Seriously? I find even that level of skepticism annoying, and not directing this specifically at you, but there are a number of people who saw these spoilings today with more skepticism than necessary, and it boggles my mind. Do you really think somebody would've gone through the effort of making the entire Godbook as a hoax? Finding all the relevant art we've never seen before and making it himself? Do you even realize how much effort that would entail??
Consider all the NPH cards 99.999999999999% spoiled and confirmed.
That would be, like, making an entire new Magic set.
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Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
To be honest, I'm reluctant to. Users that do are doing so at their own risk. For now, it's the file itself that really worries me (hence why I'm not kiboshing the leak altogether), but I'm not entirely sure just how risky the images are.
A part of me thinks this may have been done in order to calm the "BAN JACE" talk down. Seriously. Now we can go two weeks of people seeing Caw-Blade continue to dominate, but...I don't think there will be serious "OMG SO BROKEN NEEDS TO BE BANNED" in those couple of weeks. Just a thought.
Hopefully not too risky. I'll take them down if WoTC asks me too... at this point its out there though... and sites have been spoiling images for years without reaction. I've taken down the god book because it just doesn't make sense to have it up there...
Yes and No to the sites spoiling images. Sometimes Wizards will give them cards and sometimes they're stolen mental property.
Wizards can permaban you from sanctioned events and/or threaten litigation.
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Even if the author is silenced, the performance is stopped, the story will not end.
Whether it's a comedy or a tragedy, if there is cheering, the story will continue on.
Just like the many lives.
For the us who are still in it and still in the journey, send warm blessings.
- We will continue to walk down this path until eternity.
My compulsion is going to make me read everything anyway.
Yeah, I feel really bad about them losing a couple of weeks worth of 'mystery & surprises* and having their new set hyped up and getting people to throw disproportionate amounts of money at them for cardboard that is inherently worth pretty much nothing in material value
Someone's getting fired for sure though. I'm sure they have a means of seeing who accessed what file and when.
Asking out a girl is like trying to cast a first turn Necropotence. Sometimes the other player will have the Force of Will to say no. You shouldn't let that stop you from trying it.
Yes and No to the sites spoiling images. Sometimes Wizards will give them cards and sometimes they're stolen mental property.
Wizards can permaban you from sanctioned events and/or threaten litigation.
Exactly. Believe me, you do not want to be on the wrong side of WotC when it comes to leaks of this nature. Players have been discharged from all sanctioned play, sites have been threatened with shutdowns, people have been sued. And I'm sure they've fired some from their staff.
Don't get involved if you don't want to take on the risks.
Seriously? I find even that level of skepticism annoying, and not directing this specifically at you, but there are a number of people who saw these spoilings today with more skepticism than necessary, and it boggles my mind. Do you really think somebody would've gone through the effort of making the entire Godbook as a hoax? Finding all the relevant art we've never seen before and making it himself? Do you even realize how much effort that would entail??
Consider all the NPH cards 99.999999999999% spoiled and confirmed.
to tell the truth, I was skeptical until about... 1 minute ago, when I found out the source.
Not a fan of the duress, but I guess there's not much I can do about it.
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L-1 Judge
It's kind of another moment when we throw our hands up and go "DAMMIT universe, why you gotta always make me look bad in front of everyone?".
These cards seem rediculous. Unsummon with life removal? A "free" force spike? An unblockable infect creature? A wall with backlash? I didn't want to, but I'm gonna buy a box of this set because this is Sparta... I mean insane.
1 mana discard creature or PWalker
that is quite great.
black will have fun with it
The question is whether or not it is better than Duress. It is a metagame decision and we will have to see based on how the format moves when it rotates.
That said, jace decks did get a counterspell to **** all over despise.
Private Mod Note
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Even if the author is silenced, the performance is stopped, the story will not end.
Whether it's a comedy or a tragedy, if there is cheering, the story will continue on.
Just like the many lives.
For the us who are still in it and still in the journey, send warm blessings.
- We will continue to walk down this path until eternity.
These cards seem rediculous. Unsummon with life removal? A "free" force spike? An unblockable infect creature? A wall with backlash? I didn't want to, but I'm gonna buy a box of this set because this is Sparta... I mean insane.
It's not a force spike, might want to read that one again.
1/1 infector for G? Check.
Bunch of decent infect cards at common? Check.
Infect reach spell, albeit at sorcery speed? Check.
Infect creatures that circumvent blocking, via evasion or alternate damage mechanism? Check.
I came to the opposite conclusion, but maybe I'm not looking at the right cards. Green has some cool stuff and a lot more mediocre stuff. Beast Within is nice, though.
