Parasitic Strix2U
Common
Artifact Creature - Bird
Flying
When Parasitic Strix comes into play, if you control a black permanent, target player loses 2 life and you gain 2 life.
2/2
Dark Temper2R
Common
Instant
Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.
Darklit Gargoyle1W
Common
Artifact Creature - Gargoyle
Flying
B: Darklit Gargoyle gets +2/-1 until end of turn.
1/2
Sludge Strider1WUB
Uncommon
Artifact Creature - Insect
Whenever another artifact comes into play under your control or another artifact you control leaves play, you may pay 1. If you do, target player loses 1 life and you gain 1 life.
3/3
Brackwater Elemental2U
Common
Creature - Elemental
When Brackwater Elemental attacks or blocks, sacrifice it at end of urn.
Unearth 2U
4/4
Suicidal Charge3BR
Common
Enchantment
Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.
and...
Thornling3GG
Mythic Rare
Creature - Shapeshifter G: Thornling gains haste until end of turn. G: Thornling gains trample until end of turn. G: Thornling is indestructible until end of turn. 1: Thornling gains +1/-1 until end of turn. 1: Thornling gains -1/+1 until end of turn.
4/4
misspelled reliable :\
Well, Parasitic Strix is a nice pick if you're in blue. It's a pretty staple blue flier for limited and if you can pull off its ability, it's awesome. It reminds me of a cool, little bat from Ravnica block.
Dark Temper is removal. You pick it, end of story. If you manage to pull of its ability, it's probably even better than Dark Banishing. I could see it even getting first picked some.
Darklit Gargoyle: It's good if you have significant black and/or plenty of exalted. Otherwise, it's probably getting cut. When it works, though, it's great.
Sludge Strider: He's decent already as a 3/3 for 4. Fortunately, they added mana to this Disciple so he doesn't break anything, though. He's just powerful and fair. If you have a lot of artifacts, he's a major pain in the ass. Otherwise he's ok, but hard to cast.
Brackwater Elemental: So, blue's getting burn spells again... Really he's only slightly weaker than Hell's Thunder since it rarely gets blocked anyway and few people waste removal on it. This guy is going to hurt.
Suicidal Charge: Did this really need to cost 5? If it really matters that much, you're probably winning anyway and this is just the last slap in the face.
Thornling: Well, he's big, he's bad, and he can kick some major ass. He's not as good as Kodama of the North Tree, but he's still pretty cool. (yeah, he's effectively legendary since he costs so much a turn to be good) I'm just not sure why you'd want to spend 5 mana a turn just to make it great. Oh, well, Morphlings were never really my thing, but I know a lot of people will love it.
Why is Thornling Mythic? That's odd, since it's not Mythic-quality awesomeness.
Lol, Thornling is awesome. Admittedly you need a lot of mana to use the haste, but this guy is awesome against back or red. Against blue they have bounce (but you have haste for blue) and white has the new swords. Shroud wouldve been nicer than indestructibility, but it's pretty nice as is.
Assuming you have enough mana to cast him (5), you can swing for 7 indestructible trampling points of damage the next turn and every turn after!
WOTC has said the purpose of mythic cards is to sell more cards to casual players. Thornling fits the bill 100%. While I'm not a big fan of haste, letting it untap would be too strong for the casual scene. (Plus cards like Icy can keep it locked down). Indestructibility is great as is trample. Plus, it's not a 4-of in decks.
That's how I know it's legit. :\ Only Wizards would tack that onto what could have been an aggressive finisher in green. Now, it's only a subpar finisher in green.
Still, +1/-1, trample, and indestructible is not pretty. I imagine that an indestructible trampler for 5cc is going to see play.
Dark Temper seems promising.
Lot of great limited commons- Strix, Gargoyle, Strider... Mmm.
Suicidal Charge is teh jank. Brackwater Elemental seems just as bad, seeing as a worse Hell's Thunder is probably not going to see limited play.
My favorite card of this batch is probably Strider. That's almost like have Ghost Council in limited.
Interesting. With all the remove from the game and put to bottom spot removal, I have a feeling this card won't be so hot. Because it costs 5 and is mana intensive to use to its max effect, I can only picture it in a control deck. Does control want this? Maybe. I'm dying to test it.
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Parasitic Strix2U
Common
Artifact Creature - Bird
Flying
When Parasitic Strix comes into play, if you control a black permanent, target player loses 2 life and you gain 2 life.
