I once farted during the final match for prizes at an FNM. It was a tense moment, everything was quiet, control vs control, I was about to mana leak, thought about it.. and farted. Then mana leaked.
i'm underwhelmed. it seems slower and completely different from zendikar and scars. of course, that's a good thing for some and not so much for others.
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I speak in sarcasm because calling people ******* ******** is not allowed.
From Magiccards.info: 5/1/2007: Contraption is a new artifact type. There are currently no artifacts with this type. And there's no current game meaning of "assemble."
Look, casual players, I'm really happy for you and Imma let you finish, but Innistrad is the worst expansion set of all time. OF ALL TIME!
I bit my tongue throughout the spoiler season because not everything could really be that bad. Could it? I mean, there were still 80 cards yet to be spoiled with a day to go. This set wasn't just Snapcaster Mage, a dozen good utility cards, and a bunch of overcosted dreck or cards with extremely narrow applications. Could that really be it? The answer is . . . Yes. Yes, it is really that bad.
I never thought I'd live to see a Standard environment where a vanilla Grizzly Bear or Grey Ogre might actually be playable.
****ing top-down design . . . Jesus Christ, when are they going to learn? I'm so disappointed.
I agree with you 100%. So in standard we lose Zendikar block to get this kiddy childish set for the casual players. I bet those $10 Scars' walkers might hit the roof cause non of this crap (cept for the mage and maybe a few sideboard potentials) are playable in constructed...
You: I cast Army of the Damned
Opponent: kay i cast wrath of god
You: Flashback Army of the Damned
Opponent: pfff day of judgement
You: Runic Repetition.
Opponent: wait wha-
You: Army of the Damned again.
Opponent: now just hold on a min-
You: Army of the Damned Flashback again.
Opponent: SLOW DOWN I-
You: Snapcaster Mage. Bring back Runic Repetition.
Opponent: ... *walks away*
More like:
You: I cast Army of the Damned
Opponent: kay i cast mana leak
You: Flashback Army of the Damned
Opponent: pfff day of judgement
You: Runic Repetition.
Opponent: Dissipate Runic Repetition
You: *walks away*
THAT is what a weak, poorly-designed set looks like. Not this.
On it's own, sure, but that's mostly because it was dependant on the not-yet released artifacts sets, MBS and NPH. Post-rotation with 3/5 artifact sets will be the true test of SoM.
The new meta looks funnnnn w/ Innistrad making bigger waves than Scars did to Zendikar.
It's an instant speed 5/5 trampler for 4. Wtf do you people want seriously? It has applications in populate/ above the curve beats decks, or in Bant control/ flash. I seriously think anyone mad at this card for any reason other than losing an attacker to instant speed wurm, should go home and make their own awesome card game and leave the rest of us alone.
I agree with you 100%. So in standard we lose Zendikar block to get this kiddy childish set for the casual players. I bet those $10 Scars' walkers might hit the roof cause non of this crap (cept for the mage and maybe a few sideboard potentials) are playable in constructed...
First off whats the point of calling it kiddy and childish they mean the same thing its like me calling u stupid and a dumbass
Second if the only card in this set that looks playable to you is Snapcaster Mage you blind. New Spectral Procession, plus the Honor of the Pure for tokens is seriously nice. Angelic Overseer is the new Baneslayer if not better than Baneslayer. Skaab Ruinator, im just going to ignore the rest of blue because they as always have too much good stuff. Bloodgift Demon and Lilliana. Phyrexian Arena and Smallpox basically. You try to play draw go and I laugh while my Reckless Waif aka reverse Kird Ape bashes your face. Need I go on?
Anyone know if the tokens made by Hero of Bladehold count as humans or just Soldiers? I know what the card says but how can you be a soldier but not human
The power-level of this set is down from ZEN and SOM, and whether or not that's good or bad remains to be seen for the Standard metagame. I was expecting at least 1 powerful reprint as a chase card for the set, and it just didn't happen.
We'll just have to wait and see what happens - most would agree the flavor is definitely a plus.
Snapcaster is the only chase card in the set. Well, the enemy duals are nice too. There is nothing in this set that's making me rush out to pre-order anything. The lands and SCM are the only things I have any immediate desire to own. There isn't a single card in this set I'd pay more than $10 for, and really the mage is the only thing I'd pay more than $5 out of this set.
