The Sky is falling! Disaster and destruction! The dead rising from their graves! Dogs and cats, living together!
I don't forsee that. Well, maybe the dogs and cats.
Remember, this is essentially just a "variant format", with some [O]fficial support. There being EDH hasn't damaged - and has arguably helped - "normal" Magic. This is all-upside.
I don't forsee that. Well, maybe the dogs and cats.
Remember, this is essentially just a "variant format", with some [O]fficial support. There being EDH hasn't damaged - and has arguably helped - "normal" Magic. This is all-upside.
Yeah, and same for Vanguard.
EDH has given some value to cards that were considered worthless. Moreover, its brought some players out of retirement. It has given players getting burnt out on the Spike mentality of the other formats a place to play.
I don't think T2 die because of new formats. If anything, I think they will help sustain it.
If a new format did replace T2, it is would only be because it was a better format.
So since we do know that there will be 40 planes cards does anyone want to speculate as to what locations are probably going to be in the set. I'm not asking for 100% just something around 80%-90% because of magic's history.
From the announcement I think we can say that the Maelstorm and Serra's Relm are a lock.
(It would also be fun to see Kamigawa now that the Sisters have taken over.)
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There's no proof she's being chased
by ninja squirrels either. - Dr. Wilson
I think EDH is a perfect example of a format that helps the game. I see people trading fanatically for crappy rares now, which never happened before. T2 players take the game VERY seriously, and EDH has helped loosen some people up and start playing by the seat of their pants. These weird formats are bringing the game back to how it began... and while this one could FLOP... I'd bet it's basically Vangard, which casual players pay decent money for sets of those... as they will these.
The more I read the more I worry about these new cards. I fear that they will destroy the game. I get the impression that unless they are different then what I know so far, I will never play them. I hope that I am way off track but I really think they might be horrible cards that ruin the game. I only say this because I see this as becoming enchantments that can not be removed. I find that threatening and might not be any fun. Anyone else worried? or am I way off?
Then if they ruin the game for you, don't play with them. They obviously aren't targeted at you. Seeing as all we know about how they work is guesswork, you might even end up liking what they actually act like. They will should have balanced them anyway, and just ban problematic ones in your playgroup. Problem solved.
Elspeth "we must fight to protect order and justice!"
Tezzeret "No! he will break all my artifacts and stomp my head!"
Vol "powerful dragon must be brought to heel!"
Ajani "**** this Im outta *planeswalks to lorwyn* wow what hell is this place?"
Little lorwyn goblin "this be the place of bad art and Tribes!!!"
All other Alara planeswalkers "hey where did ajani go???"
Well, I really think there could be exactly one planar deck total for the whole table, that affects everyone equally rather than being under a single player's control. If you've ever played any board game, everyone usually draws from the same stack of cards, such as in Monopoly. That's the main reason I'd see for the planes not being tournament cards.
What locations? I thought the cards were meant to represent whole planes, after all, they're Plane cards, not just lands. I know Brady says "some planes will get more than just one card", but can refer to Lorwyn/Shadowmoor, or the five shards of Alara. Personally, I really pray we won't see more cards for the same world with the exception for those written above.
Good news, thanks!
Btw. am I the only one who thinks forty planes is too much? I mean, I like there's gonna be more than 10 of them, but there were not so many planes in MTG novels so far. So eaither they'll really print multiple cards for the same planes (I hope not), or they'll spoil a lot of new planes in before we finally visit them in novels/blocks. I counted all the planes form all sources, and to make forty they'd have to use all the pre- and post-revisionist worlds, the new planes from the Planeswalker saga (Kephalai, Aranzhur, the frozen world where Tezzeret met with Bolas and the desert world where he had his secret lair) and some of those strange places I'm not even sure can be called planes (The Blind Eternities, the Maelstrom, The Abyss, Bolas's meditation plane)...
I think that we'll get, for example, various continents from Dominaria. Each card will, in short, represent a separate setting with its own environment. For example, one of the effects might be that one player gets a token appropriate for the setting (as a creature that wasn't summoned, but "just happened" to wander into the battle).
I think that we'll get, for example, various continents from Dominaria. Each card will, in short, represent a separate setting with its own environment. For example, one of the effects might be that one player gets a token appropriate for the setting (as a creature that wasn't summoned, but "just happened" to wander into the battle).
Another possibility is that we may see cards representing a single given plane in different time periods - for example, Dominaria at present, Dominaria during the Ice Age, Dominaria during the Time Spiral period, etc.
Oh I can see picking up all the decks. There had BETTER be a Phyrexia or I will truly be sore with wizards. I mean, how can a plane that has been feared and featured for the majority of magic history NOT make the cut of a game changing plane in card form. Either way should provide some fun for casual play. Could see fun things with 7 player free-for-alls
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"LOOK AT ME!" another deck says. "I EXIST SOLELY TO SCREW WITH YOUR HEAD! I WON'T WIN, BUT I'LL ANNOY YOU!"
Different time periods should be fine. Timespiral era Dominara is pretty much an entirely different world than pre-apocalypse. It's no different than Lorwyn/Shadowmoor. Sure, it's technically the same plane, but pretty much everything has changed to the point that you wouldn't recognise it.
What locations? I thought the cards were meant to represent whole planes, after all, they're Plane cards, not just lands.
Bant, Naya, etc. are different locations in the plane of Alara. Dominaria is a huge plane, something like three times the size of Earth -- planeswalking to one part of it is completely different from another part, and even a huge, epic storyline like Invasion only spanned a limited part of the whole Dominaria.
It's really nothing like lands and thinking of it that way is just going to lead to inaccurate conclusions. For one, lands are in one player's control and primarily represent a tie to draw mana from; these cards represent a physical location that PWs are battling within. For another, Lands represent very small and specific areas, no bigger than a single city and often much smaller; for this I'm imagining more like whole regions (for the larger planes) so you might have something like "Dominaria: Otaria" that represents the whole giant continent where Onslaught took place, or "Alara: Bant" which represents an entire sub-plane of Alara.
We know for a fact that individual planes are getting multiple cards, and this strikes me as much more likely than, say, printing three different "Dominaria" cards with the same name and just different mechanical effects.
I wasn't around for Vanguard, but I could see myself enjoying this, as a change of pace. $20 isn't too bad a price tag for a 60 card deck with 8 rares either.
I wonder if these plane cards will incorporate old set keywords from the set that took place on said plane?(eg. flashback from Odyssey,can't remember the plane)
Here is my guess for the plane cards. I must admit that I have not read through all of the comments, but many and I have yet to see a suggestion similar.
I think that each turn during a players end step you get a choice to flip over a new plane card (signaling that you fled to a new plane) or to count down the 6 sided plane die by one number (if it was at 6 it is now 5, if it was at 3 it is now 2). If the number is at 1 at the end of a players turn he/she must flip over a new plane card.
Each plane card has effects that are similar to world enchantments or vanguard effects (yes people have suggested this). Something similar to, each player gains 5 life, each player adds 1 extra colorless mana to his/her mana pool at the beginning of the main phase, creatures deal double damage, etc etc. If the last card in the plane deck is flipped over then the rest of the cards are shuffled and become the new plane card deck.
To really make it interesting I could see that WotC packed several game altering effects onto each plane card, thus truly giving each plane a different feel in the way it alters the game.
So, games would be altered in ways where you would flip over plane cards if you didn't like the way it was working out for your deck. A particular plane could be settled on for all as it is a happy medium for players except for only a finite number of turns. This would make sure that the planes still moved and would not always settle on plane X since it was the least damaging to everyone's game play style.
What do you guys think? Good guess?
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Current Decks:
Saproling Crush
Faeries WRStuffymare BDiscard Damnation RBLand? What Land?
I don't see booster boxtoppers as being the primary distribution method for future Plane cards. The moment the new Intro Pack format was announced my first reaction was "Wow, those boxes are big enough to stick Vanguard cards in 'em... Maybe Vanguard is coming back now that they have a viable means of getting the cards into the hands of players?"
With these cards ALSO happening to be roughly the size of an Intro Pack box, I'm thinking we'll see one of 'em slipped into each Intro Pack. If this doesn't happen with Zendikar it will almost certainly happen with the block after Zendikar.
I don't see booster boxtoppers as being the primary distribution method for future Plane cards. The moment the new Intro Pack format was announced my first reaction was "Wow, those boxes are big enough to stick Vanguard cards in 'em... Maybe Vanguard is coming back now that they have a viable means of getting the cards into the hands of players?"
With these cards ALSO happening to be roughly the size of an Intro Pack box, I'm thinking we'll see one of 'em slipped into each Intro Pack. If this doesn't happen with Zendikar it will almost certainly happen with the block after Zendikar.
Too bad they had to make them oversized. If they could fit on a regular card, having them replace tips and tricks cards in expert sets would've been nice. Although it'd probably lead to too many misunderstandings about legality or such.
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Randomness:
Quote from Singer of White Line »
Hey, lolis with katanas are awesome, and I don't care about their home country.
Too bad they had to make them oversized. If they could fit on a regular card, having them replace tips and tricks cards in expert sets would've been nice. Although it'd probably lead to too many misunderstandings about legality or such.
Hence the Intro Pack comment. It pushes the product by providing not just the comfort (mostly) known contents, includes a booster for that random element, and the Plane card would be a great way to expand interest in variant formats AND it strokes the aspiring Vorthos present in every new player with an immediate concept of what the plane the Intro Pack is from is all about.
If we are getting multiple Alara Plane cards (which with 40 slots to fill seems likely). Does anyone else think that there effects could be an extension of there themes in the Alara set.
I could see the Mirrodin Plane and Esper Plane having serious artifact support.
Pyrexia and Grixis having undead and/or graveyard support.
Ravnica, Shadowmoor, and Alara (united) having varying types of muti-color support.
Any other good stabs at possable efects.
Also will we see pre or post spirit war Kamigawa or both.
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There's no proof she's being chased
by ninja squirrels either. - Dr. Wilson
Unfortunately, I don't see Ravnica's plane cards supporting the Guild structure... However, I could easily see Ravnica and Agyrem getting separate cards. Perhaps straight-up Ravnica could do something for multicolored spells that are exactly two colors and Agyrem could check "goes to the graveyard" triggers or return things from the graveyard to play?
@gdd let me clarify. The Plane cards could have abilities that relate to the mechanical theme of the set.
As another example Naya could have Fatty support making the big even bigger. If someone can come up with a mechchanic that reflects the Guild structure then good for them but in my last post I said that Rav could have multicolor support not Guild support.
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There's no proof she's being chased
by ninja squirrels either. - Dr. Wilson
This is going to be quite interesting. I think that we probably will see a Zendikar plane card (If it is a plane, which it probably is because we have sets named Mirrodin, Ravnica, Lorwyn, Alara and the like.). Hopefully Bant, Esper, Grixis, Jund and Naya all have their own plane cards. I'm also hoping for both Lorwyn AND Shadowmoor plane cards. We're going to see Serra's Realm, obviously. And that other art makes me think New Alara.
Any plane is alright with me, especially the ones we've explored in the majority of the sets.
Hopefully, the decks are powerful, they give us 4 decent preview cards (one for each deck), and this probably will end up with better reception than Vanguard, which I find to be a very unique concept.
P.S. - I think it's alright that they're trying to get a good rep with Yu-Gi-Oh players. They're a business, and that's what they need to do.
I don't forsee that. Well, maybe the dogs and cats.
Remember, this is essentially just a "variant format", with some [O]fficial support. There being EDH hasn't damaged - and has arguably helped - "normal" Magic. This is all-upside.
Azerbaijan is strong in the Google-Fu. He is my hero!
Yeah, and same for Vanguard.
EDH has given some value to cards that were considered worthless. Moreover, its brought some players out of retirement. It has given players getting burnt out on the Spike mentality of the other formats a place to play.
I don't think T2 die because of new formats. If anything, I think they will help sustain it.
If a new format did replace T2, it is would only be because it was a better format.
From the announcement I think we can say that the Maelstorm and Serra's Relm are a lock.
(It would also be fun to see Kamigawa now that the Sisters have taken over.)
There's no proof she's being chased
by ninja squirrels either. - Dr. Wilson
No more than everyone else when it's their section of the sky that's falling.
Azerbaijan is strong in the Google-Fu. He is my hero!
Then if they ruin the game for you, don't play with them. They obviously aren't targeted at you. Seeing as all we know about how they work is guesswork, you might even end up liking what they actually act like. They
willshould have balanced them anyway, and just ban problematic ones in your playgroup. Problem solved.My Tamanoa decklist (RGW), infuriating my brother since it's so junky!
I think that we'll get, for example, various continents from Dominaria. Each card will, in short, represent a separate setting with its own environment. For example, one of the effects might be that one player gets a token appropriate for the setting (as a creature that wasn't summoned, but "just happened" to wander into the battle).
Another possibility is that we may see cards representing a single given plane in different time periods - for example, Dominaria at present, Dominaria during the Ice Age, Dominaria during the Time Spiral period, etc.
"LOOK AT ME!" another deck says. "I EXIST SOLELY TO SCREW WITH YOUR HEAD! I WON'T WIN, BUT I'LL ANNOY YOU!"
I'll have to see the Chaos Magic in work with some of my mates after my exams are done with before I decide on whether I'd enjoy it.
Standard:
UR Ral Combo
Modern:
U Merfolk
R Goblins
Commander
RB Grenzo, Dungeon Warden
R Feldon of the Third Path
Bant, Naya, etc. are different locations in the plane of Alara. Dominaria is a huge plane, something like three times the size of Earth -- planeswalking to one part of it is completely different from another part, and even a huge, epic storyline like Invasion only spanned a limited part of the whole Dominaria.
It's really nothing like lands and thinking of it that way is just going to lead to inaccurate conclusions. For one, lands are in one player's control and primarily represent a tie to draw mana from; these cards represent a physical location that PWs are battling within. For another, Lands represent very small and specific areas, no bigger than a single city and often much smaller; for this I'm imagining more like whole regions (for the larger planes) so you might have something like "Dominaria: Otaria" that represents the whole giant continent where Onslaught took place, or "Alara: Bant" which represents an entire sub-plane of Alara.
We know for a fact that individual planes are getting multiple cards, and this strikes me as much more likely than, say, printing three different "Dominaria" cards with the same name and just different mechanical effects.
I wonder if these plane cards will incorporate old set keywords from the set that took place on said plane?(eg. flashback from Odyssey,can't remember the plane)
'Twaan
I think that each turn during a players end step you get a choice to flip over a new plane card (signaling that you fled to a new plane) or to count down the 6 sided plane die by one number (if it was at 6 it is now 5, if it was at 3 it is now 2). If the number is at 1 at the end of a players turn he/she must flip over a new plane card.
Each plane card has effects that are similar to world enchantments or vanguard effects (yes people have suggested this). Something similar to, each player gains 5 life, each player adds 1 extra colorless mana to his/her mana pool at the beginning of the main phase, creatures deal double damage, etc etc. If the last card in the plane deck is flipped over then the rest of the cards are shuffled and become the new plane card deck.
To really make it interesting I could see that WotC packed several game altering effects onto each plane card, thus truly giving each plane a different feel in the way it alters the game.
So, games would be altered in ways where you would flip over plane cards if you didn't like the way it was working out for your deck. A particular plane could be settled on for all as it is a happy medium for players except for only a finite number of turns. This would make sure that the planes still moved and would not always settle on plane X since it was the least damaging to everyone's game play style.
What do you guys think? Good guess?
Current Decks:
Saproling Crush
Faeries
WRStuffymare
BDiscard Damnation
RBLand? What Land?
In Progress:
RGVintage Liquimetal
With these cards ALSO happening to be roughly the size of an Intro Pack box, I'm thinking we'll see one of 'em slipped into each Intro Pack. If this doesn't happen with Zendikar it will almost certainly happen with the block after Zendikar.
Too bad they had to make them oversized. If they could fit on a regular card, having them replace tips and tricks cards in expert sets would've been nice. Although it'd probably lead to too many misunderstandings about legality or such.
Hence the Intro Pack comment. It pushes the product by providing not just the comfort (mostly) known contents, includes a booster for that random element, and the Plane card would be a great way to expand interest in variant formats AND it strokes the aspiring Vorthos present in every new player with an immediate concept of what the plane the Intro Pack is from is all about.
I could see the Mirrodin Plane and Esper Plane having serious artifact support.
Pyrexia and Grixis having undead and/or graveyard support.
Ravnica, Shadowmoor, and Alara (united) having varying types of muti-color support.
Any other good stabs at possable efects.
Also will we see pre or post spirit war Kamigawa or both.
There's no proof she's being chased
by ninja squirrels either. - Dr. Wilson
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As another example Naya could have Fatty support making the big even bigger. If someone can come up with a mechchanic that reflects the Guild structure then good for them but in my last post I said that Rav could have multicolor support not Guild support.
There's no proof she's being chased
by ninja squirrels either. - Dr. Wilson
Any plane is alright with me, especially the ones we've explored in the majority of the sets.
Hopefully, the decks are powerful, they give us 4 decent preview cards (one for each deck), and this probably will end up with better reception than Vanguard, which I find to be a very unique concept.
P.S. - I think it's alright that they're trying to get a good rep with Yu-Gi-Oh players. They're a business, and that's what they need to do.
But in a five color system doesn't it appear that one color is getting the shaft with these planar decks?
Elemental Thunder--Red
Metallic Dreams--Blue
Strike Force--White
Zombie Empire--Black
Gathered the decks could be multicolored, but then that further convolutes things. Just wondering if anyone else noticed or thought about this.