2/2
I think this is what Shadowmoor should have done. Highway Robber for less mana and flying? And all I have to do is control Bitterblossom? Thanks!
Dark Temper
2R
Common
Instant
Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.
Terminate's little cousin. Good limited removal, imo. And as someone else said, tech with Ashenmoor Gouger (or Bitterblossom in the Blightning deck).
Darklit Gargoyle1W
Common
Artifact Creature - Gargoyle
Flying
B: Darklit Gargoyle gets +2/-1 until end of turn.
1/2
I like that it doesn't have "can only be played once per turn" on the ability, so if I have some way to pump it, it can get much bigger on the front end. Plus, I am a fan of gargoyles, and I like that they are keeping them white with black abilities.
Sludge Strider1WUB
Uncommon
Artifact Creature - Insect
Whenever another artifact comes into play under your control or another artifact you control leaves play, you may pay 1. If you do, target player loses 1 life and you gain 1 life.
3/3
Interesting guy. I know there are decks that can abuse this. My Johnny sense is tingling.
Brackwater Elemental
2U
Common
Creature - Elemental
When Brackwater Elemental attacks or blocks, sacrifice it at end of urn.
Unearth 2U
4/4
Fog Elemental with unearth instead of flying. Solid, but not blowing my mind. In some circumstances, can be a blue flame javelin.
Suicidal Charge
3BR
Common
Enchantment
Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.
I like this card. I like that you can use the -1/-1 ability at any time (not just during your opponent's turn, so you can make your opponent's army smaller to get more trample damage in, or not take as much collateral damage). A GREAT limited/casual stallbreaker. Much better than the typical "get creatures to attack" cards.
Since it can win the game potentially the turn it hits play, I think its justified at being 5 mana.
and...
Thornling3GG
Mythic Rare
Creature - Shapeshifter G: Thornling gains haste until end of turn. G: Thornling gains trample until end of turn. G: Thornling is indestructible until end of turn. 1: Thornling gains +1/-1 until end of turn. 1: Thornling gains -1/+1 until end of turn.
4/4
I think TRAMPLE is awesome in this meta. Just crush the heck out of those tokens!
Haste makes this a good topdeck, and since it can be targeted, a good way to play it again after some kind of bounce effect (or after coming back from being in an Oblivion Ring).
Indestructible is nice, so you don't have to pump all the defense mana all the time, and saves it from destroy effects. Still dies a terrible death to -x/-x and wither, however (and rfg effects). Still, WotC has been making some good "hard to deal with but not impossible to death with" creatures (chameleon colossus, oversoul of dusk, hellkite overlord, empyrial archangel, broodmate dragon, etc.). I think this adds to the list.
The +1/-1, -1/+1 abilties are proven to be awesome. +1/-1 with trample and indestructible is awesome. -1/+1 Saves from multiple Nameless Inversion/Agony Warp/Profane Command shenanigans (and Doran, as someone else pointed out).
Parasitic strix: I really like this for a common, if you control black it essentially gets haste and lifelink UEoT. awesome in limited.
Dark temper: interesting seeing red have destroy effects, even though it requires black. proboly will not see constructed play but it can kill chameleon colossus. great pick in limited.
Darklit Gargoyle: I love gargoyles and this one is no exception. This may push esper into aggro, not to mention he can get deadly with Master of Etherium to increase him to a potential 6/1 flier. esper has been getting some MEAN flying creatures, and of course this will be sick for limited.
Sludge Strider: wow it dosent take much to trigger him. you could easily be draining 4 life in a game from him.
Brackwater elemental: I don't really like it but I do like unearth. pretty good in limited I guess.
Suicidal charge: that is a weird card, probobly too expensive though, I would have test this to really understand it, could kill your opponents creatures and leave them open for a swing.
Thornling: I cannot believe this is a mythic stuff like this is too valuable to be mythic. it looks like something out of Planar chaos with the green haste (although kinda useless if you dont have enough mana). Indestruciblilty is nice but with oblivion ring in standard, shroud might have been better. I would have taken untap over haste though, hell I might even take torchling over this.
God this set just keeps getting better and better! I cannot wait to draft conflux.
I really like these cards. They have gotten me excited for Conflux.
I think this is what Shadowmoor should have done. Highway Robber for less mana and flying? And all I have to do is control Bitterblossom? Thanks!
[b]
Terminate's little cousin. Good limited removal, imo. And as someone else said, tech with Ashenmoor Gouger (or Bitterblossom in the Blightning deck).
