:symb::symu: Gravy Boat
:symu::symg: PickleStorm 2.0
:symr::symu::symb: You Have To Follow The Ruels
Scryb-Death
Man-Pudding FTW!
:symu::symr::symg: Hot, Wet Meat
Pull My Finkle
Tight Clams Aggro
Randy Buehler's Day Off
:symu::symb: Naughty Uncle
:symw::symb: We'll get rid of it at the prom (Tempo)
:symr::symr: Bloody Beaver
:symu::symr::symw::symb::symg: 5-Color Cockfight
Probably a bomb in draft. I like the idea of having a 1 drop become a 8/8 with trample though. Pity its kicker cost is a trifle too high. Could have been 'tap 3 creatures you control.'
and I'm gonna say this again since no one reads threads before they post: Gigantic Scute Mob3GG
Creature - Insect
As an additional cost to play [CARDNAME], Sacrifice a creature
Trample, Haste
At the beginning of your upkeep, if you control 5 or more lands, put four +1/+1 counters on [CARDNAME]
8/8
Play it in a black/red/green agro deck with duress, so you know you aren't losing out to a 2 for 1 the turn you cast it. I see this is an amazing finisher.
and I'm gonna say this again since no one reads threads before they post: Gigantic Scute Mob3GG
Creature - Insect
As an additional cost to play [CARDNAME], Sacrifice a creature
Trample, Haste
At the beginning of your upkeep, if you control 5 or more lands, put four +1/+1 counters on [CARDNAME]
8/8
Is this creature playable?
See except this isn't what you are getting. you have to change the sacrifice clause to --- When Gigantic scute mob cones into play sacrafice target creature you control or sacrafice Gigantic Scute mob--- in order to get what the card is truly doing. It falls prey to the main reason enchantments are usually dsmissed in standard. because removal is rampant and giving your opoonant a 2 for 1 is never a good move. in green you have creatures that are nearly as efficient and won't leave you open to card disadvantage. if you are going to base it's worth on a player being tapped out then you are basically hoping for your opponant to make a play error in order to utilize this card....not very wise.
It's going to be a bomb in limited and while it isn't totally unplayable there are more efficient ways to get a fattie out without risking a 2 for 1 to do it. It's possible someone will try successfully to use it but it will STILL be a dollar bin rare. So rejoice if you think it's a bomb you'll be able to pick yours up on the cheap. i'll have some sitting in my trade binder if you end up needing some
if you are going to base it's worth on a player being tapped out then you are basically hoping for your opponant to make a play error in order to utilize this card....not very wise.
Tapping out is a play error now?
There are plenty of ways to prevent this spell from being a 2 for 1. Pre-cast duress so you know your opponent has no removal. Cast it when opponent is tapped out. Cast it on an elvish visionary or other cantrip creature. Cast it on a goblin token from goblin assault or dragon fodder.
Just because a card is an enchantment doesn't mean it's a guaranteed 2 for 1 when your opponent removes it.
At first I though this card was pretty awesome... then I realized it's 8/8 and not +8/+8.
Very interesting design, but the total change of p/t instead of just +p/+t makes it junk in my opinion. I'll take Mythic Proportions any day over this sadly.
I will say one thing. this card is a shining example of the wacky yet innovating design space used in Zen.
All this talk about enchanting Uril with this...could have been enchanting him for months with Shield of the Oversoul to make him a harder-to-deal-with 9/9, but even that didn't take off. People just don't like Auras anymore (unless it's Rancor). Still an interesting design.
There are plenty of ways to prevent this spell from being a 2 for 1. Pre-cast duress so you know your opponent has no removal. Cast it when opponent is tapped out. Cast it on an elvish visionary or other cantrip creature. Cast it on a goblin token from goblin assault or dragon fodder.
Just because a card is an enchantment doesn't mean it's a guaranteed 2 for 1 when your opponent removes it.
No tapping out does not always constitute a play error. but if you are banking on your opponant being tapped out to get use from a card you might as well be waiting for them to make a mistake. thats what i was trying to say I worded it poorly.
