I think if it cost 3 mana instead of 4 it would be incredible, so it might not be as bad as most people's first instincts (Including mine by the way) think.
There's a good chance we get more sacrifice effects to go with morbid that it becomes playable. Something like Disciple of Griselbrand that isn't actually awful stand alone for instance (maybe something that draws cards or makes mana instead of gaining life) dodgy combos with Sticher's Apprentice type effects and all manner of other silliness.
I doubt it'll see constructed play with the cards we've seen, but there's 300 more cards of this block that we haven't seen and there will be sacrifices and coming into play effects in there.
Edit: Seems to have caused plenty of discussion too considering none of us are admitting to wanting to play it.
I wish people would take the time to learn what makes a card rare/uncommon/common instead of whining about how they don't get the rarity distribution in every single new set.
Private Mod Note
():
Rollback Post to RevisionRollBack
On average, Magic players are worse at new card evaluation than almost every other skill, except perhaps sideboarding.
Another amazing interaciton with this would be mirror mad phantasm. Activate its ability and things just go crazy, especially if you only have 1 in your deck.
I don't get what niche this is supposed to fill...
It's obviously meant to gain some extra value out of ETB and sacrifice effects by providing the third leg in the "play, blink and reanimate" trifecta. That said, it suffers from some obvious problems:
1. It's slow, and does nothing the turn you play it. That alone makes it inferior to Sun Titan for most reanimation purposes.
2. It consumes valuable resources. By exiling the cards, it prevents you from recurring your creatures through blink and/or reanimation effects, which is critical to sustain your late-game advantage.
3. It doesn't scale well. A single copy will probably do nothing to cement your board position, while playing a second copy will cause you to run out of resources too quickly. This means that you're less than likely to include multiple copies in your deck, therefore reducing its consistency and increasing its situational nature.
I suppose it could also be used alongside Doubling Chant since it's producing tokens instead of actually reanimating the cards; however, that requires you to run another expensive enchantment that does nothing on its own and is played considerably late in the tempo curve.
That said, there are two things this does very well:
1. Hard to disrupt reanimation: since this is a recurrent trigger, that doesn't target the card in your graveyard, any combos built around it should be considerably resilient.
2. Repeatable, optional reanimation: you have a lot of control over when to reanimate your target and there is no downside to setting up this enchantment ahead of time. Because of this, its value as a modular combo piece is significant.
Because of these two advantages, I'm inclined to say that Séance's value, if any, relies in its combo potential. Unfortunately, there are currently very few cards in Type 2 that would introduce a significant benefit from Séance, especially when you consider how many of those would benefit a whole deal more from either Hallowed Burial or Sun Titan.
I once farted during the final match for prizes at an FNM. It was a tense moment, everything was quiet, control vs control, I was about to mana leak, thought about it.. and farted. Then mana leaked.
My thoughts about what it's supposed to fill are just that it's consistent with knocking down the power creep and filling the gap made by currently better cards as time goes by.
You couldn't print a much more powerful version without it actually being an instantly good card, so it fits in with de-creep. I think.
I read it wrong.
I thought you make a token of target creature in a Graveyard..not exile it and make a token.
Turn 1, BoP
Turn 2, Birthing Pod
Turn 3, Mulch or Forbidden Alchemy, Hit Titan, Pod Away Bird - >Virdian Emisary
Turn 4 Seance
Turn 5, Return titan, pod it away.
Turn 6, cast acidic slime, pod it away, get titan, return acidic slime to play on opponents turn.
How are we losing?
We don't have this dream draw every game, and lose easily.
No haste... that's meant for Birthing Pod ETB creatures?
Or even better - just make a token then sac to Birthing Pod so you get 2 creatures out of 1.
It somewhat conflicts with other uses of graveyard in Birthing Pod deck, and it's probably too expensive to be practical. At 2W it would probably see some play here.
Problem is they are tokens, not copys so that means they have a CMC of 0
Another great card to combine with Sundial of the Infinite it's not horrible at giving you blockers and reusing 187 abilities either but the only way it'll make constructed is in combination with Sundial or the like(and that's unlikely).
Is "Johnny card" code for piece of **** or something?
Its not even hard to figure out what to do with this. Mill yourself a bunch. Play a bunch of 187s. WOW LOOK HOW CREATIVE I AM. No. This is dumb. And bad.
