When I buy an intro pack, I expect it to be playable out of the box without buying anything else. The distribution and packaging of the intro pack is done in such a way that it only holds exactly 60 cards and the 2 inserts, and a booster. They have to do a special treatment to one of the 5 just to accomodate the checklist cards. So none of the Intro Packs will have DFCs.
It is the fact that when they jam the intro packs into a box of 10 intro packs, the method of distributing each intro pack into a box requires it that when they put the cards into the intro pack, that the way each one is packaged needs to be the same. It's the same reason why there aren't specialized 18 card boosters in a sea of 15 card boosters in every booster box.
What if each Intro Pack had double-faced cards? So far each color has at least one.
Now let's see... If I squint my eyes and stare at the already blurry picture, the foil rares for each intro deck are as follows:
The WR one has a sad looking angel.
The GU one has a guy running away from some trees and vines.
The RG one has a human who is part wolf. Only, just his arms and legs are wolf and the rest is human.
The BW one has a giant black and white house cat sleeping on a rug.
And the UB one has Oracle en-Vec staring at dice on a table.
There you have it. I'm not quite sure the direction Wizards is going with this set, but it should be fun none the less.
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Is Sorin doing the Dreamworks face? Anyways, packs looks interesting. Perhaps with Sorin being the face of the enemy colored half of Innistrad, maybe he'll be as well? Stretch reasoning for him being B/W but maybe?
I think the greatest part about the ad to me is the part in the corner that says Lawson sells Magic cards. I'll have to look out for them the next time I go.
Where does the speculation from a Mythic Rare Werewolf card come from? Is it because all of the other tribes have received a legendary creature for their tribe so far?
If I had to make a prediction about the types of foil cards on the front of each of the intro packs, I would guess:
W/R - Angel
B/W - Vampire
R/G - Devil
U/W - Spirit or Sphinx (I'm leaning toward spirit, because I think the Sphinx of the block will be mythic like the dragon of the block was mythic)
G/U - Graveyard related creature (as compared to Boneyard Wurm, Splinterfright, etc. This would be a mild disappointment considering one of the Event deck from INS had a similar theme)
I'm more confident about the first three than the last two. But those are my predictions. I agree with those who don't think any of the intro packs will be associated with Werewolves.
@ Master Moja: the speculation about the Mythic legendary Werewolf comes partly from the fact that they said that it simply got "pushed back", all the other tribes have a mythic creature, and they have said there will be no DFCs in Avacyn Restored. Therefore, if they do a mythic werewolf, like they said they would, they would have to do it now, unless they were willing to break some of their own rules.
If I had to make a prediction about the types of foil cards on the front of each of the intro packs, I would guess:
W/R - Angel
B/W - Vampire
R/G - Devil
U/W - Spirit or Sphinx (I'm leaning toward spirit, because I think the Sphinx of the block will be mythic like the dragon of the block was mythic)
G/U - Graveyard related creature (as compared to Boneyard Wurm, Splinterfright, etc. This would be a mild disappointment considering one of the Event deck from INS had a similar theme)
I'm more confident about the first three than the last two. But those are my predictions. I agree with those who don't think any of the intro packs will be associated with Werewolves.
@ Master Moja: the speculation about the Mythic legendary Werewolf comes partly from the fact that they said that it simply got "pushed back", all the other tribes have a mythic creature, and they have said there will be no DFCs in Avacyn Restored. Therefore, if they do a mythic werewolf, like they said they would, they would have to do it now, unless they were willing to break some of their own rules.
OKay, that makes sense. I don't remember reading that article, and I was wondering where everyone was getting the information haha.
I can also agree with you on most of your assumptions on the intro packs front cards, however, the UW (Which is actually UB) deck looks more like a mad scientist. It may be a spirit, though.
OKay, that makes sense. I don't remember reading that article, and I was wondering where everyone was getting the information haha.
I can also agree with you on most of your assumptions on the intro packs front cards, however, the UW (Which is actually UB) deck looks more like a mad scientist. It may be a spirit, though.
U/B one sort of has an old dude there...man,
or did the U/B one sort of have a old man there... dude?
I can make out that the R/G one is devil, and the W/R one is angel as well. I am not too certain for the B/W and the G/U one. G/U is probably those silly elemental things kind of like Kindercatch, or whatever that card is, perhaps splinterfright.
I am thinking this is the themes of the decks.
U/B could be about skabbs, and zombies
W/R is probably um I don't know, some faction that is against the monster faction?
