711.1d If the back face of a double-sided card is a creature, the front face of that card will have the back face's power and toughness printed in italicized gray text in the lower right of its text box. This is reminder text and has no effect on game play.
Transforming into something other than creatures? Like... Enchantments? (mmm Kuon, Ogre Ascendant)
711.9a If a checklist card is used, the double-faced card it represents must be set aside prior to the beginning of the game (see rule 103.1a) and must be available throughout the game. A checklist card can't be included in a deck unless it is representing a double-faced card.
This one caught my eye. Rule 103.1a is the rule for setting aside your commander face up. Right now it says nothing about other cards.
Do you think it's an FAQ Flub (they mean to reference another rule) or a rule change to 103.1a is coming.
It would be interesting if they made you stack your DFCs and allowed them to be known information like a commander. It might be an answer to checklist cheating imho, BUT it could give away lots of information about your deck. Maybe the penalty for playing with checklists?
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I thought the ruling for Bloodline Keeper and Ludevic's Test subject was awesome.
It's possible (though not advisable) to activate the ability of Ludevic's Test Subject enough times in response to one another that a resolving ability places a fifth hatchling counter on Ludevic's *Abomination*. If that happens, it'll transform back into Ludevic's Test Subject.
Yes. I don't think those get talked about at all anymore, though. Maybe their nickname can live on in a much more palatable cycle of lands.
Perhaps. It doesn't really describe them, though, any more than it describes the shocklands or SoM duals, which both also enter tapped sometimes but not all the time.
Perhaps. It doesn't really describe them, though, any more than it describes the shocklands or SoM duals, which both also enter tapped sometimes but not all the time.
It's not a great name, no. There aren't really that many components to them to latch on to for nicknames, though. There's the fact that they ETB tapped sometimes, and that they rely on basic land types to enter play untapped. Is there a good nickname involving basics? That would be more specific.
Or if they simply continue being the go-to mana fixers for the Core Set, just "Core Duals" would work. Even the Innistrad set could be "Enemy Core Duals."
Hey! I got an idea! How about we call them "Basic Lands"
On a more serious note, I didn't realize some of the transform creatures could actually "transform back" in fringe cases (test subject and bloodline). That's interesting.
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Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
I just was skimming through the FAQ and noticed this:
Replacement effects that modify how a creature enters the battlefield are applied in the following order: first control-changing effects (such as Gather Specimens), then copy effects (such as the abilities of Essence of the Wild and Clone), then all other effects. This is a minor rules change to make Essence of the Wild and similar cards in the future work intuitively.
So just to make sure I understand correctly, are they saying that in past, copy effects were applied in the first layer, and then control-changing effects in the second layer, but now that arrangement is going to be reversed?
On a more serious note, I didn't realize some of the transform creatures could actually "transform back" in fringe cases (test subject and bloodline). That's interesting.
They all can, with Moonmist + creature type changing effects.
711.9a If a checklist card is used, the double-faced card it represents must be set aside prior to the beginning of the game (see rule 103.1a) and must be available throughout the game. A checklist card can't be included in a deck unless it is representing a double-faced card.
This one caught my eye. Rule 103.1a is the rule for setting aside your commander face up. Right now it says nothing about other cards.
Quote from Matt Tabak in the last Update Bulletin »
103.1a I wanted a rule that gave some direction as to when you set aside double-faced cards that are represented by checklist cards in your deck, also subtly reminding players that such double-faced cards should not be included in your deck. As sideboards operate under much the same principle, they got included in the rule as well.
The comprehensive rules take some time to get completely edited after the changes are made public; when the new ones will be out, you're problem will be solved.
Quote from AntX »
Is this a misprint? Because you obviously want to tap an untapped creature if possible with Claustrophobia; moreover usually FAQs specify instead that this type of aura or similar spells could target an already *tapped* creature (or permanent if it's the case).
"Claustrophobia can target and enchant an untapped creature."
Is this a misprint? Because you obviously want to tap an untapped creature if possible with Claustrophobia; moreover usually FAQs specify instead that this type of aura or similar spells could target an already *tapped* creature (or permanent if it's the case).
Claustrophobia only has "enchant creature", which means that it can target a creature that is tapped or untapped, and untapping it does not remove the aura.
Glimmerdust Nap has "enchant tapped creature", which means that it can only target a creature that is tapped, and untapping that creature will remove the aura.
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A voice for Timmy.
