[SoM] Amsterdam Party -- Venser, Steel Hellkite, imprint, more

  • #28
    Quote from Black_Megatog
    Venser costs five and seems to be pretty aggressive for a color pairing known best for control. I don't know if this will actually see much play, to be honest. Ezuri's Brigade is definitely worth a look, though.

    THAT'S what the memarch-esque art ended up on?! Seriously?! Even though the card is interesting...it's so small. And the scale doesn't show through the art at all.


    The only issue I see with venser is it isnt a MAY ability... you may end up exiling your own land if you cant kill your opponent fast enough. Which then turns into a "stalled game"


    Quote from Ninja Caterpie
    ...did you just make that word up? I googled it and the first result was this post. (There were a total of two results)


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  • #29
    Hmm... my thoughts...
    Ezuri is on the Mirran side OMG
    Thats pretty cool, he seemed neat.
    Venser... His +2 could be amazingly useful if we get trinket mage back, or some other great CITP effects... Also helps landfall, for what thats worth.
    Gets rid of infect counters, gets PWs with lower loyalty back to max, allows baneslayer to survive your own DOJ, etc, etc.
    His -1 will end games, simple as that. Its amazing.
    His -8 will never be played but much like Jace/Elspeth if you do somehow get it off it will win the game...
    High CMC, but when all is said and done I like the card.
    EDH:

    :symb::snow: Seizan, Perverter of Truth
  • #30
    Quote from Red_Death01
    The only issue I see with venser is it isnt a MAY ability... you may end up exiling your own land if you cant kill your opponent fast enough. Which then turns into a "stalled game"


    ...for his ultimate? If your opponent doesn't have any permanents left for you to exile, I don't think you need to worry about casting spells.
  • #31
    Holy hell!

    A zero-cost creature with an attack power? That's just amazing. Never thought I'd see the day.

    Thank god its uncommon. Can you imagine it common during draft?

    Turn 1 - 7 1/1's. Go. Smile
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  • #32
    If you've exiled all of their permanents that you have to exile your own, you've probably won at that point...or they've scooped (well, with nothing to scoop up :P).
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  • #33
    Venser The Sojonor
    +2: Exile target permanent you own. Return it to the battlefield at the beginning of the next end step.
    -4?: Creatures are unblockable this turn.
    -8?: You gain an emblem with "Whenever you cast a spell, exile target permanent."
    3


    And in other news, I need 4, tomorrow. Seriously, cost is no object for me on him. Shame MTGO dealers don't do preorders.

    Jesus, this is going to be a long wait until mid-October now.

    I loved Venser as a character before, and blink with my ETB heavy U/ build is just going to make it simply ludicrous.
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  • #34
    Memoricide confirmed to be Mirrodin-faction after all, so that kills any "black isn't represented in that faction" theories:




    Link didnt work.


    Should be fixed now.
    ATTACHMENTS
    • dvfa
  • #35
    Wow. Venser looks good. It can work in a lot of ways and its ultimate's just insane. Making every spell a Vindicate? OMFG

    Currently playing:
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  • #36
    http://yfrog.com/0lhlcwj

    Ezuri's Brigade 2GG
    Creature - Elf Warrior (rare)
    Metalcraft - As long as you control three or more artifacts, Ezuri's Brigade gets +4/+4 and has trample.
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  • #37
    Venser seems nuts, AND he is a natural curve after Jace. Better than Gideon I think, or least played alongside. Just thinking of the blinking possibilities. Wall of Omens, Sea-Gate Oracle, Aether Adept, Titans, etc. Plus really any U/W Permanent with a good CiP ability. Halimar Depths, Sejiri Refuge, lots of options here.
  • #38
    Quote from Red_Death01
    The only issue I see with venser is it isnt a MAY ability... you may end up exiling your own land if you cant kill your opponent fast enough. Which then turns into a "stalled game"


    I'll laugh if I ever see Venser's ultimate go off in a competitive Standard match. With the exception with Garruk, Sarkhan the Mad, and Gideon, it's rare to see a planeswalker's ultimate ever go off in a game. I'm talking about the first two abilities. They don't seem to fit in with the type of archetypes U/W generally ends up with. I suppose we'll see, but I don't think Venser's going to be hitting Jace, the Mindsculptor or Gideon Jura levels.



    EDIT: Interesting how Venser can exile himself. That could be pretty amusing, actually. Basically useless, but interesting.
    Last edited by Black Megatog: 9/4/2010 2:51:10 PM


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  • #39
    Loving Venser! Although he will be a pretty expensive Walker so now I see Koth as $15 walker hopefully..
    http://forums.mtgsalvation.com/showthread.php?t=238543



    Quote from Moruk
    I'd like to introduce you to someone. His name is Wall of Omens. Say hi, Wall of Omens!