R/G is a devil tribal deck, could be werewolf, if they have single faced werewolf cards.
B/W I don't think has a vampire on the cover, until I look at it closely, but it could be about mechanic 1.
G/U could be about mechanic 2.
I think WOTC is trying to avoid making the same themes for the DKA decks that are already in ISD decks this time around. Usually when they have a theme for a deck that is repeated in the next set's intro deck, they usually repeat the mechanical themes, rather than the tribal theme, so B/W could have a vampire on the cover, but I don't think it is going to be a vampire deck.
I dunno man, there are so many possibilities for themes for each intro pack.
I for sure don't think one intro pack will be about double face cards, and I don't think there will be a double face card in any of the intro packs. If there aren't any in ISD, there probably won't be any here, and the cover card for the R/G intro pack does NOT look like a werewolf. It is too red and devily to me. I haven't seen any werewolves have fire all over their hands either.
So this is what I think. There are 2 new mechanics right? At least I think there is going to be 2, so that means, 2 of the 5 will each be based on each of the 2 mechanics. I think there is going to be one based off devils, and demons as a whole, and another one based off zombies. The last one is probably based off the humans' dark side, if you know what I mean. If there were a werewolf one, the deck needs 0 DFCs in it, as adding DFCs into intro decks just doesn't cut it.
Sorry guys, but I don't think there is going to be a werewolf Intro Pack, since you can't separate the word Werewolf with Double Face Card in this block.
Another proof that the R/G is NOT a werewolf deck is the fact that there isn't a werewolf on the cover, unless it is a werewolf all day, all night deck, then I highly doubt it, considering how the coloration of the card frame shows that it is the day side, rather than the night side, and if you look closely, that card isn't even a DFC at all. If it were a werewolf, and by that picture, that card doesn't even remotely resemble a human at all, then the card borders should be darker, to reflect the night side of the double face card. As I said, they won't showcase a non-werewolf in a werewolf deck.
I think that some of you associating the R/G deck to be a werewolf deck for the sole fact that it is R/G and that werewolves are R/G. Remember that all werewolf decks are R/G and all R/G decks aren't werewolf decks.
Storyline wise though, isn't there suppose to be a werewolf that doesn't have a human form anymore (I think I read it somewhere), which means it could be that werewolf is the foil on front and it wouldn't have a dual side.
Jace SHOULD be unbanned in modern. I hate all the people saying "JACE IS BROKEN OHMYGOD HE'LL TAKE OVER AND CAWBLADE WILL REIGN SUPREME AGAIN" when bloodbraid elf literally comes down after jace and kicks jace right in the crotch, takes jace's lunch money, and jace is left to bleed out on the sidewalk in agonizing pain.
These were posted yesterday on the Intro Pack thread. Sorry, I should have posted them in their own! I did some magnifications over there already for those not wanting to squint. Pages 6-7.
Storyline wise though, isn't there suppose to be a werewolf that doesn't have a human form anymore (I think I read it somewhere), which means it could be that werewolf is the foil on front and it wouldn't have a dual side.
There could be more werewolves with no human forms in DKA, which could be the basis for one of the intro packs, but there won't be any intro pack based off DFCs ever, as I explained before, unless every intro pack has the same number of DFCs, it just won't work. It's like making a booster box so that 8 of the 36 packs had 18 cards and the rest were 15 cards. It just won't happen.
If intro packs are sorted by people, then I could be wrong, because I am basing my assumption that intro packs are sorted and packed by machines, and since all 5 intro packs are packaged into a box, and the package only works with exactly 60 cards with the 2 info sheets, it is impossible to make one of the 5 intro packs into a DFC themed deck, not to mention that intro packs are supposed to be ready to play right out of the box.
The so called werewolf on the R/G one looks too red skinned to be one anyway. Looks more like a devil to me.
Not entirely accurate. While yes, intro decks likely use their own print sheets and collation, they are likely independent of each other or something like 2 per sheet. Its also entirely possible that the Foil Rare is a DFC, since that card is inserted and printed in a seperate process. DFC's are already made in a seperate process as well.
Its also entirely possible that the deck is sorted with Checklist cards that are pre-marked or has enough checklists in the packaging to acomidate however many flip cards are in it. Its unlikely to be done that way, but is certainly within the realm of possibility.
Intro packs aren't designed to be 60 card fixed booster packs that can enhance someone's tribal deck, and is only meant to be a deck for beginners to start with, so basically, you buy an intro pack and use boosters to enhance it. You don't buy a booster box, pick out all the werewolves, and hope that there is a werewolf intro pack to enhance you pile of werewolf cards. That is what singles are for.
