Uhm. Okay. Not sure what you're saying here that has anything to do with anything, so I'll move on.
You claimed that my dislike of Valakut was an indication that I hate red/green decks which tap guys sideways to win.
You don't care about any other cards besides the banned cards. If you can't build the deck without the banned cards, then that's why they were banned. Lands are auto-includes in every deck because then are required for playing cards. Caw-Blade only worked/used/played/was built around JtMS and SfM. Take away those two cards and there is no replacement. There is also no deck. Building an entire meta around 2-3 cards and methods to exploit and/or protect those two cards is not a healthy meta. It's narrow, restrictive, and boring. Play a board game or Chess if you must, but don't equate an intentionally diverse CUSTOMIZABLE CARD GAME with such things.
Here we go again with the 'M:tg must either be chess or dice' mentality that basically ends a conversation. I don't mind a meta with multiple decks. I just want the most skill possible while still playing magic. Having to play against more variety adds skill, but getting randomly hard-countered by the match pairings takes much more skill away. At least that's the typical scenario. Having decks that are too fast (RDW), revolve around getting the right draw (Valakut), or ignore the opponent's cards (Fog) are bad for this goal, because interactivity is skill, and skill is good.
Please quote me. I quote you. I never said that, and you're (again) using the words of someone else to insult me. And in all honesty, what does that idea even mean?
Caw-blade. Do you consider it a draw-go deck or not
20 cards, including land? So, you are taking land into account? Most decks run 18-24 land. This leaves no room for your auto-include JtMS, SfM, Batterskull, SoFaF, and SoWaP. There are good cards for certain decks, sure. Goblin Guide and Lightning Bolt are great; even splash-able. I'm just not sure what point you're attempting to make here, so I'll move on.
You are wasting a lot of time straw-manning me and then admitting to it. What land does every caw-blade need besides 4 Seachome Coast, 2 iSland, and 2 Plains? You need man-land, but it can be creeping tar-pit. The deck can splash Black or Red, so I've seen lists without Glacial Fortress. So yeah, 20/60 cards. There was lot of room for deckbuilding flexibility.
Nice try, but again, "you're picking up your toys and stomping off" to save face. I've addressed each topic and point that you've raised and you're clearly displeased with my evidence and example. Your rebuttals have amounted to little more than a haughty "NUH-UH!" So please, continue to debate me on the topic, as I expect that sooner or later, you'll actually make a decent point that is worthy of respect.
Do you even realize how hypocritical this is? I'll give you the benefit of the doubt and say you're just trolling, but why?
See? I was right. You can make a decent point worthy of respect...even if it's just to agree with my theory.
Well, if you aren't getting laid, then I can see you being generally unhappy and taking it out on me, and I don't mind that. If you are getting laid, then how selfish do you have to be to continue to put someone else down for your own benefit? Please tell me you could use a hug.
Mostly because I don't talk/type like a cat. But if you must have it spelled out for you, the true measure of skill is a players ability to pilot the deck and make wise gameplay decisions based off of an opponents deck, actions, and field. If you KNOW that your opponent is going to play the same cards at certain intervals, it simply ends up being a Mexican Standoff. Who'll cave first and attempt to resolve a JtMS? SfM?
Make it clear. Are you saying more decks = more skill? Or that caw doesn't take skill?
When the field is diverse, you can surprise your opponent with unexpected strategies. You can pilot new and original concepts that may take the meta by storm. I can't tell you how many players will overextend themselves because they see specific card plays on turns 1-5 and instantly surmise that you're playing a specific deck that they saw online. I love the look on their face when they allow a variety of cards to be played, waiting on the expected threats from the public decklist, only to be overrun because I was piloting an original deck.
Who does this and wins besides Conley Woods? Nowadays the cardpool to playerbase ratio is usually small enough that the format is figured out within weeks, and then it's the small tweaks that make the difference, but only if the deck is interactive and the games last long enough to actually see the differences in card choices
Pro-players that do this often take the world by surprise and I applaud them.
Good players pilot established stock decks. Great players ignore that and play good decks with great skill.
Also Mirror of Fate. Don't forget the Mirror.
Commander:
R Daretti, Scrap Savant
BR Olivia Voldaren
BRG Shattergang Brothers
GUR Riku of Two Reflections
WBG Karador, Ghost Chieftain
Responses in bold.
Time Reversal isn't half the bunny Vizzerdrix is.
Thanks to Syndarion of Aeternal Studios for my sig!