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I don't fear the man who has played 10,000 decks once. I fear the man who played one deck 10,000 times.
As predicted by many, Human White Weenie clearly has what it takes to make at least an appearance on the competitive scene.
But the real winner here is control, and MUC specifically. If there had been any doubt, Dissipate got rid of it.
As for fresh, new, never-before-seen archetypes, however, I'm having a really hard time envisioning what Innistrad might produce. All of the really exciting mechanics cost so much. I suppose that if control really waxes in power (very possible), some of these costs might become reasonable, and some of Innistrad's really expensive cards might turn into viable wincons.
It's just hard getting my brain around a control-centric set like this after the past four years of aggro power creep. Gotta give WotC credit - I didn't see it coming.
I agree with you 100%. So in standard we lose Zendikar block to get this kiddy childish set for the casual players. I bet those $10 Scars' walkers might hit the roof cause non of this crap (cept for the mage and maybe a few sideboard potentials) are playable in constructed...
I don't know how to break this to you, but the whole game is childish, and there's nothing wrong with that.
That said, there are quite a few cards that either do new things, things that weren't previously printed with flashback, etc. and those will impact the game in Eternal formats. As for rotating formats and Limited, the "absolute" weakness of a set is sort of a silly concept since it's only really comparable to itself and the rest of its format...
Hello Kamigawa 2.0. Urget Exorcism? Really? I guess Tormented soul is a big threat huh? Spirits seem rather all over the place in the form of token spam or +0/+1 lords. Not sure where they are going with that.
Only thing I'm sorta glad is that I have very little interest in the rares/mythics. Bramblesnap is going to give green a good way to deal with planeswalkers and non-manlands [or destroying them with no mana available). Hell it is the cheapest form of destruction green has ever had aside from Chain of Acid. It answers anything noncreature. Pretty interesting that green is getting cheaper effects of this kind.
I am somewhat disappointed though at the lack of land ramp though. Caravan Vigil could be nice for pod decks to essentially get double your buck [instead of paying for the green for the sacrifice, you pay this card instead].
Artifact equipments... can they BE anymore racist? Not even joking. Borderline useful to freaking terrible unless you are human. Although Demon Haberk has potential to proc morbid up crazy. Inquistor's Flail is going to be super lolzy in limited if left unblocked. Or hell throwing this on a Phyrexian Obliterator in casual.
The mana fixing so far is pretty terrible but pretty sure that was intended since we just came out of a land happy block. I don't see Humans being that potent since most of them require to DIE in order to spread the +1/+1 counter buffs.
But wow pretty terrible stuff we got here aside from the obvious Snapcaster Mage, Mindshrieker, Nevermore, Silence of Stone and enemy dual lands. Hell half the cards I'm excited for are just plain pure hate cards!
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To the people that say that a card needs to be a higher rarity because of Limited... I hate you guys so much. I present to you with this.
This won't be the worst set of all time. Not even close. I'm going out on a limb to say that it will be one of their more popular sets in recent memory.
I agree it's not very powerful, but hey, I played when Homelands was launched. I had a Fallen Empires full set.
Innistrad is NOT the worst expansion OF ALL TIME!
Hyperbole, guys. Hyperbole. Did everyone forget about Kanye West and Taylor Swift? It was only, like, a year ago. (*EDIT* Or two . . . )
In full disclosure, I think Odyssey is the worst modern expansion, and nothing anyone says to argue for it will ever change my mind. That set basically caused me to quit playing tournament Magic . . . Homelands is definitely the worst set of all time. By far.
Snapcaster is the only chase card in the set. Well, the enemy duals are nice too. There is nothing in this set that's making me rush out to pre-order anything. The lands and SCM are the only things I have any immediate desire to own. There isn't a single card in this set I'd pay more than $10 for, and really the mage is the only thing I'd pay more than $5 out of this set.
good. I'm sick of planeswalkers, titans, and obviously broken mythics making deck choices completely obvious. I will be sadface if titans get reprinted in M13
How many anti-wrath techs did green get this set? I mean, this is totally over the top. Most of them aren't playable, sure, but its like they're beating a dead horse design-wise
One of the major points of the set is that it's full of goes-to-the-graveyard triggers. What did you think was going to happen?
Wit's End is the PERFECT answer to your opponent's Monomania however.
Just hold on to your Wit's End when they Monomania, so you can Wit's End them on your next turn!!!