I like that it doesn't have "can only be played once per turn" on the ability, so if I have some way to pump it, it can get much bigger on the front end. Plus, I am a fan of gargoyles, and I like that they are keeping them white with black abilities.
Interesting guy. I know there are decks that can abuse this. My Johnny sense is tingling.
[b]
Fog Elemental with unearth instead of flying. Solid, but not blowing my mind. In some circumstances, can be a blue flame javelin.
[b]
I like this card. I like that you can use the -1/-1 ability at any time (not just during your opponent's turn, so you can make your opponent's army smaller to get more trample damage in, or not take as much collateral damage). A GREAT limited/casual stallbreaker. Much better than the typical "get creatures to attack" cards.
Since it can win the game potentially the turn it hits play, I think its justified at being 5 mana.
I think TRAMPLE is awesome in this meta. Just crush the heck out of those tokens!
Haste makes this a good topdeck, and since it can be targeted, a good way to play it again after some kind of bounce effect (or after coming back from being in an Oblivion Ring).
Indestructible is nice, so you don't have to pump all the defense mana all the time, and saves it from destroy effects. Still dies a terrible death to -x/-x and wither, however (and rfg effects). Still, WotC has been making some good "hard to deal with but not impossible to death with" creatures (chameleon colossus, oversoul of dusk, hellkite overlord, empyrial archangel, broodmate dragon, etc.). I think this adds to the list.
The +1/-1, -1/+1 abilties are proven to be awesome. +1/-1 with trample and indestructible is awesome. -1/+1 Saves from multiple Nameless Inversion/Agony Warp/Profane Command shenanigans (and Doran, as someone else pointed out).
Are you a fairy player, perhaps?
Also, who said that this is part of a cycle? A block-spanning cycle would be ridiculous. And not to mention horribly stupid. Reprints-and-cycles-are-us does it again! But I'll play this set. Since I've seen enough of Alara to last me a long time.
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Giving it haste is actually important in ramp. Ok you just wrathed or you're aggro so I'll just volcanicfallout on the end of your turn. Next turn what life are you at? Seven? Ok you're dead.
Thornling is very good. It's P/T and abilities make it almost as good as Morphling in the abstract.
But consider that Morphling's dominance was due in large part to the deck it was played in. Back in the days of two-mana counters and powder keg, a five-mana unsolvable finisher sealed the deal. You just kept countering things until you could play it with backup.
Thornling won't be anywhere near as dominant because A) it's green instead of blue, and B) control, while still good, isn't what it once was.
That said, Thornling will be a finisher of choice in any control deck that can support it.
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R_E: I assume by 'complete garbage', you mean 'complete garbage in Constructed'? Because, from what I can see, at least half of those cards (non-Thornling) are quite solid in Limited, with Strix being first pick quality.
As for Thornling, it looks solid. I think everyone who's saying that 'Haste isn't useful after the first turn' 'assumes' that the +1/+1 base stats on Thornling just came out of nowhere. I would say that Thornling, instead of 5 always-useful activated abilities, received 4 always-useful activated abilities, 1 sometimes-useful activated ability, and 1 'static ability' (the +1/+1 buff). I think, if you see it from that viewpoint, that it might seem a bit more balanced.
All good cards. I'm impressed by the burn spell and the range it gives red now. Putting hybrid BR cards in each and every deck isn't a bad thing anymore so this gives mono red more reach overall. I like it a lot.
Thornling is a very nice card. I was also greatly disappointed the first time I looked at it-seeing its mythic status. Now I'm just glad to see the card at all after digesting it more.
Sludge Strider is very fascinating, gonna have to build an esper deck now.
Parasitic Strix :2mana::symu:
Common
Artifact Creature - Bird
Flying
When Parasitic Strix comes into play, if you control a black permanent, target player loses 2 life and you gain 2 life.
2/2
Seems like another good target for esperzoa to bounce. I would be pretty happy to get a 4 life swing each turn if I'm playing an aggro deck.
Dark Temper :2mana::symr:
Common
Instant
Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.
Hurray for more removal. After the removal lite set of LM/SE It's nice to have to think about your plays more in draft.
Darklit Gargoyle :1mana::symw:
Common
Artifact Creature - Gargoyle
Flying
B: Darklit Gargoyle gets +2/-1 until end of turn.
1/2
hmm Yes I would be happy to have a 3/1 flier for 2. Plus he won't fall over to a blister beetle which is nice. Sludge Strider :1mana::symw::symu::symb:
Uncommon
Artifact Creature - Insect
Whenever another artifact comes into play under your control or another artifact you control leaves play, you may pay 1. If you do, target player loses 1 life and you gain 1 life.
