Man combat damage on the stack was sooo sweet. I love convertable turtle already!Not that i ever open up fetches in draft cause i have the worst luck on earth....
I love this card. I think it will have more applications in Constructed U (/x) decks once people realize its applications. It's perhaps underwhelming in some ways but the fact that it can shift gears from defense early-game to offense late-game is fantastic card design. It's a clever card, design-wise, and makes for some reasonably clever plays.
I still want something broken in blue from this set. And that's coming from a red mage.
I'm not at all impressed. Sure it's got shroud, but even if it stays in play it's gonna be a very minor presence on the board. It can attack as a 4/1 but it dies to a 1/1. It's best as a blocker, but by turn 3 a 1/4 isn't exactly intimidating and it can't block a flier. For my mana, Wall of Denial is a far better option.
I love this card. I think it will have more applications in Constructed U (/x) decks once people realize its applications. It's perhaps underwhelming in some ways but the fact that it can shift gears from defense early-game to offense late-game is fantastic card design. It's a clever card, design-wise, and makes for some reasonably clever plays.
I still want something broken in blue from this set. And that's coming from a red mage.
Hear Hear.
I like to be controlproof 90% of the time and the is no MUC to shine against.
This is why i'm Vexed. *points to name*
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~Intelligence is Bliss; Ignorance is Denial.
Skill is an ability that relates more so to the type of deck that's built and how said player pilots it. It also relates to the ability to assess the board and use the cards available to you in the most optimal way relative to each situation.
When a deck is filled with above par cards and every play is solid, there comes a diminishing need to "think" for the lack of wanting to use a better word.
Holds off Gob Guide, Thrinax, BBE, Hellspark Elemental, Bloodghast and Hexmage forever. Not to mention Steppe and Geopede most of the time. Fantastic card... meta-changing indeed.
I still feel like I'm missing something. New combat rules say that you *can't* use him the way you feel like you want to... don't they?
Damage happens immediately, so he's either a 1/4 or a 4/1 at the damage step and as such it doesn't really matter during combat. Sure against an empty board he's a 4/1 and can be a 1/4 if you need the defense, but I feel like he wants to be more like a min morphling and instead he's more like one of those "during your upkeep pick one, 4/1 or 1/4 until end of turn" creatures.
Well if you have a fetch or any other sort of instant landfall then you can swing with him, and if unblocked switch p/t
I like this card. Other than Jace and the zendikon; this is the best blue card to be spoiled. The shroud really helps. Its basically a wall that can hit hard when needed and is resilient to spot removal.
is this why is common? well damn, ty turtle shell. this 'powercreep' was vital.
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~Intelligence is Bliss; Ignorance is Denial.
Skill is an ability that relates more so to the type of deck that's built and how said player pilots it. It also relates to the ability to assess the board and use the cards available to you in the most optimal way relative to each situation.
When a deck is filled with above par cards and every play is solid, there comes a diminishing need to "think" for the lack of wanting to use a better word.
OMG CONVERTIBLE TURTLE!!!! and good for limited, ofc.
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[CENTER][U][/U][/CENTER]
[CENTER]Death, Destroyer of Worlds[/CENTER]
[CENTER]Thanks to Kracked Graphics for the banner and avatar.
[/CENTER]
[CENTER]"Wizards could put $100 bills in packs and people would complain about how they were folded."[/CENTER]
[CENTER][U]In Memory of Dr. Jeebus
Calcite Snapper - 1UU
Creature - Turtle (C)
Shroud
Landfall - Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.
1/4
If that's accurate, it's hilarious how anticlimactic it is! I mean people pretty much knew this for about two months now.
Anyway, 1/4 or 4/1, neither really excite me. It's not horrible, but after 2 months I was kind of expecting it to be indestructible and have legions of flying monkeys alongside it.
Calcite Snapper - 1UU
Creature - Turtle (C)
Shroud
Landfall - Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.
1/4
If that's accurate, it's hilarious how anticlimactic it is! I mean people pretty much knew this for about two months now.
Anyway, 1/4 or 4/1, neither really excite me. It's not horrible, but after 2 months I was kind of expecting it to be indestructible and have legions of flying monkeys alongside it.