I think this is fairly reminiscent of the "Jace Battles" we have seen in past standards.. My guess is we will soon witness the great Monomania-Wit's End battles.
I, for one, thought that Zendikar was one of the worst sets of the recent decade. The flavour wasn't well developed, the mechanics didn't allow for much creativity and all it offered was a handful of cards that were just plain overpowered. I remember looking at some decks of the Alara/Zendikar standard season and just thinking: "Basically, you just took every card that costs over $20, chucked them in a deck and called it a day."
More important than overall power level is power consistency. Although I wasn't around back then, I recall people saying that the Kamigawa/Ravnica standard season was one of the most fun ever, with dozens of different archetypes being viable. Looking back at it, some of the decks that won tournaments back then probably wouldn't even hold up at a Zendikar draft game, but they were good in those days. Things get problematic if a small number of cards start outclassing the rest. If you try to remedy that by making everything more powerful, then all you're doing is invalidating the rest of Magic's history as worthless.
Unlike a set such as Homelands, Innistrad has plenty of stuff to work with and there will be good archetypes. Yes, perhaps those archetypes might be better if you could chuck in a Jace or a Vengevine, but being derived of your obvious picks, you might have to start weighing the different, but more balanced options.
Seriously, going by some comments, some people seems to believe that Wizards should take their empty cornflakes box, write the following cards on it:
B: Target player discards their hand and loses 10 life. U: Counter the next 10 spells opponents cast. G: 10/10 haste, trample
...and it would be the best set ever, by their criteria. After all, the quality of a set is solely a function of how powerful it is, right?
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Must you?
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That is a absolutely perfectly made mythic right there.
Imagine opening that in draft..that is literally the perfect example of "Deal with me or you can't win."
I'd be tempted to put it into some kind of life gain deck as insurance. Tap it and make it a 0/20? That'd be cool.
U forgot the lack of "caws" in the new standard environment
I agree with you 100%. So in standard we lose Zendikar block to get this kiddy childish set for the casual players. I bet those $10 Scars' walkers might hit the roof cause non of this crap (cept for the mage and maybe a few sideboard potentials) are playable in constructed...
I agree it's not very powerful, but hey, I played when Homelands was launched. I had a Fallen Empires full set.
Innistrad is NOT the worst expansion OF ALL TIME!
I'm a Spike Vorthos - I love lore and flavor, but only if the cards are competition worthy.
THAT is what a weak, poorly-designed set looks like. Not this.
More like:
You: I cast Army of the Damned
Opponent: kay i cast mana leak
You: Flashback Army of the Damned
Opponent: pfff day of judgement
You: Runic Repetition.
Opponent: Dissipate Runic Repetition
You: *walks away*
Doran loves him some redemption as well. Except for the defender bit.
I can imagine an incredibly annoying casual deck with cards like Righteousness and plenty of reanimation. The deck would be named "I Refuse to Die".
EDIT: Also, wow, Inquisitor's Flail on a double strike creature. Quadruple strike?
U Twinsanity
WUBRG Reaper King
UBG Dredge
UR Howling Owl
GBU Thief of Time
On it's own, sure, but that's mostly because it was dependant on the not-yet released artifacts sets, MBS and NPH. Post-rotation with 3/5 artifact sets will be the true test of SoM.
The new meta looks funnnnn w/ Innistrad making bigger waves than Scars did to Zendikar.
First off whats the point of calling it kiddy and childish they mean the same thing its like me calling u stupid and a dumbass
Second if the only card in this set that looks playable to you is Snapcaster Mage you blind. New Spectral Procession, plus the Honor of the Pure for tokens is seriously nice. Angelic Overseer is the new Baneslayer if not better than Baneslayer. Skaab Ruinator, im just going to ignore the rest of blue because they as always have too much good stuff. Bloodgift Demon and Lilliana. Phyrexian Arena and Smallpox basically. You try to play draw go and I laugh while my Reckless Waif aka reverse Kird Ape bashes your face. Need I go on?
Prophecy makes Fallen Empires look like a masterpiece. Easily the worst set.
Snapcaster is the only chase card in the set. Well, the enemy duals are nice too. There is nothing in this set that's making me rush out to pre-order anything. The lands and SCM are the only things I have any immediate desire to own. There isn't a single card in this set I'd pay more than $10 for, and really the mage is the only thing I'd pay more than $5 out of this set.