3/3
Though I think I would prefer a tower gargoyle for the same cost, In a strong low curve esper deck this might be pretty nice.
Brackwater Elemental :2mana::symu:
Common
Creature - Elemental
When Brackwater Elemental attacks or blocks, sacrifice it at end of urn.
Unearth :2mana::symu:
4/4
Always nice to have a 4/4 flier, and getting to use him twice is quite nice. As stated before it's pretyt much blue burn.
Suicidal Charge :3mana::symb::symr:
Common
Enchantment
Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.
By the time it's feasable to play this I don't know it the -1/-1 is going to be effective, and the attack this turn if able would be kind of a nice way to force an alpha strike in to a fog, if it wasn't completely in the wrong colors. meh.
If thornling is infact confirmed, I think it is currently one of the best creatures in standard as well as a cool one, haste, trample, and indistructable are all huge. I disagree with wizards at putting this at mythic, it seems like it could be a staple type creature for green which is lame.
I would dare to say that this is situationally better than the original morphling.
I can't help but laugh at people who arbitrarily think that haste isn't good because Thornling isn't god-like. Haste is one of the best abilities a creature can have, going a long way towards negating the 'investment' of creatures that have to wait to do anything but block. The only thing better is CIP abilities. His trample is key with all the tokens and creatures in general running around.
Thornling doesn't necessesarily seem that great to me only because he is slow as dirt (6 mana 4/4 haste), but in a deck packing fertile ground + garruk wildspeaker he could prove to be a major problem for decks that can't readily rfg a creature. The only problem with that is there are so many rfg creature kill spells now! oblivion ring and path to exile and unmake AND bant charm make me cry.
Midrange strategies, or any strategy involving singular big creatures, are getting impossible to win with in standard right now. I'm not sure why wizards has done this. With path to exile we've reached a critical mass of powerful creature removal and it makes for an environment where midrange strategies just won't exist outside of being able to produce tons of tokens. Is being this removal heavy a good thing? I can't imagine so.
Parasitic Strix :2mana::symu:
Common
Artifact Creature - Bird
Flying
When Parasitic Strix comes into play, if you control a black permanent, target player loses 2 life and you gain 2 life.
2/2
Seems like another good target for esperzoa to bounce. I would be pretty happy to get a 4 life swing each turn if I'm playing an aggro deck.
Indeed, and if you make it cheaper with sculptor you get 1U or maybe even U deal 2 damage to target player, you gain 2 life. Pretty nice indeed.
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hey i have managed to evolve my axolotls by feeding them thyroid glands the thyroxine contained in these gland is enough to change these water dwelling creatures into land based creatures
Posted by: Tay Collins | January 20, 2010 6:45 AM
Tay, that's not evolution. It's metamorphosis. Evolution means descent with heritable modification – individuals cannot evolve, unless they're Pokemon.
Posted by: David Marjanović | January 20, 2010 8:55 AM
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My H/W list
Well, Parasitic Strix is a nice pick if you're in blue. It's a pretty staple blue flier for limited and if you can pull off its ability, it's awesome. It reminds me of a cool, little bat from Ravnica block.
Dark Temper is removal. You pick it, end of story. If you manage to pull of its ability, it's probably even better than Dark Banishing. I could see it even getting first picked some.
Darklit Gargoyle: It's good if you have significant black and/or plenty of exalted. Otherwise, it's probably getting cut. When it works, though, it's great.
Sludge Strider: He's decent already as a 3/3 for 4. Fortunately, they added mana to this Disciple so he doesn't break anything, though. He's just powerful and fair. If you have a lot of artifacts, he's a major pain in the ass. Otherwise he's ok, but hard to cast.
Brackwater Elemental: So, blue's getting burn spells again... Really he's only slightly weaker than Hell's Thunder since it rarely gets blocked anyway and few people waste removal on it. This guy is going to hurt.
Suicidal Charge: Did this really need to cost 5? If it really matters that much, you're probably winning anyway and this is just the last slap in the face.
Thornling: Well, he's big, he's bad, and he can kick some major ass. He's not as good as Kodama of the North Tree, but he's still pretty cool. (yeah, he's effectively legendary since he costs so much a turn to be good) I'm just not sure why you'd want to spend 5 mana a turn just to make it great. Oh, well, Morphlings were never really my thing, but I know a lot of people will love it.