I came to the opposite conclusion, but maybe I'm not looking at the right cards. Green has some cool stuff and a lot more mediocre stuff. Beast Within is nice, though.
Beast Within makes you want to splash Green, regardless of what other colours you're playing.
Alloy Myr3
Artifact Creature - Myr {U} T: Add one mana of any color to your mana pool.
2/2
Batterskull5
Artifact - Equipment {M}
Living Weapon
Equipped Creature gets +4/+4 and has vigilance and Lifelink 3: Return ~ to its owner's hand.
Equip 5
Blinding Souleater3
Artifact Creature {C}
:sympw:, :symt:: Tap target creature. (:sympw: can be paid with either or 2 life.)
1/3
Caged Sun6
Artifact {R}
As ~ enters the battlefield, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability adds one or more mana of the chosen color to your mana pool, ad one additional mana of that color to your mana pool.
Conversion Chamber3
Artifact {U} ,T: Exile target artifact card from a graveyard. Put a charge counter on ~. ,T, Remove a charge counter from ~: Put a 3/3 colorless Golem artifact creature token onto the battlfield.
Darksteel Relic 0
Artifact {U}
~ is indestructible.
Etched Monstrosity5
Artifact Creature - Golem {M}
~ enters the battlefield with five -1/-1 counters on it. WUBRG, Remove five -1/-1 counters from ~: Target player draws three cards.
10/10
Gremlin Mine1
Artifact {C} ,T, Sacrifice ~: ~ deals 4 damage to target artifact creature. ,T, Sacrifice ~: Remove up to 4 charge counters from target non-creature artifact.
Hex Parasite 1
Artifact Creature - Insect {R} X:sympb:: Remove up to X counters from target permanent. For each counter removed this way, ~ gets +1/+0 until end of turn. (:sympb: can be paid with either or 2 life.)
1/1
Immolating Souleater2
Artifact Creature - Hound {C}
:sympr:: ~ gets +1/+0 uneil end of turn. (:sympr: can be paid with either Ror 2 life)
1/1
Insatiable Souleater4
Artifact Creature - Beast {C}
:sympg:: ~ gains trample until end of turn. (:sympg: can be paid with either Gor 2 life)
5/1
Isolation Cell 4
Artifact {U}
Whenever an opponent casts a creature spell, that player loses 2 life unless her or she pays 2.
Kiln Walker3
Artifact Creature - Construct {U}
Whenever ~ attacks, it gets +3/+0 until end of turn.
0/3
Lashwrithe 4
Artifact - Equipment {R}
Living Weapon
Equipped Creature gets +1/+1 for each Swamp you control.
Equip :sympb::sympb: (:sympb: can be paid with either Bor 2 life)
Mindcrank2
Artifact {U}
Whenever an opponent loses life, that player puts that mana cards from the top of his or her library into his or her graveyard. (Damage dealt by sources without infect causes loss of life.)
Mycosynth Wellspring2
Artifact {C}
When ~ enters the battlefield or is put into the graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Myr Superion2
Artifact Creature - Myr {R}
Spend only mana produced by creatures to cast ~.
5/6
Necropouncer6
Artifact - Equipment {U}
Living Weapon
Equipped creature gets +3/+1 and has haste.
Equip 2
Omen Machine6
Artifact {R}
Players can't draw cards.
At the beginning of each player's draw step, that player exiles the top card of his or her library. It it is a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
Pestilent Souleater5
Artifact Creature - Insect {C}
:sympb:: ~ gains infect until end of turn. (:sympb: can be paid with either Bor 2 life)
3/3
Phyrexian Hulk6
Artifact Creatre - Golem {C}
5/4
Pristine Talisman3
Artifact {C} T: Add 1 to your mana pool. You gain 1 life.
Shrine of Bounless Growth 3
Artifact {U}
At the beginning of your upkeep of whenever you cast a green spell, put a charge counter on ~. T, Sacrifice ~: Add 1 to your mana pool for each charge counter on ~.
Shrine of Burning Rage2
Artifact {U}
At the beginning of your upkeep of whenever you cast a red spell, put a charge counter on ~. ,T, Sacrifice ~: ~ deals damage equal to the number of charge counters on it to target creature or player.
Shrine of Limitless Power 3
Artifact {U}
At the beginning of your upkeep of whenever you cast a black spell, put a charge counter on ~. ,T, Sacrifice ~: Target player discards a card for each charge counter on ~.
Shrine of Loyal Legions2
Artifact {U}
At the beginning of your upkeep of whenever you cast a white spell, put a charge counter on ~. ,T, Sacrifice ~: Put a 1/1 colorless Myr artifact creature token onto the battlefield for each charge counter on ~.