Not entirely accurate. While yes, intro decks likely use their own print sheets and collation, they are likely independent of each other or something like 2 per sheet. Its also entirely possible that the Foil Rare is a DFC, since that card is inserted and printed in a seperate process. DFC's are already made in a seperate process as well.
Its also entirely possible that the deck is sorted with Checklist cards that are pre-marked or has enough checklists in the packaging to acomidate however many flip cards are in it. Its unlikely to be done that way, but is certainly within the realm of possibility.
Oops, accidentally edited my reply into the post above.
Is all the talk about checklist cards being mandatory in a DFC intro pack referring to the fact that without them one side of your DFC would be showing (without opaque sleeves)?
I get that. I don't get the intrinsic reasoning about mechanical sorting processes, etc.
Also, DFC is probably pushing boundaries in terms of complexity for new folk.
Doesn't all of this hint towards more enemy color jazz going on? Seeing as 3 of the intro packs have enemy colors, I think that might have something to do with multi-color cards. I may be wrong, but it seems plausible...
Not entirely accurate. While yes, intro decks likely use their own print sheets and collation, they are likely independent of each other or something like 2 per sheet. Its also entirely possible that the Foil Rare is a DFC, since that card is inserted and printed in a seperate process. DFC's are already made in a seperate process as well.
Its also entirely possible that the deck is sorted with Checklist cards that are pre-marked or has enough checklists in the packaging to acomidate however many flip cards are in it. Its unlikely to be done that way, but is certainly within the realm of possibility.
Oops, accidentally edited my reply into the post above.
If the card in the window is a DFC, which it isn't, then it should show the wolf side, rather than the human side. Looking at the card, the area where the name should be looks as bright as any normal red card. Another reason is that, I think the window shows the entire art of the card, so if it were a DFC, you would easily see the sun symbol on it, another proof that the foil red card isn't a DFC.
The way the intro pack packaging is designed, is that it only holds 60 cards and the 2 rules sheet things. It can't hold any more cards, and if there is to be a werewolf tribal deck, it needs more space to accomodate the checklist, or the "substitute" cards. If you look at the 41 card intro packs and compare them to the 60 card intro packs, WOTC had to get rid of that plastic thing that goes on top of the tray to accommodate the extra 19 cards. I opened a lot of intro packs, and I know that the booster touches the wall of the intro pack packaging, so adding 15 more cards to the intro pack, if there are 15 werewolves, means we need to sacrifice the booster in order to accommodate the substitute cards. So no intro pack can have DFCs in it, well ok, it can only have 1 or 2, but what kind of a werewolf tribal deck has only 1 or 2 werewolves in it? If there are indeed werewolves, such as 1 or 2, I don't know anyone's sanity for spending $13 on only 2 cards for their werewolf deck.
Also as I said, werewolf decks in ISD block are R/G. R/G decks in ISD block are not all werewolf decks, so don't assume that the R/G deck is automatically a werewolf deck until the decklists come out.
In ISD, WOTC could have added one or 2 DFCs into any of the intro packs to showcase the mechanic, but they didn't. I wonder why? And it is for that reason that there won't be DFCs in a intro pack ever, not to mention event decks, where the checklist cards have to be jammed into that box, rather than neatly packaged into it.
The fact is, you can't play DFC as is. You need either sleeves or checklist cards. A ready to play deck and DFC can't mix.
Looking at the packaging, the intro packs don't look any thicker than the ISD ones, so no, there won't be a werewolf, ahem, DFC themed intro pack.
So in conclusion, R/G is NOT a werewolf tribal deck, unless you see a huge bulge in the R/G intro deck packaging.
Doesn't all of this hint towards more enemy color jazz going on? Seeing as 3 of the intro packs have enemy colors, I think that might have something to do with multi-color cards. I may be wrong, but it seems plausible...
I think they just went with the color pairings that weren't present in ISD.
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ZEN-NPH Standard - Monogreen Lash
SOM-ISD Standard - U/R Curse of Stalked Prey, U/G Self-Mill Aggro
Casual Legacy: Developing - Entomb Filth
Where does the speculation from a Mythic Rare Werewolf card come from? Is it because all of the other tribes have received a legendary creature for their tribe so far?
Well, MaRo was asked "Why don't the werewolves have a Mythic?" and he replied with "They did, but it was moved to a later set because Garruk took INN's mythic transform spot."
