The Zenith cycle is generic, meaning it has no specific ties to the Mirrodin block and could easily be reprinted in Core, so it makes no sense to use Cat Clerics. If anything it would make Human soldiers.
That's not in the same block though. For Example, Lorwyn had 1/1 Green Elf Warrior tokens, but Morningtide did not despite having cards such as Hunting Triad. Worldwake only added 3/3 green Elephant tokens for the card Bestial Menace, because 1/1 green Snakes and 2/2 Wolves were already present from Zendikar.
Sounds plausible enough for me, though confirmation would be nice.
Private Mod Note
Rollback Post to RevisionRollBack
The Commander Gauntlet | Lameria BGW Ghave, Guru of Spores | UB Vela the Night-Clad | B Shirei, Shizo's Caretaker | R Norin the Wary | RG Stonebrow, Krosan Hero GUB The Mimeoplasm | BRG Kresh the Bloodbraided | RGW Uril the Miststalker | WUB Zur the Enchanter | GW Captain Sisay RWU Zedruu the Greathearted | UB Grimgrin, Corpse-Born | BR Kaervek the Merciless | BRG Prossh, Skyraider of Kher UBR Nicol Bolas | GUB Damia, Sage of Stone | X Karn, Silver Golem | UR Melek, Izzet Paragon
sets within a block share their tokens with each other. That is, if a card that makes a token has the same type and P/T that a token from a previous set in the block you are expected to use that token.
While I agree, I am eminently thankful that it's not lifegain. We get cycles of five cards. Black gets three mana, blue gets three cards, red gets three damage . . . and white gets three life. Ugh. Cat tokens are much better than THAT.
Wow, and I thought the white one would gain life or remove poison counters or something. (Even though MaRo stated that poison counter removal wouldn't be printed.)
Although, knowing MaRo, he might introduce something almost functionally identical to removing poison counters. Something like antidote counters. They would trade with poison counters like +1/+1 and -1/-1 counters do, and anyone with ten antidote counters wins the game...!
The problem with defining this format by what is "fun" is that everyone seems to define fun as what they don't lose to. If you keep losing to easily answered cards, that means you should improve your deck. If you don't want to improve your deck, then you should come to peace with the idea that you are going to lose because you chose to not interact with better strategies.