Shrine of Piercing Vision2
Artifact {U}
At the beginning of your upkeep of whenever you cast a blue spell, put a charge counter on ~. T, Sacrifice ~: Look at the top X cards of your library, where X is the number of charge counters on ~. Put one of those cards into your hand, and the rest on the bottom of your library in any order.
Soul Conduit 6
Artifact {R} ,T: Two target players exchange life totals.
Spellskite 2
Artifact Creature - Horror {R}
:sympu::Change a target of target spell of ability to ~. (:sympu: can be paid with either Uor 2 life)
0/4
Surge Node1
Artifact {U}
~ enters the battlefield with six charge counters on it. ,T, Remove a charge counter from ~: Put a charge counter on target artifact.
Sword of War and Peace3
Artifact - Equipment {M}
Equipped creature gets +2/+2 and has protections from red and from white.
Wheneer equipped creature deals combat damage to a player, ~ deals damage to that player equal to the number of cards in his or her hand, and you gain 1 life for each card in your hand.
Torpor Orb2
Artifact {R}
Creature entering the battlefield don't cause abilities to trigger.
Tresspassing Souleater3
Artifact Creature - Construct {C}
:sympu:: ~ is unblockable this turn. (:sympu: can be paid with either Uor 2 life)
2/2
Unwinding Clock4
Artifact {R}
Untap all artifacts you control during each other player's untap step.
I'm sure WotC will be a little annoyed, but I think when they start seeing more and more boxes flying off the shelves as people clamber for pre-orders, their tunes will change as the dollar signs climb.
Also, TWO forms of Black mass removal, at different rarities, at the same CMC, Uncommon and Rare respectively, one obviously better than the other, but both useful. Add to the previous black mass removal from MiB, and... wow.
This set has literally something for everyone, in every format. If anything the draw of this set lies equally with the C/U as it does with the R/M parts, which is what a GOOD SET SHOULD BE. Karn leads the Mythics, many good rares abound, along with a stable of excellent Uncommons, and very useful commons. Just... wow. I'm speechless at how awesome flavorful, artistically beautiful, and mechanically masterful this set is. Grand Slam, WotC, Grand Slam, so don't feel too bad about the absurdly easy set spoil, because here comes the cash...
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Decks
Commander
Ezuri, Renegade Leader (Aggro/Combo - Favorite) Skullbriar, the Walking Grave (Sac and Grave hijinks) Azusa, Lost but Seeking (Landfall hijinks) Kaalia of the Vast (Heavily modded)
That would be, like, making an entire new Magic set.
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
Ah, thanks. The perils of being a limited-only player, I guess.
~M
To be honest, I'm reluctant to. Users that do are doing so at their own risk. For now, it's the file itself that really worries me (hence why I'm not kiboshing the leak altogether), but I'm not entirely sure just how risky the images are.
Archatmos
Excellion
Fracture: Israfiel (WBR), Wujal (URG), Valedon (GUB), Amduat (BGW), Paladris (RWU)
Collision (Set Two of the Fracture Block)
Quest for the Forsaken (Set Two of the Excellion Block)
Katingal: Plane of Chains
R Citizen Cane (Feldon of the Third Path)
Yes and No to the sites spoiling images. Sometimes Wizards will give them cards and sometimes they're stolen mental property.
Wizards can permaban you from sanctioned events and/or threaten litigation.
Whether it's a comedy or a tragedy, if there is cheering, the story will continue on.
Just like the many lives.
For the us who are still in it and still in the journey, send warm blessings.
- We will continue to walk down this path until eternity.
What an awesome set though.
I bet it´ll be in the next set... i hope..
http://alteredartmagic.blogspot.com/search/label/Nicolarre
or in my Humble Alter Gallery at DeviantArt: http://nicolarre.deviantart.com/gallery/
Yeah, I feel really bad about them losing a couple of weeks worth of 'mystery & surprises* and having their new set hyped up and getting people to throw disproportionate amounts of money at them for cardboard that is inherently worth pretty much nothing in material value
Someone's getting fired for sure though. I'm sure they have a means of seeing who accessed what file and when.
WUBRG
Exactly. Believe me, you do not want to be on the wrong side of WotC when it comes to leaks of this nature. Players have been discharged from all sanctioned play, sites have been threatened with shutdowns, people have been sued. And I'm sure they've fired some from their staff.
Don't get involved if you don't want to take on the risks.
