I think Wizards is tapping into the idea that a lot of the players these cards are aimed at think it's absolutely hilarious to make the opponent's spells blow up in his/her face, and are reflecting it in the art.
It's a nice change, IMO, from completely serious pieces, and ties nicely back to the way that Counterspell showed a humiliated wizard, as well as Deflection's original flavour.
I've seen lots of old-blue players having that kind of reaction towards these cards. I still think that is NOT funny
Anyway, is true...from spells going wrong to "redirection", a more comic approach is being used by WotC lately.
This card isn't overpowered in any way, and it's UW's answer to Combust, they get to say "That combust isn't targeting baneslayer, it's targeting my wall of omens" because there's nothing else they can do about combust.
Fork back in red and Deflection now at 2 mana? I think they finally got it right for both effects.
They also got rid of the "single target" rule issue consideration, which is a good thing. I've always felt that the single target/multiple targets distinction is a bit arbitrary. Like, you choose different modes for Cryptic Command and you get to sidestep their Swerve? A spell with two targets should be more prone to being wildly redirected, not immune to it -- it was almost as if Bolt could not do damage to creatures with 1 or 2 toughness, in terms of awkwardness.
This card isn't overpowered in any way, and it's UW's answer to Combust, they get to say "That combust isn't targeting baneslayer, it's targeting my wall of omens" because there's nothing else they can do about combust.
Exactly! It makes the best the board position ahead of you. so happy.
Fork back in red and Deflection now at 2 mana? I think they finally got it right for both effects.
They also got rid of the "single target" rule issue consideration, which is a good thing. I've always felt that the single target/multiple targets distinction is a bit arbitrary. Like, you choose different modes for Cryptic Command and you get to sidestep their Swerve? A spell with two targets should be more prone to being wildly redirected, not immune to it -- it was almost as if Bolt could not do damage to creatures with 1 or 2 toughness, in terms of awkwardness.
same here. I loved Twincast, Shunt, Deflection, and Swerve. Glad to see Redirection do exactly what you think it would do AND not be limited to single target spells.
And then Fork makes a comeback too!
The reason this is rare is because, say your opponent dumps 12 mana into a comet storm, targeting you, and 4 creatures of yours for 6 damage? Now you can send it ALL back to his side of the board.
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Being an Eternal player who's somewhat aware of Standard, I find this to be a bit of a funny situation.
Counterspell:Force of Will::Redirection:Misdirection
Aside for the loss of one life on the Force and the multiple targets on the Redirection this is a perfect analogy. Given those things Redirection is actually a better replacement for Misdirection than Counterspell is for Force of Will.
Basically, Standard gets the second best redirection effect in Legacy, whereas the second best counterspell in Legacy will never be reprinted again.
Chiere what you suggest doesn't make sense. What makes sense is it will work like wild ricochet, which does not have the word change in it. Is English your native language?
There's nothing in Magic that would allow you to ADD targets to an existing spell, if only because it's not well-defined what should happen with, say, Cone of Flame.
It's true that redirecting spells use a bit different templates than copying spells, but the result is the same. You always have the option to re-pick targets of the copy (unless it's an effect like Radiate).
Being an Eternal player who's somewhat aware of Standard, I find this to be a bit of a funny situation.
Counterspell:Force of Will::Redirection:Misdirection
Aside for the loss of one life on the Force and the multiple targets on the Redirection this is a perfect analogy. Given those things Redirection is actually a better replacement for Misdirection than Counterspell is for Force of Will.
Basically, Standard gets the second best redirection effect in Legacy, whereas the second best counterspell in Legacy will never be reprinted again.
This is simply because wizards is against hard counters. Counterspell and Force of Will are both generally better than their redirection kin.
Redirection isn't necessarily better than Misdirection. For instance, against a turn one Thoughtseize, you would probably rather have the latter.
Being an Eternal player who's somewhat aware of Standard, I find this to be a bit of a funny situation.
Counterspell:Force of Will::Redirection:Misdirection
Aside for the loss of one life on the Force and the multiple targets on the Redirection this is a perfect analogy. Given those things Redirection is actually a better replacement for Misdirection than Counterspell is for Force of Will.
Basically, Standard gets the second best redirection effect in Legacy, whereas the second best counterspell in Legacy will never be reprinted again.
Lulz. Misdirection is something I'd mostly prefer suffering that kind of card disadvantage over in combo... so hey, fair point, I like combo. Agreed on the general betterness of countermagic, though I don't really find it THAT much superior.
And what's up with all the love for Daze? If I'm countering something before turn three I want a Force Spike.
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No, it's like if counterspell were printed as a card that was very restrictive on what it targets.
Oh, look, they've been doing that since Legends.
Like... what would Phylactery Lich's first ability look like in German?
And wow. I was so sure Zauberspruch meant 'target'.
Oh, and just to put me at ease... is that kleinen word in the flavour text of the change root?
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I've seen lots of old-blue players having that kind of reaction towards these cards. I still think that is NOT funny
Anyway, is true...from spells going wrong to "redirection", a more comic approach is being used by WotC lately.
But your opponent could always Fork it back to you.
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They also got rid of the "single target" rule issue consideration, which is a good thing. I've always felt that the single target/multiple targets distinction is a bit arbitrary. Like, you choose different modes for Cryptic Command and you get to sidestep their Swerve? A spell with two targets should be more prone to being wildly redirected, not immune to it -- it was almost as if Bolt could not do damage to creatures with 1 or 2 toughness, in terms of awkwardness.
Exactly! It makes the best the board position ahead of you. so happy.
same here. I loved Twincast, Shunt, Deflection, and Swerve. Glad to see Redirection do exactly what you think it would do AND not be limited to single target spells.
And then Fork makes a comeback too!
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Counterspell:Force of Will::Redirection:Misdirection
Aside for the loss of one life on the Force and the multiple targets on the Redirection this is a perfect analogy. Given those things Redirection is actually a better replacement for Misdirection than Counterspell is for Force of Will.
Basically, Standard gets the second best redirection effect in Legacy, whereas the second best counterspell in Legacy will never be reprinted again.
It's true that redirecting spells use a bit different templates than copying spells, but the result is the same. You always have the option to re-pick targets of the copy (unless it's an effect like Radiate).
This is simply because wizards is against hard counters. Counterspell and Force of Will are both generally better than their redirection kin.
Redirection isn't necessarily better than Misdirection. For instance, against a turn one Thoughtseize, you would probably rather have the latter.
i agree, daze is never getting reprinted
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That being said a (UU) Deflection O.o
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URRuneflare M11URUWUW Permission ControlUWURRuneflareUR 12-5-2 (02/05/10)UWRSuper FriendsUWRUWUW Conscriptrol 9-2-2UWLulz. Misdirection is something I'd mostly prefer suffering that kind of card disadvantage over in combo... so hey, fair point, I like combo. Agreed on the general betterness of countermagic, though I don't really find it THAT much superior.
And what's up with all the love for Daze? If I'm countering something before turn three I want a Force Spike.