It's got shroud and is common, I think it's a kick ass card. Seeing aggro blue limited decks will be fun.
Not bad at all. I missed the shroud part when reading the card. I would've cried "FLAPPIN" LAME" if it was sans shround.
But really, this was worth all the fuss & mystery from months ago when MaRo mentioned it in an article. I am a lil' bit dissapointed, even though it is still a descent card.
I like it, not a bad defender early game... he might warrant a few slots.
I could consider this to be partially true if this thing didn't cost three mana, 2 of wich blue. With this cost it has to trade with thrinaxes (it BLOCKS thrinaxes, but that's it), Vampire Nighthawks, etc.
People are saying it's good because it's a wall with shroud. Ok. Would you play a 1/4 wall with shroud without flying for 3 manas? I don't think so.
Not everyone plays Wall of Denial when playing W/U, it has shroud, flying and is 0/8. for the same CMC.
And still about shroud, c'mon, noone expects your opponent to waste a terminate on a 1/4 non-flying wall. The convertible part is crap and you know it, ANY blocker will kill your 3 CMC creature, first strike ones will not even die and tramplers (in case you fetch a land when blocking) may die, but will damage you for X-1...
It's simply bad. Unless you're talking about a draft or something. In that case it's ok at best. If blue decks have to rely on things like this and kraken hatchling to survive the early game (not even early, mid, 3 mana card here), then blue is out of luck again.
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Alea iacta est
I'm a Spike Vorthos - I love lore and flavor, but only if the cards are competition worthy.
I could consider this to be partially true if this thing didn't cost three mana, 2 of wich blue. With this cost it has to trade with thrinaxes (it BLOCKS thrinaxes, but that's it), Vampire Nighthawks, etc.
People are saying it's good because it's a wall with shroud. Ok. Would you play a 1/4 wall with shroud without flying for 3 manas? I don't think so.
Not everyone plays Wall of Denial when playing W/U, it has shroud, flying and is 0/8. for the same CMC.
And still about shroud, c'mon, noone expects your opponent to waste a terminate on a 1/4 non-flying wall. The convertible part is crap and you know it, ANY blocker will kill your 3 CMC creature, first strike ones will not even die and tramplers (in case you fetch a land when blocking) may die, but will damage you for X-1...
It's simply bad. Unless you're talking about a draft or something. In that case it's ok at best. If blue decks have to rely on things like this and kraken hatchling to survive the early game (not even early, mid, 3 mana card here), then blue is out of luck again.
Are you suggesting more aggressive cards for the early game of blue?
I think you fail to understand the color if that is the case.
Delay early, drop hard to stop finishers, amazing endgame spells, or simply blow your mind later. blue is known as the late game color, idk how many people remember that.
And nothing in blue design suggests that it will fail without a counterspell, i think thats why Wotc refuses to reprint one. It's pushes blue too far towards counter. There are all sorts of delay, and other forms interruption and control available.
Counter is just like discard, burn, or pump spells. R&D doesn't want to push one aspect of a color too far where player will HAVE to play that strategy. They failed balancing by allowing Jund to creep through, but hey, they arent perfect.
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Rollback Post to RevisionRollBack
~Intelligence is Bliss; Ignorance is Denial.
Skill is an ability that relates more so to the type of deck that's built and how said player pilots it. It also relates to the ability to assess the board and use the cards available to you in the most optimal way relative to each situation.
When a deck is filled with above par cards and every play is solid, there comes a diminishing need to "think" for the lack of wanting to use a better word.
I just realized.
With a fetch in a draft, or constructed with terramorphic, you can kill a x/4 first striker. Stack that damage!
At 2cc, this could have rounded out the wall curve, t1 hatchling, t2 this, t3 gomazoa/WoD. Sad times.
Thanks to zaphod for great sign!!!
I still want something broken in blue from this set. And that's coming from a red mage.
The fact it can hit for 4 later is even better.
Hear Hear.
I like to be controlproof 90% of the time and the is no MUC to shine against.