    So, Wall of Omens, how do you think you're going to affect standard? What's that, you say? You're going to slot right into an already-established UW Control archetype, and improve the deck's matchup against Jund significantly? Wow, bold words there Wall of Omens.
  • #40
    Darksteel Axe:



    Ichor Rats:

    ATTACHMENTS
    • riid
    • 3i4h
  • #41
    Steel Hellkite: Pretty neat card. Destroys planeswalkers without having to attack them.

    Clone Shell: Boring, but nice to see Imprint return.

    Venser, the Sojourner: Absolutely nuts. As planeswalker abilities are free, this leaves your mana open to obliterate your opponents board with spells after going ultimate with Venser. Wow - I love it.

    Memnite: Neat. I like it a lot, actually.

    Ezuri's Brigade: Nothing to write home about. Metalcraft is boring but makes sense.

    Darksteel Axe: Pretty cool, I must say. Gets the job done for one mana.

    Ichor Rats: Poison isn't terribly exciting to me, but these are the types of cards are going to needed for poison to be competitive.

    Did I mention how amazing Venser was?
  • #42
    Venser is underwhelming. I hope we get some good EtB permanents if it is to be abused, and even then they need to be very good permanents. The ultimate isn't that impacting and the -1 sucks for the sort of the deck he would go.

    Steel Hellkite is one of those cards that are cool but that really have no home. Having to connect kills it.

    Ezuri's Brigade is interesting, though. If artifact lands are back it might see play. 8/8 trample for 2GG? If not, it is doomed to remain behind Vengevine and Baloth.

    And Memnite? It is WotC's finest trolling attempt until now.
    Magic players never disappoint.
  • #43
    I think that may just be my favorite rat ever..
  • #44
    So far it seems we havent gotten many phyrexia cards. Really makes me wonder.
    Reunite Gondwana!
  • #45
    Quote from Black_Megatog
    I'll laugh if I ever see Venser's ultimate go off in a competitive Standard match. With the exception with Garruk, Sarkhan the Mad, and Gideon, it's rare to see a planeswalker's ultimate ever go off in a game. I'm talking about the first two abilities. They don't seem to fit in with the type of archetypes U/W generally ends up with. I suppose we'll see, but I don't think Venser's going to be hitting Jace, the Mindsculptor or Gideon Jura levels.

    Better Image from the other Venser thread:


    I did notice the +2 ability stated 'Target Permanent you own.' That's weird IMO.

    And the UW shell can include this even just with the +2. Imagine this on turn 5, and on turn 6 you get out say Frost Titan. Then use this ability, your opponent just had 2 stuff tapped. WOW.

    So looking forward to SoM.

    Currently playing:
    T2
    BW Aggro-Midrange BW
  • #46
    Is anyone else upset that Venser's Emblem isn't a may ability?
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  • #47
    Quote from Madding

    Did I mention how amazing Venser was?


    Everyone is going to call me a bandwagon-jumping power gamer for this, but Venser is like my favorite planeswalker ever. Cool
  • #48
    There are, I think, a few things that might keep Venser from getting crazy like Jace, or even Elspeth. Heavily played PW in the past have a few things in common he does not.

    1.) The ability to protect themselves. Jace can Unsummon, Ajani can Helix, Elspeth has tokens, etc. Venser cannot actually protect himself, only blink your own Permanents and make your attackers better.

    2.) He costs 5, and thus far 4 has been the magic number for high play PW. Sure a Gideon or a Sarkhan get through, but usually only as a 1-2 of and not 4 of like Jace or Elspeth.

    For these reasons I think he will be a nice 1-2 of addition to UW, but not super expensive the way Jace or Elspeth were. I anticipate him being the price that Gideon currently is when things level out.

    Another factor, and more subtle, is that in a world of Mana Leak tapping out for 5 or 6 cost spells is a bit more difficult as well.
  • #49
    I LIKE Darksteel Axe! Aggressively costed equipment makes me happy.
    Ichor Rats is pretty good too. It's a quick way to start up a proliferate clock.


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  • #50
    I think Ichor Rats and Venser are going to make my BWu Sun Titan deck even more powerful.
  • #51
    I do love that Venser can reset himself. I don't know it will happen or be relevant, but from a floavor standpoint, it's cool that a Planeswalker can bounce himself. Using him to reset OTHER planeswalkers may happen too, but most likely he'll be used with Wall of Omens, Sea Gate Oracle, etc.

    My gut reaction is that he'll presell for $25 each and drop to $15. But I also predicted Jace2 to be sitting at $10-$12 right now.
  • #52
    Charlequin can you update page 1 with rats and attachments to make update easier to follow
    http://forums.mtgsalvation.com/showthread.php?t=238543



    Quote from Moruk
    I'd like to introduce you to someone. His name is Wall of Omens. Say hi, Wall of Omens!

    So, Wall of Omens, how do you think you're going to affect standard? What's that, you say? You're going to slot right into an already-established UW Control archetype, and improve the deck's matchup against Jund significantly? Wow, bold words there Wall of Omens.
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