Archatmos
Excellion
Fracture: Israfiel (WBR), Wujal (URG), Valedon (GUB), Amduat (BGW), Paladris (RWU)
Collision (Set Two of the Fracture Block)
Quest for the Forsaken (Set Two of the Excellion Block)
Katingal: Plane of Chains
If they aren't listed yet, people are working on them.
EDH:
UBGThe MimeoplasmUBG
to tell the truth, I was skeptical until about... 1 minute ago, when I found out the source.
Not a fan of the duress, but I guess there's not much I can do about it.
If you cant kill a planeswalker, you are not playing magic.
Well, this is certainly going to be a very, VERY interesting draft environment.
Tiamat, Chromatic Dragon RWUBG
Planeswalker - Tiamat
[+1] Sit on Nicol Bolas
[+0] Wait for him to beg for mercy, rule the multiverse.
[-7] Not necessary, she is the ultimate.
The question is whether or not it is better than Duress. It is a metagame decision and we will have to see based on how the format moves when it rotates.
That said, jace decks did get a counterspell to **** all over despise.
Whether it's a comedy or a tragedy, if there is cheering, the story will continue on.
Just like the many lives.
For the us who are still in it and still in the journey, send warm blessings.
- We will continue to walk down this path until eternity.
It's not a force spike, might want to read that one again.
1/1 infector for G? Check.
Bunch of decent infect cards at common? Check.
Infect reach spell, albeit at sorcery speed? Check.
Infect creatures that circumvent blocking, via evasion or alternate damage mechanism? Check.
Show me the red, baby.
~M
I came to the opposite conclusion, but maybe I'm not looking at the right cards. Green has some cool stuff and a lot more mediocre stuff. Beast Within is nice, though.
EDH:
UBGThe MimeoplasmUBG
Beast Within makes you want to splash Green, regardless of what other colours you're playing.
Alloy Myr 3
Artifact Creature - Myr {U}
T: Add one mana of any color to your mana pool.
2/2
Batterskull 5
Artifact - Equipment {M}
Living Weapon
Equipped Creature gets +4/+4 and has vigilance and Lifelink
3: Return ~ to its owner's hand.
Equip 5
Blinding Souleater 3
Artifact Creature {C}
:sympw:, :symt:: Tap target creature. (:sympw: can be paid with either or 2 life.)
1/3
Caged Sun 6
Artifact {R}
As ~ enters the battlefield, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability adds one or more mana of the chosen color to your mana pool, ad one additional mana of that color to your mana pool.
Conversion Chamber 3
Artifact {U}
,T: Exile target artifact card from a graveyard. Put a charge counter on ~.
,T, Remove a charge counter from ~: Put a 3/3 colorless Golem artifact creature token onto the battlfield.
Darksteel Relic 0
Artifact {U}
~ is indestructible.
Etched Monstrosity 5
Artifact Creature - Golem {M}
~ enters the battlefield with five -1/-1 counters on it.
WUBRG, Remove five -1/-1 counters from ~: Target player draws three cards.
10/10
Gremlin Mine 1
Artifact {C}
,T, Sacrifice ~: ~ deals 4 damage to target artifact creature.
,T, Sacrifice ~: Remove up to 4 charge counters from target non-creature artifact.
Hex Parasite 1
Artifact Creature - Insect {R}
X:sympb:: Remove up to X counters from target permanent. For each counter removed this way, ~ gets +1/+0 until end of turn. (:sympb: can be paid with either or 2 life.)
1/1
Hovermyr 2
Artifact Creature - Myr {C}
Flying, Vigilance
1/2
Immolating Souleater 2
Artifact Creature - Hound {C}
:sympr:: ~ gets +1/+0 uneil end of turn. (:sympr: can be paid with either Ror 2 life)
1/1
Insatiable Souleater 4
Artifact Creature - Beast {C}
:sympg:: ~ gains trample until end of turn. (:sympg: can be paid with either Gor 2 life)
5/1
Isolation Cell 4
Artifact {U}
Whenever an opponent casts a creature spell, that player loses 2 life unless her or she pays 2.
Kiln Walker 3
Artifact Creature - Construct {U}
Whenever ~ attacks, it gets +3/+0 until end of turn.
0/3
Lashwrithe 4
Artifact - Equipment {R}
Living Weapon
Equipped Creature gets +1/+1 for each Swamp you control.
Equip :sympb::sympb: (:sympb: can be paid with either Bor 2 life)
Mindcrank 2
Artifact {U}
Whenever an opponent loses life, that player puts that mana cards from the top of his or her library into his or her graveyard. (Damage dealt by sources without infect causes loss of life.)