This is why i'm Vexed. *points to name*
Skill is an ability that relates more so to the type of deck that's built and how said player pilots it. It also relates to the ability to assess the board and use the cards available to you in the most optimal way relative to each situation.
When a deck is filled with above par cards and every play is solid, there comes a diminishing need to "think" for the lack of wanting to use a better word.
Well if you have a fetch or any other sort of instant landfall then you can swing with him, and if unblocked switch p/t
http://forums.mtgsalvation.com/showthread.php?p=4875480#post4875480
is this why is common? well damn, ty turtle shell. this 'powercreep' was vital.
Skill is an ability that relates more so to the type of deck that's built and how said player pilots it. It also relates to the ability to assess the board and use the cards available to you in the most optimal way relative to each situation.
When a deck is filled with above par cards and every play is solid, there comes a diminishing need to "think" for the lack of wanting to use a better word.
[CENTER]Death, Destroyer of Worlds[/CENTER]
[CENTER]Thanks to Kracked Graphics for the banner and avatar.
[/CENTER]
[CENTER]"Wizards could put $100 bills in packs and people would complain about how they were folded."[/CENTER]
[CENTER][U]In Memory of Dr. Jeebus
Creature - Turtle (C)
Shroud
Landfall - Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.
1/4
If that's accurate, it's hilarious how anticlimactic it is! I mean people pretty much knew this for about two months now.
Anyway, 1/4 or 4/1, neither really excite me. It's not horrible, but after 2 months I was kind of expecting it to be indestructible and have legions of flying monkeys alongside it.
.
It's got shroud and is common, I think it's a kick ass card. Seeing aggro blue limited decks will be fun.
But really, this was worth all the fuss & mystery from months ago when MaRo mentioned it in an article. I am a lil' bit dissapointed, even though it is still a descent card.
I could consider this to be partially true if this thing didn't cost three mana, 2 of wich blue. With this cost it has to trade with thrinaxes (it BLOCKS thrinaxes, but that's it), Vampire Nighthawks, etc.
People are saying it's good because it's a wall with shroud. Ok. Would you play a 1/4 wall with shroud without flying for 3 manas? I don't think so.
Not everyone plays Wall of Denial when playing W/U, it has shroud, flying and is 0/8. for the same CMC.
And still about shroud, c'mon, noone expects your opponent to waste a terminate on a 1/4 non-flying wall. The convertible part is crap and you know it, ANY blocker will kill your 3 CMC creature, first strike ones will not even die and tramplers (in case you fetch a land when blocking) may die, but will damage you for X-1...
It's simply bad. Unless you're talking about a draft or something. In that case it's ok at best. If blue decks have to rely on things like this and kraken hatchling to survive the early game (not even early, mid, 3 mana card here), then blue is out of luck again.
I'm a Spike Vorthos - I love lore and flavor, but only if the cards are competition worthy.
Are you suggesting more aggressive cards for the early game of blue?
I think you fail to understand the color if that is the case.
Delay early, drop hard to stop finishers, amazing endgame spells, or simply blow your mind later. blue is known as the late game color, idk how many people remember that.
And nothing in blue design suggests that it will fail without a counterspell, i think thats why Wotc refuses to reprint one. It's pushes blue too far towards counter. There are all sorts of delay, and other forms interruption and control available.
Counter is just like discard, burn, or pump spells. R&D doesn't want to push one aspect of a color too far where player will HAVE to play that strategy. They failed balancing by allowing Jund to creep through, but hey, they arent perfect.
Skill is an ability that relates more so to the type of deck that's built and how said player pilots it. It also relates to the ability to assess the board and use the cards available to you in the most optimal way relative to each situation.
When a deck is filled with above par cards and every play is solid, there comes a diminishing need to "think" for the lack of wanting to use a better word.
With a fetch in a draft, or constructed with terramorphic, you can kill a x/4 first striker. Stack that damage!
At 2cc, this could have rounded out the wall curve, t1 hatchling, t2 this, t3 gomazoa/WoD. Sad times.
My wife was on MTV with this video.https://www.youtube.com/watch?v=BUutIZg2EpU