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Lol, Thornling is awesome. Admittedly you need a lot of mana to use the haste, but this guy is awesome against back or red. Against blue they have bounce (but you have haste for blue) and white has the new swords. Shroud wouldve been nicer than indestructibility, but it's pretty nice as is.
Assuming you have enough mana to cast him (5), you can swing for 7 indestructible trampling points of damage the next turn and every turn after!
Doran, the Siege Tower
Way to go WOTC.
That's how I know it's legit. :\ Only Wizards would tack that onto what could have been an aggressive finisher in green. Now, it's only a subpar finisher in green.
Still, +1/-1, trample, and indestructible is not pretty. I imagine that an indestructible trampler for 5cc is going to see play.
Dark Temper seems promising.
Lot of great limited commons- Strix, Gargoyle, Strider... Mmm.
Suicidal Charge is teh jank. Brackwater Elemental seems just as bad, seeing as a worse Hell's Thunder is probably not going to see limited play.
My favorite card of this batch is probably Strider. That's almost like have Ghost Council in limited.
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I think this is what Shadowmoor should have done. Highway Robber for less mana and flying? And all I have to do is control Bitterblossom? Thanks!
2R
Common
Instant
Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.
Terminate's little cousin. Good limited removal, imo. And as someone else said, tech with Ashenmoor Gouger (or Bitterblossom in the Blightning deck).
I like that it doesn't have "can only be played once per turn" on the ability, so if I have some way to pump it, it can get much bigger on the front end. Plus, I am a fan of gargoyles, and I like that they are keeping them white with black abilities.
Interesting guy. I know there are decks that can abuse this. My Johnny sense is tingling.
2U
Common
Creature - Elemental
When Brackwater Elemental attacks or blocks, sacrifice it at end of urn.
Unearth 2U
4/4
Fog Elemental with unearth instead of flying. Solid, but not blowing my mind. In some circumstances, can be a blue flame javelin.
3BR
Common
Enchantment
Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.
I like this card. I like that you can use the -1/-1 ability at any time (not just during your opponent's turn, so you can make your opponent's army smaller to get more trample damage in, or not take as much collateral damage). A GREAT limited/casual stallbreaker. Much better than the typical "get creatures to attack" cards.
Since it can win the game potentially the turn it hits play, I think its justified at being 5 mana.
I think TRAMPLE is awesome in this meta. Just crush the heck out of those tokens!
Haste makes this a good topdeck, and since it can be targeted, a good way to play it again after some kind of bounce effect (or after coming back from being in an Oblivion Ring).
Indestructible is nice, so you don't have to pump all the defense mana all the time, and saves it from destroy effects. Still dies a terrible death to -x/-x and wither, however (and rfg effects). Still, WotC has been making some good "hard to deal with but not impossible to death with" creatures (chameleon colossus, oversoul of dusk, hellkite overlord, empyrial archangel, broodmate dragon, etc.). I think this adds to the list.
The +1/-1, -1/+1 abilties are proven to be awesome. +1/-1 with trample and indestructible is awesome. -1/+1 Saves from multiple Nameless Inversion/Agony Warp/Profane Command shenanigans (and Doran, as someone else pointed out).
Sic Gorgiamus Allos Subjectatos Nunc
Dark temper: interesting seeing red have destroy effects, even though it requires black. proboly will not see constructed play but it can kill chameleon colossus. great pick in limited.
Darklit Gargoyle: I love gargoyles and this one is no exception. This may push esper into aggro, not to mention he can get deadly with Master of Etherium to increase him to a potential 6/1 flier. esper has been getting some MEAN flying creatures, and of course this will be sick for limited.
Sludge Strider: wow it dosent take much to trigger him. you could easily be draining 4 life in a game from him.
Brackwater elemental: I don't really like it but I do like unearth. pretty good in limited I guess.
Suicidal charge: that is a weird card, probobly too expensive though, I would have test this to really understand it, could kill your opponents creatures and leave them open for a swing.
Thornling: I cannot believe this is a mythic stuff like this is too valuable to be mythic. it looks like something out of Planar chaos with the green haste (although kinda useless if you dont have enough mana). Indestruciblilty is nice but with oblivion ring in standard, shroud might have been better. I would have taken untap over haste though, hell I might even take torchling over this.
God this set just keeps getting better and better! I cannot wait to draft conflux.
Are you a fairy player, perhaps?
Also, who said that this is part of a cycle? A block-spanning cycle would be ridiculous. And not to mention horribly stupid. Reprints-and-cycles-are-us does it again! But I'll play this set. Since I've seen enough of Alara to last me a long time.
