Turn 2 Thrummingbird
Turn 3 Rats, swing thrummingbird, they now have 2 poison.
The other thing to note about thrummingbird is that if rats (or any infect) connects in the same combat a thrummingbird does, proliferate will see the newly added poison, so thrummingbird could deliver the ko.
yeah, i just saw that too. and pretty soon we'll see all kind of additional infect and proliferate stuff. it could be a very dangerous aggro deck. and since it seems like its centered in UB it could also include alot of good disruption and tempo control (faeries comes to mind). thats a dangerous combination. something to keep an eye out for.
A friend of mine just sent me a pic of Venser. Spoiled in Amsterdam
Cool. At last, a WU planeswalker.
Imprint feels kinda "meh" to me, though. Like landfall, it doesn't actually do anything independent of the rest of its rules text.
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I'm an avid UW control player in standard, and Venser definitely merits testing. I'm not sure if I would prefer him over Gideon, but only testing will tell.
I love blink. Love love love.
Venser is interesting ... I think he'll be ~$20ish, he has to be built around. But ... blink every turn before having him make you win is pretty great.
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my mouth is full of winsome lies -
and eyes are full of death besides
but luckily the soul is wise -
it sees beyond my blindness and
forced failure makes a better guise,
so as i come again alive,
it feels like life's a decent plan
yeah, i just saw that too. and pretty soon we'll see all kind of additional infect and proliferate stuff. it could be a very dangerous aggro deck.
Yeah, I think it's quite clear now why Rosewater was saying that poison was scary -- we're seeing the evidence that there'll be a lot of ways to go from, say, 5 to 10 poison counters in the blink of an eye. Much more aggressive than it's ever been before.
Imprint feels kinda "meh" to me, though. Like landfall, it doesn't actually do anything independent of the rest of its rules text.
That didn't make Landfall a bad mechanic, though, and I don't think it makes Imprint one either. Taking qualities from other cards opened up a huge amount of entirely new design space when Mirrodin did it and (especially since the two small sets didn't make much use of it) there's a ton of that space still left to explore, IMO.
The card I like the most is the dragon. I'll maybe play it in a cloudpost deck if the new glimmerpost happens to be good with cloudpost...
Also, Venser's first ability is good before wrathing the board. 5CMC kills him in nontype2 formats tho.
My bet is that Venser will be at least $30 at release and probably stay there for 3-4 months, but then fall to $12-17. PWs are like angel creature-types; their price is fueled by casual demand even if the don't see a lot of play competitively. My hunch is that he will follow the pattern of Sarkhan Vol. The best planeswalkers all can protect themselves in some way and have a cmc of 4. Jace Beleren is the exception, but he was played in large part due to the lack of blue card draw at the time, and his cmc was low. Venser has that Sarkhan Vol feel to me; he seems awesome on paper, but he just makes good draws/decks better. Basically, if you can play this guy and protect him, you would probably have won anyway, classic win-more. Just like with Sarkhan Vol, there might be cute combos with him, but probably won't make the cut. Of course, this is speculation, but at this point, my bet is that he will fall like the Vol.
One of us will use these images to update the Spoiler shortly. This is good since we should now be able to get real artist credits and card numbers for everything, which will help out the number crunch quite a bit.
Vensner is dripping in cool, but isn't overly powerful. It may not even be playable. The abilities don't affect the battlefield very well, though the all creatures are unblockable is a powerful effect, most U/W builds don't run many creatures, so a pretty irrelevant effect in that area.
I like how they are trying to put interesting effects on Infect creatures that makes the creature better so one can justify weakening the cards P/T with a higher CC.
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"I've always been a fan of reality by popular vote" - Stephen Colbert (in response to Don McLeroy)
It is also worth noting that Venser can blink other Planeswalkers. He pretty much permanently locks out an opponent from attacking with Gideon.
only other planeswalkers you control. also, your combo is a bombo - if gideon isn't on the field (which he isn't different object) then that effect doesn't matter.
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The only myr currently aligned with Phyrexia has done so because it is "infected," so to speak. My guess is that this will be happening to other creatures in Mirrodin as well, especially the nim and other denizens of the Dross.
Makes sense. I wounder if other Myr will flock to the call of this new master, or will they still feel that they must protect the world that their former master instructed them too. Or do they even posses enough consciousness to make such a choice? They could simply be machines doing what ever they were last programmed to do by Mirrans or Phyrexians alike.
Goblin Gavlineer seems like a fun card. A Darksteel Axe makes him a 5/1 trampler for 3R and it just gets better from there.
1. Most good PWs have a way to protect themselves. Elspeth and Garruk can make tokens. Ajani can tap or helix. Jace 2 can bounce. Venser heavily relies on having creatures in play. When you don't have creatures in play, Venser does very little to affect the board.
2. He costs 5 mana. If i play white, I'd prefer to have a Gideon. Gideon is hard to kill in 1 strike if you use +2 right away. And gideon is removal. Lastly, Gideon can win on his own. Relative to other PWs, Venser doesn't affect the board enough on his own.