And it will always be a 2 for 1. you are always going to lose 2 cards to one spell if they remove the creature in response. regardless of whether the creature replaced itself by giving you another card you still are losing two. Tokens in general would be the only exception. and even in that case they are removing a card (your fancy enchantment) by removing another permanent that they technically want to get rid of anyway. so while it isn't a real two for one you are still giving them extra value for their removal spell
At first I though this card was pretty awesome... then I realized it's 8/8 and not +8/+8.
Very interesting design, but the total change of p/t instead of just +p/+t makes it junk in my opinion. I'll take Mythic Proportions any day over this sadly.
I will say one thing. this card is a shining example of the wacky yet innovating design space used in Zen.
Big difference between 5 and 7 mana. Big difference. While I don't think this is constructed playable, it is a bomb in limited. It evokes Changeling Titan in that it's humongous but requires you to have another creature to start with. As porpoise pointed out, it's kind of like an 8/8 trample haste Clone for five, which in limited is incredible. Constructed, not so much, considering all the other things it has to compete with, and that having a creature in play is harder to rely on.
And it absolutely deserves to be a rare. This is a classic Power Gamer card that will drop the jaws of new players everywhere.
See except this isn't what you are getting. you have to change the sacrifice clause to --- When Gigantic scute mob cones into play sacrafice target creature you control or sacrafice Gigantic Scute mob--- in order to get what the card is truly doing. It falls prey to the main reason enchantments are usually dsmissed in standard. because removal is rampant and giving your opoonant a 2 for 1 is never a good move. in green you have creatures that are nearly as efficient and won't leave you open to card disadvantage. if you are going to base it's worth on a player being tapped out then you are basically hoping for your opponant to make a play error in order to utilize this card....not very wise.
It's going to be a bomb in limited and while it isn't totally unplayable there are more efficient ways to get a fattie out without risking a 2 for 1 to do it. It's possible someone will try successfully to use it but it will STILL be a dollar bin rare. So rejoice if you think it's a bomb you'll be able to pick yours up on the cheap. i'll have some sitting in my trade binder if you end up needing some
You're right on the sacrifice clause, but just because it's possibly a two for one doesn't make it unplayable. Why is this so hard to understand? If not for the two for one, this card would be broken in terms of efficiency. Why should it be automatically thrown in the crap heap? Losing card advantage in an aggro deck isn't the end of the world. This is a turn four (possibly even three) 8/8 trample, haste + whatever other ability you have. That's good. And possibly good enough to outweigh the potential card disadvantage.
You make it sound as if a two for one is game over. It's not.
At first I though this card was pretty awesome... then I realized it's 8/8 and not +8/+8.
Very interesting design, but the total change of p/t instead of just +p/+t makes it junk in my opinion. I'll take Mythic Proportions any day over this sadly.
I will say one thing. this card is a shining example of the wacky yet innovating design space used in Zen.
Well this card can only pump up weak creatures but it can solve the aura problem. If you kick it (for 2 more mana), you get an addtional copy, which could end up dealing more damage than Mythic Porportion. But now you have two threats. If one dies, at least you've got another guy pumped up.
You're right on the sacrifice clause, but just because it's possibly a two for one doesn't make it unplayable. Why is this so hard to understand? If not for the two for one, this card would be broken in terms of efficiency. Why should it be automatically thrown in the crap heap? Losing card advantage in an aggro deck isn't the end of the world. This is a turn four (possibly even three) 8/8 trample, haste + whatever other ability you have. That's good. And possibly good enough to outweigh the potential card disadvantage.
You make it sound as if a two for one is game over. It's not.
If you read my original post i say the card isn't totally unplayable. But are you going to build a deck that includes this or say the new Baloth with Landfall? both? why? Are you building a green or green/white or even green/(insert color(s) deck with alot of small creatures? you going to include this AND overrun? I suppose if you can find room for it. the main problem with this card is BECAUSE of the strong possibility for a 2 for 1 there are safer more efficient options to get your bomby effect.
The problem with this card is not that it isn't powerful but it's probably going to be effective less than 50% of the time. you can run it and it will probably win you some games. but it's going to either sit in your hand or sit in your graveyard more often though. Even if you manage to use it in a deck and it works for you it is STILL going to be sold in the dollar bin
Just because i am saying it won't see play in standard does not mean you can'T build a good deck using it, when someone says something is not playable in standard they generally mean (and probably should specify) that it's not a card that will likely show up in tier 1 competitive decks.