Commander R Ashling, the Pilgrim Mono Red Wildfire Control GBW Karador, Ghost Chieftain Abzan Dredge Rock WBR Tariel, Reckoner of Souls Mardu Aggro-Reanimator Midrange
711.2b While a double-faced permanent's back face is up, it has only the characteristics of its back face. The back face doesn't have a mana cost; it has the colors in its color indicator
Does that mean that no spell or ability that interacts with a card's converted mana cost, such as Ratched Bomb, can interract with a backside-up DFC? (Because having no CMC isn't that same as having a CMC of zero, correct?)
At first I couldn't figure out why there is a reminder for the P/T of the flipped side of a DFC. I mean, its printed on the other side already, is it not? And its not on the checklist. So it seemed a rather odd inclusion- but I think I understand. I believe its on there so you can figure out combat tricks without having to incessantly flip a creature, specifically for moonmist and the white/blue/red DFCs that can transform at instant speed. So if you want to know whether casting moonmist would be fatal on the attack against an enemy 5/5 when you've got a civilized scholar on the board, or something odd like that, you can figure it out without having to lift up your card and look at it if you don't remember the exact attributes (and in the process, very likely giving away the fact you've got a combat trick)
Everything has a converted mana cost. Some cards don't have a mana cost (most noticeably, lands have no mana cost). If a card doesn't have a mana cost, then its converted mana cost is 0.
202.3a The converted mana cost of an object with no mana cost is 0.
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Scientists have calculated that the chance of anything so patently absurd actually existing are millions to one. But magicians have calculated that million-to-one chances crop up nine times out of ten.
Does that mean that no spell or ability that interacts with a card's converted mana cost, such as Ratched Bomb, can interract with a backside-up DFC? (Because having no CMC isn't that same as having a CMC of zero, correct?)
Cards with no mana cost have a converted mana cost of zero. A no-mana-cost can't be paid, so you can't just cast it for 0, but I believe you can still cascade into them and cast them without paying their mana cost (this is how hypergenesis-cascade works).
Ratchet bomb looks at converted mana costs, so permanents without mana costs (having a converted mana cost of 0) will be affected, if the bomb doesn't have any counters on it.
I just was skimming through the FAQ and noticed this:
Replacement effects that modify how a creature enters the battlefield are applied in the following order: first control-changing effects (such as Gather Specimens), then copy effects (such as the abilities of Essence of the Wild and Clone), then all other effects. This is a minor rules change to make Essence of the Wild and similar cards in the future work intuitively.
So just to make sure I understand correctly, are they saying that in past, copy effects were applied in the first layer, and then control-changing effects in the second layer, but now that arrangement is going to be reversed?
This isn't a layers thing. Layers deal with continuous effects; there's a separate set of rules for determining what to do when multiple replacement/prevention effects could apply to an event. And that set of rules is changing just a little bit. Previously, it went like this:
If there are any self-replacement effects (a spell or ability completely replaces its own effect -- like, say, Galvanic Blast when you have metalcraft), choose one. Repeat this until there are no self-replacement effects left to apply.
If there are any replacement effects changing whose control something enters the battlefield under, choose one. Repeat until there are no control-modifying replacement effects left to apply.
If there are any other replacement effects left, choose one. Repeat until there are no replacement effects left to apply.
As of Innistrad, there'll be another step between 2 and 3: if there are any replacement effects which cause something to enter the battlefield as a copy of something else, choose one. Repeat until the are no copy replacement effects left to apply.
R Citizen Cane (Feldon of the Third Path)
Transforming into something other than creatures? Like... Enchantments? (mmm Kuon, Ogre Ascendant)
Vorel of the Hull Clade
Reki, the History of Kamigawa (MTGO)
Lavinia of the Tenth (MTGO)
R Citizen Cane (Feldon of the Third Path)
Like the new Garruk? Yes indeed.
... Oh yeah. Garruk...
He isn't exactly a creature.
Vorel of the Hull Clade
Reki, the History of Kamigawa (MTGO)
Lavinia of the Tenth (MTGO)
This actually made me lol
I would be amazed if we dont see this in Dark ascension.
power nine,reserved list,snow lands,rules changes,planeswalkers,auras,legends,mythics,rares,
counterspell,tarmogoyf,cascade,affinity,equipment,
noobs,powergamers, mods,
net-deckers,fnm,the dci,wotc,negate,psychatog,dredge,bloodbraid elf,people flicking their cards,fairies,cryptic command,dark ritual,eldrazi,path to exile,new formats,new products,yu-gi-oh,baneslayer angel,lotus cobra,core sets,and Mark Rosewater,especially Mark Rosewater.
This one caught my eye. Rule 103.1a is the rule for setting aside your commander face up. Right now it says nothing about other cards.