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She wants a ride on the pony, dude.
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One cool thing we can determine from these packaging sets is that the two cards featured on the Event Decks must be somewhat good. That means that Devil riding the Ashenhound and whatever that other thing is are probably competitively playable, because of the packs we have seen previously contain mostly playable cards.
I use the Duels Of The Planeswalkers layout, though I'm right-handed and keep my deck and GY to the left. I dare you to ask me how tempting it is to hold flying creatures in a floating pattern over the table.
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What if each Intro Pack had double-faced cards? So far each color has at least one.
R Citizen Cane (Feldon of the Third Path)
The WR one has a sad looking angel.
The GU one has a guy running away from some trees and vines.
The RG one has a human who is part wolf. Only, just his arms and legs are wolf and the rest is human.
The BW one has a giant black and white house cat sleeping on a rug.
And the UB one has Oracle en-Vec staring at dice on a table.
There you have it. I'm not quite sure the direction Wizards is going with this set, but it should be fun none the less.
WUControlWU
Commander (EDH)
WBRKaalia of the VastWBR
WRGMayael the AnimaWRG
WB Markov type
RG Wolf type
I am so happy to see UG and WB.
I really really really really really want Sorin to be WB and I really really really want a Kiora card.
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W/R - Angel
B/W - Vampire
R/G - Devil
U/W - Spirit or Sphinx (I'm leaning toward spirit, because I think the Sphinx of the block will be mythic like the dragon of the block was mythic)
G/U - Graveyard related creature (as compared to Boneyard Wurm, Splinterfright, etc. This would be a mild disappointment considering one of the Event deck from INS had a similar theme)
I'm more confident about the first three than the last two. But those are my predictions. I agree with those who don't think any of the intro packs will be associated with Werewolves.
@ Master Moja: the speculation about the Mythic legendary Werewolf comes partly from the fact that they said that it simply got "pushed back", all the other tribes have a mythic creature, and they have said there will be no DFCs in Avacyn Restored. Therefore, if they do a mythic werewolf, like they said they would, they would have to do it now, unless they were willing to break some of their own rules.
OKay, that makes sense. I don't remember reading that article, and I was wondering where everyone was getting the information haha.
I can also agree with you on most of your assumptions on the intro packs front cards, however, the UW (Which is actually UB) deck looks more like a mad scientist. It may be a spirit, though.
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Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
U/B one sort of has an old dude there...man,
or did the U/B one sort of have a old man there... dude?
I can make out that the R/G one is devil, and the W/R one is angel as well. I am not too certain for the B/W and the G/U one. G/U is probably those silly elemental things kind of like Kindercatch, or whatever that card is, perhaps splinterfright.
I am thinking this is the themes of the decks.
U/B could be about skabbs, and zombies
W/R is probably um I don't know, some faction that is against the monster faction?
R/G is a devil tribal deck, could be werewolf, if they have single faced werewolf cards.
B/W I don't think has a vampire on the cover, until I look at it closely, but it could be about mechanic 1.
G/U could be about mechanic 2.
I think WOTC is trying to avoid making the same themes for the DKA decks that are already in ISD decks this time around. Usually when they have a theme for a deck that is repeated in the next set's intro deck, they usually repeat the mechanical themes, rather than the tribal theme, so B/W could have a vampire on the cover, but I don't think it is going to be a vampire deck.
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Standard:
meh.
Modern:
Urzatron GR
Vintage:
Contol-Slaver UBR
EDH:
Drana B
Jhoira UR
Savra BG
Turned into:
Adun Oakenshield BGR
Sharuum BUW
Turned into:
Memnarch U
KiKi-Jiki R
Turned into:
Godo R
Turned into:
Aurelia RW
The Mimeoplasm UBG
Rasputin Dreamweaver UW
Turned into:
Geist of Saint Traft -French 1v1 UW
Nekusar UBR
Storyline wise though, isn't there suppose to be a werewolf that doesn't have a human form anymore (I think I read it somewhere), which means it could be that werewolf is the foil on front and it wouldn't have a dual side.
http://forums.mtgsalvation.com/showthread.php?t=378885&page=6
There could be more werewolves with no human forms in DKA, which could be the basis for one of the intro packs, but there won't be any intro pack based off DFCs ever, as I explained before, unless every intro pack has the same number of DFCs, it just won't work. It's like making a booster box so that 8 of the 36 packs had 18 cards and the rest were 15 cards. It just won't happen.
