Fixed that for you{Can't trumps can}.(I'd probably add Cave-In and Repercussion and Volcanic Fallout to that. Just so that people would hate me even more.)
Although these cards are interesting enough by themselves, I can't shake the feeling I'm missing something here:
Consecrated Sphinx will often draw you more cards than Mind Unbound while at the same time providing a hefty 4/6 evasive attacker/blocker.
Druidic Satchel seems reasonable for its effects, and at no sacrifice cost it actually feels like a very decent control card. I doubt any of its effects are powerful enough to turn a game around, but if anything shaving out lands off your topdeck seems good for two mana.
Personal Sanctuary is a niche combo card waiting for someone to break it. Aside from some Goblin Artillery shenanigans (on your own turn to boot), it will do nothing except force the red player to tap out on his own turn... or target your creatures instead!
Buried Ruin is ten pounds of awesome in a five-pound package. I'm pretty sure it'll show up in one artifact combo decklist or another, but unfortunately every single artifact in Type 2 that you could possibly want to recur costs six mana or more. Losing a land seems like an awfully steep price to pay for it.
I don't understand what would have been wrong with printing a rare blue enchantment that read "Draw an extra card during your draw step." Minds unbound is cool because of the danger of potentially decking yourself, but 6 mana for a slow-starting draw spell is not very good.
Satchel is being overrated, it's too big of a mana sink.
The land is good, but I wish MtG would get away from artifacts, I'm personally sick of them at this point.
I've been playing MtG for about 2 years and Personal Sanctuary at first hit me with the thought, "This is borderline useless." The point of the card is not obvious and it seems to me that core-set cards should be more straight-forward.
I mean, hell, we're all on a forum for something that most people would describe as a "children's card game"...do what makes you happy. You are never too old to enjoy yourself.
Memory Unbound: Cumulative Upkeep wouldn't have been that hard to understand with reminder text.
Cumulative upkeep is optional. You can choose not to pay it and instead sacrifice the card. This guy is not optional. You can never say "crap, if I draw I'll jsut end up decking myself I'll sac it instead".
That said, its a minor difference. If the game has gone long enough that you'll be decking yourself by drawing from this you probably weren't winning anyway.
I like the Satchel. I might try to put this into my planned "topdeck" deck (stuff that abuses "top card of your library" mechanics).
Latest fixed Ancestral Recall looks like another pointer toward a graveyard themed Innistrad. Like I've said before .. not excite. (EDIT: oops, wrong thread .. should have been in Visions of Beyond thread .. sorry)
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Level 2 Judge
Currently playing:
Standard: Superfriends!
Legacy: Nic Fit / Pod
Pauper: Delvar; Tron; Flicker Stuff
Commander: Riku ("Some weird doubple spell thing happened"); Keranos ("I did a Gatherer search for 'random' and 'flip a coin.'"); Superfriends!
Druid Satchel is the only one that I find interesting. It's gonna be a blast in casual... that reminds me I have to find me some Goblin Games.
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B Ob Nixilis, The Fallen - EDH R Red Deck Wins - Standard R Burn- Legacy RG Spiders! - Multiplayer GW Enchantress -Casual U/G Treshold - Casual RGU Snake-Tongue Aggro-Control - Retired W Old School Rebels! -Retired
Limited: Mind Unbound probably won't hit the table until late, but it's nice for a comeback.
Personal Sanctuary probably won't do much good, but it's potential sideboard material.
I love the Satchel so much. Fun and useful pseudo-toolbox card.
Is there a lot of black spells/creatures that do damage to you? I like how Hellfire can be used with it to kill everything except black guys and you are not damaged at all.
Buried Ruin seems like it could be a contender for the nonbasic slots in Tempered Steel. It has to compete with Inkmoth Nexus and Contested War Zone. Some testing is in order.
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Top 8 PTQ San Diego 2009
9th place Maryland 2009's
Satchel is being overlooked as a possible control staple. Right now I play a 27-land control deck with 2 Creatures. This card would either ramp or gain me life. With no Mind Sculptor, this is possibly a filter from not drawing business, dodging mana clumps, as well as a ramp and survival tool. I would run this mid-late game. Could be sick in the control mirror.