Do you think it's an FAQ Flub (they mean to reference another rule) or a rule change to 103.1a is coming.
It would be interesting if they made you stack your DFCs and allowed them to be known information like a commander. It might be an answer to checklist cheating imho, BUT it could give away lots of information about your deck. Maybe the penalty for playing with checklists?
The Steamflogged
Human Rigger Minions committed to
forcing Contraptions in YMTC4,
and Resisting The Tyranny of the
Viva La Assembly!
Quotes:
It's possible (though not advisable) to activate the ability of Ludevic's Test Subject enough times in response to one another that a resolving ability places a fifth hatchling counter on Ludevic's *Abomination*. If that happens, it'll transform back into Ludevic's Test Subject.
Put the monster back in the egg.
Wasn't "tap lands" the old nickname for Coastal Tower and friends?
Practice for Khans of Tarkir Limited:
Draft: (#1) (#2) (#3) (#4) (#5)
Yes. I don't think those get talked about at all anymore, though. Maybe their nickname can live on in a much more palatable cycle of lands.
R Citizen Cane (Feldon of the Third Path)
Perhaps. It doesn't really describe them, though, any more than it describes the shocklands or SoM duals, which both also enter tapped sometimes but not all the time.
Practice for Khans of Tarkir Limited:
Draft: (#1) (#2) (#3) (#4) (#5)
It's not a great name, no. There aren't really that many components to them to latch on to for nicknames, though. There's the fact that they ETB tapped sometimes, and that they rely on basic land types to enter play untapped. Is there a good nickname involving basics? That would be more specific.
Or if they simply continue being the go-to mana fixers for the Core Set, just "Core Duals" would work. Even the Innistrad set could be "Enemy Core Duals."
R Citizen Cane (Feldon of the Third Path)
it's not the most elegent solution... but taplands means something else completely to us. i don't think that name will work/stick.
On a more serious note, I didn't realize some of the transform creatures could actually "transform back" in fringe cases (test subject and bloodline). That's interesting.
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
Replacement effects that modify how a creature enters the battlefield are applied in the following order: first control-changing effects (such as Gather Specimens), then copy effects (such as the abilities of Essence of the Wild and Clone), then all other effects. This is a minor rules change to make Essence of the Wild and similar cards in the future work intuitively.
So just to make sure I understand correctly, are they saying that in past, copy effects were applied in the first layer, and then control-changing effects in the second layer, but now that arrangement is going to be reversed?
They all can, with Moonmist + creature type changing effects.
Practice for Khans of Tarkir Limited:
Draft: (#1) (#2) (#3) (#4) (#5)
This is an important distinction between Claustrophobia and, for example, Glimmerdust Nap.
Claustrophobia only has "enchant creature", which means that it can target a creature that is tapped or untapped, and untapping it does not remove the aura.
Glimmerdust Nap has "enchant tapped creature", which means that it can only target a creature that is tapped, and untapping that creature will remove the aura.
Commander
R Ashling, the Pilgrim Mono Red Wildfire Control
GBW Karador, Ghost Chieftain Abzan Dredge Rock
WBR Tariel, Reckoner of Souls Mardu Aggro-Reanimator Midrange
Does that mean that no spell or ability that interacts with a card's converted mana cost, such as Ratched Bomb, can interract with a backside-up DFC? (Because having no CMC isn't that same as having a CMC of zero, correct?)
GGG [Primer] Omnath, Big Green Beatstick Machine GGG
Scientists have calculated that the chance of anything so patently absurd actually existing are millions to one. But magicians have calculated that million-to-one chances crop up nine times out of ten.
Cards with no mana cost have a converted mana cost of zero. A no-mana-cost can't be paid, so you can't just cast it for 0, but I believe you can still cascade into them and cast them without paying their mana cost (this is how hypergenesis-cascade works).
Ratchet bomb looks at converted mana costs, so permanents without mana costs (having a converted mana cost of 0) will be affected, if the bomb doesn't have any counters on it.
Karador EDH
Comments on decks welcome: http://tappedout.net/users/AradonTemplar/
Currently developing Set 1 of 3, 'Shadow': http://forums.mtgsalvation.com/showthread.php?t=436885
This isn't a layers thing. Layers deal with continuous effects; there's a separate set of rules for determining what to do when multiple replacement/prevention effects could apply to an event. And that set of rules is changing just a little bit. Previously, it went like this:
As of Innistrad, there'll be another step between 2 and 3: if there are any replacement effects which cause something to enter the battlefield as a copy of something else, choose one. Repeat until the are no copy replacement effects left to apply.
----
Lightning Bolts don't kill creatures. State-based actions kill creatures.