If intro packs are sorted by people, then I could be wrong, because I am basing my assumption that intro packs are sorted and packed by machines, and since all 5 intro packs are packaged into a box, and the package only works with exactly 60 cards with the 2 info sheets, it is impossible to make one of the 5 intro packs into a DFC themed deck, not to mention that intro packs are supposed to be ready to play right out of the box.
The so called werewolf on the R/G one looks too red skinned to be one anyway. Looks more like a devil to me.
Not entirely accurate. While yes, intro decks likely use their own print sheets and collation, they are likely independent of each other or something like 2 per sheet. Its also entirely possible that the Foil Rare is a DFC, since that card is inserted and printed in a seperate process. DFC's are already made in a seperate process as well.
Its also entirely possible that the deck is sorted with Checklist cards that are pre-marked or has enough checklists in the packaging to acomidate however many flip cards are in it. Its unlikely to be done that way, but is certainly within the realm of possibility.
Intro packs aren't designed to be 60 card fixed booster packs that can enhance someone's tribal deck, and is only meant to be a deck for beginners to start with, so basically, you buy an intro pack and use boosters to enhance it. You don't buy a booster box, pick out all the werewolves, and hope that there is a werewolf intro pack to enhance you pile of werewolf cards. That is what singles are for.
Its also entirely possible that the deck is sorted with Checklist cards that are pre-marked or has enough checklists in the packaging to acomidate however many flip cards are in it. Its unlikely to be done that way, but is certainly within the realm of possibility.
Oops, accidentally edited my reply into the post above.
My wife was on MTV with this video.https://www.youtube.com/watch?v=BUutIZg2EpU
I get that. I don't get the intrinsic reasoning about mechanical sorting processes, etc.
Also, DFC is probably pushing boundaries in terms of complexity for new folk.
MTGS egos at their finest.
Thoughts on proxies:
If the card in the window is a DFC, which it isn't, then it should show the wolf side, rather than the human side. Looking at the card, the area where the name should be looks as bright as any normal red card. Another reason is that, I think the window shows the entire art of the card, so if it were a DFC, you would easily see the sun symbol on it, another proof that the foil red card isn't a DFC.
The way the intro pack packaging is designed, is that it only holds 60 cards and the 2 rules sheet things. It can't hold any more cards, and if there is to be a werewolf tribal deck, it needs more space to accomodate the checklist, or the "substitute" cards. If you look at the 41 card intro packs and compare them to the 60 card intro packs, WOTC had to get rid of that plastic thing that goes on top of the tray to accommodate the extra 19 cards. I opened a lot of intro packs, and I know that the booster touches the wall of the intro pack packaging, so adding 15 more cards to the intro pack, if there are 15 werewolves, means we need to sacrifice the booster in order to accommodate the substitute cards. So no intro pack can have DFCs in it, well ok, it can only have 1 or 2, but what kind of a werewolf tribal deck has only 1 or 2 werewolves in it? If there are indeed werewolves, such as 1 or 2, I don't know anyone's sanity for spending $13 on only 2 cards for their werewolf deck.
Also as I said, werewolf decks in ISD block are R/G. R/G decks in ISD block are not all werewolf decks, so don't assume that the R/G deck is automatically a werewolf deck until the decklists come out.
In ISD, WOTC could have added one or 2 DFCs into any of the intro packs to showcase the mechanic, but they didn't. I wonder why? And it is for that reason that there won't be DFCs in a intro pack ever, not to mention event decks, where the checklist cards have to be jammed into that box, rather than neatly packaged into it.
The fact is, you can't play DFC as is. You need either sleeves or checklist cards. A ready to play deck and DFC can't mix.
Looking at the packaging, the intro packs don't look any thicker than the ISD ones, so no, there won't be a werewolf, ahem, DFC themed intro pack.
So in conclusion, R/G is NOT a werewolf tribal deck, unless you see a huge bulge in the R/G intro deck packaging.
I think they just went with the color pairings that weren't present in ISD.
EDH - Thraximundar
ZEN-NPH Standard - Monogreen Lash
SOM-ISD Standard - U/R Curse of Stalked Prey, U/G Self-Mill Aggro
Casual Legacy: Developing - Entomb Filth
Well, MaRo was asked "Why don't the werewolves have a Mythic?" and he replied with "They did, but it was moved to a later set because Garruk took INN's mythic transform spot."
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Kill shot: BB
Issue with my shooting? Please visit my helpdesk and help me learn to aim!
Planeswalker arts are generally quite passive poses.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries