I need to come up with a lengthy story/joke about a ********(for the censors..mentally deficient being) plumber fixing a sink and being hit on by the old lady/cougar that owns the place.
why? because drain damage can be used for as some sort of joke for each..albet a little mroe direct with the sink. Now if I could get them all to tie into one "drain damage"...
hahahagaga i see now..
btw about your sig.
if only grizzly bears were worth enuf to smash treeeees
Recent discussions here and elsewhere have made it clear that there seems to be a group of players who consider blue and control synonymous, as if they somehow started playing a game with four identical and "bad" colors that do nothing interesting because they just "turn men sideways" and then true, glorious blue, the only thinking person's color.
EDH decks
Marath, Will of the Wild
Sygg, River Cutthroat
Slobad, Goblin Tinkerer
Marchesa, the Black Rose
Yay Zealous Inquisitor ability! I dunno why, but damage reflection is one of my favorite effects. Also the flavor text reminds me of something out of the Discworld series, for some reason.
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Do I Contradict Myself? Very Well Then I Contradict Myself.
You only redirect the immediate 2 damage. Otherwise the creature will die anyway. But its a valid question. What if you set up multiple damage prevention shields? Can you choose which ones are prevented and which ones are redirected? (say you cast healing salve and harm's way) This is valid when it involves deathtouch or lifelink.
If multiple prevention or redirection or replacement effects exist and might apply to the same damaging event, the controller of the thing which would be damaged chooses ones of those replacement or prevention effects and applies it (modifying the would-be event). If this leaves a situation in which other replacement or prevention effects might apply to what is about to happen, then this rule is invoked again.
For the sake of a specific question, if you have Healing Salve on some creature you control, and a Harm's Way, and the chosen source would deal 2 damage to that creature, then you can apply Harm's Way, redirecting damage, leaving nothing for Salve to prevent, and using up Harm's Way; or you can apply Salve, preventing 2 damage, leaving a prevent 1, and leaving Harm's Way.
If the chosen source would deal 3 damage to your creature, you can use Healing Salve and prevent all of it; or you can use Harm's way and redirect 2 damage, and Healing Salve will prevent 1 damage, leaving a prevent 2 effect.
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O_O... this is good... but...but...but they killed Wrath of God... but... but.. but this is good, why does Wotc like toying with my felling :'( .I dont know anymore some1 help me T_T!!
This card seems really good. It's hard to evaluate without seeing the entire set, but I promise that this card will be seeing tournament tables.
The fact that it can hit players is huge. Imagine swinging with a 4/4 at your opponent's 1/1 with him at 6 and you at 2. I would hate to die simply because I am trying to turn the game around and kill my opponent.
This card is officially approved from Zesty as a good card... when I come back into magic..... I'll play it
By the way, I love all the riddles people are giving, and wizards is playing the game as well!!!!! Bravo! Maybe just maybe they will break me out of prison early......
I don't think it's as good as lightning bolt, only because it requires the opponent to do something. it does set up really good 2-for-1 potential, though. I can see it preventing a first striker (say, Knight of Meadowgrain) and killing a Cenn, or something along those lines.
Take your monoblack deck, then set aside 14 swamps. Add 4 Creeping Tar Pits, 4 Darkslick Shores, 4 Drowned Catacombs, and 2 Jwar isle Refuge and add 4 Jace, the Mindsculptors. Your monoblack deck is instantly better. Better yet, drop those refuges, throw in some islands and some mana leaks, and lo and behold, you're now playing a real deck. Congratulations. Welcome to the world of competitive M:TG.
Wow...between this and Silence and Path to Exile and ***+2 (I'll start calling it Planar Cleansing someday...I'll probably still announce it as Wrath..lol)...who needs Blue to play control? Mono-W control.dec.
Cheers,
Austin
The cost of these white cards too....soooo cheap. On turn two you could conceivably cast Silence to stall them for a turn AND cast Harm's Way to blow up their early attacker and then come out swinging on turn 3. Just crazy. Now let's see if they reprint Condemn. People will fear an untapped Plains after M10.
I don't think it's as good as lightning bolt, only because it requires the opponent to do something. it does set up really good 2-for-1 potential, though. I can see it preventing a first striker (say, Knight of Meadowgrain) and killing a Cenn, or something along those lines.
What is the opponent going to do though? Never attack, block, or cast a burn at you?
The only style of deck that it is bad against is maybe hardcore control, combo, or milling. That's it. Damage will be involved in every other game and chances are likely that you will save a creature and deal 2 to another creature or to the face.
Wow, it's damage control AND limited-in-usage white Shock. This is going to be a staple in ALL of my white decks. When will it not be useful??? Very powerful at uncommon status. i can see these going at least at a $1 a pop.
Wow, it's damage control AND limited-in-usage white Shock. This is going to be a staple in ALL of my white decks. When will it not be useful??? Very powerful at uncommon status. i can see these going at least at a $1 a pop.
Unless the metagame changes, I could see this being a $3 uncommon someday. The only thing that is stopping it might just be Path to Exile though.
The only real problem with this card is that it only has one target and is therefore easier to fizzle.
That said, it's really good.
What? If you target a player they can't fizzle it and if they sac their own creature or something then they're still down a permanent. The only situation where this is really a downside is if you're using it to prevent lethal damage, and in that case you might as well just hit the player...
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They call me Hadoken 'cause I'm down-right fierce.
I was responding to a statement that said neither card felt white, and said that both of these abilities were new 'un-white' additions to the color. I merely showed where the inspiration for them came from, and then concluded with why they were white.
Planar Chaos has taught us you can justify any ability in any color.
Path to Exile just feels like lazy design. It throws back to StP, but I question if unconditional targeted removal belongs in ANY color, and even if it does, why white? Black is was the chief color for spot removal, but its being one-upped by white at every turn for no adequate reason other than "white was underpowered so we gave it stronger removal!"
Thats fine, but instead of printing lazy overpowered (or at least, pushed) garbage like Path to Exile, they need to use their heads and manipulate this sort of mechanic more. With the enhancement of green's unsolvability, black needs some harsh removal of its own before its reduced to a complete joke.
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Quote from RanDomino »
I think you mean "PoN", but it seems to me that "PwN" is more appropriate
(the 'w' stands for 'win', I think)
Quote from Tang4433 »
I think that WoTC felt that a lot of the players thought Standard was becoming mundane and a joke from all the nuked cards floating around. R&D took a vacation, and MaRo just started reprinting things.
There have been many effects like the (proposed/rumoured) card here before, in white, but this is the nicest looking one so far, imo. I might even have a use for it, if it's real/accurate.
hahahagaga i see now..
btw about your sig.
if only grizzly bears were worth enuf to smash treeeees
http://stat.rumandmonkey.com/tests/1/6/5261/20801.jpg
EDH decks
Marath, Will of the Wild
Sygg, River Cutthroat
Slobad, Goblin Tinkerer
Marchesa, the Black Rose
Very Well Then I Contradict Myself.
heh, grizzly bears with "treefolk deathtouch"
or heck, reprint grizzly bears as "Jack, Lumber" 2/2 for 2 with treefolk deathtouch.
Opponent: !@#$
If multiple prevention or redirection or replacement effects exist and might apply to the same damaging event, the controller of the thing which would be damaged chooses ones of those replacement or prevention effects and applies it (modifying the would-be event). If this leaves a situation in which other replacement or prevention effects might apply to what is about to happen, then this rule is invoked again.
For the sake of a specific question, if you have Healing Salve on some creature you control, and a Harm's Way, and the chosen source would deal 2 damage to that creature, then you can apply Harm's Way, redirecting damage, leaving nothing for Salve to prevent, and using up Harm's Way; or you can apply Salve, preventing 2 damage, leaving a prevent 1, and leaving Harm's Way.
If the chosen source would deal 3 damage to your creature, you can use Healing Salve and prevent all of it; or you can use Harm's way and redirect 2 damage, and Healing Salve will prevent 1 damage, leaving a prevent 2 effect.
Awesome avatar provided by Krashbot @ [Epic Graphics].
Like Like Like Like Like that card
Romeo, O Romeo, can i haz romeo?
The fact that it can hit players is huge. Imagine swinging with a 4/4 at your opponent's 1/1 with him at 6 and you at 2. I would hate to die simply because I am trying to turn the game around and kill my opponent.
By the way, I love all the riddles people are giving, and wizards is playing the game as well!!!!! Bravo! Maybe just maybe they will break me out of prison early......
Zesty;)
TW: Zesty234
Wow. Just wow. I'm just going to say it: BETTER THAN LIGHTNING BOLT.
Lol. No love for Shining Shoal?
-K
"Do you have any Harm's Way?"
"Nope, we're out of Harm's Way."
*cue knee-slap*
Cheers,
Austin
The cost of these white cards too....soooo cheap. On turn two you could conceivably cast Silence to stall them for a turn AND cast Harm's Way to blow up their early attacker and then come out swinging on turn 3. Just crazy. Now let's see if they reprint Condemn. People will fear an untapped Plains after M10.
The only style of deck that it is bad against is maybe hardcore control, combo, or milling. That's it. Damage will be involved in every other game and chances are likely that you will save a creature and deal 2 to another creature or to the face.
I lol'd.
That said, it's really good.
TurboFog/TurboSmog
SB B/W Tokens
SB in Every White Deck vs. Aggro
I say it's a decent card and it explains how they could print Lightning Bolt in this set with cards like that in the set.
http://forums.mtgsalvation.com/showthread.php?p=5401186#post5401186
hell, theres a lot of grabbies in M10....
Thanks for spiderboy4 of High~Light_Studios for the kick ass avatar.
Thanks for DarkNightCavalier of HotPS for the exceptional signature.
Still, very solid card. Shining Shoal was very popular, so it took them long enough to make a new one.
What? If you target a player they can't fizzle it and if they sac their own creature or something then they're still down a permanent. The only situation where this is really a downside is if you're using it to prevent lethal damage, and in that case you might as well just hit the player...
this card is going to be like kitchen finks for me, used in every deck that can support its cost. lol
Planar Chaos has taught us you can justify any ability in any color.
Path to Exile just feels like lazy design. It throws back to StP, but I question if unconditional targeted removal belongs in ANY color, and even if it does, why white? Black
iswas the chief color for spot removal, but its being one-upped by white at every turn for no adequate reason other than "white was underpowered so we gave it stronger removal!"Thats fine, but instead of printing lazy overpowered (or at least, pushed) garbage like Path to Exile, they need to use their heads and manipulate this sort of mechanic more. With the enhancement of green's unsolvability, black needs some harsh removal of its own before its reduced to a complete joke.
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