I think this is gonna see some play in aggro maybe?
Imagine a R/G deck with Gigantiform and Warren Instigator.... I know Warren Instigator is like a glowing target that says kill me! but by turn 5 having a 8/8 double striker.. that could be game...
Or Doom Blade, or Path to Exile, or DoJ, or Terminate, or Maelstorm Pulse...
Well, fair enough. I was thinking for block constructed (Yeah, hideous end)
But what if you could pull it off for even one swing before death? Not too shabby.
I still think Gigantiform will be a crap rare, but there are some uses.
The ideal price would be "not loose two cards and 5 + X mana to try to make it".
Don't get me wrong, the ONLY creature worth enchanting in T2 is Uril, and BECOMING 8/8 (not gaining +8/+8) is just lame for him.
I'm a Spike Vorthos - I love lore and flavor, but only if the cards are competition worthy.
:symb::symu: Gravy Boat
:symu::symg: PickleStorm 2.0
:symr::symu::symb: You Have To Follow The Ruels
Scryb-Death
Man-Pudding FTW!
:symu::symr::symg: Hot, Wet Meat
Pull My Finkle
Tight Clams Aggro
Randy Buehler's Day Off
:symu::symb: Naughty Uncle
:symw::symb: We'll get rid of it at the prom (Tempo)
:symr::symr: Bloody Beaver
:symu::symr::symw::symb::symg: 5-Color Cockfight
Currently playing:
T2
BW Aggro-Midrange BW
Not much actual analysis.
and I'm gonna say this again since no one reads threads before they post:
Gigantic Scute Mob 3GG
Creature - Insect
As an additional cost to play [CARDNAME], Sacrifice a creature
Trample, Haste
At the beginning of your upkeep, if you control 5 or more lands, put four +1/+1 counters on [CARDNAME]
8/8
Is this creature playable?
L2 Judge
How about any doublestriker?
I don't care if it gets hit with a doom blade the next turn, an 8/8 trample warren instigator is going to cause some major damage.
Viashino Slaughtermaster would be nice as an 8/8 trampler too.
Play it in a black/red/green agro deck with duress, so you know you aren't losing out to a 2 for 1 the turn you cast it. I see this is an amazing finisher.
See except this isn't what you are getting. you have to change the sacrifice clause to --- When Gigantic scute mob cones into play sacrafice target creature you control or sacrafice Gigantic Scute mob--- in order to get what the card is truly doing. It falls prey to the main reason enchantments are usually dsmissed in standard. because removal is rampant and giving your opoonant a 2 for 1 is never a good move. in green you have creatures that are nearly as efficient and won't leave you open to card disadvantage. if you are going to base it's worth on a player being tapped out then you are basically hoping for your opponant to make a play error in order to utilize this card....not very wise.
It's going to be a bomb in limited and while it isn't totally unplayable there are more efficient ways to get a fattie out without risking a 2 for 1 to do it. It's possible someone will try successfully to use it but it will STILL be a dollar bin rare. So rejoice if you think it's a bomb you'll be able to pick yours up on the cheap. i'll have some sitting in my trade binder if you end up needing some
Dark Times (Vintage)
Project Parfait (Vintage)
Jaya Ballard (EDH)
(Northeastern PA Vintage)
Tapping out is a play error now?
There are plenty of ways to prevent this spell from being a 2 for 1. Pre-cast duress so you know your opponent has no removal. Cast it when opponent is tapped out. Cast it on an elvish visionary or other cantrip creature. Cast it on a goblin token from goblin assault or dragon fodder.
Just because a card is an enchantment doesn't mean it's a guaranteed 2 for 1 when your opponent removes it.
Very interesting design, but the total change of p/t instead of just +p/+t makes it junk in my opinion. I'll take Mythic Proportions any day over this sadly.
I will say one thing. this card is a shining example of the wacky yet innovating design space used in Zen.
No tapping out does not always constitute a play error. but if you are banking on your opponant being tapped out to get use from a card you might as well be waiting for them to make a mistake. thats what i was trying to say I worded it poorly.