No, I'm a "anything but blue" player that plays against faeries all the damn time.
As for cycles, we already have confirmation that "control ~color~ permanent and do x" is a cycle for the set.
The Morphling cycle is a super-cycle spanning 10 years.
Sic Gorgiamus Allos Subjectatos Nunc
But consider that Morphling's dominance was due in large part to the deck it was played in. Back in the days of two-mana counters and powder keg, a five-mana unsolvable finisher sealed the deal. You just kept countering things until you could play it with backup.
Thornling won't be anywhere near as dominant because A) it's green instead of blue, and B) control, while still good, isn't what it once was.
That said, Thornling will be a finisher of choice in any control deck that can support it.
Zesty;)
BTW: Rakka Mar is not Mythic, neither is the Profiteer.
As for Thornling, it looks solid. I think everyone who's saying that 'Haste isn't useful after the first turn' 'assumes' that the +1/+1 base stats on Thornling just came out of nowhere. I would say that Thornling, instead of 5 always-useful activated abilities, received 4 always-useful activated abilities, 1 sometimes-useful activated ability, and 1 'static ability' (the +1/+1 buff). I think, if you see it from that viewpoint, that it might seem a bit more balanced.
Except there are way stronger "board sweeps" than this card. It costs far too much to be useful.
Thornling is a very nice card. I was also greatly disappointed the first time I looked at it-seeing its mythic status. Now I'm just glad to see the card at all after digesting it more.
Sludge Strider is very fascinating, gonna have to build an esper deck now.
Common
Artifact Creature - Bird
Flying
When Parasitic Strix comes into play, if you control a black permanent, target player loses 2 life and you gain 2 life.
2/2
Seems like another good target for esperzoa to bounce. I would be pretty happy to get a 4 life swing each turn if I'm playing an aggro deck.
Dark Temper :2mana::symr:
Common
Instant
Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.
Hurray for more removal. After the removal lite set of LM/SE It's nice to have to think about your plays more in draft.
Darklit Gargoyle :1mana::symw:
Common
Artifact Creature - Gargoyle
Flying
B: Darklit Gargoyle gets +2/-1 until end of turn.
1/2
hmm Yes I would be happy to have a 3/1 flier for 2. Plus he won't fall over to a blister beetle which is nice.
Sludge Strider :1mana::symw::symu::symb:
Uncommon
Artifact Creature - Insect
Whenever another artifact comes into play under your control or another artifact you control leaves play, you may pay 1. If you do, target player loses 1 life and you gain 1 life.
3/3
Though I think I would prefer a tower gargoyle for the same cost, In a strong low curve esper deck this might be pretty nice.
Brackwater Elemental :2mana::symu:
Common
Creature - Elemental
When Brackwater Elemental attacks or blocks, sacrifice it at end of urn.
Unearth :2mana::symu:
4/4
Always nice to have a 4/4 flier, and getting to use him twice is quite nice. As stated before it's pretyt much blue burn.
Suicidal Charge :3mana::symb::symr:
Common
Enchantment
Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.
By the time it's feasable to play this I don't know it the -1/-1 is going to be effective, and the attack this turn if able would be kind of a nice way to force an alpha strike in to a fog, if it wasn't completely in the wrong colors. meh.
I would dare to say that this is situationally better than the original morphling.
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Thornling doesn't necessesarily seem that great to me only because he is slow as dirt (6 mana 4/4 haste), but in a deck packing fertile ground + garruk wildspeaker he could prove to be a major problem for decks that can't readily rfg a creature. The only problem with that is there are so many rfg creature kill spells now! oblivion ring and path to exile and unmake AND bant charm make me cry.
Midrange strategies, or any strategy involving singular big creatures, are getting impossible to win with in standard right now. I'm not sure why wizards has done this. With path to exile we've reached a critical mass of powerful creature removal and it makes for an environment where midrange strategies just won't exist outside of being able to produce tons of tokens. Is being this removal heavy a good thing? I can't imagine so.
Indeed, and if you make it cheaper with sculptor you get 1U or maybe even U deal 2 damage to target player, you gain 2 life. Pretty nice indeed.
Posted by: Tay Collins | January 20, 2010 6:45 AM
Tay, that's not evolution. It's metamorphosis. Evolution means descent with heritable modification – individuals cannot evolve, unless they're Pokemon.
Posted by: David Marjanović | January 20, 2010 8:55 AM