3. Venser is highly dependent on having creatures on your side. His 2nd ability is useless if you have no creatures. And why make things unblockable? Why not play things that are hard to block to begin with? Like BSA. And in response to ability 1 or 2, spot removal can ruin your plan.
4. 3 loyalty IS a bit low for 5 mana, and in 2 colors.
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Uhh, is it just me or is Venser... bad for a planeswalker? Like obviously not a bad card, its really cool, and it probably will find a home, but I don't think it will see much play in standard unless there are cards that are printed that go well with the first ability. Mostly, though, when I play Venser, I'm gonna go for his ulti ASAP.
Anyone know the P/T on Steel Hellkite?
5/5 I believe.
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yeah, i just saw that too. and pretty soon we'll see all kind of additional infect and proliferate stuff. it could be a very dangerous aggro deck. and since it seems like its centered in UB it could also include alot of good disruption and tempo control (faeries comes to mind). thats a dangerous combination. something to keep an eye out for.
So basically what you're saying is that Venser is going to be at least an $80 card
FWIW, Venser is preselling at SCG for 25.
Cool. At last, a WU planeswalker.
Imprint feels kinda "meh" to me, though. Like landfall, it doesn't actually do anything independent of the rest of its rules text.
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Venser is interesting ... I think he'll be ~$20ish, he has to be built around. But ... blink every turn before having him make you win is pretty great.
and eyes are full of death besides
but luckily the soul is wise -
it sees beyond my blindness and
forced failure makes a better guise,
so as i come again alive,
it feels like life's a decent plan
Yeah, I think it's quite clear now why Rosewater was saying that poison was scary -- we're seeing the evidence that there'll be a lot of ways to go from, say, 5 to 10 poison counters in the blink of an eye. Much more aggressive than it's ever been before.
That didn't make Landfall a bad mechanic, though, and I don't think it makes Imprint one either. Taking qualities from other cards opened up a huge amount of entirely new design space when Mirrodin did it and (especially since the two small sets didn't make much use of it) there's a ton of that space still left to explore, IMO.
Goblin Gavaleer (R)
Creature – Goblin Warrior
Trample
Goblin Gavaleer gets +2/+0 for each equipment attached to it.
1/1
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Also, Venser's first ability is good before wrathing the board. 5CMC kills him in nontype2 formats tho.
And Venser +Titans = craziness lol
Trades
UBRTezzUBR
UMono-Blue-ControlU
RUGRiku of Two ReflectionsRUG
One of us will use these images to update the Spoiler shortly. This is good since we should now be able to get real artist credits and card numbers for everything, which will help out the number crunch quite a bit.
WUControlWU
Commander (EDH)
WBRKaalia of the VastWBR
WRGMayael the AnimaWRG
.02
http://forums.mtgsalvation.com/showthread.php?t=399504
I like how they are trying to put interesting effects on Infect creatures that makes the creature better so one can justify weakening the cards P/T with a higher CC.
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I hope that wotc would give us some cards for Cubes because this is the format that I usually play.
But anyway, draft of this set should be a lots of fun! (And the art is kickass too boot :))
Edit: There are going to be more spoiler today/tomorrow?
only other planeswalkers you control. also, your combo is a bombo - if gideon isn't on the field (which he isn't different object) then that effect doesn't matter.
Whether it's a comedy or a tragedy, if there is cheering, the story will continue on.
Just like the many lives.
For the us who are still in it and still in the journey, send warm blessings.
- We will continue to walk down this path until eternity.
Makes sense. I wounder if other Myr will flock to the call of this new master, or will they still feel that they must protect the world that their former master instructed them too. Or do they even posses enough consciousness to make such a choice? They could simply be machines doing what ever they were last programmed to do by Mirrans or Phyrexians alike.
Goblin Gavlineer seems like a fun card. A Darksteel Axe makes him a 5/1 trampler for 3R and it just gets better from there.
1. Most good PWs have a way to protect themselves. Elspeth and Garruk can make tokens. Ajani can tap or helix. Jace 2 can bounce. Venser heavily relies on having creatures in play. When you don't have creatures in play, Venser does very little to affect the board.
2. He costs 5 mana. If i play white, I'd prefer to have a Gideon. Gideon is hard to kill in 1 strike if you use +2 right away. And gideon is removal. Lastly, Gideon can win on his own. Relative to other PWs, Venser doesn't affect the board enough on his own.
3. Venser is highly dependent on having creatures on your side. His 2nd ability is useless if you have no creatures. And why make things unblockable? Why not play things that are hard to block to begin with? Like BSA. And in response to ability 1 or 2, spot removal can ruin your plan.
4. 3 loyalty IS a bit low for 5 mana, and in 2 colors.
How so? He can only blink your planeswalkers.
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ETA: Oops, it's in Charlequin's link here. Can we get the first post updated with that, then?
ETA2: Also with Clone Shell's P/T? (2/2)
5/5 I believe.
5/5
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Twitter: @Aufam