And it will always be a 2 for 1. you are always going to lose 2 cards to one spell if they remove the creature in response. regardless of whether the creature replaced itself by giving you another card you still are losing two. Tokens in general would be the only exception. and even in that case they are removing a card (your fancy enchantment) by removing another permanent that they technically want to get rid of anyway. so while it isn't a real two for one you are still giving them extra value for their removal spell
Dark Times (Vintage)
Project Parfait (Vintage)
Jaya Ballard (EDH)
(Northeastern PA Vintage)
Big difference between 5 and 7 mana. Big difference. While I don't think this is constructed playable, it is a bomb in limited. It evokes Changeling Titan in that it's humongous but requires you to have another creature to start with. As porpoise pointed out, it's kind of like an 8/8 trample haste Clone for five, which in limited is incredible. Constructed, not so much, considering all the other things it has to compete with, and that having a creature in play is harder to rely on.
And it absolutely deserves to be a rare. This is a classic Power Gamer card that will drop the jaws of new players everywhere.
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You're right on the sacrifice clause, but just because it's possibly a two for one doesn't make it unplayable. Why is this so hard to understand? If not for the two for one, this card would be broken in terms of efficiency. Why should it be automatically thrown in the crap heap? Losing card advantage in an aggro deck isn't the end of the world. This is a turn four (possibly even three) 8/8 trample, haste + whatever other ability you have. That's good. And possibly good enough to outweigh the potential card disadvantage.
You make it sound as if a two for one is game over. It's not.
L2 Judge
Well this card can only pump up weak creatures but it can solve the aura problem. If you kick it (for 2 more mana), you get an addtional copy, which could end up dealing more damage than Mythic Porportion. But now you have two threats. If one dies, at least you've got another guy pumped up.
This reminds me of the Golgari Grave-shell Scarab, at least the art.
Commander: *Five Color Fun-Stuff *Grixis Artifacts *Beast Tribal
Brawl: To Be Decided At Eldraine Release!
So I suppose that each and every pump enchantment which is not Shield of the Oversoul is overpriced jank? Okay, didn't know Armadillo Cloak, Empyrial Armor and Unstable Mutation are crap.
If you read my original post i say the card isn't totally unplayable. But are you going to build a deck that includes this or say the new Baloth with Landfall? both? why? Are you building a green or green/white or even green/(insert color(s) deck with alot of small creatures? you going to include this AND overrun? I suppose if you can find room for it. the main problem with this card is BECAUSE of the strong possibility for a 2 for 1 there are safer more efficient options to get your bomby effect.
The problem with this card is not that it isn't powerful but it's probably going to be effective less than 50% of the time. you can run it and it will probably win you some games. but it's going to either sit in your hand or sit in your graveyard more often though. Even if you manage to use it in a deck and it works for you it is STILL going to be sold in the dollar bin
Just because i am saying it won't see play in standard does not mean you can'T build a good deck using it, when someone says something is not playable in standard they generally mean (and probably should specify) that it's not a card that will likely show up in tier 1 competitive decks.
Dark Times (Vintage)
Project Parfait (Vintage)
Jaya Ballard (EDH)
(Northeastern PA Vintage)
Imagine a R/G deck with Gigantiform and Warren Instigator.... I know Warren Instigator is like a glowing target that says kill me! but by turn 5 having a 8/8 double striker.. that could be game...
Put this on Scute Mob. Even though gigantiform makes it a 8/8, the +1/+1 counters will add on on top of that.
HUGE?!?!?!?!?!?!:D
Maybe you missed the part where he said "5 + X mana".
Somehow I saw this one coming... if I get this off at the prerelease, I will **** bricks.
No.
We have Allies, which everyone is ********ting around being like slivers.
AWFUL!?!?
Like, the guy who does that is going to scoop to hideous end.
Or Doom Blade, or Path to Exile, or DoJ, or Terminate, or Maelstorm Pulse...
Well, fair enough. I was thinking for block constructed (Yeah, hideous end)
But what if you could pull it off for even one swing before death? Not too shabby.
I still think Gigantiform will be a crap rare, but there are some uses.
And that's why I'm still waiting for someone to tell me the cost this card should have to be playable.