Not sure if it's been said yet, but Druidic Satchel is a must in an Intet, the Dreamer EDH Deck. Being able to peek and sift off lands before you get your free card is SICK!
I'm really digging the Satchel just due to I know that this would be useful to me...at worst I can gain life off of it..or in the case of a mono color decks and my luck with lands, get lands quicker. Really looking forward to this one (Satchel).
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Fixed that for you{Can't trumps can}.(I'd probably add Cave-In and Repercussion and Volcanic Fallout to that. Just so that people would hate me even more.)
Mind Unbound seems a little slow and janky to me, Thought Reflection and Consecrated Sphinx seem just better imo, Commander has better options anyways at or near that mana cost.
Buried Ruin definitely has it's uses. Now without the unneccessary blue! Or the card lock.
Druidic Satchel + Sensei's Divining Top + Seedborn Muse = me getting hated out of yet another commander game!
Consecrated Sphinx will often draw you more cards than Mind Unbound while at the same time providing a hefty 4/6 evasive attacker/blocker.
Druidic Satchel seems reasonable for its effects, and at no sacrifice cost it actually feels like a very decent control card. I doubt any of its effects are powerful enough to turn a game around, but if anything shaving out lands off your topdeck seems good for two mana.
Personal Sanctuary is a niche combo card waiting for someone to break it. Aside from some Goblin Artillery shenanigans (on your own turn to boot), it will do nothing except force the red player to tap out on his own turn... or target your creatures instead!
Buried Ruin is ten pounds of awesome in a five-pound package. I'm pretty sure it'll show up in one artifact combo decklist or another, but unfortunately every single artifact in Type 2 that you could possibly want to recur costs six mana or more. Losing a land seems like an awfully steep price to pay for it.
delaying shield is loss of life, not damage.
Satchel is being overrated, it's too big of a mana sink.
The land is good, but I wish MtG would get away from artifacts, I'm personally sick of them at this point.
I've been playing MtG for about 2 years and Personal Sanctuary at first hit me with the thought, "This is borderline useless." The point of the card is not obvious and it seems to me that core-set cards should be more straight-forward.
http://www.youtube.com/watch?v=SY8h2vp5Xis
10th at SCG: Syracuse (2014), GP:NJ Last-Chance Grinder Winner (2014):: Former Legacy Mod
The difference is that Leyline of Sanctity cannot be used proactively. Personal Sanctuary can.
Cumulative upkeep is optional. You can choose not to pay it and instead sacrifice the card. This guy is not optional. You can never say "crap, if I draw I'll jsut end up decking myself I'll sac it instead".
That said, its a minor difference. If the game has gone long enough that you'll be decking yourself by drawing from this you probably weren't winning anyway.
Latest fixed Ancestral Recall looks like another pointer toward a graveyard themed Innistrad. Like I've said before .. not excite. (EDIT: oops, wrong thread .. should have been in Visions of Beyond thread .. sorry)
Currently playing:
Standard: Superfriends!
Legacy: Nic Fit / Pod
Pauper: Delvar; Tron; Flicker Stuff
Commander: Riku ("Some weird doubple spell thing happened"); Keranos ("I did a Gatherer search for 'random' and 'flip a coin.'"); Superfriends!
And use my armageddon clocks
B Ob Nixilis, The Fallen - EDH
R Red Deck Wins - Standard
R Burn- Legacy
RG Spiders! - Multiplayer
GW Enchantress -Casual
U/G Treshold - Casual
RGU Snake-Tongue Aggro-Control - Retired
W Old School Rebels! -Retired
Personal Sanctuary probably won't do much good, but it's potential sideboard material.
I love the Satchel so much. Fun and useful pseudo-toolbox card.
Color me interested in Druidic Satchel though.
Re: People misusing the term Vanilla to describe a flying, unleash (sometimes trample) critter.
Off topic, I guess.
But seriously, it's poo.
9th place Maryland 2009's