Mycosynth Wellspring 2
Artifact {C}
When ~ enters the battlefield or is put into the graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Myr Superion 2
Artifact Creature - Myr {R}
Spend only mana produced by creatures to cast ~.
5/6
Necropouncer 6
Artifact - Equipment {U}
Living Weapon
Equipped creature gets +3/+1 and has haste.
Equip 2
Omen Machine 6
Artifact {R}
Players can't draw cards.
At the beginning of each player's draw step, that player exiles the top card of his or her library. It it is a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
Pestilent Souleater 5
Artifact Creature - Insect {C}
:sympb:: ~ gains infect until end of turn. (:sympb: can be paid with either Bor 2 life)
3/3
Phyrexian Hulk 6
Artifact Creatre - Golem {C}
5/4
Pristine Talisman 3
Artifact {C}
T: Add 1 to your mana pool. You gain 1 life.
Shrine of Bounless Growth 3
Artifact {U}
At the beginning of your upkeep of whenever you cast a green spell, put a charge counter on ~.
T, Sacrifice ~: Add 1 to your mana pool for each charge counter on ~.
Shrine of Burning Rage 2
Artifact {U}
At the beginning of your upkeep of whenever you cast a red spell, put a charge counter on ~.
,T, Sacrifice ~: ~ deals damage equal to the number of charge counters on it to target creature or player.
Shrine of Limitless Power 3
Artifact {U}
At the beginning of your upkeep of whenever you cast a black spell, put a charge counter on ~.
,T, Sacrifice ~: Target player discards a card for each charge counter on ~.
Shrine of Loyal Legions 2
Artifact {U}
At the beginning of your upkeep of whenever you cast a white spell, put a charge counter on ~.
,T, Sacrifice ~: Put a 1/1 colorless Myr artifact creature token onto the battlefield for each charge counter on ~.
Shrine of Piercing Vision 2
Artifact {U}
At the beginning of your upkeep of whenever you cast a blue spell, put a charge counter on ~.
T, Sacrifice ~: Look at the top X cards of your library, where X is the number of charge counters on ~. Put one of those cards into your hand, and the rest on the bottom of your library in any order.
Sickleslicer 3
Artifact - Equipment {U}
Living weapon
Equipped creature gets +2/+2.
Equip 4
Soul Conduit 6
Artifact {R}
,T: Two target players exchange life totals.
Spellskite 2
Artifact Creature - Horror {R}
:sympu::Change a target of target spell of ability to ~. (:sympu: can be paid with either Uor 2 life)
0/4
Surge Node 1
Artifact {U}
~ enters the battlefield with six charge counters on it.
,T, Remove a charge counter from ~: Put a charge counter on target artifact.
Sword of War and Peace 3
Artifact - Equipment {M}
Equipped creature gets +2/+2 and has protections from red and from white.
Wheneer equipped creature deals combat damage to a player, ~ deals damage to that player equal to the number of cards in his or her hand, and you gain 1 life for each card in your hand.
Torpor Orb 2
Artifact {R}
Creature entering the battlefield don't cause abilities to trigger.
Tresspassing Souleater 3
Artifact Creature - Construct {C}
:sympu:: ~ is unblockable this turn. (:sympu: can be paid with either Uor 2 life)
2/2
Unwinding Clock 4
Artifact {R}
Untap all artifacts you control during each other player's untap step.
BAM! DONE!
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
Also, TWO forms of Black mass removal, at different rarities, at the same CMC, Uncommon and Rare respectively, one obviously better than the other, but both useful. Add to the previous black mass removal from MiB, and... wow.
This set has literally something for everyone, in every format. If anything the draw of this set lies equally with the C/U as it does with the R/M parts, which is what a GOOD SET SHOULD BE. Karn leads the Mythics, many good rares abound, along with a stable of excellent Uncommons, and very useful commons. Just... wow. I'm speechless at how awesome flavorful, artistically beautiful, and mechanically masterful this set is. Grand Slam, WotC, Grand Slam, so don't feel too bad about the absurdly easy set spoil, because here comes the cash...
Commander
Ezuri, Renegade Leader (Aggro/Combo - Favorite)
Skullbriar, the Walking Grave (Sac and Grave hijinks)
Azusa, Lost but Seeking (Landfall hijinks)
Kaalia of the Vast (Heavily modded)
Standard
Waiting for Innistrad...
Extended
Hah!
Modern
Living End Cascade (RGB)
Legacy
Burn
Vintage
None
Casual
WB Aggro-Control
Green Stompy
Pink Floyd (UWr Wall Control)
Lunch Box (Fatty ramp)
D-Bag (White Control)
Level 13 Task Mage