Wont buy packs...
EDH:
Niv-Mizzet
Legacy:
The Rack
Modern
Venser, the Sojourner Control
There's a good chance we get more sacrifice effects to go with morbid that it becomes playable. Something like Disciple of Griselbrand that isn't actually awful stand alone for instance (maybe something that draws cards or makes mana instead of gaining life) dodgy combos with Sticher's Apprentice type effects and all manner of other silliness.
I doubt it'll see constructed play with the cards we've seen, but there's 300 more cards of this block that we haven't seen and there will be sacrifices and coming into play effects in there.
Edit: Seems to have caused plenty of discussion too considering none of us are admitting to wanting to play it.
Like doing mirror mad on your opponents turn, then returning labratory maniac on yours? yes please =D
It's obviously meant to gain some extra value out of ETB and sacrifice effects by providing the third leg in the "play, blink and reanimate" trifecta. That said, it suffers from some obvious problems:
1. It's slow, and does nothing the turn you play it. That alone makes it inferior to Sun Titan for most reanimation purposes.
2. It consumes valuable resources. By exiling the cards, it prevents you from recurring your creatures through blink and/or reanimation effects, which is critical to sustain your late-game advantage.
3. It doesn't scale well. A single copy will probably do nothing to cement your board position, while playing a second copy will cause you to run out of resources too quickly. This means that you're less than likely to include multiple copies in your deck, therefore reducing its consistency and increasing its situational nature.
I suppose it could also be used alongside Doubling Chant since it's producing tokens instead of actually reanimating the cards; however, that requires you to run another expensive enchantment that does nothing on its own and is played considerably late in the tempo curve.
That said, there are two things this does very well:
1. Hard to disrupt reanimation: since this is a recurrent trigger, that doesn't target the card in your graveyard, any combos built around it should be considerably resilient.
2. Repeatable, optional reanimation: you have a lot of control over when to reanimate your target and there is no downside to setting up this enchantment ahead of time. Because of this, its value as a modular combo piece is significant.
Because of these two advantages, I'm inclined to say that Séance's value, if any, relies in its combo potential. Unfortunately, there are currently very few cards in Type 2 that would introduce a significant benefit from Séance, especially when you consider how many of those would benefit a whole deal more from either Hallowed Burial or Sun Titan.
I thought you make a token of target creature in a Graveyard..not exile it and make a token.
Bad card is really bad, outside of random ETB effects.
You couldn't print a much more powerful version without it actually being an instantly good card, so it fits in with de-creep. I think.
I read it wrong.
I thought you make a token of target creature in a Graveyard..not exile it and make a token.
Oops, me too.
Putrefax
Doubling Season
Parallel Lives
Leyline of Vitality
Avacyn's Pilgrim
Noble Hierarch
Wrath of God
Day of Judgment
And just for grins:
Argentum Armor
Sword of Feast and Famine
Sword of Body and Mind
I think I want this deck. Totally casual, of course.
:symu::symb: Modern Mill
:symr::symg: Philosophy of Fire
:symr::symu: Feel the Pulse
:symr::symg: Modern Dragons
:symw::symu::symb::symr::symg: Modern Wacky Domain
Also this + Urabrask = win.
T3: Lil - pitch increasing confusing.
T4: Seance
T5: Increasing confusing self for 4, milling 8.
T6: Dump a ton of haste creatures, win.
We don't have this dream draw every game, and lose easily.
My twitter account: @Kengy5
My blog about cube:
Slaughter Cry
In any case, shoulda cost and been uncommon. 5c rares aren't happy
Target card, not all cards.
.
Problem is they are tokens, not copys so that means they have a CMC of 0
Machius proudly supports R_E's right to Rumour!
Its not even hard to figure out what to do with this. Mill yourself a bunch. Play a bunch of 187s. WOW LOOK HOW CREATIVE I AM. No. This is dumb. And bad.
(WHICH MEANS IT IS SUREFIRE AWESOME IN EDH!!!!!).
Another card that plays well with Sundial of the Infinite. Trigger on stack - end turn.
BUR Spirit of Crosis BUR
Modern
BW Despair BW
UWR ">Lightning Angel UWR
Commander
BUG Mimeoplasm - Commander BUG
Special thanks to Bornnover for the Sig