Not really. Even if you can't kill it, it's just a wall plus some lifegain.
Practice for Khans of Tarkir Limited:
Draft: (#1) (#2) (#3) (#4) (#5)
But the real winner here is control, and MUC specifically. If there had been any doubt, Dissipate got rid of it.
As for fresh, new, never-before-seen archetypes, however, I'm having a really hard time envisioning what Innistrad might produce. All of the really exciting mechanics cost so much. I suppose that if control really waxes in power (very possible), some of these costs might become reasonable, and some of Innistrad's really expensive cards might turn into viable wincons.
It's just hard getting my brain around a control-centric set like this after the past four years of aggro power creep. Gotta give WotC credit - I didn't see it coming.
I don't know how to break this to you, but the whole game is childish, and there's nothing wrong with that.
That said, there are quite a few cards that either do new things, things that weren't previously printed with flashback, etc. and those will impact the game in Eternal formats. As for rotating formats and Limited, the "absolute" weakness of a set is sort of a silly concept since it's only really comparable to itself and the rest of its format...
That could be mightly annoying if multiples get out on the field, doesn't matter if you get through or not, long as they tap to attack.
Standard
WBGWBGABZAN AGGROWBGWBG
Only thing I'm sorta glad is that I have very little interest in the rares/mythics. Bramblesnap is going to give green a good way to deal with planeswalkers and non-manlands [or destroying them with no mana available). Hell it is the cheapest form of destruction green has ever had aside from Chain of Acid. It answers anything noncreature. Pretty interesting that green is getting cheaper effects of this kind.
I am somewhat disappointed though at the lack of land ramp though. Caravan Vigil could be nice for pod decks to essentially get double your buck [instead of paying for the green for the sacrifice, you pay this card instead].
Artifact equipments... can they BE anymore racist? Not even joking. Borderline useful to freaking terrible unless you are human. Although Demon Haberk has potential to proc morbid up crazy. Inquistor's Flail is going to be super lolzy in limited if left unblocked. Or hell throwing this on a Phyrexian Obliterator in casual.
The mana fixing so far is pretty terrible but pretty sure that was intended since we just came out of a land happy block. I don't see Humans being that potent since most of them require to DIE in order to spread the +1/+1 counter buffs.
But wow pretty terrible stuff we got here aside from the obvious Snapcaster Mage, Mindshrieker, Nevermore, Silence of Stone and enemy dual lands. Hell half the cards I'm excited for are just plain pure hate cards!
http://www.youtube.com/watch?v=SY8h2vp5Xis
Hyperbole, guys. Hyperbole. Did everyone forget about Kanye West and Taylor Swift? It was only, like, a year ago. (*EDIT* Or two . . . )
In full disclosure, I think Odyssey is the worst modern expansion, and nothing anyone says to argue for it will ever change my mind. That set basically caused me to quit playing tournament Magic . . . Homelands is definitely the worst set of all time. By far.
good. I'm sick of planeswalkers, titans, and obviously broken mythics making deck choices completely obvious. I will be sadface if titans get reprinted in M13
Standard:
GU Prophet
Legacy:
WBU Shared Fate
Trades
The card is really bad. It doesn't do anything close to enough.
One of the major points of the set is that it's full of goes-to-the-graveyard triggers. What did you think was going to happen?
More important than overall power level is power consistency. Although I wasn't around back then, I recall people saying that the Kamigawa/Ravnica standard season was one of the most fun ever, with dozens of different archetypes being viable. Looking back at it, some of the decks that won tournaments back then probably wouldn't even hold up at a Zendikar draft game, but they were good in those days. Things get problematic if a small number of cards start outclassing the rest. If you try to remedy that by making everything more powerful, then all you're doing is invalidating the rest of Magic's history as worthless.
Unlike a set such as Homelands, Innistrad has plenty of stuff to work with and there will be good archetypes. Yes, perhaps those archetypes might be better if you could chuck in a Jace or a Vengevine, but being derived of your obvious picks, you might have to start weighing the different, but more balanced options.
Seriously, going by some comments, some people seems to believe that Wizards should take their empty cornflakes box, write the following cards on it:
B: Target player discards their hand and loses 10 life.
U: Counter the next 10 spells opponents cast.
G: 10/10 haste, trample
...and it would be the best set ever, by their criteria. After all, the quality of a set is solely a function of how powerful it is, right?