of your deck) than genesis wave bro....the only non permanent in the deck would be this spell, so odds are you'd get your mana's worth unless you're just terribly unlucky. Not saying it's competative, but you can defiently have a hilarious casual deck with this.
RGGruul Aggro
WSoul Sisters
WBTokens
BUGRRestore Balance
BMono-Black Infect
EDH:
RGWMayael, the Anima
GWURoon of the Hidden Realm
BDrana, Kalastria Bloodchief
Yeah, I'm racking my brain but I can't think of an Indian or Persian invention that sounds like a number.
yeah, i can think of zero numbers that they had that the romans didn't.
Currently Playing
UTron
Tahngarth, Talruum Hero
TRADE ME!!!
If you build your deck right this card can win you the game every single time it resolves. You only need to run 1 and you have permanents such as runescarred demon and others who can tutor something like this up. When you flip your library over, you can have any number of win conditions on the board. when you put 30 creatures and a concordant crossroads into play, there's little your opponent can do about it.
You can ramp into this just fine...
Genesis Wave isn't really comparable. They might look like they do similar things, but they don't at all in reality. Genesis Wave is a card/tempo advantage spell. Primal Surge is, in the build that wants it, an instant win that's probably more difficult to wriggle out of than any other ever devised, while also being a card/tempo advantage spell that is much narrower and less reliable than Genesis Wave.
In any case, the fact that Surge is hard to evaluate is evidence of good design, and I'm interested by it.
That being said, it deserves obvious comparisons to Genesis Wave - but I think one of the things that makes it worse than Genesis Wave that's being missed here, is that Genesis Wave is a may on putting it on the battlefield - as well as the fact that you don't have to quite build as around it as you do Primal Surge.
Interesting combos with Genesis Wave are, for instance, Genesis Waving for a billion, and letting Anger be put in the graveyard - which you can't do with this. There are, of course, plenty of others as well. It's a neat card, and if you're running a full permanent based deck with this as a 1 of or so, you could probably get away with it, but I think 10 mana is too much for most constructed formats outside of EDH. But as I've come to learn, in EDH anything (that isn't banned) is playable.
Overall, I like this card.
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I made this post to provide a small, vague boost to those who can relate. We are out there. Though we are few.
Tap two forests, sac those two forests to my Orcish Lumberjacks, tap my other two lands to dump my library onto the battlefield. GG?
Feel free to tell me yours!